A Commitment to Community, Teamwork, Sportsmanship, and Love of the Game.
 
 
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 GROTON-DUNSTABLE YOUTH BASKETBALL

Sgt William J Woitowicz

3-on-3 Hoops on Fire

Basketball Tournament Bylaws

2016

 

A.PURPOSE

  • This 3 on 3 tournament is designed to be a fun and exciting competition for all ages and levels of ability.  We hope to provide a venue for young aspiring basketball players to display their talent.  We also look forward to our “older” athletes playing the game they love at a friendly-spirited competitive level.  We anticipate a great weekend playing a great sport, while paying tribute to the heroes that protect our freedom.

B.Divisions                       

Division groups are set as teams register.  If there are not enough teams in a given division, the tournament committee will schedule cross play from one division or age group to another.

Youth Divisions 

  • Boys and Girls Divisions – Grades 3* - 8 Rec and Grades 4-8 Travel divisions
    • *(Grades 3 and 4 Rec will be combined)
  • Boys and Girls Combined Divisions – Grades 9th & 10th   Travel and Rec Division
  • Boys and Girls Combined Divisions – Grades 11th & 12th   Travel and Rec Division

Adult Divisions

  • Mens and Womens Open Divisions (potentially tiered)
  • Mens over 30, over 40, over 50 divisions (dependent on number of teams)
  • Womens over 30, over 40 divisions (dependent on number of teams)

C. Teams

  1. Each team must have at least three players on their roster, a maximum of four players is allowed.  We highly recommend 4 players to allow substitution. Games may be started and completed with only two players, but not with just one player.

  2. Teams will be seeded according to the information provided for each individual on the entry form. Please make sure the information is accurate, especially for younger players who participate in AAU or Travel programs.  Coordinators will make every effort to place teams into divisions with similar players.  However, in some instances, there may be differences in playing ability, age and size.

  3. If a team has more than one AAU or Travel player, the team must be registered in the Travel division (not the Rec division)

  4. Each player can only be on the roster for one team (no dual rostered players).

  5. Once players register and check in the first day of the tournament, ALL Team Rosters are fixed with NO swaps or substitutions. The only allowed exception is when a registered team player becomes injured and cannot continue in the next scheduled game. The following rules apply to injury substitutes:

  • Each game can only be played by the 4 team members who started it, and if an injury occurs to a teammate, said team must finish that game with their 3 players  (no additional  substitutions during the game).

  • If a player is injured and cannot play a subsequent game, a substitute player can be added to their roster, replacing the injured player. In the spirit of fair play the new player needs to be of equal or less ability and approved by the site Director.

  • The injured player cannot play in any game where the designated substitute player was added nor can an injured player be added to another roster as a substitute player themselves. Only 4 players can be rostered for any one game.

  • The injured player can come back and play with their team in subsequent games, but the designated substitute player will be taken off the roster. An injured player can only be put back on their team roster one time. 

  • These rules above only apply to a player injury. If a player has a scheduling conflict or can't make it one of the two days, the team will need to play with a reduced number of players.

  1. Each player on every team is asked to bring a dark colored shirt or jersey and a light colored shirt or jersey for easier identification of teammates during games.

  2. “Parent Coaches” are required for the 4th, 5th, 6th, 7th, and 8th grade divisions.  Coaches are requested to behave more as “quiet consultants” as opposed to being highly vocal and assertive in nature.  Please remember this is a fun tournament.

 
D. Game Rules

  1. To begin the game, a coin toss will determine the right to possession.  The team winning the toss has the option to start the game with the ball or defer possession to the opposing team.  If the game goes into overtime, the team not receiving possession to start the regulation game shall receive the ball to start overtime.

  2. ALL GAMES will be to 16 points, win by two points, or to the end of the 25 minute period, WHICHEVER COMES FIRST. At the end of the 25-minute time period, the team that is ahead, even if by one point is declared the winner. For tie  games overtime rules apply as described E.7. A game won by forfeit will result in a 16-0 victory for the team present at the court

  3. The ball will change possession after all made baskets, no “make it, take it.” Substitution is unlimited, but permitted only when the ball is not in play.

  4. The ball will be “taken back” on EVERY change of possession.  Failure to take it back will result in the loss of possession and the loss of any points resulting from that possession.  (“Taking back” means BOTH feet and ball behind the 20-foot two-point line.)  A violation occurs only when a shot is attempted prior to taking the ball behind the 20-foot arc.  If a shot is attempted prior to taking the ball back and you are fouled, the foul does not count and the ball changes possession.

  5. After a stoppage of play (foul, out of bounds, made basket by the other team.) the ball must be checked by an opposing player before its put into play.  The ball must be passed to a teammate within 5 seconds to begin play. All three defenders must stay within the three-point arc until the first pass is made. Once the first pass is made defenders can move outside the arc to defend as normal.

  6. For continuous play (rebound, steal by the defense...) the team must still take the ball back as described in D.4. above, but the ball does not need to be checked by the defense and no pass is necessary to initiate play.

  7. After all fouls (until the 7th) or when balls go out-of-bounds, the ball will be taken out above the 20-foot arch line.

  8. Three second violations will be enforced even though the game is only half court - no “camping out” in the lane

  9. TWO-POINT SHOT: Similar to the 3-point shot, a shot made from behind the international 20-foot arc will count as two points.  Both of the shooter’s feet must be clearly and completely behind the 2-point line for the basket to count as more than one point.  The REFEREE/MONITOR or Tournament Official will have the final say if there is any question.

  10. Jump or held balls will alternate possession based on which team “started with the ball.”  (Exception: On all double fouls, the ball shall remain with the offense.)

  11. Fouls - Any player fouled in the act of shooting (and the basket is not made) will receive 1 or 2 free throws (if the shooting-foul occurred outside the 20-ft. arc).  For the first six (6) non-shooting fouls, the ball is taken by the fouled team at “midcourt” to resume play.  Beginning with the seventh (7) team non-shooting foul, the player fouled will be awarded one 1 free throw. If the player misses the free throw(s) in any of the above scenarios, the ball is live off the rim. If the free throw(s) are made then possession will change.  If the original shot was made no free throws will be awarded, the basket counts, and possession will change

On the 10th team foul, the shooting team also retains possession after the foul shots whether made or not. The ball is not live after the foul shot. If the original shot is made, there are still no fouls shots awarded, but the team retains possession.
  1. Flagrant, Intentional, or Continuous Misconduct Fouls can and will result in the dismissal of the offending player.  If the referee rules that a foul was Flagrant, Intentional, or Continuous Misconduct, and the player fouled is in the process of shooting and makes the shot, the basket is scored and he/she shall retain possession.  If the player fouled is not shooting or misses a shot attempt, the player shall receive one free throw and retain possession

  2. Younger players (3rd 4th &, 5th grade) are allowed leeway in rules appropriate for their age. Such as stepping over the foul line when shooting a foul shot.

E. Game Time Rules and Overtime

  1. Games will start promptly on the “hour” and “half hour” and run for 25 minutes or to 16 points win by 2 as described in D.2.  A FIVE MINUTE FORFEIT ALLOWANCE WILL BE ENFORCED

  2. Time runs continuously through foul shots, time outs, injuries out of bounds etc. Only one clock is used per gym, so several games are being played on the same clock. Time cannot be stopped for an individual game situation.

  3. Stalling goes against the fun principles of the game.  An “unwritten 30-second shot clock” is in effect at all times, and may be enforced by the court monitor/referee at their sole discretion.  Failure to attempt a shot (and “draw iron”) in 30-seconds, after being advised by the monitor/referee, will result in loss of possession.

  4. There should be no intentional stalling between the previous stoppage of play (made basket, out of bounds, foul) and initiating play again; In the last three minutes of the game, both the offense and defense should establish their respective positions within 5 seconds of the previous stoppage of play. If intentional stalling occurs, as determined by the referee, a technical foul will be assessed and awarded even if time expires. If the technical foul is on the offense there will also be a change of possession

  5. All free throws must be taken within 5 seconds from the time the ball is presented to the shooter. Failure to shoot within 5 seconds will result in the loss of the free throw and change of possession.  If a player is fouled at the end of the game, but time expires before the foul shots are taken, the player will still be awarded the foul shots with no time on the clock.

  6. Each team is allowed two 45-second timeouts.  The 25 minute running clock does not stop during timeouts or if an injury occurs.  In fairness to all teams, NO TIMEOUTS will be allowed in the LAST 3 MINUTES of the game, enforcing the no stalling rule in order to win a game.  If a team calls a time out in the last 3 minutes and play is actually stopped (they are not waived off by the referee); one technical foul shot will be awarded and loss of possession will occur if the offensive team is in violation.

  7. Overtime - If a game reaches the time limit in a tie, the teams will go into sudden-death overtime with the first team to score declared the winner.  The team not receiving possession to start the regulation game shall receive the ball to start overtime. There will be a 30 second time out between the end of regulation and overtime, there are no team time outs in overtime.  If sudden-death goes for four minutes with no winner then a free throw “Shoot Off” will determine the winner.  Three designated players from each team will shoot two free throws; the team with the most successful shots will be declared the winner.  In the event of a tie, three designated players will take one shot from beyond the 2-point line (3-pointer), and the team with the most successful shots will be declared the winner.  If a tie still exists, the process will begin again with the free throw “Shoot Off” until a winner is declared

F.     Tournament Etiquette & Officiating

  1. If any player or coach is less than cordial to our referees, they and their team may be suspended for the game or the tournament.  Referees and scorekeepers are our friends. Coaches can be asked to leave the event site at any time should they become rude, unruly, or act in a manner that is considered unsportsmanlike or not in the best interest of the tournament.  Players and coaches ejected will be banned from competing in further GDTB 3-on-3 tournaments.

  2. In any game where a referee is scheduled to officiate or the GDTB 3-on-3 staff elects to place an official, the referee will make all calls.  Otherwise, the players are responsible for making their own calls.  Safety of players is always top priority.  Good sportsmanship is always expected.

  3. The team captain is the official representative for his/her team.  The captain has the right to ask the monitor/referee/court supervisor to explain any rules.  If there is a dispute that needs to be resolved, request a court supervisor to come to your court immediately to handle the situation.  DO NOT PROTEST YOUR GAME TO THE MASTER SCOREBOARD.  IT WILL NOT BE HEARD.   The court monitor’s, referee’s or court supervisor’s decision is final for the purpose of that game.  Once play resumes or once the game is completed after a disagreement, the problem is considered concluded.  DURING ANY PROTEST, TIME ON THE GAME CLOCK CONTINUES TO RUN. 

  4. If a referee is not assigned to a game the team captains are responsible for keeping track of the fouls and reporting the final score to the master scoreboard.

  5. Offensive language and excessive arguing with the referees will not be tolerated.  A warning will be provided for the first minor offense requiring the player so warned to sit out for two minutes of the game.  A second offense will result in a technical foul shot for the other team and retained possession for the other team.  Any major offenses or a third minor offense will result in ejection of the player from the game and possibly the tournament.

  6. ANYONE INVOLVED IN PUNCHING OR FIGHTING, FOR ANY REASON WHATSOEVER, WILL BE EJECTED FROM THE TOURNAMENT.  TWO OR MORE TECHNICAL FOULS WILL RESULT IN THE AUTOMATIC DISQUALIFICATION FROM THE GAME.

G.   Miscellaneous Rules

  1. UNLESS OTHERWISE NOTIFIED, ALL PRINTED SCHEDULES ARE OPERATIVE ONLY THROUGH THE FIRST GAME FOR ALL TEAMS.

After that contest each team is advised to check the Master Scoreboard for all schedules, times, courts, revisions and other important information.  We reserve the right to reduce the number of games, shorten games, or make revisions in the schedule due to inclement weather or unforeseen circumstances.
 
  1. A Player must leave the game when an abrasion has flowing blood.  Once the flow has stopped and there is no chance of blood contacting other players, the player with the abrasion may re-enter the game.

  2. All players 16 and older should have a photo ID to verify their age during the weekend event. Failure to have an ID may result in disqualification if verification is requested. For younger players, coaches/parents are responsible for accurately confirming the players birth date if requested.

  3. All height information as written on the entry form must be as accurate as possible.  We reserve the right to disqualify any player and/or team for the submission of false or wrong information.

  4. All teams must report to the gym assigned to their division.  All teams should check with the master scoreboard for any scheduling changes that may occur.

  5. All teams must stay near their court at all times, as games will be played in rotation and will progress quickly.  Teams not present at the time an official calls for the game, the absent team(s) risk forfeiture.

  6. After all round-robin games have been played in a division, all teams must report to the scoreboard to see which teams advance to the playoffs.

 
H. GDTB “THE HOOP’S ON FIRE” ROUND-ROBIN TIEBREAKER PROCEDURES

  1. Two Teams Tied For One Spot

  • Head-to head competition prevails

  • Example: If Team A and Team B have identical records after completing their regular schedules, and Team A defeated Team B in their meeting, then Team A wins the tiebreaker and the playoff spot.

  1. Three Teams Tied For One or Two Spots

  • Head-to-head competition is the first tiebreaker.

  • If head-to-head produces a three-way tie (meaning each team has finished 1-1 against one another), then the total points scored in all games prevails.

  • This is based on the total points scored by a team in its’ wins and losses, including forfeited games.

  • Example: If Team A, Team B and Team C have identical records after completing their regular schedules, then the total points scored by each team during round robin play becomes the tiebreaker.  Games are capped at 16 points.

  • In the event that the total points for two teams are identical for a playoff spot, then the head-to-head competition prevails as described in step 1.

  • In the event that the total points scored for the three teams is identical for one or two playoff spots, then the team that has the fewest points scored on them in all games prevails.  If two teams are still deadlocked, then head-to-head competition prevails as described in step 1.

  • If three teams remain tied, then a free throw contest will ensue between the teams.  Three members of each team (regardless of total number of team members on the roster) shoot two (2) free throws (maximum 6 per turn) with the team making the highest number of made shots advancing.

  1. Forfeited Games

  • If a team does not show, the forfeited game will result in a 16-0 victory for the team that is present.