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How to play basketball knockout


How to Play Basketball Knockout

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Knockout (also known as Bumpout, Bump, Lightning, Elimination and Putout) is a fun basketball game that a team or a group of friends can play as a way to increase common basketball skills such as free throw shooting and rebounding.

What You Need

The game must be played with a minimum of two players but there is no maximum amount of participants. The only equipment that is needed is a basketball hoop and two basketballs. The objective of the game is to make free throws in order to survive, while at the same time, eliminating the other players.

Instructions

The game begins with all players lined up in a straight line starting at the free throw line and extending towards half court (see diagram #1). The first two players start with a basketball.

Player one shoots a free throw and tries to make it. If the player misses, he/she must grab the rebound and score as fast as possible. Player one’s second shot does not need to be from the free throw line. He/she can shoot a jump shot, lay-up or whatever is needed in order to score fastest.

Player two cannot shoot until after player one has shot their first free throw. The goal for player two is to score a basket before player one does. If player two misses their free throw he/she must also rebound their miss and make a shot as quickly as possible.

If player one makes a basket first, he/she goes to the back of the line (see diagram #2). If player one fails to make a basket before player two, player one is eliminated (all eliminated players stand off to the side until the game is finished).

Once player one makes a basket he/she passes the ball to the next player in line. That player tries to make a basket before player two does. If this occurs, player two is out. If player two scores first, he/she goes to the end of the line and passes their ball to the fourth player in line (see diagram #3).

The game continues like this until only one player is left standing.

One surprise in the game that is different from actual basketball is that players can “bump” or “knock” the ball out of another person’s hands once they have taken their free throw. This strategy is used to make the player chase after their ball and create more time for you to make a basket.

What do you think? Let us know by leaving your comments, suggestions, and questions. . .

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How to Play the Knockout Basketball Game (Rules and Variations)

"Knockout" is a well-known basketball game kids love playing.

You may have heard it called 'elimination', 'lightning', 'bump', or a bunch of other names depending on which corner of the world you're living.

But regardless of what you call it...

If you've played basketball during school or attended a youth basketball practice, chances are you've played knockout.

Here's a brief overview of the game and then I'll expand on it below:

"Every player gets into a single line. The first two players have a basketball. Players must shoot until they score. If the person behind you scores before you, you’re out. If you score before the player behind you, join the end of the line."

Want a more detailed guide on the knockout basketball game?

Let's do it.

If you want a video of the basketball knockout game in action, here's one by Jr NBA.

Purpose:

The main reason coaches and teachers play knockout is for fun.

But there are also several basketball skills practiced during the knockout basketball game:

  1. Shooting (while under pressure)
  2. Rebounding
  3. Layups
  4. Passing

Setup:

  • One basketball hoop to shoot on.
  • Two basketballs. The first two players in line each have one.
  • Choose the spot players will shoot from (usually free-throw line)
  • Any number of players in a single file line.

Rules and Instructions:

1. To begin the drill, the first player in line shoots from the designated spot.

2. If they miss, the shooter can immediately sprint in, rebound the basketball, and then finish with a layup or close shot around the hoop.

3. As soon as the ball leaves the shooter hands, the second player can shoot the ball.

4. If the first player makes a shot before the second player, then they quickly rebound the ball and pass it back to the next person in line.

5. If the second player makes a shot before the first player, the first player is out.

6. This continues until there's a winner.

Variations:

Shooting Spot Location - Instead of always using the free-throw line, change the spot players are required to initially shoot from. You could make it further away (three-point line) or even closer for the youngest of players.

Must Make Distance Shot - Instead of finishing with a layup after a missed shot, players are required to rebound the ball, retreat back to the 'shooting spot' and then shoot again.

Left-Handed Finish - If you're coaching advanced players, set a rule that players must finish with their non-preferred hand after missing the first shot.

Coaching Points:

  • After a missed shot and rebound, make sure players are using the correct hand to make the layup.
  • Don’t allow the players to intentionally miss the first shot so they can get a quick rebound and put it back in.
  • The person next in line should be down in a stance and ready to receive the ball.
  • Once a player scores or gets knocked out, they must pass the basketball to the next player in line as quickly as possible.
  • This drill is meant to be fun for the kids, keep it entertaining!
  • As the coach, don’t be afraid to join in!

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semi-finals for the first time without "Trinta" / Russian Federation of Basketball

Today in the capital's secondary school №71 "Timiryazevskaya" 4 teams were determined that will continue to fight for the medals of the First Championship of Russia of Russia among girls born in 2006.

Each of the first three quarter-finals had a favorite. And each of them confidently proved their right to play in the 1/2 finals, winning more than 20 points. The reigning champion was the most convincing. UOR No. 4 them. AND I. Gomelsky in the match against SC "Victoria" "woke up" not immediately - the game started at 10 am. In the starting period, the Muscovites won only 3 points (16:13), but in the second - 23 (30:7)! The soloist was Anastasia Zakharova, the MVP of the previous two Finals, who, closer to the big break, scored 11 points within 5 minutes. After three quarters, the capital's team led "+38" (72:34) and allowed itself to lose the final period, in which it scored only 9points.

Anastasia Sergienko, the leader of Sparta & K, gave another excellent match - 29 points, 7 rebounds, 5 assists and 4 interceptions. However, the teammates in the game against the SShOR "Kupchinsky Olympus" did not support her properly, playing less effectively by joint efforts - only 28 points. Of course, the Petersburgers, who reached the final two years ago, were much more aggressive in attack. Only the duet of Amin Krasnikov - Ekaterina Lyashenko scored 52 points - only 5 less than the entire team of rivals. The girls from the Moscow Region lasted only the first quarter (15:16), but lost the next one by a double-digit margin. As a result, the SSOR "Kupchinsky Olympus" won all the periods, and by the final siren it achieved a devastating "+26".

And then there were two purely Moscow quarter-finals. In the first, a clear preference was given to hostesses from secondary school No. 71 "Timiryazevskaya". Yes, in the composition of the school "Gloria" them. Yu.I. Biryukova has the best sniper of last season, Eva Partus, but her team managed to suffer two defeats in the group in this Final. And today she lost for the third time, although Partus again was not equal in performance (22 points). But on the other hand, four opponents at once scored at least 12 points, and the advantage of Timiryazevskaya on the rebound, dominated by Maria Ushakova (15), was unconditional - 66:38. Plus, of course, three-pointers decided a lot: Gloria's players made only one attempt out of 17. Timiryazevskaya increased its advantage very confidently. After the first quarter it was "+6" (16:10), after the second - "+15" (39:24), in the second half of the third - "+22" (59:37). The maximum that Gloria managed to do was to win the third period and reduce the gap to 14 points by the last break. However, in the final 10-minute period the hostess exchanged the 20-point milestone again.

But in the final quarter-finals, before it began, it was impossible to give preference to any of the rivals. On the one hand - Runa-Basket Children's Sports Club, which did not lose even once in this final and defeated Gloria in the group. On the other - school №49 "Trinta" them. Yu.Ya. Ravinsky, who lost in the starting round to Kupchinsky Olympus at the last second. But this team was twice the bronze medalist of the All-Russian competitions and last September, in the game for 3rd place, it turned out to be stronger than Runa - 70:58.

The first half of the meeting was dictated by "Trinta". Already in the 6th minute, she led 10 points (17:7), by the end of the starting quarter she slightly loosened her grip, but finished it with a long-range shot by Olesya Galenko (22:12). In the second quarter, as soon as the Runa-Basket Junior Sports Club got close by 6 points (31:25 4 minutes before the big break), the rivals made a 9:0 breakthrough, and in the penultimate minute of the first half, their advantage reached 15 points - 40:25. That's just "Trinta" lacked the "killer instinct". And instead of finally depriving the Rune of hopes for success, she allowed a fleeting relaxation, for which she later paid dearly.

The second quarter ended with 5 points from the Children's Sports Club "Runa-Basket". And in the third quarter, Viktor Kharitonov's wards began to methodically close the gap. In the penultimate minute, Sofia Murzaneva put her team ahead, and before the last break, Daria Tsymbal added a three-point pass, and Yulia Savukova added a goal pass. 52:46 in favor of "Runa", which won a segment lasting almost 12 minutes with a devastating score of 27:6!

Basically, it was already a victory. Not saved and Galenko, twice at the start of the fourth period reduced the gap to 5 points. In the second case, Savukova cooled the ardor of her rivals with a long-range hit. And soon Alexandra Sklyarova brought the gap to double digits - 62:52. With just under 6 minutes left to play, Trinta seemed to have resigned themselves to defeat, with only 4 points left in the remaining time.

The highlight of this match was the sniper duel between Savukova and Galenko, in which the leader of the Children's Sports Club "Runa-Basket" won 30:25. Moreover, Savukova was extremely stable: in the first two quarters - 6 points each, in the last two - 9 points each. Galenko was more productive in the first half (15 points), which was reflected in the result. But in the key third quarter, she scored only 2 points, and her team lost 6:22. At the beginning of the final period, within 45 seconds, two snipers scored 10 (!) points in a row. But in the end, Galenko was not supported by the rest of the Trinta players. In the fourth quarter, they scored only 2 points - a few seconds before the final siren, Anna Grishina set the final score.

1/4 finals

For 1-8th places

UOR No. 4 named after. AND I. Gomelsky (Moscow) - SC "Victoria" (Mozhga) - 81:46

U: Zakharov (19 + 5 interceptions), Kozyrev (17), Ryzhov (12), Emelyanov (7 + 11 rebounds). B: Prozorova (17).

"Sparta & K" - secondary school for temporary detention (Vidnoe) - secondary school "Kupchinsky Olympus" (St. Petersburg) - 57:83

Sp: Sergienko (29). KOs: Krasnikova (28), Lyashenko (24+10 rebounds+4 blocks), Petrov (15), Baranova (10).

School "Gloria" them. Yu.I. Biryukov (Moscow) - School No. 71 "Timiryazevskaya" (Moscow) - 61:82

Ch: Partus (22), Malikova (12), Lopakova (11). T: Kvrivishvili (16), Davydovskaya (13), Marchenkova (13), Ushakova (12+15 rebounds).

Runa-Basket Children's Sports School (Moscow) - School No. 49 "Trinta" im. Yu.Ya. Ravinsky (Moscow) – 68:56

R: Savukova (30+13 rebounds), Tsymbal (13), Murzaneva (11). Tr: Galenko (25), Tomko (8+10 rebounds).

W a 9th-16th places

Secondary school No. 2 (Ufa) – Secondary school Vityaz (Vologda) – 52:49

U: 90 +6 steals), Panuriy (10+6 steals). B: Alekseevskaya (22+14 rebounds+7 steals).

Children's and youth sports school No. 6 (Orel) - School No. 13 named after. O.D. Arteshina (Samara) - 68:40

Or: Basova (17), Boyko (14), Solovyov (13+10 rebounds), Chikina (8+24 rebounds). From: Sych (8+10 rebounds), Kondrasheva (8).

Secondary school "IVS" (Tula) - Secondary school of the Kirovsky district (St. Petersburg) - 70:62

T: Babicheva (32), Vagina (10), Mishina (10), Kanina (4 + 11 rebounds). K: Sherstyuk (22+11 rebounds), Safronova (10+15 rebounds), Razumova (10), Musaelyan (10).

School №2 "Krasnye Krylya" (Tolyatti) - School school "Dynamo-Helicopters of Russia" (Krasnogorsk) - 88:50

KK: Golubeva (22), Skiba (13), Malaeva (11+5 interceptions). Cr: Korneeva (14), Borodach (13), Mazieva (11), Yas (2+10 rebounds).

. O.D. Arteshina (10:00), secondary school "Vityaz" - secondary school of the Kirovsky district (12:00), for 9-12th places - secondary school No. 2 "Krasnye Krylia" - Youth school No. 6 (14:00), secondary school No. 2 - School "IVS" (16:00), for 5-8th places - school "Gloria" them. Yu.I. Biryukova - school №49"Trinta" them. Yu.Ya. Ravinsky (10:00), SC "Victoria" - "Sparta and K" - SSHOR in TDF (12:00), for 1-4th places - SSHOR No. 71 "Timiryazevskaya" - Children's Sports School "Runa-Basket" (14: 00), UOR No. 4 named after. AND I. Gomelsky - SSHOR "Kupchinsky Olympus" (16:00).

Knockout City Review - Dodgeball Dynasty

Knockout City by Welan Stuidios is a dodgeball game I didn't even know I needed.

When we think of sports games, basketball, football, hockey and baseball usually come to mind. However, it is often the less prestigious sports that are truly suited to the world of video games. Knockout City by Velan Studios is a dodgeball game that is incredibly fun and competitive.

The story of a real outsider

Knockout City imagines a world without weapons, where disputes are settled on the streets with chaotic dodgeball matches, that is, dodgebrawl, as the game calls it. In Knockout City, two teams (usually three) face off in Dodgebrawl matches, which consist of three rounds. Each round is won by the first team to score ten points. Points are scored by knocking out an opposing player. Each player has two "health" hearts, hitting ball on ball reduces one heart. Losing two is a knockout.

Players have several options to avoid being hit by the ball and being knocked out. You can dodge a shot or hide behind cover in the hope that the ball will not hit the target. However, the most strategically important response is to catch the ball. If the players time it right, they will be able to catch the ball, which will immediately charge up, allowing them to throw it back at great speed.

Balls in Knockout City aim at the target, which means you don't have to plot the trajectory that the ball should follow or worry about the trajectory. Instead, your main task is to catch the enemy by surprise or team up with teammates to take them down. The core gameplay here is very solid. There is a decent set of mechanics and abilities here, and it feels like the skill ceiling is very high.

Easier is better

Speaking of gameplay, one of the main concepts behind Knockout City is what the developers call "flat" gameplay. This means that there are no loads, no upgradable classes, no perks in the game that affect how well a character plays. When it comes down to it, everyone is on an equal footing, everything else is just noise. I'm comparing it to Rocket League where, despite all the frills and ostentation that cosmetics can bring, if you keep everything to a minimum, the game is incredibly simple and balanced.

It's this approach that makes Knockout City's competitive side more coherent. As I became familiar with the mechanics of the game, I began to delve into the arsenal of techniques at my disposal. You can fake a throw, which can cause the opponent to dodge prematurely or go for a grapple. This makes them extremely vulnerable to strikes for about 1-2 seconds. While in the air, you can tumble or spin, which can be used to feint by throwing the ball in a wide vertical or horizontal arc. These maneuvers also extend your time in the air if you just want to dodge the ball or hit the platform.

Knockout City brings some interesting changes to the standard gameplay. There are five special balls that can be found on the map, with one of them being chosen randomly at the start of the game. These include Moon Ball, Sniper Ball, Bomb Ball, Multi Ball and Cage Ball. These balls have special properties, such as allowing players to jump very high (Moon Ball), deal area damage (Bomb Ball), or even trap an enemy and render them helpless for a few seconds (Checker Ball). I loved the change of pace that the special balls added to the game and they rarely felt cheap or unfair.

Better dodge

The natural flow of gameplay in Knockout City leads to some really exciting organic moments. I remember one case when an opponent threw the ball in my direction from behind. Thanks to the red outline warning of the approaching ball, I managed to dodge and catch it. I immediately sent the ball back to the enemy player. For the next 10 seconds we fought hard, tossing the ball back and forth at top speed and waiting to see who blinked first. Finally, we gained an advantage and knocked the enemy out of the game.

Knockout City has many of these experiences. I've had episodes where I quickly wiped out an entire team by catching incoming balls and making every possible move to wipe them out in quick succession. It's the same rush of excitement you get after taking a few shots in a shooter or scoring a goal in a sports game. The sound of a ball hitting a character is always great fun.

Even though Knockout City places a lot of emphasis on gameplay, I would really like to see the game focus more on statistics. I'd like to see how many knockouts I've gotten in my career, or how many matches I've won. It would also be great if you could see the leaderboard during and after matches so you can see how you compare to your opponents.

A city full of knockouts

Knockout City is incredibly bright and unusual in style. You can decorate your character with fiery hair or give it a boastful match intro. These cosmetics can be earned by leveling up and completing quests. It seemed to me that you can customize a lot of things in Knockout City, even if most of them are blocked when you first start playing.

Players can also create teams, which are clans in Knockout City. Players can invite friends and other players they meet online to join their team and then team up together for online play. As you gain experience and level up your team, you will be able to earn new rewards, as well as customize the car you arrive in and create a logo to wear on your clothing.

I would like Velan Studios to experiment and diversify the offerings in Knockout City in terms of game modes. The game currently has four modes, three of which include 3v3 play. The fourth is the 1v1 mode. It would be great to have a 2v2 or even 4v4 chaos mode to shake things up.

About the winning team

Knockout City made a lasting impression on me. Velan Studios has created a dodgeball game that has solid mechanics and is very easy to learn. The skill ceiling is also incredibly high, making for some truly competitive gameplay.


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