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Freestyle 2 street basketball how to dunk


Freestyle | Freestyle2 Wikia | Fandom

A Freestyle Ticket

Freestyles are special skills which support scoring with unique animations. There are 2 types of Freestyle: Dunk and Jump Shot. Freestyles increase the success rate of dunks and shots or make them harder to defend with the defense resistance rate. However, for a Freestyle to be activated to use, a specific condition for each Freestyle must be fulfilled.

Players can draw Freestyles with Freestyle tickets earned after every 3 matches. 2 Freestyle tickets are required to draw a Freestyle skill. Each Freestyle has 4 levels to acquire, high level Freestyle can be acquired through gathering low levels, the following table describes each level in detail:

Level Level-up cost Bonuses gained
Freestyles Points
4

P

1000/level-up
4

P

3000/level-up
Required conditions reduce by 1
5

P

22000
Use1 doubles
-- --

Required conditions reduce by 1
Use1 increases
Use2 added

The following is a list of all Freestyles available in game. Click on a Freestyle to view its details. Notes:

  • - Available through events only
  • E - Effect freestyle

Dunk[]

Long Range Windmill


Level 1
Conditions : Post Shot attempt (4T) Use1 : Long Dunk: success↑ +8

Level 2
Conditions : Post Shot attempt (3T) Use1 : Long Dunk: success↑ +8

Level 3
Conditions : Post Shot attempt (3T) Use1 : Long Dunk: success↑ +16

Level 4
Conditions : Post Shot attempt (2T) Use1 : Long Dunk: success↑ +20
Use2 : Long Dunk: speed↑ +10

Short Range Windmill


Level 1
Conditions : Rebound success (4T) Use1 : Short Dunk: success↑ +10

Level 2
Conditions : Rebound success (3T) Use1 : Short Dunk: success↑ +10

Level 3
Conditions : Rebound success (3T) Use1 : Short Dunk: success↑ +20

Level 4
Conditions : Rebound success (2T) Use1 : Short Dunk: success↑ +25
Use2 : Short Dunk: speed↑ +10

Long Range Two hand jack slam


Level 1
Conditions : Middle Shot attempt (4T) Use1 : Long Dunk: success↑ +8

Level 2
Conditions : Middle Shot attempt (3T) Use1 : Long Dunk: success↑ +8

Level 3
Conditions : Middle Shot attempt (3T) Use1 : Long Dunk: success↑ +16

Level 4
Conditions : Middle Shot attempt (2T) Use1 : Long Dunk: success↑ +20
Use2 : Long Dunk: speed↑ +10

Short Range Two hand jack slam


Level 1
Conditions : Post Shot succeeded (4T) Use1 : Short Dunk: def. resist↑ +12

Level 2
Conditions : Post Shot succeeded (3T) Use1 : Short Dunk: def. resist↑ +12

Level 3
Conditions : Post Shot succeeded (3T) Use1 : Short Dunk: def. resist↑ +24

Level 4
Conditions : Post Shot succeeded (2T) Use1 : Short Dunk: def. resist↑ +30
Use2 : Short Dunk: speed↑ +10

Long Range Slam Off


Level 1
Conditions : Block success (4T) Use1 : Long Dunk: success↑ +8

Level 2
Conditions : Block success (3T) Use1 : Long Dunk: success↑ +8

Level 3
Conditions : Block success (3T) Use1 : Long Dunk: success↑ +16

Level 4
Conditions : Block success (2T) Use1 : Long Dunk: success↑ +20
Use2 : Long Dunk: speed↑ +10

Short Range Slam Off


Level 1
Conditions : Screen success (4T) Use1 : Short Dunk: def. resist↑ +12

Level 2
Conditions : Screen success (3T) Use1 : Short Dunk: def. resist↑ +12

Level 3
Conditions : Screen success (3T) Use1 : Short Dunk: def. resist↑ +24

Level 4
Conditions : Screen success (2T) Use1 : Short Dunk: def. resist↑ +30
Use2 : Short Dunk: speed↑ +10

Long Range Tomahawk


Level 1
Conditions : Drive success (4T) Use1 : Long Dunk: def. resist↑ +10

Level 2
Conditions : Drive success (3T) Use1 : Long Dunk: def. resist↑ +10

Level 3
Conditions : Drive success (3T) Use1 : Long Dunk: def. resist↑ +20

Level 4
Conditions : Drive success (2T) Use1 : Long Dunk: def. resist↑ +25
Use2 : Long Dunk: speed↑ +10

Long-distance Behind Back


Level 1
Conditions : Middle Shot succeeded (4T) Use1 : Long Dunk: def. resist↑ +10

Level 2
Conditions : Middle Shot succeeded (3T) Use1 : Long Dunk: def. resist↑ +10

Level 3
Conditions : Middle Shot succeeded (3T) Use1 : Long Dunk: def. resist↑ +20

Level 4
Conditions : Middle Shot succeeded (2T) Use1 : Long Dunk: def. resist↑ +25
Use2 : Long Dunk: speed↑ +10

Revolver


Level 1
Conditions : Middle Shot fail (4T) Use1 : Long Dunk: success↑ +8

Level 2
Conditions : Middle Shot fail (3T) Use1 : Long Dunk: success↑ +8

Level 3
Conditions : Middle Shot fail (3T) Use1 : Long Dunk: success↑ +16

Level 4
Conditions : Middle Shot fail (2T) Use1 : Long Dunk: success↑ +20
Use2 : Long Dunk: speed↑ +10

Long Range Reverse Swing


Level 1
Conditions : Rebound success (4T) Use1 : Long Dunk: def. resist↑ +10

Level 2
Conditions : Rebound success (3T) Use1 : Long Dunk: def. resist↑ +10

Level 3
Conditions : Rebound success (3T) Use1 : Long Dunk: def. resist↑ +20

Level 4
Conditions : Rebound success (2T) Use1 : Long Dunk: def. resist↑ +25
Use2 : Long Dunk: speed↑ +10

Jungle


Level 1
Conditions : Assist success (4T) Use1 : Short Dunk: success↑ +10

Level 2
Conditions : Assist success (3T) Use1 : Short Dunk: success↑ +10

Level 3
Conditions : Assist success (3T) Use1 : Short Dunk: success↑ +20

Level 4
Conditions : Assist success (2T) Use1 : Short Dunk: success↑ +25
Use2 : +10

Skywalker


Level 1
Conditions : Loose Ball success (4T) Use1 : Short Dunk: success↑ +10

Level 2
Conditions : Loose Ball success (3T) Use1 : Short Dunk: success↑ +10

Level 3
Conditions : Loose Ball success (3T) Use1 : Short Dunk: success↑ +20

Level 4
Conditions : Loose Ball success (2T) Use1 : Short Dunk: success↑ +25
Use2 : +10

Scorpion Dunk


Level 1
Conditions : Post Shot attempt (4T) Use1 : Long Dunk: def. resist.↑ +10

Level 2
Conditions : Post Shot attempt (3T) Use1 : Long Dunk: def. resist.↑ +10

Level 3
Conditions : Post Shot attempt (3T) Use1 : Long Dunk: def. resist.↑ +20

Level 4
Conditions : Post Shot attempt (2T) Use1 : Long Dunk: def. resist.↑ +25
Use2 : Long Dunk: speed↑ +10

Cradle


Level 1
Conditions : 3pt Shot succeeded (4T) Use1 : Long Dunk: success↑ +8

Level 2
Conditions : 3pt Shot succeeded (3T) Use1 : Long Dunk: success↑ +8

Level 3
Conditions : 3pt Shot succeeded (3T) Use1 : Long Dunk: success↑ +16

Level 4
Conditions : 3pt Shot succeeded (2T) Use1 : Long Dunk: success↑ +20
Use2 : Long Dunk: speed↑ +10

Tower Crane


Level 1
Conditions : Assist success (4T) Use1 : Short Dunk: Act. speed↑ +8

Level 2
Conditions : Assist success (3T) Use1 : Short Dunk: Act. speed↑ +8

Level 3
Conditions : Assist success (3T) Use1 : Short Dunk: Act. speed↑ +16

Level 4
Conditions : Assist success (2T) Use1 : Short Dunk: Act. speed↑ +20
Use2 : Short Dunk: speed↑ +10

Double Clutch Dunk


Level 1
Conditions : Assist success (4T) Use1 : Long Dunk: def. resist.↑ +10

Level 2
Conditions : Assist success (3T) Use1 : Long Dunk: def. resist.↑ +10

Level 3
Conditions : Assist success (3T) Use1 : Long Dunk: def. resist.↑ +20

Level 4
Conditions : Assist success (2T) Use1 : Long Dunk: def. resist.↑ +25
Use2 : Long Dunk: speed↑ +10

Elevation

E


Level 1
Conditions : Post Shot succeeded (4T) Use1 : Short Dunk: def. resist.↑ +12

Level 2
Conditions : Post Shot succeeded (3T) Use1 : Short Dunk: def. resist.↑ +12

Level 3
Conditions : Post Shot succeeded (3T) Use1 : Short Dunk: def. resist.↑ +24

Level 4
Conditions : Post Shot succeeded (2T) Use1 : Short Dunk: def. resist.↑ +30
Use2 : Short Dunk: speed↑ +10

360 Two Hand Slam

E


Level 1
Conditions : Middle Shot attempt (4T) Use1 : Short Dunk: success↑ +10

Level 2
Conditions : Middle Shot attempt (3T) Use1 : Short Dunk: success↑ +10

Level 3
Conditions : Middle Shot attempt (3T) Use1 : Short Dunk: success↑ +20

Level 4
Conditions : Middle Shot attempt (2T) Use1 : Short Dunk: success↑ +25
Use2 : ? +10

Jump Shot[]

The Shot


Level 1
Conditions : Post Shot attempt (4T) Use1 : Mid. Shot: def. resist↑ +10

Level 2
Conditions : Post Shot attempt (3T) Use1 : Mid. Shot: def. resist↑ +10

Level 3
Conditions : Post Shot attempt (3T) Use1 : Mid. Shot: def. resist↑ +20

Level 4
Conditions : Post Shot attempt (2T) Use1 : Mid. Shot: def. resist↑ +25
Use2 : Mid. Shot: speed↑ +10

Like a Bird


Level 1
Conditions : 3pt Shot attempt (4T) Use1 : 3pt: success (No Mark)↑ +8

Level 2
Conditions : 3pt Shot attempt (3T) Use1 : 3pt: success (No Mark)↑ +8

Level 3
Conditions : 3pt Shot attempt (3T) Use1 : 3pt: success (No Mark)↑ +16

Level 4
Conditions : 3pt Shot attempt (2T) Use1 : 3pt: success (No Mark)↑ +20
Use2 : 3pt: speed↑ +10

Miller Time


Level 1
Conditions : Assist success (4T) Use1 : 3pt: success (No Mark)↑ +8

Level 2
Conditions : Assist success (3T) Use1 : 3pt: success (No Mark)↑ +8

Level 3
Conditions : Assist success (3T) Use1 : 3pt: success (No Mark)↑ +16

Level 4
Conditions : Assist success (2T) Use1 : 3pt: success (No Mark)↑ +20
Use2 : 3pt: speed↑ +10

Twister


Level 1
Conditions : 3pt Shot attempt (4T) Use1 : Mid. Shot: def. resist↑ +10

Level 2
Conditions : 3pt Shot attempt (3T) Use1 : Mid. Shot: def. resist↑ +10

Level 3
Conditions : 3pt Shot attempt (3T) Use1 : Mid. Shot: def. resist↑ +20

Level 4
Conditions : 3pt Shot attempt (2T) Use1 : Mid. Shot: def. resist↑ +25
Use2 : Mid. Shot: speed↑ +10

Back Jumper


Level 1
Conditions : Rebound success (4T) Use1 : Mid. Shot: success↑ +8

Level 2
Conditions : Rebound success (3T) Use1 : Mid. Shot: success↑ +8

Level 3
Conditions : Rebound success (3T) Use1 : Mid. Shot: success↑ +16

Level 4
Conditions : Rebound success (2T) Use1 : Mid. Shot: success↑ +20
Use2 : Mid. Shot: speed↑ +10

Catapult


Level 1
Conditions : Post Shot attempt (4T) Use1 : 3pt: def. resist↑ +12

Level 2
Conditions : Post Shot attempt (3T) Use1 : 3pt: def. resist↑ +12

Level 3
Conditions : Post Shot attempt (3T) Use1 : 3pt: def. resist↑ +24

Level 4
Conditions : Post Shot attempt (2T) Use1 : 3pt: def. resist↑ +30
Use2 : 3pt: speed↑ +10

Frogshot


Level 1
Conditions : Mid Shot attempt (4T) Use1 : Mid.Shot: def. resist↑ +10

Level 2
Conditions : Mid Shot attempt (3T) Use1 : Mid. Shot: def. resist↑ +10

Level 3
Conditions : Mid Shot attempt (3T) Use1 : Mid.Shot: def. resist↑ +20

Level 4
Conditions : Mid Shot attempt (2T) Use1 : Mid.Shot: def. resist↑ +25
Use2 : Mid.Shot: speed↑ +10

Flick


Level 1
Conditions : Post Shot success (4T) Use1 : Mid.Shot: def. resist↑ +10

Level 2
Conditions : Post Shot success (3T) Use1 : Mid.Shot: def. resist↑ +10

Level 3
Conditions : Post Shot success (3T) Use1 : Mid.Shot: def. resist↑ +20

Level 4
Conditions : Post Shot success (2T) Use1 : Mid.Shot: def. resist↑ +25
Use2 : Mid.Shot: speed↑ +10

Poppin'J

E


Level 1
Conditions : Middle Shot success (4T) Use1 : Mid. Shot: def. resist↑ +10

Level 2
Conditions : Middle Shot success (3T) Use1 : Mid.Shot: def. resist↑ +10

Level 3
Conditions : Middle Shot success (3T) Use1 : Mid.Shot: def. resist↑ +20

Level 4
Conditions : Middle Shot success (2T) Use1 : Mid.Shot: def. resist↑ +25
Use2 : Mid.Shot: speed↑ +10

Rabbit Foot


Level 1
Conditions : Assist success (4T) Use1 : Mid.Shot: def. resist↑ +10

Level 2
Conditions : Assist success (3T) Use1 : Mid.Shot: def. resist↑ +10

Level 3
Conditions : Assist success (3T) Use1 : Mid.Shot: def. resist↑ +20

Level 4
Conditions : Assist success (2T) Use1 : Mid. Shot: def. resist↑ +25
Use2 : ? +10

Gentle Giant


Level 1
Conditions : Assist success (4T) Use1 : Mid.Shot: success↑ +8

Level 2
Conditions : Assist success (3T) Use1 : Mid.Shot: success↑ +8

Level 3
Conditions : Assist success (3T) Use1 : Mid.Shot: success↑ +16

Level 4
Conditions : Assist success (2T) Use1 : Mid.Shot: success↑ +20
Use2 : ? +10

Lady First

E


Level 1
Conditions : Middle Shot succeeded (4T) Use1 : Mid.Shot: def. resist↑ +10

Level 2
Conditions : Middle Shot succeeded (3T) Use1 : Mid. Shot: def. resist↑ +10

Level 3
Conditions : Middle Shot succeeded (3T) Use1 : Mid.Shot: def. resist↑ +20

Level 4
Conditions : Middle Shot succeeded (2T) Use1 : Mid.Shot: def. resist↑ +25
Use2 : 3pt: speed↑ +10

Community content is available under CC-BY-SA unless otherwise noted.

Block | Freestyle2 Wikia | Fandom

Blocking is an action of deflecting the ball when an opponent attempts to score either with a shot, layup or dunk. A block relies on the Block attribute and timing.

Contents

  • 1 Tips and tricks
    • 1.1 Blocking shots
    • 1.2 Blocking layups
    • 1.3 Blocking dunks
      • 1.3.1 Straight dunks
      • 1.3.2 Manual dunks
  • 2 Blocking skills
  • 3 Video guide

Tips and tricks[]

In general, blocking either shots, layups or dunks are technically the same as you have to chase where the ball will be released. Here are some tips and tricks to block each type of scoring method.

Blocking shots[]

  • Always chase the spot in front of your opponent and position your body as centered as possible. This is the most important factor in blocking shots, even when your timing is off, you can still make your opponent miss the shot.
  • Without assistance of Manual Block, try to keep the distance between you and your opponent about your arm length. With assistance of Manual Block, your blocking range will increase but always keep the distance within your range.
  • Jump when your opponent releases the ball. Note that the release point may differ depending on the character height. The higher the block attribute you have, the higher you can block the ball from its release point.

Blocking layups[]

  • Imagine a horizontal line right under the rim, this is where the ball will be released from a layup.
  • Position your body on that line, stay in the middle and jump to block if your opponent do a straight layup, or move right or left to block if manual layup.
  • As soon as you see his layup animation, do not try to chase the opponent but instead, dash fast to the spot to block.

Blocking dunks[]

Dunks are exceptionally hard to block. It requires a perfect timing and success chance from the Tussle attribute. The higher the Tussle attribute, the higher the chance you can block dunks. A principle applies to both blocking straight and manual dunks: you need to stay close to the opponent.

Straight dunks[]

To block straight dunks, simply position your body on a line between the opponent and the rim. Stay close to him, as soon as you see his animation, jump to block.

Manual dunks[]

Manual dunk is a special type of dunk from the skill Dunk At Will (Manual), which is available to PF only. To block manual dunks see the following image:

1 2 3 4 5

  • The court is divided into 5 zones corresponding to the red points.
  • The red points are your initial standing spots. If the opponent is in zone 1, your initial standing spot is 1; if he is in zone 2, your intial standing spot is 2 and so on.
  • Keep the distance between you and your opponent within your block range.
  • With Manual Block, simply move towards the direction as he moves to meet him on the nearby zone as soon as you see the animation.
    • If he dunks from zone 1 and 5, press ↓ (down) and jump to block.
    • If he dunks from zone 3, press ← (left) or → (right) and jump to block.
    • If he dunks from zone 2, press ↓ ← (down left) or ↑ → (up right) and jump to block.
    • If he dunks from zone 4, press ↑ ← (up left) or ↓ → (down right) and jump to block.

A Center using Back Block to block a long range manual dunk.

  • Without Manual Block, you will have to predict which direction he would go and meet him on the corresponding zone beforehand to block.
  • Pressing ⇧ Shift to move to block will greatly enhance the blocking range.
  • If the opponent's dunk range far exceeds your block range, have your teammates stay close to the nearby zones to limit his angle choice. Or with Back Block, C can take them on without assistance.

Blocking skills[]

  • Manual Block
  • Block Pass
  • Block and Catch
  • Power Block
  • Back Block

Video guide[]

FS2 Blocking Guide

By DBLL

Community content is available under CC-BY-SA unless otherwise noted.

Basketball Games for PC

In our area, basketball has not received such scope and popularity as among Western sports fans (especially in the USA). However, even in the CIS there is a dedicated army of fans and athletes who live this sport. It is for gamers among them that we have selected several good basketball games on PC.

Simulators

NBA 2K Series

Our list opens with 2K's popular series of serious basketball simulations, whose history dates back to 2000. Every year a new part is released, which is better than the previous one in terms of graphics, animation, game modes and other gameplay components.

The only serious drawback of NBA 2K is the traditionally high price for sports games from 2K.

Buy Now

NBA Live Series (up to and including NBA Live 2005)

NBA Live is a series of popular basketball simulation games from EA Sports that was discontinued on PC after 2005 due to the publisher's policy. However, for fans of serious and realistic basketball games, it still remains one of the best on a par with the NBA 2K series.

Where to buy: in the official digital services to find games in the series failed.

Freestyle 2: Street Basketball

Multiplayer street basketball sports simulator. In essence, Freestyle 2: Street Basketball is a game unique in its genre with exciting 3v3 matches, a special street atmosphere, stylized comic book graphics and the ability to create your own basketball player. An advanced editor will give the character a unique look and style of play.

The style of play is also influenced by the chosen position, which determines the methods of attack and defense, types of throws and passes. And each team member is a live player! What brings Freestyle 2: Street Basketball closer to the MMO genre. There are also daily tasks and the ability to upgrade your virtual basketball player. The game is free, you can download the client in the Steam service.

Play

NBA 2K Playgrounds 2

A sequel to NBA Playgrounds that's more fast-paced and more arcade-y than the original. Players are still invited to play street basketball, but the level of matches is significantly increased: now gamers can participate in full seasons! Users can recruit NBA stars to their team, including Michael Jordan, Jason Tatum, Kobe Bryant and others.

Unlike the usual NBA 2K, the whole game is accompanied by spectacular special effects, and the athletes seem to have superpowers. They can jump high up and literally "fly" to the ring.

NBA 2K Playgrounds 2 lets you play with friends over LAN and challenge other players from all over the world.

Buy Now

Hoops VR

Basketball simulator for virtual reality glasses. Here you can hardly get bored, because the game constantly throws up various tests. Standing still, you must shoot balls into the basket and score points to get to the top of the leaderboard.

And everything would be trite if the rules didn't change dramatically at random moments in the game. In addition to balls, you will also have other items in your hands (burning paper airplanes, vegetables, and so on), which also need to be thrown into the basket. Thus, something incredible will happen on the field!

Buy Now

Regular Human Basketball

Co-op basketball platform game with robots. Yes, that's right, we were not mistaken! This is a rather creative and original game in which gamers in a team will have to control giant robot athletes. Once inside, players will activate the movement and action buttons (pull/throw the ball) to make the mechanized Frankenstein move.

The goal remains the same - you need to throw the ball into the basket. But what is happening on the screen is so exciting that you can accidentally score yourself. Regular Human Basketball is only suitable for those who want to have fun with friends. Alone, this fun will seem like a chore to you.

Buy Now

Basketball Classics

An arcade basketball game that takes players back to the golden age of sports gaming with pixel art and simple two-button gameplay.

At the same time, the developers from Namo Gamo tried to make the gameplay in Basketball Classics as diverse and intense as possible, bringing it a little closer to the best modern representatives of the genre. Players will have several options for throws, strict adherence to all the rules and technical nuances, almost two hundred teams with unique players, the presence of a story mode and local multiplayer.

Buy

3on3 FreeStyle: Rebound

3on3 FreeStyle: Rebound, like some of the previous candidates in the selection, offers to conquer the streets by showing your skills in basketball. Based on real street basketball courts, get ready to compete either solo or in 1v1 or 3v3 multiplayer modes.

The advantages of 3on3 FreeStyle: Rebound include nice cartoon graphics, simple controls, a good selection of athletes and accessibility - you can download the game for free from the Steam site.

Play

BasCatball Mars

As the name suggests, BasCatball Mars is not just a simple basketball game. Yes, her actions really take place on the Red Planet, and instead of a ball, the players have a fluffy cat. But no sadism and cruelty - the handsome man is carefully passed from hand to hand and delivered to a kind of basket.

In terms of gameplay, this is an original puzzle game. You will control the athletes on a field divided into hexagons - thus, the gameplay is step-by-step and makes the gamer think about each move. Despite the fact that there is little left of classic basketball here, both professionals and fans of this sport will like the game, at least for its originality.

Buy Now

Pickup Basketball VR

Another basketball game for VR goggles, but this one has to compete against other players in multiplayer. Moreover, you can test your skills in full-fledged leagues, but the game is not popular, so finding rivals can be difficult.

The developers offer realistic controls, thanks to which you will experience all the maneuvers and movements, as well as be able to practice throwing the ball. Several court options (indoor and outdoor) are available for the match, and the player's avatar can be customized with many options.

Buy Now

PBA Basketball Slam: Arcade Edition

PBA Basketball Slam combines the rules of basketball with fun and incredible tricks, so athletes can hit slam dunks from the opposite end of the field and perform other epic moves. This picture is decorated with witty comments that only native speakers of foreign languages ​​can understand.

This is a fun, fast-paced and simple 2v2 game played by basketball stars from the Philippine Basketball Association (PBA). They offer to play against bots or other players behind one screen.

Buy

Sports managers

Draft Day Sports: Pro Basketball 2018

Draft Day Sports: Pro Basketball 2018 is a basketball manager from independent developers Wolverine Studios, who tried to implement all the primary attributes of the genre in it, designing it with their modest capabilities also the characteristic atmosphere of the "behind the scenes" of big sport. The player takes on the role of the manager of a professional basketball team and performs a range of challenging but exciting responsibilities related to its promotion to the major leagues and the most prestigious championships.

Buy now

Draft Day Sports: College Basketball 2020

Above we have already considered the basketball manager from the Draft Day Sports series, however, he was about professional athletes. In College Basketball 2020, you are invited to take on the role of the coach of one of the college teams and lead it to world fame. The work is similar - you need to hire athletes, solve problems in a team, negotiate matches, and so on, but everything is seasoned with a learning atmosphere.

The game itself boasts a simple yet detailed user interface, which is not overloaded with reports, news and other information and allows you to competently deal with everything.

Buy Now

World Basketball Manager Series

Our list of basketball games continues with the World Basketball Manager series, which appeared in 2010 through the efforts of the Icehole Games studio. The first game of the series came out rather mediocre (and many even considered it a complete failure) due to an impressive number of problems: an inconvenient interface, lack of optimization, ill-conceived and boring management, lack of licensed teams and athletes, and much more.

But the second part, although not a masterpiece among basketball-themed computer games, nevertheless corrects most of the omissions of the first part, and offers a completely sane career as an aspiring basketball team manager.

Buy Now

Pro Basketball Manager Series (Basketball Pro Management)

The Pro Basketball Manager Series (formerly known as Basketball Pro Management) has not received unambiguously positive reviews among basketball games, but it cannot be called frankly a failure either.

Standard for the sports management genre, slightly long and boring (according to fans of action) mechanics, teams and their lineups that are relevant for each season, an abundance of features and amendments added with each new version - all this, of course, should appeal to the most devoted fans basketball, dreaming of trying himself as a team manager.

Buy Now

International Basketball Manager

Basketball manager simulator in which the player in the role of manager will have to make his team No. 1 in this sport. Unfortunately, playing on the field is not allowed here - instead, the gameplay is based on the study of various tables, tactics, budget allocation and other things. The gamer will decide which team to appoint a match with, take care of the training of his fighters, sign contracts.

And no, it just sounds boring. The work of a sports manager is not easy, but when you get involved in the process, it is impossible to break away!

Buy

Other candidates: World Basketball Tycoon.

Excluded from the selection

Swing Dunk

An original representative of the genre that offers you not only to play basketball, but also to have fun with friends. The playing field is presented in the form of an unusual area with rounded corners, and two teams (3 people each) compete on it. Riding on a hoverboard, participants must hit a ball into a giant ring. You won’t be able to take it in your hands, but you can use a special “whip”.

Athletes can be customized

As you can see, this is quite an interesting game with original gameplay and dynamic matches. There is no single player mode - so call your friends and play together! What's more, Swing Dunk is free.

Game Closed

Doncic's own half hit and incredible slam dunk denouement

The NBA's stellar weekend kicked off Friday night in Chicago. The event that all fans have been waiting for the last few months - how will 9 play0019 Luka Doncic in the Rookie Game, who will win the 3-Point Contest, and will Dwight Howard's 's long-awaited return to the dunk contest succeed? These and other questions were answered in the first two days of the basketball holiday.

Seasoned beginners

The line-up of the Beginners' Match, where basketball players who have been playing in the league for no longer than two years, have the right to play, this year looked by no means debutant. Many players have been leaders of their clubs for several years now, but, for example, Trae Young and the same Doncic will take to the court on Sunday night in the main event of the weekend.

The game, as expected, consisted entirely of moments that very rarely happen in regular season matches. Representatives of both teams did not defend themselves much, playing attack and creating "highlights" to the delight of themselves and the audience, most of which occurred at the end of the first half. First, Ja Morant and Zion Williamson played the perfect combination - Morant threw the line through his legs into the ring area, and the Pelicans power forward reached for the ball and scored beautifully from above.

😱 Ja and Zion are connecting on some RIDICULOUS oops in #NBARisingStars.

📺: TNT pic.twitter.com/UktRuvR97z

— NBA (@NBA) February 15, 2020

The first part of the match culminated with a Doncic hit. There were a few seconds left before the siren, the Slovenian realized that he did not have time to reach the opponent's ring, so he approached the center line, calmly took aim and released the ball right before the signal, deservedly taking all the applause for himself, including the opponent's players.

🚨💫 L U K A 💫🚨#NBARisingStars on TNT pic.twitter.com/W5uFWx14tM

— NBA (@NBA) February 15, 2020

Having lost “-10” in the first half, the Americans organized a spurt 25:5, and Miles Bridges came to the fore - first he intercepted the ball, then beat two, as they say, “on a handkerchief”, ran the entire court and scored from above. The Hornets forward did not stop there, a few minutes later he organized another single raid to the opponent's basket, outplayed with an enemy shield and hammered from a non-working right hand, practically securing the title of the best player of the evening.

💥 MILES BRIDGES ROCKS THE RIM 💥#NBARisingStars on TNT pic. twitter.com/JGvupFWiEZ

— NBA (@NBA) February 15, 2020

Of interest, it is worth noting also 360 degrees from Ja Morant, which summed up the comeback home team, and landing at the Chicago United Center airfield - a soft landing!

JA 🌀🌀🌀🌀#NBARisingStars on TNT pic.twitter.com/yaTlFDBQL1

— NBA (@NBA) February 15, 2020

The match itself ended with a score of 151:131 in favor of Team USA, and deservedly received the title of MVP Bridges - 20 points, 5 rebounds, 5 assists and some beautiful dunks played a significant role in the team's victory.

USA Team wins and Miles Bridges receives the #NBARisingStars MVP! #NBAAllStar pic.twitter.com/7be4Z11sdX

- 2020 NBA All-Star (@NBAAllStar) February 15, 2020

Sabonis at the Skills Challenge Finals

give an accurate pass, then run up and throw it into the ring on the opposite half of the site, after which - return and be stronger than your opponent in a shootout from behind the arc. Eight players were divided into pairs, and in the final came together two debutants of the All-Star Games - the Miami Heat center Bem Adebayo and the main sensation of the evening is the son of the legendary Soviet basketball player Arvydas Sabonis Domantas representing Indiana. The rivals were level until the final segment with throws from behind the arc, where Adebayo turned out to be more accurate on the third attempt.

.@Bam1of1 raises the #TacoBellSkills 🏆! pic.twitter.com/4nPX4YPFA4

- 2020 NBA All-Star (@NBAAllStar) February 16, 2020

After that, the beloved three-point shooting contest awaited the audience. Among the participants were the last two champions of this mini-competition - Devin Booker from Phoenix and Joe Harris representing the Brooklyn Nets (until recently this club was owned by Russian oligarch Mikhail Prokhorov). The representative of one of the districts of New York could not defend the title and was eliminated in the first round, but Booker got to the final, where he scored 26 points and was close to the second trophy, but then Buddy Heald entered the floor. The Sacramento Kings defenseman didn't get off to a good start, shooting just two of his first five shots. After that, Hild found his trajectory and began to rapidly catch up with Devin. At the last frontier, where special colored balls lie, and each hit is worth two points instead of one, the American packed 4 out of 5 right on target, surpassed his opponent by one point and took the award for himself. Booker, however, was not particularly upset and congratulated the new champion with pleasure.

Buddy Hield wins the #MtnDew3PT contest by hitting 7 of his last 8 shots and finishing with a final score of 27! #NBAAllStar #SacramentoProud#StateFarmSaturday on @NBAonTNT pic.twitter.com/0KOrXN6hC3

- 2020 NBA All-Star (@NBAAllStar) February 16, 2020

One of the best Slam Dunk Contests and Aaron Gordon's second loss

Last On the list of activities on the Chicago floor, as usual, was the Throw Contest - the most anticipated competition for both spectators and players. The composition of the contestants was amazing: except for Aaron Gordon from Orlando, a participant in one of the best dunk contest finals in history (in 2016, Gordon lost Zak ​​Lavin , who scored the maximum points for 4 throws in the decisive round), Dwight Howard again participated in the competition after several years of inactivity, who won here back in 2008. The return of the veteran, however, did not turn out to be triumphant, and in the decisive round an epic battle unfolded between Gordon and Derrick Jones Jr. from Miami. The representative of the magical kingdom really wanted to win after the second attempt, he even jumped over a man with a height of 7.7 feet (almost 237 centimeters), but this was not enough.

Unbelievable that Aaron Gordon dunked over 7'5" Tacko Fall and didn't get a 50.#ATTSlamDunk

(@ATT) pic.twitter.com/JTxKYCK7MO

— Bleacher Report (@BleacherReport) February 16, 2020

Jones responded with an even more unique achievement. The American jumped over the man, caught the ball that bounced off the backboard, and scored, passing the ball under his foot. Such a history of contests has never happened before. Even Dwyane Wade was shocked!

OFF THE BACKBOARD. THROUGH THE LEGS. WITH AUTHORITY.

DJJ throws down ANOTHER 50 in #ATTSlamDunk!#StateFarmSaturday on @NBAonTNT pic.twitter.com/gvbuGLs7Lc

— NBA (@NBA) February 16, 2020

took the title, making himself a great birthday present - on February 15, the American turned 23 years old.

At the press conference after the final, Gordon looked upset and did not hide his disappointment. He also stated that he would no longer participate in this competition and wished to try his hand at the Three-Point Contest.

- I think I should have had two trophies by now. It's over, my next goal is to enter the 3-Point Shooting Contest.

Many were dissatisfied with the decision of the judges, LeBron James even offered to give two awards, as both participants were worthy of victory.


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