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How many timeouts in high school girls basketball
Youth Guidelines – Rules and Standards
Youth Guidelines – Rules and Standards
Jump to: Rules & Standards || Equipment & Court Specifications || Game Structure || Game Tactics || Highlighted Game Play Rules || Full Recommendation by Age Segment
ABOUT
Basketball is a great game that is played by millions of young people in the United States and around the world. Playing basketball fosters the development of peer relationships, self-esteem, leadership qualities, and physical health.
To date, however, the sport of basketball has lacked guidelines around health and wellness and consistent game play standards. To help foster player health, age- and stage-appropriate skill development, and a positive and enjoyable on-court experience for young people, the NBA and USA Basketball have developed a set of rules and standards to enhance the playing experience for young athletes.
These guidelines aim to combat the overemphasis on early competitive success and the lack of a clear development pathway through the sport – two issues that exist across youth sports, including basketball.
The NBA and USA Basketball are committed to helping shape a youth basketball environment that prioritizes the health and well-being of young athletes and promotes their enjoyment and development in the game.
RULES & STANDARDS
Basketball is played in countless settings and locations across the U.S. – and though the game remains fundamentally the same, there are many variables that can impact a young player’s experience. USA Basketball and the NBA want all players to enjoy the game and have a fun, developmentally appropriate experience.
Parents and coaches frequently ask certain questions, especially when their kids are young:
How high should we set the basket?
What size ball should we use?
Should we play zone defense?
These are important questions, and we understand that playing with the correct equipment and establishing age-appropriate rules significantly impacts the experience for youth as they learn the game. Therefore, the NBA and USA Basketball have established detailed guidelines to help young players develop at a natural pace that is suitable to their age and physiological abilities.
Rules and Standards Elements
USA Basketball and the NBA have worked closely with an expert working group on Playing Standards to develop age- and stage-appropriate rules and standards for youth basketball. Aligning with the Player Segmentation Model, these guidelines will help young players appropriately learn the fundamentals of the game, achieve and maintain early success, and provide enhanced long-term development.
The rules and standards address four key areas:
Equipment & Court Specifications(e.g., proper height of the basket, size of the ball, and court dimensions and lines).
Game Structure(e.g., length of the game, scoring and timeouts).
Game Tactics(e. g., equal playing time, player-to-player vs. zone defense, pressing vs. no pressing).
Game Play Rules(e.g., use of a shot clock, substitutions, clock stoppage).
Rules and Standards Charts
See below for detailed rules and standards information. Please keep in mind:
The playing rules and standards below are to serve as guidelines and recommendations for those administering basketball competitions.
USA Basketball and the NBA have adopted FIBA (International Basketball Federation) rules for the grades 9-12 age- segment and created progressive sets of rules and standards for younger age segments (ages 14 and under). Where a specific rule or standard is not explicitly indicated, the recommendation is to follow official FIBA rules.
USA Basketball and the NBA will utilize these playing rules and standards in all events and competitions they may host.
*We understand that organizations and facilities may not always be able to accommodate all recommendations and that modifications will need to be made in certain instances due to practical limitations (e. g., inability to raise or lower the height of a basket, re-draw court lines, or not having a shot clock).
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EQUIPMENT AND COURT SPECIFICATIONS
Playing Segment
Size of Ball
Height of Basket
Size of Court
Distance of 3-Point Arc
Distance of Free-Throw Line
Ages 7-8
Boys and Girls size 5 (27.5”)
8’
50’x42’
Not applicable
14’
Ages 9-11
Boys and Girls size 6 (28. 5”)
9’
74’x50’
Not applicable
14’
Ages 12-14
Girls size 6 (28.5”) Boys size 7 (29.5”)
10’
84’x50’ or 94’x50’
19’9”
15’
Grades 9-12
Girls size 6 (28.5”) Boys size 7 (29. 5”)
10’
94’x50’
22’2” or the next available line under 22’2”
15’
Note: 3-on-3 half-court play is also recommended for young players to foster enhanced participation and development.
RATIONALE
Distance of 3-Point Arc: For 7-8 and 9-11 year-olds, although the 3-point arc may exist on the floor, all baskets made beyond this arc only count as two points. Therefore, the distance of the line is not applicable for these age segments. Eliminating the 3-point basket at these age segments will encourage players to shoot from within a developmentally-appropriate range. For 9th-12th graders, a 22’2” arc is preferred, but if this line is not on a court the next available line under 22’2” is recommended.
Distance of Free-Throw Line: 7-8 and 9-11 year-olds should take free throws 14 feet from the basket to develop proper form and increase success.
Height of Basket: Utilizing a lower basket height for 7-8 and 9-11 year-olds allows children to develop proper shooting form and increases the opportunity for shooting success.
Scoring: All field goals for 7-8 and 9-11 year-olds are worth two points to encourage children to shoot within a developmentally-appropriate range. This allows for proper mechanics and form. While these age segments may attempt a shot behind the 3-point arc, any field goal made behind the arc will only count as two points.
Size of Ball: A smaller basketball for the younger age segments is advised due to the size of a child’s hand as well as their developing skill level. A smaller ball allows for better control and success.
Size of Court: For 7-8 year-olds, a 50’x 42’ court is contemplated to be a cross-court game on a full-sized basketball court. This dimension is more appropriate for younger children based on their relative size in space.
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GAME STRUCTURE
Playing Segment
Game Length
Time Between Periods
Extra Period(s)
Scoring
Timeouts
Start of Game Possession
Ages 7-8
Four 8-minute periods
1 minute
2 minutes
Free throw: 1 point
All field goals: 2 points
No 3-point field goals
Two 60-second timeouts permitted in the first half of play. Two 60-second timeouts permitted in the second half of play
One 60-second timeout granted for each extra period
Unused timeouts may not carry over to the next half or into extra periods
Coin flip. Team awarded possession starts with throw-in at half court
Ages 9-11
Four 8-minute periods
1 minute
2 minutes
Free throw: 1 point
All field goals: 2 points
No 3-point field goals
Two 60-second timeouts permitted in the first half of play. Two 60-second timeouts permitted in the second half of play
One 60-second timeout granted for each extra period
Unused timeouts may not carry over to the next half or into extra periods
Coin flip. Team awarded possession starts with throw-in at half court
Ages 12-14
Four 8-minute periods
1 minute
4 minutes
Free throw: 1 point
All field goals: 2 points
Field goal outside of 3-point arc: 3 points
Two 60-second timeouts permitted in the first half of play. Three 60-second timeouts permitted in the second half of play
Maximum of 2 timeouts permitted in the final 2 minutes of the fourth period
One 60-second timeout granted for each extra period
Unused timeouts may not carry over to the next half or into extra periods
Jump ball
Grades 9-12
Four 10-minute periods
2 minutes
5 minutes
Free throw: 1 point
All field goals: 2 points
Field goal outside of 3-point arc: 3 points
Two 60-second timeouts permitted in the first half of play. Three 60-second timeouts permitted in the second half of play
Maximum of 2 timeouts permitted in the final 2 minutes of the fourth period
One 60-second timeout granted for each extra period
Unused timeouts may not carry over to the next half or into extra periods
Jump ball
RATIONALE
Start of Game Possession: For 7-8 and 9-11 year-olds, a coin flip will determine the team that will start with the ball to mitigate significant differences in height and coordination among children. Alternating possession rules will then ensue throughout the game.
Timeouts: Managing the way timeouts are called allows for better game flow and decision-making by the player(s).
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GAME TACTICS
Playing Segment
Playing Time
Set Defense
Pressing Defense
Double-Team/Crowding
Stealing from the Dribbler
Ages 7-8
Equal playing time
Only player-to-player defense throughout the competition
Pressing is not allowed throughout the competition
Double-team/crowding is not allowed throughout the competition
Stealing from a dribbler is not allowed throughout the competition
Ages 9-11
Equal playing time in periods 1-3. Coaches discretion in the fourth period and each extra period
Only player-to-player defense throughout the competition
Player-to-player defense may be extended full court in the fourth period and each extra period
Leading team may not extend the defense over half court when leading by 25 points or more
Double-team/crowding is not allowed throughout the competition
Coaches discretion throughout the competition
Ages 12-14
Coaches discretion throughout the competition
All allowed throughout the competition at coaches discretion
Pressing allowed throughout the competition
Leading team may not press when leading by 25 points or more
Allowed throughout the competition at coaches discretion
Coaches discretion throughout the competition
Grades 9-12
Coaches discretion throughout the competition
All allowed throughout the competition at coaches discretion
Pressing allowed throughout the competition
Allowed throughout the competition at coaches discretion
Coaches discretion throughout the competition
Definitions:
Player-to-Player Defense –
Each player is responsible for guarding and moving with one offensive player. This requires the defensive player to move according to the offensive player’s movements with or without the ball.
The defensive player must stay on the same side of the court as the offensive player, divided by the rim line.
If an offensive player with the ball advances past their defensive player, another defender may rotate to guard that offensive player.
Pressing Defense – Defensive guarding, either on or off the ball, within the backcourt.
Double-Team/Crowding – Two or more defensive players guarding a single offensive player
RATIONALE
Double-Team/Crowding: Crowding the ball with multiple players (referred to as “double-teaming”) is not allowed for 7-8 or 9-11 year-olds due to skill and size discrepancies among children at these ages. Crowding is allowed for 12-14 year-olds and older to remain consistent with pressing defense standards.
Playing Time: To ensure that all young children participating in the sport have an opportunity to experience the game, equal and fair playing time is recommended for 7-8 year-olds. For 9-11 year-olds, equal playing time is recommended for periods 1-3, while allowing coaches discretion in the fourth and extra periods. Equal and fair playing time is encouraged throughout all segments.
Pressing Defense: Pressing defense is prohibited for 7-8 year-olds to help children develop principles of movement with and without the ball in a half-court setting. For 9-11 year-olds, permitting player-to-player defense to extend full-court in the fourth and extra periods allows players to become accustomed to full-court defense while not having to understand sophisticated zone presses. It also allows for an introduction to competitive tactics.
Set Defense: The player-to-player requirement for 7-8 and 9-11 year-olds encourages physical activity and movement, and promotes the development of individual skill related to guarding a player both on and off the ball.
Stealing from the Dribbler: At ages 7-8, players are not allowed to steal the ball from an active dribbler. This allows ball-handlers to develop dribbling skills and confidence with the basketball.
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HIGHLIGHTED GAME PLAY RULES
Playing Segment
Backcourt Timeline
Shot Clock
5 Seconds Closely Guarded
Clock Stoppage
Ages 7-8
Not applicable
Not applicable
Not applicable
On any dead ball
Ages 9-11
10 seconds
Not applicable
Only when the offensive player is holding the basketball
On any dead ball
Ages 12-14
10 seconds
30 seconds
Full 30 second reset on offensive and defensive rebounds
Full 30 second reset on any foul
Only when the offensive player is holding the basketball
On any dead ball
After a made field goal in the last 2 minutes of the fourth period and in each extra period
Grades 9-12
8 seconds
24 seconds
14 second reset for offensive rebound
Full 24 second reset for fouls committed in the backcourt
If a foul is committed in the frontcourt and the shot clock is above 14 seconds, there will be no reset and the clock will continue from the time it was stopped
If a foul is committed in the frontcourt and the shot clock is under 14 seconds, it shall be reset to 14 seconds
Only when the offensive player is holding the basketball
On any dead ball
After a made field goal in the last 2 minutes of the fourth period and in each extra period
RATIONALE
Backcourt Timeline: Not having a timeline violation for 7-8 year-olds allows coaches to communicate to players before they reach half court. This assists coaches in teaching children, particularly for those first learning the game. The progression to 10 seconds for 9-11 and 12-14 year-olds, and later to eight seconds for Grades 9-12, allows the game to flow while developing skills such as ball-handling, passing and decision-making.
Clock Stoppage: Stopping the clock following a made basket within the last two minutes of the fourth period and any extra periods for 12-14 year-olds and 9th-12th graders allows for additional strategic decision-making. Fewer clock stoppages for 7-8 and 9-11 year-olds allows for a better game flow.
Shot Clock: The 30-second shot clock for 12-14 year-olds, along with the 24-second shot clock for 9th-12th graders, allows for more possessions for each team, better game flow and places decision-making elements in the hands of players.
HIGHLIGHTED GAME PLAY RULES CONTINUED
Playing Segment
Length of Time for a Free Throw
Number of Players Permitted on Free-Throw Lane
Substitutions
Advancement of Ball after a Timeout
Ages 7-8
10 seconds
Offense may have 3 players on the lane, including the shooter
Defense may have 3 players on the lane
Either team may substitute when the clock is stopped
Not applicable
Ages 9-11
10 seconds
Offense may have 3 players on the lane, including the shooter
Defense may have 3 players on the lane
Either team may substitute when the clock is stopped
Not applicable
Ages 12-14
8 seconds
Offense may have 3 players on the lane, including the shooter
Defense may have 3 players on the lane
Either team may substitute on any dead ball
Either team may substitute before the first free throw attempt or after the last free throw if made
A non-scoring team may substitute after any field goal scored in the last 2 minutes of the fourth period and each extra period. If the non-scoring team substitutes, the scoring team may also substitute
In the last 2 minutes of the fourth period and each extra period following a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table
Grades 9-12
5 seconds
Offense may have 3 players on the lane, including the shooter
Defense may have 3 players on the lane
Either team may substitute on any dead ball
Either team may substitute before the first free throw attempt or after the last free throw if made
A non-scoring team may substitute after any field goal scored in the last 2 minutes of the fourth period and each extra period. If the non-scoring team substitutes, the scoring team may also substitute
In the last 2 minutes of the fourth period and each extra period following a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table
RATIONALE
Advancement of the Ball after a Timeout: For 7-8 year olds,the focus is on development over strategy. Therefore, there is no pressing defense at this level, and the ball will not automatically advance after a timeout. Similarly, the ball does not advance after a timeout for 9-11 year olds because the focus remains on development over strategy.
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To see the full recommendations by age segment, see the links below.
Ages 7-8 (PDF document)
Ages 9-11 (PDF document)
Ages 12-14 (PDF document)
Grades 9-12 (PDF document)
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Section XI
Section XI
MODIFIED BOYS AND GIRLS BASKETBALL
BOYS: National Federation rules
GIRLS: NCAA Women's rule
Game Conditions
1. A minimum of two nights rest between contests.
2. The maximum number of contests shall be 10.
3. Nine practices are required before the first scrimmage.
4. Eleven practices are required before the first interschool contest.
5. Contests may be played with only one night of rest three times per season for
rescheduling purposes only.
6. A team may never play three days in a row.
7. There
shall not be more than three contests played per calendar week.
Game Rules
1. The maximum length of the quarter shall be seven minutes.
2. If a game is tied at the end of regulation play, there will be an overtime
period of three minutes. If it is still tied, additional overtime sudden victory
periods will be played until at least one point is scored. Overtime periods have
a maximum length of three minutes.
3. Free substitution is facilitated by permitting substitutions on:
a. any dead
ball except after awarded goal
b. any violation.
4. The three point shot is not allowed.
5.
Timeouts
(Girls)
4- Full timeouts=60 seconds
2- 30 second
1 additional 30 second TO in OT
We will be
enforcing the 10 second backcourt violation
Section XI Rules
1. The standard size basketball is mandated.
2. BOYS: The 35-second rule will NOT be used. GIRLS: The 30-second rule will NOT be used.
3. Only a player-to-player defense may be used at the B level. The officials will be responsible for the enforcement of the
regulation.
a. A warning will be given for the first violation and a
technical foul for each thereafter.
b. Clarification:
(1) It is an infraction if a player
without the ball is double-teamed.
(2) There can be only as many
defensive players in the backcourt as offensive players in the backcourt.
EXCEPTION- Defensive players may go into the backcourt to stop a penetrating
dribbler (a player who has beat his/her player or a double-team trap) or a player about to receive a pass in a penetrating position.
(3) In the frontcourt, when an
offensive player cuts toward the basket and through the defense, he/she must be
followed or picked up; but when he/she goes out to the side, the defensive
player does not have to follow.
4. When there is a 20 point differential, no defensive player is allowed in
the backcourt.
B Level Program - Five Period Format The five period format is MANDATED for all B level teams in basketball
except for the teams which have opted to be scheduled in regulation contest
devices. The extra quarter format for extra participation is NOT AN OPTION
for the B level in
Section XI. The following are conditions of this program:
1. Only B level teams may participate.
2. Teams shall be divided into two squads of equal numbers and equal
ability.
3. Coaches must exchange rosters prior to every contest.
4. One squad will play the first and third periods and the other squad will play
the second and fourth periods. All players are eligible for the fifth period and
overtime periods.
5. All points scored count.
6. Teams having the minimum numbers of 12 players are obligated to play five
periods (unless on austerity) provided their opponents also meet the minimum
numbers.
7. If teams have fewer than 12 players but still can field two full teams,
those teams may opt to play five periods. (If substitutes are used, note #8.)
8. NO PLAYER MAY PLAY IN MORE THAN THREE PERIODS IN A FIVE PERIOD CONTEST.
(OVERTIME as in #4 is the exception.)
9. There is no half-time when five periods are played.
10. Teams shall change baskets after the second period.
11. Boys: A bonus free throw is awarded beginning with each team's
seventh foul during periods one and two.
Girls: A team is awarded two free throws for each common foul
committed by a team's fifth foul during each period.
12. Boys: A bonus free throw is awarded beginning with each team's
seventh foul in periods three and four.
Girls: This will eliminate all one and ones.
13. Boys: a. At the beginning of the 5th period of a 5-period contest, each team
starts the period with zero team fouls.
b. Bonus free throw during the 5th period:
~ For the 4th and 5th team foul in the 5th period, if the 1st free throw is
successful (one and one).
~ Beginning with the 6th team foul (two shots)
Girls: At the beginning of each
period of a 5-period contest, each team starts the period with zero team fouls.
14. In the fifth period:
a. play shall continue without a change of baskets,
b.
possession at the beginning of the 5th period shall be determined by the
alternate possession arrow,
c. each team is entitled to one additional time-out.
15. Extra compensation forms presented by the officials must be signed by the
home coach.
16. Each coach is requested to make a notation on the rating card verifying the
extra compensation for the officials.
B Level Program - Four Quarters/Regulation Contest When austerity or insufficient numbers of players dictate that five periods
cannot be played at the B level, the following conditions are applicable:
1. The five period format must be utilized.
2. There is a half-time.
3. Extra quarters may NOT be played.
Rev. 12/15
what is it, how long does it take, timeout definition
Danila Chezhin
Basketball is a game of jerking. The team that succeeds in the decisive breakthrough wins the match. It is clear that it is impossible to control the dynamics of the game before it starts - the coaching staff is forced to respond to the opponents' actions directly during the meeting. The influence of coaches on the game is provided by breaks. But not only between quarters and halves. In the course of the game segments, mentors can also stop the match by taking a timeout.
Get a basketball betting bonus
What is a time out in basketball?
Time-out - a time-limited break during which changes in tactics can be made, influencing what happens on the court. A team coach can request a time-out by showing the match referee a characteristic gesture - the letter T, the fingers of one hand point up, and the fingers of the other hand are perpendicular to them.
The referee confirms the coaching request with a whistle and the same “T” gesture. After confirmation, the match time stops and the players go to their benches. During a pause, coaches, in addition to tactical permutations, have the right to make changes in the compositions. So after a timeout, completely new fives of basketball players can enter the court.
Time-out duration
In everyday life, a time-out is called a minute break. It's not hard to guess why. The length of the coaching break provided for by the classic basketball rules is one minute. In fact, however, everything is much more complicated - in modern sports, where breaks are filled with commercials, the duration of pauses is becoming less and less stable.
How long a time-out lasts in basketball depends primarily on the tournament within which the match is played. For example, in matches under the auspices of FIBA, timeouts are limited to 75 seconds. In college basketball, NCAA tournaments, the same 75 seconds for non-television games. In meetings that are broadcast on TV, the break can reach more than two minutes. In the NBA, the main professional overseas league, timeouts are 2. 5 minutes.
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When can I request a time-out?
It is not possible to stop the game by requesting a timeout at any time during the match. The coach has the right to take a break only in a situation where his team is in possession of the ball. If the other team has the ball, there is no opportunity to take a break.
Exceptions are the so-called "automatic" time-outs. For example, when a player of one team or another is injured and needs medical attention. Then the decision to stop the game is taken by the referee, regardless of who controls the ball at the moment.
How many time-outs are there in basketball?
There is a limit to the number of pauses that coaches may request during a game. As with duration, the number of breaks depends on the tournament. For example, the NBA relies on 6 timeouts per team during the match - 3 for each. Moreover, coaches can use pauses when they see fit. For example, if the mentor took 1 timeout in the first half of the meeting, in the second half he can stop the game 5 times.
In FIBA-sponsored matches, on the contrary, the number of breaks is limited by playing segments - 2 timeouts in the first half, 3 timeouts in the second. So, if the team coach used 1 break in the 1st half, the remaining break does not carry over to the second half. For the 2nd half, the mentor still has the same 3 timeouts.
Separately, it is worth mentioning the time-out rules for overtime. Basketball is a sport that excludes draws. Therefore, if the main time of the match ended with an equal score, the game continues in overtime. Its duration, both in the NBA and in European competitions, is 5 minutes. For this segment, teams are entitled to two additional timeouts. Moreover, if the overtime ends with a tie, the game will continue in the second overtime. There, teams will also be able to stop the game 2 times for 5 extra minutes.
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Basketball rules for schoolchildren: clear and concise
Few people know, but it was in one American school that the first basketball appeared. One teacher challenged himself to come up with an intense and fun game, and his students really liked his idea. Many years have passed since then, but basketball remains one of the most popular sports in physical education classes. The rules and refereeing have become a little easier, but for the students and schools it has only benefited.
A brief history of origin
Until the 20th century, rugby was the most popular sport in the United States. It was a good relaxation and load for the students, but it required a lot of strength and heavy build of the players. James Naismith, a schoolteacher at one of the schools, set himself the task. He needed to come up with a game in which agility and speed would be the most important attributes of the players. Thus, James in 1891 came up with the first basketball prototype.
The PE teacher set up two baskets on opposite sides and told the students to throw the ball into someone else's basket. In the beginning, the basketball score might not differ much from the football score. The players pushed hard, and it rarely came to throws. However, with the help of word of mouth, the game suddenly began to gain popularity.
James began to invent new rules and make basketball stricter and more spectacular. He placed the rings at a certain height and fastened them to metal shields. Wooden buckets now have a bottom cut out so that the ball can quickly fall to the players.
For about 50 years, basketball has evolved unevenly. He had bad moments, which were dictated by the Great War, the depression of the 30s, the Second World War. But at the same time, the game is starting to gain popularity in colleges and universities. In parallel with this, basketball came to the USSR. George Dupperon popularized the sport and also held the first official games in 1906.
In 1946, the National Basketball Association (NBA) was formed. From now on, the game goes to a new level. Now basketball receives accreditation from partners and states that began to compete in the World and European Championships. Since the middle of the 20th century, millions of spectators have been riveted to the matches of this game.
NBA Logo
The 10 Basic Rules of Basketball
The rules of basketball have remained unchanged for years. In order to make the game as fair and interesting as possible, the main ones are distinguished among them:
No more than 5 players from each team can be on one field. Each team has 7 more members in reserve. The stock can change with the base at any time.
The main goal is to shoot the ball into the enemy basket as many times as possible. Throws from longer distances give more points.
The game consists of 4 parts, the break between them is 2 minutes. Between the two halves of the match, the break is longer - 15 minutes.
The game starts with a jump ball. The referee throws the ball up, and the two players in the center try to knock it into their own half of the field.
The technique of moving with the ball around the field is important: you must run with the ball, hitting it on the floor, and deliberately hitting it with your foot or fist is a violation.
The team with the most points in the limited time wins. If at the agreed time the score is equal, then an additional time of 5 minutes is played. It will run until one of the teams wins by points.
Game time limits must be respected. So, 24 seconds are given for an attack in the opponent's half of the field, and no more than 8 seconds for taking the ball out of one's own zone. The three-second rule says that you can stay under the ring for no more than 3 seconds, then the ball is out of bounds.
Basketball is a non-contact game in which physical pressure cannot be exerted on the opponent. If the contact of the players was too rough, then such a violation is punishable by free throws.
If the ball goes out of bounds, it must go to the opposing team.
You cannot return the ball to your own half of the field after an attack. This is a violation.
How many points are given for what
As already mentioned, in basketball, different numbers of points are given for different shots. In total, there are three options for accruing when the ball hits the basket:
1 point. Given on a free throw. The team throws the ball into the basket from a line close to the ring.
2 points. For hitting from medium and close range. The most frequently scored points in basketball.
3 points. The ball hit the basket from a long distance. Usually such throws can be made from a distance of more than 7 meters.
Although long-range shots are the most valued, the score in the game is gained mainly due to 2-point shots. This is due to the fact that even for professionals such hits are complex and rare.
Is it possible to play by simplified rules?
For schoolchildren of all ages, playing basketball according to the official rules can seem quite difficult, so schools do not penalize so much for violations. It is possible to play by simplified rules, but for this you will need to agree among yourself on what can and cannot be done. Most often, the rules remain unchanged: the ban on physical contact, match on points, hitting the ball in touch, the rule of the "middle" line.
To simplify the game, teachers in grades 5-6-7 most often forget about time limits. So for an attack, an unlimited amount of time is given (instead of 24 seconds), and for defense, you can pass passes in your own half for quite some time. Since students rarely throw the ball further than 7 meters from the ring, three points during the game are rarely awarded.
Rules of the Seconds
There are times in basketball that all players and both teams must play. Violation of these rules will be regarded as a foul:
3 seconds. The athlete spent more than three seconds in the "paint". In order to "reset" the timer, you need to go with both feet over the line. Otherwise, the violation will be punished with an out and the transfer of the ball to the opposite team.
5 seconds of passivity. When closely guarded by the opponent (less than 1 meter), the athlete does not pass or throw for 5 seconds. This is a violation and is punishable by an out and passing the ball to the other team.
8 seconds. If the players of the team do not remove the ball from their own half of the field during this time, then a violation is counted. After the lead athlete has entered someone else's zone, the ball cannot be returned back.
10 seconds. The free throw must be taken within this time. Otherwise, all additional attempts will be canceled and the other team will receive the ball.
24 seconds. The attack must be carried out within this time. If the players did not have time to complete it due to some circumstances (foul or out), then their stay time can be increased to 14 seconds. If this time the attack is not completed, then the team is declared a violation.
30 seconds. A throw attempt must be made at least once during this time. Otherwise, the ball will go to the other team.
The rules of seconds are quite strictly followed in professional basketball, but they are not followed in school. Otherwise, the game turns into an endless violation of the rules and the imposition of penalties because of this.
Infractions and Penalties
If the seconds rule is removed, there are two areas for infractions - physical contact and loss of the ball. If one of the teams plays too rough, the referee may issue a warning. If such warnings were given to one player 5 during one match, then this person is removed from the field.
Do not grab the opponent by the arms or enclose him in tongs. You need to play mainly by covering the partners of the enemy team and blocking the passes and throws of the player. If the violation is gross, the referee will award free throws. Their number may vary depending on the severity of physical contact.
A special role is given to how to dribble the ball. You can not pick it up and walk around the field. You need to lead it rhythmically, hitting the floor every time you take a step. Otherwise, the player is credited with a "run", and the team passes the ball to their opponents. You cannot dribble the ball with both hands at the same time or purposely kick it with your foot. This is also considered a violation.
Playing basketball
Position of the players
Since there are 5 players in the team, the number of positions is the same:
Point guard. The main brain of the team and the "conductor" of its orchestra. The point guard tends to have the smallest physical attributes, but focuses not on speed or shooting, but on passing and dribbling. Such a player always has several options in his head for playing, as well as for carrying out an attack. In fast playing conditions, he never gets lost and helps his team by creating scoring chances.
Attacking defender. The person who is responsible in the team for successful long-range and medium throws. These players usually don't have any obvious strengths, but they need to be fast enough to cover the distance from their own ring to someone else's. The shooting guard has one of the most important roles in scoring goals.
Small forward. This player is higher than the previous ones, but his main task is no longer defense, but attack and score. A light forward will achieve results through good dribbling and speed. This player scores the most goals, and therefore he can be considered the main person responsible for the team's performance. Well blocks throws on the approach of opponents. Also, this player can move into the category of powerful forwards if he gains enough muscle and mass.
Power forward. One of the easiest roles in the team. Its goal is quite easy to understand, but only truly powerful and tall players will be able to achieve it. This player has the largest height and mass in the team. When attacking, he stands in the zone for 3 seconds and tries to pick up the ball. Usually in this area of the site the most intense struggle takes place, in which the power forward must pick up the ball and throw it into the basket. The number four has recently started to play as an attacking player, before that he played the role of rebounding the ball in defense under his ring.
Center. The main task is to recover the ball at the beginning of the match and in controversial moments. The center player is versatile in terms of his set of qualities, but at the same time he must be as strong and big as a powerful forward. This person picks up balls from the enemy basket and fights in the center of the field. Good free throws are important to him, as well as the ability to block opponent passes. He usually scores the highest number of blocks and successful rebounds per game.
Basketball players on the field
Now the roles of the players are rather blurred and universal. Due to the great popularity of basketball in good teams, there is always a choice between a more enduring player or a taller one. Therefore, the roles are often mixed up, supplemented, and the coaches themselves say: the main thing is not your role in the team, but how much you benefit it.
Basic terms
To easily navigate the game, it is worth understanding some words. Players use them during the match, as they are shorter and clearer than their long counterparts. For example, there are such concepts:
Paint. This is the 3 second zone where 2-point shots are made and the main fight takes place.
Basketball red zone
Dunk. This is a way to shoot the ball when a small forward or power forward jumps to the ring and puts the ball in the basket. Looks very impressive.
Treshka. This is a roll that is worth 3 points. Sometimes it is called distant or arc.
Vi-cat. This is an opening for your partner to receive a pass or get out of pressure.
Brick. When thrown, the ball hit the ring and its metal rod, but the backboard was not hit.
Jogging. An offense in which a player with the ball in his hands took more than two steps and did not pass, did not shoot.
Lay-up. Throw from under the basket.
Assistant A pass to a player who immediately scored a goal after it.
Pick. After a throw or block, an attempt to reach the ball and take possession of it.