There are many different terms used to describe the playing styles of different basketball players. One such term is a slasher, often used to describe a guard or a wing player. The term “slasher” is commonly used when people talk about types of basketball players. But what is a slasher in basketball?
What Does a Slasher in Basketball Mean?
In basketball, players are usually described based not only on their positions but also on how they play the game. The players that can shoot from any spot on the floor are called shooters. Meanwhile, those that excel in protecting the rim on defense are rim protectors or shot-blockers. But what is a slasher basketball player?
Slashers are generally types of basketball players that excel at getting to the basket on offense. And they are not only capable of getting to the rim but are also great at breaking defenses down and making plays by scoring or passing the ball when they get to the basket.
In most cases, slashers are guards and wings that start from the perimeter and make plays when they get to the basket. They start by handling the ball and then make a few series of moves that will allow them to lose their defensive assignment while dribbling to the painted area. But some slashers do not even use crafty dribbling moves because they can get to the basket in a hurry with one quick step and their footwork.
Slashers are valued by their teams because they are excellent at creating shots close to the basket. Of course, closer shots are the more efficient types of shots in basketball. Of course, some slashers are valued because they can break defenses down. When a slasher can easily get to the basket, this player loses their defender and will now have to attract multiple defenders trying to recover or to contest or block a shot at the basket. This allows the slasher the opportunity to attract enough defenders to find open teammates.
Any team needs a slasher to be successful because slashers can make plays independently without the need to rely on running set plays. A slasher with enough space to work with can easily generate points when a play was broken or when the team needs a basket without calling out a play. This is why a lot of the greatest NBA players in the history of the sport are slashers.
How Do You Become a Slasher in Basketball?
To become a slasher in basketball, a player needs a lot of different skills and physical attributes. However, you do not have to have all of these skills or physical attributes to become a slasher because there are slashers capable of getting to the basket by relying on skills.
The most important skill that a slasher needs to develop is dribbling. Learning how to use fundamental dribbles while mixing these dribbles up with a few key moves, such as hesitations and crossovers, can help make a player a slasher. Any player who has mastered dribbling fundamentals and has taken the next step in mastering can become a good slasher. There are plenty of players that have become slashers by using fundamental dribbles.
Footwork is also a skill that is useful for slashers to use. Plenty of different dribble moves can be mixed with footwork to develop combinations that allow a player to find crafty ways to get to the basket. This is basically how the Euro step was developed, involving fundamental dribbling moves and masterful footwork.
Even though dribbling skills and footwork are very important for slashers to develop, the player’s physical attributes can ultimately give the player the advantage needed to become an unstoppable slasher. Many of the different physical attributes that a slasher needs to possess are genetic, but some attributes can be developed through hard work and training.
Some of the physical attributes that can be trained include explosiveness and strength. When we say explosiveness, we are referring to a quick or explosive first step. You do not even have to be gifted with top-level speed to have a quick first step. Meanwhile, having a strong upper body can help a player absorb contact or even push defenders out of position when slashing.
Then there are the physical attributes that cannot be trained. Some slashers are as good as they are because they are tall and athletic. These slashers rely more on their physical attributes than their skills but are still skillful with their dribbles and footwork. However, a slasher with a good combination of height, length, and athleticism is dangerous even without mastering the fundamental skills that a slasher needs.
How Tall Should a Slasher Be?
For those who want to become slashers, the good news is that there is no actual height requirement to become an effective slasher. The most important part of being a slasher is knowing how to get to the basket while losing defenders in the process of doing so. This does not involve being too tall because plenty of different slashers are point guards.
You can be six feet tall or even a tad shorter than that, but that does not mean that you cannot be an effective slasher. As long as the slasher is a masterful ball-handler and has worked hard on the physical aspects such as footwork and explosiveness, that player can be an effective slasher.
However, being a tall player can have a lot of advantages for a slasher. Taller players can cover more ground using fewer movements and lesser time when dribbling their way to the point. This is why some of the best slashers in basketball history are not only skilled but also tall. Such players are usually between 6’6” and 6’8” because these are the players that have the perfect blend of height, athleticism, and skill.
How Do Basketball Players Improve Their Slashing Ability
While some people tend to look at slashing as a natural skill, it is a combination of different skills that can be worked on to improve. A player may be tall and athletic, but that very same player cannot be an effective slasher without developing and improving certain important skills.
Improving as a slasher starts from the basics, which are dribbling skills. A player does not need to have the best crossovers and hesitation moves as a slasher because even fundamental dribbles are enough. Knowing how to effectively dribble the ball with both hands and learning a few crossovers can help improve a slasher’s abilities.
Meanwhile, a good physical attribute that can be trained is an explosive first step. Having an explosive first step does not mean that you are fast. It simply means that you can take a first step that is so quick that your defender will not be able to keep up with it so easily. In most cases, having an explosive first step is already more than enough to become a slasher because that initial first step is all it takes to lose a defender.
There are plenty of different ways to develop an explosive first step. These include plyometric training programs that train the fast-twitch muscles in your legs. And you do not even have to be the most physically athletic player to develop an explosive first step through training.
Another physical attribute that can be trained is strength. Slashers are not only known to get to the basket by losing their defenders because some slashers are strong enough to create enough separation between them and their defenders using their strength. Developing strong upper body muscles that can take bumps and hits while dribbling your way to the paint can help turn you into an effective slasher. Of course, you also need a strong lower body that can help provide the strong base that you need to create contact when slashing.
Here’s a video to learn more about how to improve your slashing ability in basketball:
5 Best Slashers in NBA History
If you want a few examples of what a slasher is, here are some of the best slasher NBA players:
1. Dwyane Wade
Because much of his style involved getting to the basket, Dwyane Wade is often regarded as one of the greatest slashers of all time. Wade used his blazing speed, masterful dribbles, and excellent athleticism as a slasher. Even though Wade learned how to make midrange jumpers as he got older, his bread and butter relied on getting points inside the paint.
2. Tony Parker
Tony Parker is the perfect example of a slasher who does not need to be big, strong, and extremely athletic. Even though Parker was always known for his quickness and speed, he often used his quick first step and craftiness to get to the paint. Tony Parker was better than most centers at generating points inside the paint at one point in his career.
3. LeBron James
LeBron James is your man if you want the perfect slasher in terms of skills, size, and athleticism. LeBron made a career out of getting to the paint to score points or make plays for his teammates. He often uses his freakish strength and athleticism to his advantage when getting to the basket, but he is also known for having dribble moves that are better than most players half his size.
4. Giannis Antetokounmpo
Giannis Antetokounmpo is another quintessential slasher that lives by getting the ball to the basket and finishing strong at the rim. Antetokounmpo is another perfect example of how physical attributes blended with fundamental dribbles and footwork to create a perfect slasher. Antetokounmpo can get from the three-point line to the rim in a blink of an eye with only one dribble and a few steps.
5. Michael Jordan
Even though Michael Jordan was a midrange player during the most successful years of his career, he started as an unstoppable slasher that started the entire Air Jordan movement. Jordan brought a combination of crafty dribbles, length, and freakish athleticism to the table during his younger years when he was almost exclusively a slasher.
Wrapping Things Up: What is a Slasher in Basketball?
All that said, a slasher is one of the most important players on any basketball team because of how slashers are capable of generating offense as scorers or passers when they break defenses down by getting to the paint. But, even though people often think that slashers are naturally gifted athletes, the good news is that anyone can be a slasher as long as the player trains in the fundamentals and works on the different physical attributes that slashers need have to succeed.
Offensive Roles - Basketball Index
Understanding a player’s job is a critical factor when assessing performance, style, and degree of difficulty. Up until today, we’ve done so offensively through assessing how players are deployed in half court situations. Today, we shift that focus somewhat to better integrate core competencies of players along with how they’re deployed.
These new offensive roles are now part of the filters available within our Player Profiles, and will be integrated into our site’s offerings moving forward in areas such as our data visualizations and stable scoring impact data. Based on the data inputs used, such as Driving data, we’ll be able to calculate these (and already have) for the 2013-20 seasons.
Building from the Past
For the past year, we’ve utilized the offensive roles designed by Todd Whitehead and introduced here to aid in filtering and comparing data at the site. Those 11 roles leverage Synergy’s play type data to bucket players between roles looking at how players are deployed from an offensive standpoint for their scoring possessions.
These new offensive roles worked backwards, with us spending a couple weeks actively (and a bit longer subconsciously) grouping players by the core competencies they bring to the table, then bringing in the data and finding where those natural divisions existed to group players.
Our roles similarly capture usage/deployment offensively, but leverage a few other data sources (like drive and 3PT attempt rate) to do so. These seek to evaluate roles as scorers, not comment on playmaking capability.
The other offensive roles that came out recently and have perhaps even more overlap with what I’d been planning are Jeff Siegel’s offensive roles over at EarlyBirdRights. Between Todd and Jeff’s roles, you’ll see a lot of similarities with what we’ve created and plan to use moving forward.
Without further ado, here are the 12 offensive roles you’ll see referenced in BBall Index content moving forward:
Guard/Wing Roles
Primary Ball Handler: these players used most like Guards, categorized as such based on their pick and roll ball handler and perimeter isolation scoring possessions, that don’t isolate enough to be categorized as Shot Creators and have a higher percentage of their possessions on-court where they’re estimated to be the initiator of the offense. Examples from 2019-20 are Kemba Walker and Rajon Rondo.
Secondary Ball Handler: also Guards based on the same math, these players similarly have lower isolation rates as the Primary Ball Handlers, but have lower estimated initiation rates for the offense. Examples from 2019-20 include D’Angelo Russell, Alex Caruso, and Donte DiVincenzo.
Shot Creator: players in this offensive role are non-Bigs that we identify as have high rates of perimeter and interior isolation rates, creating their own shots within the offense as a key skill set. Examples from 2019-20 are Luka Doncic and James Harden.
Slasher: Slashers are on-ball players that have a high tendency to drive to the rim. We use 3PA rates, drives per 75 offensive possessions on-court, and some play type data to calculate this role. Examples from 2019-20 include Collin Sexton and De’Aaron Fox.
Athletic Finisher: these players, as opposed to Slashers, are off-ball Guards/Wings that do damage at the rim through their cutting and activity on putbacks. Examples from 2019-20 are Jonathan Isaac and OG Anunoby.
Off Screen Shooter: players in this role are Guards/Wings that have a high proportion of their offensive scoring possessions coming from off-screen and handoff play type possessions. Examples from 2019-20 are Joe Harris and JJ Redick.
Movement Shooter: these players are primarily shooters based on their 3PA rates, but do so often while moving around the court based on our estimations rather than being off-screen or stand still shooters. Examples from 2019-20 are Svi Mykhailiuk and Danny Green.
Stationary Shooter: guys here have high 3PA rates, but our estimations show these guys to be shooters mostly from catching & shooting standing still, rather than moving to get themselves open for their shots. Examples from 2019-20 include Eric Gordon and Cedi Osman.
Big Man Roles
The last four offensive roles belong to Bigs, which qualify based on frequencies of post up, roll man, putback, cut, and dump off chances.
Versatile Big: players in this category are Bigs that do it all. They’ll shoot 3s, post up, and be active with other Big man actions (roll man opportunities, putbacks, cuts, and dump offs). Examples from 2019-20 are Karl-Anthony Towns and Kevin Love.
Post Scorer: here we find Bigs that don’t have high 3PT attempt rates and have particularly high post up possession usage. Examples from 2019-20 are Nikola Jokic and Joel Embiid.
Stretch Big: these players are Bigs that have lower post up rates and higher 3PA rates. Examples from 2019-20 are Marc Gasol and Frank Kaminsky.
Roll & Cut Big: our last category of Bigs belong to players with low post up and low 3PA rates. That leaves us with guys primarily adding value with their rolling, cutting, and ability to finish dump offs. Examples from 2019-20 are DeAndre Jordan and Clint Capela.
These roles build off of the great groundwork Todd Whitehead formed with his roles, but hopefully better encapsulate primary value add areas for players in an easy to understand way for most fans and have an easier flow from one offensive role to another when it comes to development.
For example, developing from a Stationary Shooter to a Movement Shooter comes with better footwork and technique along with better offensive IQ to know when to relocate to the 3PT line, fade from the wing to the corner (like on a baseline drive), or lift from the corner to the wing. Going from a Movement Shooter to an Off Screen Shooter is the next natural progression.
For Ball Handlers, the Secondary → Primary leap is a natural one.
For Bigs, developing from just one existing skill set to a second (shooting, or post play) helps bring players from the more siloed Stretch/Roll & Cut/Post Scoring roles to the Versatile Big role.
Tracking Development & Movement
Hopefully these roles will aid how we group and assess players moving forward. This development should also help us assess the possible future roles for players based on where they are today.
Based off of players movement from 2013-20 (nearly 2,000 players with 100+ scoring possessions in both Y1 and Y2), the early results are promising. Here are some examples of player movement that tracks with what I’d expect to see based on what I’d consider natural skill development progressions:
An overwhelming majority of Versatile Bigs (88%) were either Post Scorers (44%) or Stretch Bigs (44%) the year prior
Most Post Scorers (74%) were Roll & Cut Bigs the year prior
A strong majority of Primary Ball Handlers (66%) were Secondary Ball Handlers the year prior
Over half of Off Screen Shooters (56%) were Movement Shooters the year prior
This data will help inform our ability to project roles moving forward. For example, we can know that a Roll & Cut Big like Jarrett Allen (who has been one all 3 seasons of his career) likely won’t become a Versatile Big next season.
On the other end of the spectrum, Joe Harris’ career progression from Stationary Shooter → Movement Shooter → Off Screen Shooter was a more predictable outcome based off of this data.
Sample Team – 2015-16 Title Cavs
To get a better idea of what a roster might look like, let’s check out the 2015-16 championship Cavaliers roster looks for these new roles. For our purposes here we won’t look at the Playmaking tag.
Name
Offensive Role
LeBron James
Shot Creator
Kevin Love
Versatile Big
Kyrie Irving
Shot Creator
JR Smith
Movement Shooter
Matthew Dellavedova
Primary Ball Handler (Ky missed 20+ games that year with injury, so Delly ended up a Primary Ball Handler rather than a Secondary Ball Handler).
Tristan Thompson
Roll + Cut Big
Timofey Mozgov
Post Scorer
Channing Frye
Stretch Big
Richard Jefferson
Stationary Shooter
Iman Shumpert
Stationary Shooter
Mo Williams
Secondary Ball Handler
Anderson Varejao
Roll + Cut Big
James Jones
Movement Shooter
Sasha Kaun
Post Scorer
Dahntay Jones
Slasher
We’ll continue exploring uses for these roles to aid analysis and report back. Among the areas I’m excited to explore are how roles combine well or poorly from a lineup standpoint. That and more is on the way! But for now, enjoy their inclusion in our Player Profiles.
Slamdunk Journal :: Basketball moves
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What techniques exist and how they differ
Let's first deal with the definition: playing techniques are skills that a professional player must possess. Sounds simple, but what exactly are the skills in basketball? What should an amateur who wants to improve the performance of his game pay attention to? Let's figure it out.
The main goal in basketball is to successfully hit the ball into the basket, and everything that happens on the court only leads the players to this moment. There are skills that basketball players work out in training to bypass rivals and make a successful shot.
Before we list them, let us remind you that basketball is a team sport, and even the most successful players do not master all the tricks perfectly. With a serious approach to training, you should decide on your position on the site and especially carefully work out the necessary techniques.
So the post must deftly pick up the ball under the basket and throw it right into the basket. Back row players are highly regarded for their ability to pass and make accurate shots from medium to long distances. And for an attacking basketball player, it is extremely important to be able to make lightning-fast breakthroughs to the ring. All these techniques and skills are practiced in training.
What are the basic skills?
Holding the throw. Performed with two hands. Widely spaced fingers hold the ball from both sides. One of the basic skills for any player.
Catching the ball. Another basic skill that no basketball player can do without. But are you sure you know how to do it right?!
The easiest way to catch the ball is at chin level. To do this, you need to take a small step forward and stretch your arms towards the ball with widely spread fingers - a “funnel”. In this case, the thumbs should be directed towards each other and brought together up to 3-5 centimeters. This will save you from slipping and hitting the ball in the face if you catch it at high speed. At the moment the ball touches the fingers, you need to make a shock-absorbing movement and transfer it to the chest. When catching the ball above the head, the actions are similar, but you need to extinguish the speed of its flight from the top-front, and then transfer it to the chest in an arc.
One of the most difficult tricks is catching the ball flying behind. Such a pass is often used to quickly break through to the opponent's ring. For him, without slowing down, make a slight turn of the shoulder and head towards the ball, and then catch it with the far hand and move it to the chest with a raking movement.
Basic passing techniques:
There are several technically correct ways to pass the ball. One of the most basic is a transfer with two hands from the chest. In this position, the ball is most protected from the attacks of opponents, and besides, the transfer from the chest is the most accurate and reliable, regardless of whether it is carried out on the spot or while the player is moving.
Two-handed downshift is more commonly used after stops and turns. During the swing, the ball is taken to the thigh, after which it is sent to another player with a sharp movement of both hands. Such a transfer is effective for beating especially tall opponents.
One-handed passes are less accurate and more often used when speed is important. Their development should be given special attention in training in order to achieve maximum strength and accuracy.
The shoulder pass is used when the ball needs to be passed as far and as fast as possible, and the hook pass, performed in an arcing motion, is good for passing the opponent.
To get around a nimble and agile opponent, a rebound pass will also be good. It can be done with one or two hands. In this case, the push of the ball must be strong, and the rebound point must be closer to the receiving player.
What about dribbling?
Dribbling is the most basic thing in basketball. What makes this sport different from the rest. Simply put, dribbling is dribbling. It allows the player in possession of the ball, without violating strict basketball rules, to enter a position convenient for attacking, approach the ring and score the ball. The dribbling is carried out by elastic pushes of the ball with the fingers. It is dribbling that should be given special attention in training beginners.
Well-developed dribbling technique will teach you not only how to move on the court, but also skillfully take the ball away from your opponents, which will bring you closer to the coveted ring.
But we already wrote about how to properly throw the ball into the ring in our other article;)
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Rules of Basketball
How the rules have changed in your favorite game
How the rules have changed in your favorite game
WE ALL LOVE TO PLAY BASKETBALL, BUT DO YOU KNOW THE RULES EXACTLY?
Basketball was invented by James Naismith in 1891. Everything was different back then: playgrounds, baskets, balls…
!!! Read about the evolution of balls in the article:
Basketball was invented by James Naismith in 1891. Everything was different back then: playgrounds, baskets, balls…
!!! Read about the evolution of balls in the article:
History of basketballs
History of basketballs
What balls are played now and how it happened
Beginning
The rules have also changed a lot during this time. Initially, there were only 13:9 in basketball0008
The ball may be thrown in any direction with one or both hands.
The ball may be hit with one or both hands in any direction, but never with the fist.
The player may not run with the ball. The player must throw the ball from the point at which he caught it, except for a player running at high speed.
The ball must be held with the hands. You can not use the forearms and body to hold the ball.
In any case, hitting, grabbing, holding and pushing the opponent is not allowed. The first violation of this rule by any player shall be called a foul; the second foul disqualifies him until the next ball is scored, and if there was an obvious intention to injure the player, then a disqualification for the entire game. It is not allowed to replace a disqualified player.
Punching the ball is a violation of points 2 and 4, the penalty is described in point 5. commit no foul).
A point is scored if a ball thrown or bouncing off the floor hits the basket and stays there. Defending players are not allowed to touch the ball or basket while shooting. If the ball touches the edge and the opponents move the basket, then a point is scored.
If the ball goes out of bounds, it must be dropped into the field by the first player to touch it. In the event of a dispute, the referee must throw the ball into the field. The thrower is allowed to hold the ball for five seconds. If he holds it longer, then the ball is given to the opponent. If either side tries to play for time, the referee must give them a foul.
The referee must monitor the actions of the players and fouls, and notify the referee of three consecutive fouls. He shall have the power to disqualify players under rule 5.
The referee must watch the ball and determine when the ball is in play (inbounds) and when it is out of bounds (out of bounds), which side should be in possession of the ball, and any other actions that the referee would normally take .
The game consists of two halves of 15 minutes each with a break of 5 minutes between them.
The side with the most goals during this time period is the winner.
The most important rule change in the history of basketball is the introduction of dribbling. In the original version of the game, this was prohibited by paragraph 3 of the rules.
One of the first changes in the game and the rules was the replacement of the basket with a ring with a net. It seemed to be very inconvenient to climb after the ball every time after a hit. Around the same time, free throws, dribbling appeared, and the composition of the teams was fixed for 5 players on the court at the same time. Before that, in some matches, up to 50 people could be on the court at the same time. All this happened back in 1896-1897.
The emergence of FIBA (International Basketball Federation)
Basketball in the early 20th century was becoming more popular and the rules in each country could be different. This was one of the reasons why FIBA appeared in 1932. At the first FIBA Congress, the teams were approved (5 people and 2 substitutes), and it was decided that after each goal there would be a throw-in in the center. This rule was removed after 4 years to reduce the advantage of tall players.
Over the next few years, the main changes were related to the number of personal fouls, the number of players on the bench and the introduction of a time limit for getting the ball into the opponent's half of the court.
More changes came in 1952 after the Olympics. The game became very boring, because the teams held the ball, having received a minimal lead in the score. Everyone understood this and searched for solutions for several years in order to save the life of basketball. In 1954, Danny Biason suggested that the NBA limit the time to shoot to 24 seconds. At the 1956 Olympics, there was a similar rule: it was necessary to make a throw in 30 seconds. At the same time, to add equality between defense and attack, another rule familiar to us appeared: you need to start dribbling the ball before the supporting leg comes off.
Then the game became similar to the modern one from a technical point of view: dribbling, shots, a three-second zone appeared. In 1979, the NBA added the three-point line, and in 1984, the FIBA added the arc.
!!! Article about the evolution of the three-point shot and interesting facts:
10 interesting facts about the three-point shot.
10 interesting facts about the three-point shot.
The evolution of the three-point shot and insane records.
Changes in the rules and basketball from 1956 years was in the number of free kicks, situations when these free kicks are given, as well as individual and team remarks. Some rules were introduced, and a few years later they were canceled. For example, the "3 for 2" rule: if a player was fouled in the shooting phase, then if one of the first two shots was missed, he could make another free throw. This rule was later removed.
Since the 1990s there have been constant changes: the introduction of alley-oops, changes in the timing and rewriting of the rules of running, which continue to this day.
From the most interesting: if the team has 0.3 seconds or less to throw the ball from behind, then it must be a one-touch throw. It takes at least 0.4 seconds to perform a full throw.
Derrick Fischer made similar shots:
And here is a small selection of videos of how to shoot in 0.2 seconds:
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- Professional player of the INANOMO 3x3 team; - Champion of Russia 3x3 2019, 2021; - Winner and medalist of the MOFB championship; - 2017 MLBL Summer League MVP; - Multiple participant of Moscow Open; - Champion of Moscow 3x3 2017; - MVP GrunisCup 2017.
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