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How to build a fantasy basketball team


Ten Rules To Follow When Building a Successful Fantasy Basketball Team | News, Scores, Highlights, Stats, and Rumors

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Dan Schultz@DSchultz89Twitter LogoContributor IOctober 22, 2010

Ten Rules To Follow When Building a Successful Fantasy Basketball Team

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    Although not as dominant the fantasy sport that football is, fantasy basketball leagues have been able to acquire a relatively loyal following throughout the years. While football will always be number one due to its gigantic fan base and almost excessive coverage from various mainstream media angles, fantasy basketball will always be an undeniable, lesser force which will attract many NBA fans.

    Fantasy leagues are basically heaven for stat geeks, where points are assigned to different statistical categories for sports gurus to breakdown in hopes of putting together the master team. What makes fantasy sports so compelling, like sports in real life, is the unforeseen changes that occur throughout the duration of the season, such as injuries (sometimes nagging, other times season-ending), players struggling to find their groove, or random figures emerging from obscurity to become coveted chips for any fantasy owner.

    Here are ten rules to follow for putting together a team that should have an undeniably solid chance at being awarded champions of their league at year’s end.

No. 10: Staying Confident In Your Team

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    Christian Petersen/Getty Images

    Sure, there will be times when your guys have off nights or show signs of regression, but you should attempt to stay confident with who you pick, even if they suck for more than a few games. I cannot even tell you how many times I have benched a player after a bad game and he goes off for 30 points and seven boards on my bench.

    This is what happens in fantasy sports. You have these guys for 82 games and most of the time, they do a great job. So I would stress having confidence in your guys. Only when you are one hundred percent certain that a player will not return to original form or is going to be out for a while due to a nagging injury—waiving him might be a good decision.

    Otherwise, stay patient, no matter how hard it might be sometimes.

No. 9: Don't Overvalue Scoring

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    Elsa/Getty Images

    Sure, scoring threats inside and outside are ones to be desired, but never underestimate other categories such as rebounds, assists, and blocks. That’s why guys like Gerald Wallace and Rajon Rondo are such awesome players to have on your fantasy teams, because even when they do not light up the scoreboard, it is still very important to have players that will fill up each category (except for turnovers) each night.

    I am not saying that scorers who do not really do much else besides hit threes are horrible (Kyle Korver), but I would definitely advise against taking players who just specialize in scoring in a high round, since they will be around on waiver wire or during the last rounds most likely.

No 8: Beware Of The Rookie Wall

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    Mike Stobe/Getty Images

    Sure, guys like John Wall, DeMarcus Cousins, and Derrick Favors look like they are going to be very nice NBA players. However, one must always take into consideration the dreaded “wall” most first-year players run into during the later part of the season. Since all of these players are not as well adjusted to an 82 game schedule as other veteran players in the league, this might make for an erratic season for some.

    Take for example Brandon Jennings or DeJuan Blair, who were both phenomenal to start the year and had overall good years for their respected squads, but both players crashed hard into the rookie wall last year. It happens to most rookies, it takes a special talent to hop over it (maybe Wall fits in here? We’ll see…).

No 7: Make Sure At Least One Of Your Big Men Is a Nightly Double-Double Threat

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    David Ramos/Getty Images

    Pau Gasol, Dwight Howard, heck even Zach Randolph are names that pop to mind when one is searching for that coveted double-double nightly threat. Maybe one of your forwards or centers is a rebounding/shot-blocking machine, but make sure one of the guys you pick in the draft will at least be a consistent menace on both the low-block and glass.

    It is important to have a low-post scorer with a high field goal percentage on any team if you have to be successful.

No 6: Aim to Have Atleast One All-Around Player

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    Streeter Lecka/Getty Images

    Take for example my team—I made Rajon Rondo fit into this category. He does everything generally well and can be a triple-double threat any given night. However, he is not alone in this category. Guys like Andre Iguodala and Gerald Wallace also possess the ability to fill up the stat sheet on random nights.

    If you can, try to get a guy who is balanced across the board, since double-doubles and triple-doubles are definitely desired by anyone who is enamored with fantasy basketball.

No 5: Make Sure Your Guards Are Not Turnover Machines

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    Christian Petersen/Getty Images

    Just like in real life, turnovers in fantasy suck and cost your team. Since guards handle the ball considerably more compared to the rest of the positions, it is absolutely important that your guards have a firm grasp on ball-control.

    Although you might be able to get away with guys like Monta Ellis and Stephen Curry since they make up for their high turnover rate with impressive scoring, most of the time over three turnovers is where I draw the line. If you can get Steve Nash, a guy who can shoot from outside as well as have some ridiculous games from an assists perspective, I’d say you’re in good shape.

No 4: Never Discount Veteran Players

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    Ronald Martinez/Getty Images

    Yes, guys like Jason Kidd, Tim Duncan, Kobe Bryant, and the like might be getting old and this potentially means they will not be as effective. That still does not mean they are not worth picking in early rounds.

    With the current infatuation with young talent and potential, most old vets get tossed aside when it comes to draft time, as one would rather get a player that could really expand during the year instead of an aging star in the league.

    Sometimes veteran players are the most driven to put up big games in order to get their team wins and to the playoffs, since their days as a professional athlete are numbered and they want to make the most out of what they have left. I am not saying that you should take a guy like Marcus Camby with your first pick or anything, but just keep in mind that there’s nothing wrong with picking an older player who still has star qualities attached to his name.

No. 3: Try To Predict Breakout Stars

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    Jonathan Daniel/Getty Images

    It is not easy, I know. I would suggest going through teams’ rosters and picking players that will probably slide through many rounds, despite being projected to get a fair amount of playing time through the upcoming year. These guys emerge every year, and almost nobody sees them coming.

    My best guess as of this year would be that Jrue Holiday has the biggest chance to shine, seeing he will be given the starting point guard duties in Philadelphia and he has already recorded a triple-double in preseason action. These types of players are usually selected in the later rounds where no one sees anything special in them other than an average contributor.

No 2: If You Are Going to Take One of The Big Three Early, Make It LeBron

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    Kevin C. Cox/Getty Images

    No offense to Dwyane Wade and Chris Bosh, but LeBron has to be the favorite when it comes to picking between the three of them. Unlike Wade, who has to be satisfied in assisting with the huge off season haul, and Bosh who everyone knew was leaving Toronto after the season, LeBron has been doing a lot of talking back to his critics ever since he made the choice to “take his talents to South Beach”.

    Let’s face it, if he does not win as many titles as Jordan and Kobe did/does, he is going to be eternally looked as a cheap-shot artist who robbed Cleveland of their pride and identity – all on national TV.

    He claims that he is motivated to prove his doubters wrong, and I for one believe him. Despite being surrounded by two other huge talents, LeBron will bust out more than a few huge games that will make his owners proud.

No 1: Your First Pick Is Your Most Important One

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    Sam Greenwood/Getty Images

    I know, it sounds obvious and cliché, but your first pick in the draft really is your most crucial one. It is hard to define who the best player for this particular setting might be, since names like Kevin Durant, Kobe Bryant, Dwight Howard, and LeBron James all have very distinct skill sets.

    Personally, I would suggest going with Kevin Durant, who is feeling secure after just signing an extension in Oklahoma City and who has the purest stroke in the league. He rebounds at a nice clip and has the ability to run the floor like Lamar Odom. He is without question one of the league’s strongest talents who can score in bunches and take over games when he wants to.

    With your first pick, eye a guy who can just flat out dominate in one area, such as scoring, rebounding, or assists. If you are looking for defense right off the bat, Dwight Howard is definitely the favorite there.

    Like Durant, Kobe Bryant will still be a force to be reckoned with. Whatever your first pick is, make sure you get a guy you know can put up big games in certain statistical categories, as this could propel you victories at key stretches in the season.

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The best strategies to dominate your fantasy basketball drafts

Nov 16, 2020

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Think about it. When you're rapping about fantasy sports with a stranger at a bar or chattering away online with your friends, what are you talking about 99. 9 percent of the time? Player rankings, right? This guy is better than that guy. I can't stand Player X and will never roster him. I love Player Y and want to be his best friend.

Whether you're new to the fantasy game, a grizzled veteran or a so-called expert, we all do the same thing. It's not without merit, of course. If you don't have a sound opinion on which player is better than another, you have no hope of winning your league.

But ranking your players is just the beginning of the process. What we should be talking about 99.9 percent of the time is pre-draft strategy because knowing how to construct the best team possible is how you win championships. That's why we draft our teams live rather than going straight down a cheat sheet, taking the top player available each turn.

Let's take a look at some tried and true methods to help you construct the best team possible in your fantasy hoops drafts.

Know your league rules

This seems about as basic as it gets, but we've all made mistakes, such as thinking a league started two centers instead of one. One simple mistake like that could wreck your whole roster. Think of the potential ramifications. You could end up reaching for that second center in the middle rounds instead of a real breakout power forward, or you could take a decent center with your third pick instead of a surefire star shooting guard.

In fact, you need to think through each rule and the potential ramifications of both good and bad draft-day decisions.

What's your scoring system?

If it's a nine-category rotisserie league, the 3.5 turnovers per game Joel Embiid has averaged for his career might make you think twice about taking him too early.

Whether eight- or nine-category roto, a guy such as Andre Drummond could torpedo your free throw category. On the other hand, in a category-based, head-to-head (h3H) system in which you get the weekly win if you outperform your opponent in more categories, you could draft Drummond, toss out the free throw category and focus the rest of your draft on winning the other categories, knowing you have a great start in rebounds, blocks and field goal percentage.

If it's a points-based, h3H system in which you earn a certain amount of points for each rebound, block, etc., you'll want to determine what that scoring system stresses and how it affects the stat production of your players. Are shot-blockers rewarded more than 3-point shooters? Are turnovers really costly?

What are your roster size and limits?

If you have eight people in a league and use only 10 roster spots, everyone's roster will be full of quality players. Because every player on every roster is sure to produce, you'll want to focus on having balanced production in all categories in roto leagues. Odds are, in a small league such as that, you'll have to be near the top of every category by season's end to win (i.e., you can't "punt" a category).

On the other hand, if you have 14 teams and 13 roster spots, you better make sure you have a good handle on the values of the top 180-plus players. That's because not every player on every roster will produce a lot, so the more low-end players you have giving you quality stats, the bigger advantage you'll have overall.

A lot of leagues use rosters that are loose on positions. Maybe you have PG, SG, SF, PF and C, but you also have a couple of guard spots, a couple of forward spots and a couple of flex positions. In this case, you don't need to pay much attention to which positions you are filling during your draft, because the G, F and flex spots give you a lot of leeway.

This is especially true these days, when the NBA is largely a position-less league, which has resulted in many or most players being granted multiple position eligibility in fantasy hoops games. There is no shortage of PG/SG, SG/SF, SF/PF and PF/C players in ESPN leagues.

On the other hand, if your league has strict roster requirements, you'll have to pay close attention while filling out your roster during your draft. Say your league requires two each at PG, SG, SF, PF and C and has no flex spots. You'll be in a tight bind if you wait until the middle rounds to address your PG and C positions.

Think about your draft position

Ideally, your commissioner will let you know the draft order well in advance. But even if you let ESPN's system randomize your draft order, you'll find out your draft spot an hour before the draft begins, and that's enough time to at least give it some thought.

I believe this is the most important part of your pre-draft strategy. Think through your first pick and beyond it. Consider what your team should look like after the first four or five rounds -- map it out.

If you're deciding whether you want Anthony Davis and Stephen Curry in the first round of a roto draft, you aren't choosing just between those two stars. You are deciding what the next few players you draft should look like too. If you go with The KAT, you'll have a terrific base of big-man stats and should focus your next couple of rounds on stocking up on dimes and 3s. If you go with Curry, you'll be in great shape for dimes and 3s, but you might want to aim for a big man for blocks and rebounds in Round 2.

If you're drafting last in the first round of a snake draft, you'll get two picks in a row. This gives you a nice advantage because you can pair two players to make the foundation of your team. If you can get Damian Lillard and Rudy Gobert, you'll have a good base of stats for your team in every category. But maybe Lillard and Russell Westbrook are clearly the two best players remaining, in your opinion. There's nothing wrong with taking them, but it will affect your next few rounds, as you'll have little need for point guard production after that.

You should map it out. Get your cheat sheet set, and mark off where your first-, second-, third- and fourth-round picks will fall. Then you'll see which players you can get with each pick (e.g., if you draft first out of 12 teams, you know you will get three of your top 25 players). Examine the players ranked just ahead of your draft spots carefully, so that when it's your turn to draft, you're deciding between two or three players you've already studied. Then it's just a matter of determining whether you want to take the best player of that group or set your roster up in a certain way.

Know your fellow managers

If you're in several leagues, you know that some managers trade, and some don't. In the fantasy sports industry, most of us have a slew of leagues. With limited time to spend on each of them, many industry leagues have few, if any, trades. So when you draft your team, you know that aside from waiver-wire work, that's probably going to be your team for the season.

In leagues in which you know you have little chance of trading, you need to construct your team well during the draft. In most scoring systems, you can't have a big hole in scoring and blocks, or you probably can't win. You also can't have a complete dud starting at point guard and no depth at that position, or you'll have a brutal time making any headway in assists.

On the other hand, if everyone in your league loves to trade, you can lean more toward drafting the best player available each round because you know you can tweak your roster by selling from your strong categories or positions to fill out your weak ones.

If you know your managers personally, you can take advantage of that too. Suppose a guy in your league is known for overpaying in trades, and you know his favorite player in the world is Trae Young. You might need a center, but you could draft the guard Young because you can be reasonably sure you can flip him in a trade for a better player than the centers left in the draft.

Also consider drafting extra players at one position to trade them, especially in leagues with tight roster settings, such as two-center leagues.

Filling out your roster

While you really must set up a quality backbone to your team in the first four or five rounds, leagues are won and lost in the final third of your draft. Did you select Pascal Siakam or Luka Doncic last season? How about Lonzo Ball or Devonte' Graham? Did you win? Did you lose? Admittedly, there's a lot of luck involved, but the better you're prepared ahead of time, the smaller role luck plays and the better your odds of winning.

I pay far less attention to rankings in the latter rounds of drafts and far more attention to players I aim for, regardless of which round it is. I recommend going through the bottom third of your cheat sheet and highlighting players you would like to have on your team. Although there are reasons you might rank Chris Paul above Jamal Murray in a vacuum, I am more inclined to draft the younger Murray. He has a ton of upside and could exceed his draft spot, unlike the veteran CP3.

In the latter rounds, I'm focused primarily on upside -- players who have a shot at breaking out, whether through natural development of their talent or because the only thing stopping their explosion is a brittle or overrated guy ahead of him on the depth chart.

Don't get cute, though. If every player you take in the bottom third of your draft is just as likely to do nothing as to explode, you're probably going to be in trouble. Make sure you have at least two or three guys whom you can bank on to give you some production every week, and surround them with skilled guys who can outperform their draft spots.

I'm certain that if you heed my advice on pre-draft strategy, you'll have your best drafts to date. The more prepared you are before a draft, the fewer mistakes and more correct decisions you'll make during the draft. Think about it.

Fantasy Basketball is the best way to follow the NBA. The main thing is to add a commissioner, a lottery, fake news and a ring - PRO Basketball - Blogs

American fantasy basketball is a great way to follow the NBA, your favorite players and get the latest news.

I only discovered this thing last year and immediately made a league of friends. Among them are amateur basketball players, a VTB United League player, coaches and just fans. Age of participants from 20 to 36 years. Someone has been following basketball since childhood, and someone started thanks to fantasy. The main thing is that everyone is equally interested. And in this article I will tell you why.

You will be interested in the article:

  • if your idea of ​​fantasy ends with a tournament on Sports. ru;
  • if you don't know what fantasy is;
  • if you don't play because you don't speak English;
  • if you want to know more about the NBA;
  • if you have been playing fantasy for a long time, but you do not have enough real NBA attributes: draft lottery, news, commissioner or ring, for example.

What is fantasy

Let's take the ESPN.com tournament as an example.

Fantasy is a virtual game for basketball fans. They recruit real basketball players from the NBA to their team and act as a general manager: they carry out the draft, form the starting lineup for the week, expell, sign and trade players.

The essence is the same - every week to score more points than a rival in the league, to win, to rise in the standings and at the end of the season to become the strongest in the playoffs.

This is the result of a match from last season and two fantasy squad

Fantasy basketball is based on the statistics of players in real basketball matches. It is important for the manager to gather the most effective players in the squad. After all, besides the fact that the effective action of a player in a real match brings points to the fantasy team. His losses and misses take away these points. Therefore, Russell Westbrook, with his triple-doubles and trash throws, is not the best option for fantasy.

The fantasy site or application calculates players' fantasy points in real time. Therefore, it is convenient and easy to follow. For example, a 3-pointer scored by Luka Doncic earns the team manager five fantasy points, and a Miles Turner block gives four points at once.

The table shows all the scoring actions of players who score in fantasy:

And this picture shows how the statistics of a player from a real match are translated into fantasy points:

As you can see in a single confrontation, the center and point guard can be equally valuable.

The most important thing about fantasy on ESPN is the interface and the possibilities. Everything resembles the official NBA website and helps to feel involved in the basketball world. And each real basketball player can only be on one team. Therefore, the number of teams in the league is limited - from 4 to 20.

Why play fantasy

Understand the NBA. Fantasy Tournament is a great introduction to the NBA. Even for those who played basketball only on the console and most of the players do not know at all. Such fans begin to deal with fantasy, select lineups and develop their own tactics. And they organically immerse themselves in the NBA: they start watching matches, find out the names of the players, understand the difference between role players and the main team, and gradually understand the rules.

At the start, managers will definitely make mistakes and learn. For example, in our league, a basketball rookie gave away Drew Holiday and got Buddy Hill. This trade jeopardized the fantasy rookie season and helped the opponent win the championship.

Keep a close eye on the regular season. Fantasy motivates you to follow all regular season matches. The manager of a virtual team must know everything about the players of his team and a little about the players of the opponent: who was injured and how much, who is on fire now, and who fell on the bench.

At the same time, the manager monitors free players, reads the news and understands who replaces whom in real matches in order to sign the most valuable free agent. Therefore, every morning the fantasy manager checks the results of the matches, sometimes watches the games, finds the best players and changes his roster.

Watch matches with excitement. The manager gathers players from different teams. Therefore, he can always choose a match with his players and worry about them. For example, the outcome of a fantasy duel is decided by the match between Indiana and Chicago. The manager in the Sabonis team, and the rival Lavigne. Whoever plays better will win. The manager turns on the match, worries about every productive action of Sabonis and gets angry from every hit of Lavin.

Learn English. The site and app offer an English interface: main tabs, news, injury reports, statistics and forecasts.

At first it is difficult to navigate, but then the manager begins to understand basic basketball terms, watch broadcasts with his players and understand American commentators.

7 Tips for Making Fantasy Interesting

To make fantasy exciting, you need to create an entourage of the real basketball world around it.

1. Come up with a legend. When I launched the PRO League, I invited members through a letter from the NBA. The letter contains the date and time of the draft, highlights of the organization, and the commissioner's name and signature. Legend has it that Adam Silver appointed Kobe Bryant our heavenly commissioner. But a legend is nothing without live reinforcements.

2. Appoint a secret commissioner. In real life, one of the league members or an outside observer is hiding behind the commissar's mask. Kobe Bryant was commissioner last year and Wilt Chamberlain this year.

The commissioner explains the rules to the participants, conducts the draft lottery, helps with the application, resolves conflicts and takes comments from the managers.

3. Create a Telegram channel and chat for discussions

The commissioner writes to the league members on Telegram and asks them about tactics, trades, player injuries, match results and draft expectations. He turns it all into stories and publishes it in the closed Telegram channel "Office PRO League". And he makes it all look like cards from the NBA on ESPN Instagram account.

Chat managers discuss each other's comments, matches, injuries and agree on exchanges. Sometimes they gather for a joint viewing. But most often they swear and tease each other in a comic manner. Therefore, the most reckless atmosphere can be created only in a chat with friends and acquaintances.

4. Hold a draft lottery. One of the most important attributes of fantasy basketball. By default, the computer distributes spades randomly. But in our league, the commissioner runs the draft lottery two weeks before the draft. Managers have time to swap picks if necessary, prepare a draft strategy, draw up a list of desirable players and complain a little about bad picks.

The commissioner runs the lottery backstage and then shoots a video of the draft order. It looks spectacular because the participants do not know the place in advance and do not know the person under the mask.

This is how the lottery went this year:

5. Call and conduct a draft. One of the most exciting parts of the fantasy tournament. The draft takes place on a certain day and a certain hour. So everyone should join. To make it more interesting, we arrange a video conference, because the participants live in different cities. This is how we show emotions when we take away other players or take away someone very desirable. At the same time, we have time to discuss our thoughts on teams and players. You can also get together live and assemble lineups face to face.

6. Make bets and forecasts. This is optional. We play fantasy for fun and have not yet connected the financial part. But they began to think about paid participation and the purchase of various valuable prizes with the money raised. You can also add weekly motivations. For example, advance bets on the outcome of fantasy fights. Or a weekly cash transfer from the manager of the worst team to the manager of the best.

7. Give the champion's ring. Fighting for such a prize is much more interesting than just playing for money. The ring is canonical and unique. After the first season, the champion received a 100 gram artifact with the inscription Fantasy Champion and a basketball hoop on the surface. He came from the USA exactly the size of the winner. Next year, the champion will receive an even more custom ring with their fantasy team logo and, ideally, the final score.

That's it. Thank you for your time.

Tell us in the comments what is interesting about your fantasy leagues. Leave questions here or in my Telegram.

Fantasy Basketball

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Fantasy Basketball is a fantasy basketball sport that was popularized in the 1990s after the advent of the Internet. Players take on the role of general managers (GM) of fantastic teams that they create from real National Basketball Association (NBA) players in the first place basketball statistics. The statistics may be calculated by the GM or, more commonly, by the game software. The game's online format has been popularized by websites such as ESPN Fantasy Sports, NBA.com, Yahoo! Fantasy Sports and Dunkest Fantasy Basketball.

Content

  • 1 sites
  • 2 League settings
    • 2.1 Categories
    • 2.2 Creation of command
    • 2.3 Number Waiver Wire
    • 2.8 Communication
    • 2.9 Roughing Kit
    • 2.10 Roughing Tools
  • 3 Scoring Types
    • 3.1 Grill (ROTO)
    • 3.2 Meetings (h3h)
    • 3.3 points Fantasy
    • 3.4 Daily fantasy-basketball
  • 4 Recommendations
  • 5 External link

    The following web sites provide users with the opportunity to enjoy fanset season.

    • ESPN [1]
    • Yahoo [2]
    • CBS [2] 0003

      Categories

      Typically, fantasy basketball leagues can track three to eleven categories. The leagues of the three categories usually comprise only points, rebounds, and assists. Leagues of five categories usually add blocks and steals. Leagues in the eight categories typically add field goal percentage, free throw percentage, and either three-point field goals made or three-point field goal percentage. Nine category leagues usually add momentum. Rarely other statistics such as fouls are counted. Some leagues also choose to split the rebounding category into two categories: offensive rebounding and defensive rebounding.

      Some leagues allow the league "commissioner" to determine which categories will be monitored. If these categories are chosen incorrectly, the league may be unfairly judged for or against certain positions. For example, a league that tracks points, assists, steals, free throw percentage, and three-point field goals will target defensemen, who tend to have more numbers in many of these categories, and against power forwards and centers, who tend to have more numbers. in the rebound percentage, block and field goal categories, which do not count.

      Creation of a team

      In a standard league of 12 teams, a manager usually recruits 13 players. Squad consists of:

      • Point Guard (PG) 1
      • Shooting Guard (SG) 1
      • Light Forward (SF) 1
      • Power Forward (PF) 1
      • Center (C) 1
      • 1
      • Forward (F) 1
      • Utility (UTIL) 3
      • Bench (BE) 3

      Some leagues have an IR (injury reserve) roster spot, bringing the roster to 14. IR is an additional spot on the roster that is used for players who have sustained a long-term injury or are out indefinitely.

      Some leagues also have a limit on the number of positions you can select. For example; ESPN allows no more than 4 centers per roster. This is to ensure that one manager cannot draft most of the centers without leaving the centers to other managers.

      Number of teams

      In public leagues, the typical number of teams in a league is usually ten or twelve. Although the number of teams is allowed (from 8 to 12). A public league is a league that anyone can join. The league does not require an invitation from a commissioner, it is publicly available on the ESPN Fantasy Basketball, Yahoo Fantasy Basketball, etc. websites in private leagues that are invite-only and are generally used by players who want to compete against a group of people they know , the number of teams will vary significantly (from 4 to 20). [9]

      Fantasy Checkers

      Two types of draft are used to select players: snake and auction. In the snake draft, the first round of the draft is drafted in order. In the second round, the draft order is reversed so that the manager with the last pick in the first round receives the first pick in the second round. The order is reversed at the end of each round, so that the manager with the first overall pick does not retain this advantage in each round. In an auction project, each manager has a set budget (usually $260, an amount borrowed from fantasy baseball) that he or she must use to complete the team's roster. Managers put players up for auction, and the manager who is willing to pay the highest amount for a player "recruits" that player. The advantage of the auction is that all managers have equal access to all players (not the case with the snake draft). The downsides are that it usually takes longer than a snake and can intimidate new or inexperienced managers who might rely on rankings.

      Draft settings

      Draft date and time, selectable seconds, draft order and allow draft trading are settings that the commissioner can edit. [10]

      • Draft Date: The date chosen by the league commissioner.
      • Draft Time (EST): The time that the commissioner chooses when the draft starts.
      • Seconds to Pick: The amount of time each owner is given to select a player for the draft.
      • Draft Order: The order in which each manager will draft.
      • Allow Draft Trading: Allow other owners to trade their draft positions before the draft starts.

      Guardian/Dynasty Leagues

      The Guardian/Dynasty League does not end its season at the end of the year. The coach's team is carried over to the next season and players can stay in the game between seasons. The commissioner can decide:

      • Player tenure: how long a player can stay in the game before being returned to the draftable pool.
      • Team tenure: The longer a player stays, the more they are worth to the manager's team.
      • Draft position: Draft position determines how much a player will be worth.
      • Player Wage: The value associated with each player and how much that value increases and decreases each season. [11]

      Guardian League/Dynasty Ratings differ from season to season and depend on the player's age, future development potential and long-term status on their team. Their original draft position or auction value is also taken into account, as players can often remain next year as a pick in the same draft position or auction price. [12] Inter-team exchange also differs significantly between goaltending/dynastic leagues and regular season leagues. [13]

      Waiver Wire

      Waiver Wire is specifically used for player transactions. The waiver message consists of a list of available players who were not drafted and/or players who were removed from the coach's roster. Managers may also drop a player(s) who inserts a downed player into the waiver wire. A waiver application is available to all league players. The denial wire may have restrictions/special rules depending on the commissioner's preferred settings.

      Communication

      Some leagues have a feature that allows players to communicate through the site. Many sites have "Smack Talk" features that allow players to chat with each other at any time. They can wag their opponents during the game or before it starts. [ citation needed ]

      Draft kit

      The draft kit on any fantasy basketball website usually contains articles with advice from their staff. The staff consists of basketball analysts, writers, and experts who provide input on players, games, and deals that take place before or after the season. Although most of the tips contain information about NBA players and their statistics. While some articles are free to read, some articles require a paid subscription to access. [14]

      Draft Tools

      There are advanced drafting tools that provide data-driven suggestions on which players you should pick to increase your chances of winning at any point in the draft.

      Scoring Types

      Grill (ROTO)

      In grill scoring, the actual statistics accumulated by players in a team are combined and compared with the same statistics for other teams in the league. Fantasy points are earned based on this rating. For example, in a twelve-team league, the team with the most rebounds during the season to date would be awarded twelve fantasy points. The team with the next highest number of rebounds will receive eleven fantasy points, and so on, while the team with the fewest rebounds will be awarded one fantasy point. For negative categories such as fouls or losses, the team with the fewest statistics gets the most fantasy points. This is done for all categories considered by a particular league. The team with the most fantasy points at the end of the season is the winner.

      Scoring at the grill contributes to the balance of the team composition. A win in the rebounding category with one rebound or one thousand rebounds counts equally, and a win in the steals category with one steal. and the single assist category is worth twice as many points as winning the single rebounds per thousand rebounds category. Successful teams need to perform well in multiple categories to win the grill leagues. Some teams may select one or more categories by intentionally being poor in that category in order to optimize their lineup for other categories.

      Meetings (h3H)

      In head-to-head scoring, teams compete with one other team during the week. During this week, the real statistics of the players of each team are accumulated, and at the end of the week the team with the most points for the week wins.

      There are two head-to-head scoring styles:

      • Most category win - The team with more favorable statistics in the selected categories (most points, fewest assists, highest free throw percentage, etc.) receives a point in this category. You can also weight each category, for example: a winning result is worth a player three points, a winning rebound is worth two points, a winning interception is worth one point. The team with the most points wins this game.
      • Each category is a win - the team with the more favorable statistics in the category (most points, fewest assists, highest free throw percentage, etc.) is awarded the "win" in that category. The other team is marked as "losing". The results of these weekly matches are cumulative to provide a season's win-loss record.

      Head-to-head leagues often use a "playoff" system where seeding is based on seasonal win and loss records. Matches are determined by a bracket, with winners in each match advancing and losers being eliminated until a winner is determined.

      In tournament leagues, the schedule may be changed before the first game of that match.

      Fantasy Points

      When calculating fantasy points, the commissioner determines the number of fantasy points that a particular statistic is worth. For example, the commissioner might determine that a steal is worth two fantasy points, where a bounce is worth only one, and a turnover is worth a negative. Fantasy Points are accumulated each night based on the actual performance of each team's players, and the team with the most Fantasy Points at the end of the season wins.

      As with the selection of categories, care must be taken when assigning categories to fantasy points. Failure to achieve balance will result in the league being outweighed for or against players in certain positions.

      Daily Fantasy Basketball

      As in traditional fantasy basketball, in Daily Fantasy Basketball players recruit a team of NBA players who then score fantasy points according to established scoring rules.


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