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How to double clutch in basketball


‎DoubleClutch: Basketball on the App Store

Description

Double Clutch is much differentiated from NBALIVE, NBA2K series, which bring people the one kind of pleasure!

The operation mode is super easy by using 2 buttons.
You are able to experience many kinds of playing mode such as Spin move, double clutch, alley-oop, put-back slam dunk, pass while shooting and so on.

Thrilling tournament
Double Clutch presents very intensive sense of reality because of its quick defense and offense conversion and speedy evolvement.
Now try to lead your team towards the victory by exploiting your talents.

Main characteristics
1. It contains two kinds of systems: free-style(position practice) and tournament
2. In tournament mode you choose one team from eight teams in total and then toward the victory.
- Choose the right team based on your own playing style since each of eight teams has their own attributes.
- One round contains 4 quarters, and you can set the quarter time in settings.
3. Go to [customized] and you can adjust the attributes of each team’s position.
- You can gain coins through tournament and watching advertisement.

Version 1.45

* Improved game environment

Ratings and Reviews

577 Ratings

All of these can be added if possible btw love the game

More modes should be added like 3pt contest maybe. IF POSSIBLE a scrimmage practice can be added. Editing players shouldn’t cost coins, it should be free. Maybe add 15 random logos so we can add teams. Can we have the ability to make players(add a player generator so we don’t have to make players for teams but we can)and add them to teams or the teams we could possibly make, And all of this shouldn’t cost coin. Maybe less ads. Oh and add quick games(we choose a team and a AI team and play) this would probably go in the more game modes section. IF VERY POSSIBLE you can add a dribbling stick. Otherwise the game is great and would be greater and fantastic with these additions. Hope you seen this and thx for listening

This game is really fun and my wish updates

The dev of this game have done a good to fair amount job to make this game I enjoy this game personally

I have a few updates that might help the game

1. have a career or season mode
This cause I like the tournament mode but it keeps restarting my progress so seeing a carrer or player mode would be cool

2. A better overall system for players and team
To be honest the overall system is alright but have like overall for shot and overall character will help

3. Have a dribble button instead of using the control stick
I think it is cool for it to use the moving stick for dribble moves but can u just add a button to do a move

4. online mode
This game will have a lot of people playing it if it had some type online mode. The game will have people playing it in my opinion

5. A shot meter
A shot meter will help me a lot cause the shots I be missing they say good shot or free but still miss so please fix or improve on that

6.street mode
Just have you draft or pick players to play on a blacktop

There are more updates to the game that I have but that’s all up to you to change or improve on for this game like I said I really enjoy this game thank you for reading this and have a great day 👍🏾👍🏾

I see Potential in this Basketball game 👍🏿

Positives
+ It’s not fake like other apps that do this
+ Moves fairly well for a phone game
+ Decent animations
+ You got refs
+ You can do fast breaks
+ The menu ight
+ The customization is hit/miss at times
+ Practice mode
+ Can edit teams ( which is something)
+ menu to help you with controls
+ Simple and easy to play

Negatives
- Limit animation (Dunks/layups/Dribbling Moves )
- Can’t see customize characters until on court
- No PvP mode
- no commentary ( which I would love to see)
- Commercials after every quarter 😐 (fix that)
- More teams
- Add season mode

My Wishlist
-add coaches and schemes
- Player Types/ Archetypes⛹🏿‍♂️
-With more updates I hope coming soon a Mycareer type mode would help 🙏🏿😩
- Dynasty mode/ PvP Dynasty mode 🏆
- more animations
- Look at dream League soccer 17/18 they added Stadium Builder, Jersey edit, and more which this company could take from.
- lighting I guess
- Heck a blacktop mode for created players 👀 (beat 2k to the punch) this brings people that don’t have PSN or Xbox live to come on the App Store and download it Fortnite & PUBG doing it
- I can see this in the Future

Keep Up the good work developers

The developer, Dreamplay Games Inc., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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Information

Seller
Dreamplaygames Inc.

Size
111.7 MB

Category
Games

Age Rating
4+

Copyright
© 2017 return true;. Published by Dreamplay Games Inc.

Price
Free

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Heroes, Goats and Garbage Men : New Clutch Shooting Reports

Clutch shooting isn't easy, and neither is defining it. The NBA defines clutch shooting as any shot taken in the last five minutes of the game in which the score differential is within five points. For this post, I will introduce a new interactive tool that uses my win probability model to classify shots into four categories: Garbage Time, "Normal" Basketball, Clutch Situations, and "Double Clutch" situations. With these four new shooting categories, we can dive deep into which players are taking and/or making the most clutch shots.

As I called out in a previous post on clutch performance, there is nothing inherently wrong with the NBA's definition of clutch performance. There's something to be said for easily applicable rules that are simple to explain. However, a shot taken in the final minute when your team is up by five doesn't feel quite as "clutch" as a three pointer in the final 10 seconds with your team trailing by two. Fortunately, we can use win probability to create a more nuanced version of clutch, and one that better aligns with what one would expect a clutch situation to be.

At its core, a clutch shot is one in which the outcome of the shot matters; when there is a significant difference between a make and a miss. How do we quantify that difference? For every shot taken, we can calculate the win probability for both a make or a miss. The win probability difference between the two potential outcomes, the "swing" factor, tells you how important the shot is. A shot as time expires when trailing by one will leave the team with a win probability of 100% if successful, and 0% if unsuccessful - a maximum swing of 100%.

At the opposite end of the spectrum we have garbage time. If a team is up by 20 with 2 minutes to go (or down by 20 for that matter), a shot will not move the win probability needle, regardless of the shot's outcome. The swing factor is literally zero. Of course, the majority of basketball is played between those two bookends, so here is our framework for classifying situational shooting in the NBA:

Defining Garbage Time, Clutch, and Double Clutch

The table below summarizes how the four situational categories are defined in terms of win probability swing:

win probability swing:
situationTwo Point ShotThree Point Shot% of Shots
garbage time &gt=0% and &lt2% &gt=0% and &lt3% 15. 5%
normal basketball &gt=2% and &lt7% &gt=3% and &lt11% 75.7%
clutch situations &gt=7% and &lt18% &gt=11% and &lt32% 7.9%
double clutch &gt=18% &gt=32% 0.9%

There is nothing particularly scientific about the definitions above. My overall goal was to have "normal" basketball apply to about 75% of shots. I wanted clutch to be in the range of the top 10% of shots, and "double clutch" to be the top 1%. Double clutch shots are intended to be the highlight reel shots; the ones that build, or destroy, a player's legacy.

You'll note that I have different boundaries for two point and three point shots. Three point shots, by their nature, will have more "swing" than a two point shot. Because I wanted my distribution across the four categories to be consistent for both types of shots (e. g. double clutch to be the top 1% of a two or three point shot), the three point boundaries were expanded to meet that goal.

It may be easier to see this visualized. The table below summarizes (somewhat roughly) the boundaries of the four situations, as a function of game time and scoring margin:

Unless the game is really out of hand, all of the first half falls under normal basketball. As we progress through the third quarter though, garbage time starts encroaching on normal basketball. That trend continues throughout the fourth quarter, to the point that some "clutch" situations according to the NBA definition are actually garbage time according to mine.

Clutch situations start emerging at the end of the third quarter, and in general apply when the score is within five points in the fourth quarter. That small patch of red correspond to double clutch situations. Note that double clutch is not symmetric with respect to scoring margin. A shot can be double clutch when a team trails by as much as three but the lead can be no more than one point (in most situations).

How to Use The Clutch Shooting Tool

Here is a direct link to the main tool: Clutch Shooting Report. And here is the standard output:

The table is sorted by number of clutch shots taken (the column headings are sortable). James Harden leads the league this season, with 83 clutch shots taken. Those 83 shots made up 12.3% of Harden's field goal attempts, higher than the league average of 7.9%. His effective field goal percentage (eFG%) on those shots was 50.0%, slightly above the league benchmark of 47.2% for clutch shots (in general, field goal percentage decreases as clutch increases).

While Harden has been above average this season in clutch situations, the Suns' Brandon Knight and the Timberwolves' Zach Levine are having a horrible time in the clutch so far. Brandon Knight is shooting just 29.4% eFG on his 63 clutch attempts, and Zach Levine is even worse, shooting just 25.4%.

We can also sort the table by "Double Clutch" shot attempts (click the "DblCl" column).

Reggie Jackson leads the league with 18 double clutch field goal attempts, but has shot just 16.7% on those attempts. For further drill downs, you can click on each player's double clutch field goal total. That will take you to a new page that looks like this:

This is the shot by shot detail for Jackson's double clutch attempts. For each shot, you get the game situation (time remaining, score), the win probability of both a make or a miss, and the actual shot result. When available, the "Play" column will link to to nba.com video of the shot. The rows are color coded, with green indicating a make, and red indicating a miss. Jackson's table is a sea of red, having made just 3 of his 18 double clutch shot attempts this season.

Stephen Curry, that walking outlier, has shot 69.2% eFG on his 13 double clutch shot attempts. His eFG% is greater than 60% across all four situational categories, and does not show the typical drop off in efficiency we usually see in clutch and double clutch situations. This is the main reason why Steph is dominating the win probability added race this year.

"The Man" and the Garbage Man

Going back to the original report, there is a toggle available at the top that allows you to view a player's shots as a percentage of his team's shots for that category (the default view displays as a percentage of the player's shots). Here is how that view looks for a single team, the Oklahoma City Thunder:

As one might expect, when it comes to double clutch situations this season, the vast majority of shots (86%) have been taken by either Russell Westbrook or Kevin Durant. Both are shooting above average in those situations thus far (Westbrook at 57.1% eFG and Durant at 53.1%).

Last season, with Durant out due to injury, double clutch shot attempts were spread more evenly across the team. But Westbrook was still "the Man", taking 44% of his team's double clutch shots attempts, with an eFG% of 21. 4%.

If we toggle back to the "% of Player's Shots" view, we can also see who the "Garbage Men" are on each team. In this case, a garbage man is a player with a disproportional amount of shots taken during garbage time. These are the players brought in when the game gets out of hand. Here is the clutch shooting report for the Spurs this season:

Kyle Anderson, Rasual Butler, Jonathon Simmons, and Boban Marjanovic don't take a lot of shots, but when they do, a disproportionate amount of those attempts come during garbage time.

"Kobe!"

If you want late career Kobe Bryant in a nutshell, look no further than the Lakers' clutch shooting report from last season. Bryant, despite playing just 35 games, still managed to take 44% of his team's double clutch shots. And he shot just 24% eFG on those attempts. To his credit, Kobe has not been quite as selfish this year. He still leads the Lakers in double clutch attempts, but his share is down (from 44% to 29%), and his efficiency is up (from 24% to 50%).

Here is Kobe's season by season performance in double clutch attempts (going back to 2009, the earliest season in my database):

Kobe Bryant in Double Clutch Shot Attempts
seasonAttempts% of TeameFG%
2009-10 31 48% 50.0%
2010-11 19 46% 42.1%
2011-12 39 51% 39.7%
2012-13 28 53% 46.4%
2013-14 0 0% na
2014-15 25 44% 24.0%
2015-16 5 29% 50.0%

As with the box scores, player win probability added, team summaries, and advanced per possession statistics, these reports will update daily with each batch of new games.

Gearboxes, types - what they are, an overview of all types of gearboxes, the pros and cons of automatic and mechanics

Over more than a century of history, the automotive industry has advanced very far. The details and mechanisms of the car have constantly evolved, including the gearbox (gearbox) or transmission. The first transmission was mechanical, and it was invented at the very beginning of the automotive industry. Now, in addition to mechanical, there are automatic, CVT, robotic transmissions. Moreover, even a mechanical box has different types. But before we get into the intricacies of each type of transmission, let's first define what it is and why it is needed.

How the checkpoint is arranged and works

To begin with, let's resort to the help of physics and mechanics. The gearbox of an automobile or other mechanical vehicle is a lever-operated system that transfers power from the motor to the wheels. That is, the motor generates force to make the wheels spin, this force passes through a certain mechanism, which is known as a gearbox.

Most often, the gearbox in a car is located between the engine and the drive wheels, acting as an intermediary in the process that creates the movement of the car. In the case of mechanics or a variator, this system is most often simple, in other cases it is much more complicated. We will dwell on each of them separately and consider in more detail.

So, we recall the simplest physics lessons from the school curriculum, we are interested in the lever system. Teachers took simple examples and recalled its discoverer Archimedes, hardly anyone is not familiar with the phrase "Give me a fulcrum, and I will turn the Earth!". You can remember the builders of the famous pyramids in Egypt, there are different theories about how they raised blocks of stone to great heights. One of them also lies in the principle of the lever system.

Its essence is simple, and anyone can conduct an experiment. Imagine a children's swing-balancer. We take a long board, it is a lever, we put it in the middle on a fulcrum. We put a load on one end of the board, we take it with our hands at the other. We lower the board and raise the load, while the farther the fulcrum is from us, the easier it will be to cope with the load. But the distance that we will “walk” with our hands along with the board will also be large. In the opposite situation, the closer we are to the fulcrum, the more effort we will have to make to lift the load and the less distance our hands will “pass”. By the way, in this case we can lift the load much higher.

We rarely think about the lever system, although if we look around, we will find many examples from our daily life. Each of us has ever used a wheelbarrow to transport bulk materials. If not, then the lever system is applied in pliers or scissors. Moreover, it is in ourselves, because if we simplify, then the jaws are nothing but levers.

We got close to the car's gearbox, but not completely. For an even better understanding of how this mechanism works, let's take a bicycle as an example. Most of us have ridden and continue to ride it. Bicycles are different. Let's take the simplest: frame, steering wheel, two wheels, chain, pedals. In Soviet times, such bicycles were presented in a wide range. They can be called single speed. Its capabilities are limited, and when riding it, we will always have the same ratio of pedal revolutions and the driving rear wheel. It is almost impossible to climb a steep high mountain on it, a person does not have enough strength for this. Even if you do it from overclocking, the attempt is unlikely to succeed.

If the bike has several speeds, and these are easily distinguished by the presence of several sprockets, the possibilities become much greater. Those same stars act as levers. On sports bikes, you can see the leading and driven sprockets, they differ in size. Depending on what riding conditions and what pace we need, we change the gear of the bike and transfer the chain to certain sprockets. We need the optimal spinning force of the wheels and the speed of their rotation.

For example, we select the smallest sprocket as the driver and the largest as the driven, thereby setting the lowest gear, and the gear ratio also becomes the smallest. In practice, this transmission allows the cyclist to climb the steepest mountain, but for this you need to pedal at a very high speed, and the bike will move very slowly. In the opposite situation, the highest gear, the chain will be on the largest drive sprocket and on the smallest driven one. It is enough to turn the drive star once, that is, make one revolution of the pedals, and the wheels will turn many times. It is this combination that athletes use on a flat road - they spend less physical effort, and the bike rides faster.

The bicycle example explains the operation of an automobile gearbox even more closely, although, of course, everything is not exactly the same. The car does not have a certain number of sprockets and a chain for connecting them. A car differs from a bicycle in the number of gears. On motor vehicles today, the number of gears varies from four to eight, from older to modern. In this case, we are talking about cars, here the more gears, the faster they will go.

The transmission of trucks can consist of ten or more gears, trucks perform a much larger number of tasks than their passenger counterparts. Gears may be completely absent or their number may be infinite if we are talking about CVT boxes. Now we will consider all types of gearboxes in more detail, we will analyze what their differences are. Let's start with the most common and basic, because it was with them that cars began their journey.

Mechanics

A manual transmission is commonly referred to as a "mechanics" or even a "knob". Until recently, car enthusiasts learned to drive and get rights only on such cars, this is the basis of the basics. There are many lovers of the classics, but the "mechanics" have plenty of enemies. The main dissatisfaction is the fact that with a manual transmission the driver is forced to make a lot of gestures: press the clutch pedal with his foot and shift gears with his hand using a special lever. It can be located next to the steering, or in the center of the cabin between the front seats.

The mechanical gearbox is simple and efficient, which is why its supporters love it. The driver directly controls the car, monitors and feels its dynamics. The complexity of control is in synchronous gear shifting and smooth release of the clutch pedal. Beginners often do it abruptly, "throwing" the pedal. As a result, the car may stall or go backwards from the hill. In conditions of dense street traffic, errors lead to an emergency.

Most modern cars with manual transmission have five or six speeds plus a reverse gear. In the case of a bicycle, it was about sprockets, but here gears of various sizes act as levers. There is no need for a chain, since these gears have teeth that they directly contact. And the shift knob just acts as a chain. Switching it, the driver "throws" the gears on each other, changing the size of the driven and leading ones.

Clutch and synchromesh play an important role in gear shifting. The clutch's job is to disconnect the engine from the gearbox. The synchronizer helps to connect the gears so that the grooves of their teeth at high speed coincide with accuracy. Without it, it is much more difficult to do this.

Automatic

Historically, according to the time of invention, the automatic is the second gearbox. It was developed exactly a hundred years ago, since then it has come a long way, it has been modernized many times and now a huge number of cars are equipped with it. This fact is not surprising, because if you compare the machine with the mechanics, then there are much more amenities here, and using such a box is not the slightest difficulty even for motorists without experience.

It's simple: put the shift lever (outwardly, it is not much different from a manual gearbox) in the "drive" (D) position and start moving. If reverse is required, the lever is switched to the "rear" (R) position. Are there any downsides, you ask? Of course, they are, because you always have to pay something for convenience.

Firstly, compared to mechanics, the principle of operation of an automatic transmission is much more complicated and in the event of a breakdown, you will pay much more money for repairs. Secondly, an automatic transmission weighs much more than a mechanical one, sometimes up to several tens of kilograms. Thirdly, in this case, the car will have more fuel consumption and not only because of the extra weight. The design of the automatic transmission provides for the presence of a torque converter.

Looking back decades, automatic transmissions at that time were equipped with three gears and a reverse gear. A greater number of gears spoke of a high-end car - a luxury sedan or a sports car. Since then, the automotive industry has come a long way, and today it is rare to see four-speed automatics on new cars. Now six- and even eight-speed automatic transmissions are more common, and in terms of dynamics or fuel consumption they are not inferior to mechanics.

Automatic transmission is equipped with advanced electronics - special microchips, most often they are called "brains". They are part of the car's on-board computer and control gear changes at different speeds, adjusting to the driving style of the car owner.

Thus, we have considered the two most common types of gearboxes. Now consider others, which are still less common, but have already managed to conquer a certain segment of the car market. Some of them are more popular, others lose fans.

Robot

One more fair question should arise here: after so many years of existence of the automotive industry, the designers were not able to develop a gearbox that would suit everyone, both fans of mechanics and supporters of the machine? Of course, such attempts were made and eventually resulted in the creation of a robotic gearbox, colloquially a robot or tiptronic.

A big disadvantage for drivers who prefer mechanics is that the computer selects the right gear for them, and there is no way to fully control the car. Especially if you have to drive in sport mode or in winter conditions. The automatic is preferable when driving in a calm urban environment. The robotic gearbox is a hybrid version of the transmission. It allows you to control the gear shift manually using a special selector with plus-minus shift positions, that is, one gear up or one gear down. In another case, it may be the so-called "petals" on the steering wheel, they are located on the right and left and perform the same function as the selector. The owners of sports cars are very well aware of the petals or "oars", but they can be found more and more often in ordinary cars.

To be fair, the driver has always been able to control the machine to some extent with the help of "lower" gears, but there was no question of complete control over the shift.

First, downshifting means that shifting can only be limited to first, second, and rarely third gear. For example, switching the machine below fifth gear will not work. Secondly, you can force the automatic lever to the “Low” (L) mode, that is, try to force it not to switch higher than the first gear. But at too high a speed (the car is driving down a steep hill), the automatic transmission will still shift to prevent damage to the transmission.

So, the electronics in the robotic box controls the mechanics to a greater extent, the driver does not need to constantly depress the clutch, while he can always switch to automatic.

Variator (CVT)

When a driver with serious experience driving a car with a manual or automatic transmission changes to a car with a variator, or CVT, he is visited by strange sensations. I have heard different comparisons, some say that driving is like driving a small modern scooter, others even compare it with a trolleybus. All of them are not far from the truth. The variator is a simple device - a continuously variable gearbox. It can work in different conditions.

The design of the variator provides for the presence of two pulleys (remember the sprockets of a bicycle), which are connected by a belt. The pulleys are not simple, they can change their size and, accordingly, change the gear ratio in the gearbox. Here we will not see a certain number of “stars”, the CVT itself selects the required size of the pulleys depending on the gear, up or down, whether you are driving at speed on the highway or moving slowly choosing a parking spot.

Not everyone can get used to the CVT right away - a different sound in the car, a different driving style. CVT is more like an automatic, but the driver does not feel the moment of gear shifting. You put pressure on the accelerator, the car picks up speed up to a certain point and remains to work on them, while it goes faster, the pulleys change their dimensions. Now there are a number of manufacturers offering a CVT with paddle shifters to simulate mechanics or an automatic. In particular, this combination can be found on Japanese-made cars.

The CVT is ideal for drivers who love a calm and measured driving style. For fans of sports cars, a car with a CVT will be a torment and a waste of nerves. Nevertheless, if even ten or fifteen years ago the variator was exotic, it was more known to the owners of Japanese right-hand drive cars, but now it is becoming more and more popular. Technology needed time to mature. Still, there is a difference between the load on the belt of a scooter and a passenger car. The undeniable advantages of such a gearbox: simplicity and efficiency.

Why don't we all choose a car with a CVT? Its biggest disadvantage is its fragility. Over time, such a box breaks, and for most. According to some reports, the average mileage of a car with CVT varies around the figure of 100,000 km, then a replacement is necessary, and this pleasure is expensive.

Dual Clutch

The DCT Dual Clutch is made famous by Porsche and several other manufacturers. This gearbox is used mainly in the category of expensive cars and is a high-tech symbiosis of automatic, mechanics and fine work of the electronic system.

Since the clutch is double, two clutches are involved. The gearbox can work as an automatic - electronics determines the time and conditions for gear shifting. In another mode, the box works like a manual, and the driver uses the paddles on the steering wheel or the downshift and upshift selector. In addition, it is possible to set certain settings for the computer, which will adapt to the driving style of the car owner.

The great advantage of this type of gearbox is that they shift in the blink of an eye, in a fraction of a second. The shifting is very smooth and almost imperceptible, which is why such a box is used in racing and high-performance cars. Another plus of the box is its compactness, in sports cars it does not take up much space. Moreover, the Japanese company Honda began to use this type of gearbox on several models of their motorcycles.

You can guess the disadvantages of a dual clutch gearbox, because it is used on certain, usually very expensive cars. Not every car owner can afford such cars.

Single speed gearbox

No wonder they say that in many cases the new is the well-forgotten old. Single-speed gearboxes have existed since the very beginning of the development of automobile or motorcycle production. Such a box was connected directly to the engine, or through gears. They were needed so that the number of revolutions of the wheel was less than the number of revolutions of the motor.

But now a new era has come in the automotive industry, in the 21st century more and more electric vehicles began to appear on the streets. They have some different gearbox requirements than their predecessors. Here I had to remember the single-speed gearbox. By itself, the electric motor has the ability to operate in any speed range, even one revolution per second. Those who have already been able to drive Elon Musk Tesla's electric car have already felt that this car can accelerate in a matter of moments at any speed. Tesla does not need a large number of gears, one is enough.

There is not much to say about the disadvantages of such gearboxes, because there is nothing to compare with, electric vehicles have their own specifics. Rather, we can talk about the disadvantages of the cars themselves, but this is a topic for a separate article.

Semi-automatic

The semi-automatic gearbox is the most modern mechanism among various transmissions. It uses a decades-proven clutch instead of a torque converter in a conventional automatic transmission. If in mechanics the clutch is controlled by the driver, then in this case the computer plays its role. A number of advantages of a semiautomatic device: the switching itself is much faster than in a manual transmission, the driving process becomes easier, the car is fixed and cannot roll down in the parking lot without permission.

As in the case of a robotic gearbox, the semi-automatic can be switched to manual gearshift mode in accordance with the desire of the driver. The most common semi-automatic transmissions today are the described dual-clutch gearbox and electro-hydraulics.

IVT

The IVT gearbox is basically a certain type of variator (CVT). Recall that the CVT can use an infinite number of gear ratios. To this possibility, in this case, "infinite" maximum gear ratios are added.

IVT is a type of CVT that can include "zero ratio" gear ratios - rotation of the input shaft occurs without rotation of the output shaft, while it is fixed by the transmission. In this case, we call the gear ratio “infinite” somewhat conditionally, more precisely, we can say that it is “undefined”.

A retrospective look and review of the various transmission options will allow you not only to choose one, but to understand what a variety of them there are. Moreover, the developers do not stand still and continue to improve any mechanisms of the car. It is hardly possible to radically change something in the transmission, but it is quite possible to improve it and offer new design solutions. We will keep an eye on them, we are sure that new ones will appear soon.

read about proper clothing, footwear and rules of the sport.

It is my great pleasure to write these articles for my readers, you. I don't accept fees for writing reviews, my opinions on products are mine, but if you find my recommendations helpful and end up buying something from one of the links, I might get a commission for it. more information

If you're going to play basketball, you naturally want to look your best. Basketball is one of those sports where culture and style are perhaps the most important.

In this post I will first show you a few ideal pieces of clothing and we wouldn't be referees.eu if we didn't add an article about the rules and the role of a referee in a great sport.

What we are discussing in this comprehensive post:

  • 1 What clothes do you need for basketball?
    • 1.1 basketball shoes
    • 1.2 basketball clothes
  • 2 Basketball referee signals
    • 2.1 Foul signals
    • 2.2 Basketball referee foul signals
    • 2.3 Other Referee Signals
    • 2.4 A Note on Basketball Referees
  • 3 Rules of Basketball
  • 4 Fouls
  • 5 Basketball Positions
    • 5.1

What clothes do you need for basketball?

basketball shoes

This is what makes everyone crazy about basketball shoes, in other words: basketball shoes. Here I have some of the best models for you to avoid slipping during the competition and make the best jump shot.

Whether you're a referee like us who also has to run a lot, or a player who wants to get the most out of the game, these basketball shoes will help you get the most out of yourself.

Finding the right shoe for your game is not always an easy task. Footwear plays an important role in any hard-earned attack or well-timed steal.

Faster first step, better ankle support, faster grip - the right shoes can help with it all. Whatever part of the game you want to improve, finding the right shoe for you can give you an edge this season.

3

These are the best basketball shoes for next season:

Nike Kyrie 4

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Arguably one of the most explosive and creative defensemen in the NBA, Kyrie Irving needs a shoe that can respond to his flamboyant crossover and an even brighter first step. With the shoe's zigzag cut where rubber meets hardwood, you'll get full traction even with the fastest changes of direction.

Lightweight foam combined with Zoom Air cushioning in the heel makes the responsive platform feel like seasoned guards have to play role. The fourth iteration of the Kairi line is the weapon every elusive guard in their arsenal will need this season.

See them here on Amazon

Nike PG (Paul George)

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Nike PG Paul George returns to its roots with the second midfoot strap debut. They haven't been seen since the PG 1 and don't put on much weight, so they still play like a basketball shoe with a lighter profile.

However, the strap gives you the ability to customize your fit so you're ready to take on someone like Paul George, and the innovative outsole keeps you from chafing your soles on every dead ball, allowing you to zone out zones. about what's important.

Nike Hyperdunk X low

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The Nike Hyperdunk has officially reached the decade mark as a must-have item in the Nike basketball shoe line. The shoe started breaking walls in 2008 thanks to Flywire's impeccable design and will be back in top shape for the coming season.

Exceptional feel and traction thanks to the wavy outsole pattern that grips hardwoods securely. The iconic line retains its unused Zoom Air cushioning and complements it with a lightweight upper to help you record your tough minutes.

Adidas Explosive Bounce

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Explosive Bounce features a high silhouette and a sleek, lightweight design that excels in versatility and overall support. The shoe features heavy-duty TPU through the outsole to make toe-off and take-off more controlled yet explosive.

If you play above the rim, the midsole bouncing playground is a big plus.

Under Armor Jet Mid

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After the release of the Curry 5, Under Armor didn't spend much time building the next basketball shoe. The Jet Mid has a large side wrap for 360-degree grip when tapping screens, crashing into hoops, or sliding while charging.

Midsole delivers explosive energy return with dual-density Micro G foam and Charged Cushioning.

Nike Zoom Shift

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Get ready for the season with the super grippy Nike Zoom Shift outsole. Nike uses the same Zoom Air cushioning found in many of their performance running shoes.

At its core, the shoe remains lightweight thanks to the textile upper, which is a huge addition to the outsole with strong traction for aggressive damage. The Zoom Shift 2 is a serious deal for under $100 and is ready to keep up with even the most elite players on the field.

basketball clothes

I always feel good in Spalding basketball clothes. It is a good brand, it is solidly built and, above all, it absorbs moisture well, because you will surely sweat in a match.

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Of course you can't play sports if you don't have a basket. So read our tips for buying the best basketball backboard.

Basketball Referee Signals

There are many different signals that basketball referees use in a game. This can be confusing.

This is a list of various basketball referee gestures and their meanings.

Violation signals


Walk or travel
(do not bounce the ball while walking)

Illegal or double dribbling

Carry or palm the ball

Again and again (half court violation)

Five second violation

Ten seconds (more than 10 seconds to receive the ball halfway)

Kicking (deliberately kicking the ball)

Three seconds (attacking player standing in line or at a key moment for more than 3 seconds)

Basketball Referee Foul Signals


Manual Check

Administer

Block

Pushing Foul

Error Charging or Controlling Player

Deliberate Error 9Ol000 Start the clock

Stop the clock

A note about basketball referees

Keep in mind that referees are there to improve the game. Without officials, the game would not be interesting at all.

They WILL make mistakes. Basketball is a difficult game for a referee. That's the way it is.

Anger, shouting at the referee and throwing the ball will not do you any good and will not help you or your team. Just keep playing and listen to the judges, whether you agree with the decision or not.

Move on to the next performance. They do their best and try to make the game enjoyable for everyone.

Basketball Rules

Fortunately, the rules of basketball are quite simple. However, for younger players, some rules can be easily forgotten.

The three second rule, which specifies how long an attacking player can be in the key before being knocked out, is a good example.

Once you've taught your team the rules of the game, there's an easy way to make sure they don't forget them. Let the rules tell you.

Spend a few minutes during each exercise asking them questions. Make it fun. In addition, with practice, you can learn and reinforce the rules of the game.

Before you can teach your team the rules, you need to know them yourself ...

Basketball is a team sport. Two teams of five players each try to score by shooting the ball through a hoop raised 10 feet above the ground.

The game is played on a rectangular floor, called a court, with rings at each end. The court is divided into two main parts by a central framing line.

If the attacking team puts the ball into play behind the midcourt line, they have ten seconds to get the ball over the center line.

Otherwise the ball is defended. Once the attacking team has crossed the ball over the midcourt line, they can no longer control the ball in the area behind the line.

In this case, the ball is given to the defense.

The ball is moved along the lane to the basket by passing or dribbling. The team with the ball is called a foul.

The team without the ball is called the defense. They try to steal the ball, knock over match shots, steal and pass, and grab rebounds.

When a team scores a basket, it scores two points and the ball goes to the other team.

If a basket or field goal is made outside the three-point arc, that basket is worth three points. A free throw is worth one point.

Free throws are awarded to a team according to the number of categories according to the number of fouls committed in the half and/or the type of offense committed.

A shooter foul always results in him getting two or three free throws, depending on where he was when he fired.

If he goes over the three-point line, he gets three shots. Other types of fouls do not result in free throws being awarded until a certain number of shots have been taken during the half.

Once this number is reached, the fouled player gets a 1 to 1 chance. If he attempts his first free throw, he may attempt a second attempt.

If he misses on the first try, the ball stays alive on the bounce.

Each game is divided into sections. All levels consist of two halves. In college, each half is twenty minutes long. In high school and younger, the halves are divided into eight (and sometimes six) minutes.

For the pros, the quarter-final lasts twelve minutes. Between halves there is a break of several minutes. The intervals between quarters are relatively short.

If the score is tied at the end of the rule, overtime of varying length is played until a winner emerges.

Each team is assigned a basket or goal to defend. This means that the other basket is their points basket. During the break, the teams change goals.

The game begins with one player from both teams in the center of the field. The referee tosses the ball between them. The player in possession of the ball passes it to a teammate.

This is called a hint. Besides stealing the opponent's ball, there are other ways for a team to get the ball.

One way is if the opposing team commits a foul or violation.

Violations

Personal fouls: Personal fouls include any form of illegal physical contact.

  • Batting
  • Charging
  • stunning
  • Holding
  • Illegal selection/screening - when the attacking player is on the move. When an attacking player extends a limb and makes physical contact with a defender in an attempt to block his path.
  • Personal fouls: if a player shoots at the time of the foul, he will be awarded two free throws if his shot is not taken, but only one free throw if his shot hits.

Three free throws are awarded if a player errs on a three-point goal and misses the ball.

If a player makes a mistake on a three-point shot and shoots it anyway, they are awarded a free throw.

This allowed him to score four points in the game.

Inbounds. In the event of a foul during the throw, the ball is handed over to the team in which the foul was committed.

They transfer the ball to the nearest side or baseline, out of bounds, and have 5 seconds to bring the ball into the court.

One one. If the offending team commits seven or more fouls in a game, the offending player is awarded a free throw.

When he makes his first throw, he is awarded another free throw.

Ten or more errors. If the offending team commits ten or more fouls, the offending player is awarded two free throws.

Charging. Offensive foul committed when a player pushes or runs over a defender. The ball is passed to the team against which the foul was committed.

Block it. Blocking is illegal personal contact resulting from a defender failing to get into position in time to prevent an opponent from entering the basket.

Egregious error. Strong contact with the enemy. This includes kicks and punches. This type of foul results in free throws and offensive possession after free throws.

Intentional error. When a player makes physical contact with another player without making a reasonable effort to steal the ball. It is a matter of judgment of the officials.

Technical error. A technical error. Such mistakes can be made by a player or a coach. It's not about the player's contact or the ball, it's about the "manners" of the game.

Obscene language, obscene language, obscene gestures, and even arguments can be considered a technical foul, as can technical details about incorrectly filling out a score book or dunking during a warm-up.

Hiking/travelling. Traveling is more than "take one and a half steps" without dribbling. Moving the swing leg after the drib is released is a journey.

Carrying / palming. When a player dribbles the ball too far to the side or sometimes even under the ball.

Double guiding. Throwing the ball on the ball with both hands at the same time, or continuing to dribble and then dribble again, is a double dribble.

Ball hero. Sometimes two or more opponents can take possession of the ball at the same time. To avoid a long and/or violent fight, the referee stops the action and passes the ball to one or the other team in turn.

Tendency towards the goal. If a defender interferes with a shot while he is on his way to the basket, on his way to the basket after touching the backboard, or when he is in a top hat over the rim, it is a shot on goal and the shot is scored. If it is committed by an attacking player, it is a foul and the ball is awarded to the opposing team for a throw-in.

Backcourt violation. Once the offense has moved the ball beyond the halfway line, they may not cross the line while in possession of the ball. In this case, the ball is given to the opposing team to relay incoming messages.

Time limits. The thrower has five seconds to pass the ball. If he does not, the ball is passed to the opposing team. Other time limits include the rule that a player cannot hold the ball for more than five seconds while under close control and, in some states and at some levels, shot time limits that require a team to attempt a shot within a certain period. time.

Positions of basketball players

Central. Centers are usually the tallest players. They are usually placed near the basket.

Offense - the goal of the center is to be open to passing and hitting. They are also responsible for blocking defenders, known as rebounding or tackling, to open up other players to get into the basket and score a goal. Centers are expected to get some offensive rebounds and misses.

Defense - In defense, the main task of the center is to restrain opponents by blocking shots and passes in the main zone. They are also expected to get a lot of rebounds because they are bigger.

forward. The next highest ranked players are most likely to be your attacker. Although an attacker may be called up to play under the basket, he may also be required to work on the flanks and in the corners.

Strikers are responsible for passing, moving out of range, hitting the target and rebounding.

Defense - duties include preventing drift to the goal and rebounds.

watch. These are potentially your shortest players and should be really good at fast dribbling, vision and passing. Their task is to get the ball on the field and start attacking actions.

Dribbling, passing and organizing attacking actions are the main duties of a defender. They must also be able to drive up to the basket and shoot from the perimeter.

Defensive - In defense, the guard is responsible for stealing passes, fighting shots, avoiding rims and boxing.

Where do new players, referees and coaches start?

First, we suggest that you focus on learning the basics of basketball.

As with any sport, no matter your age - whether you're a professional athlete or a young player just starting out - you need a solid foundation to succeed!

Unfortunately, most people do not understand what this means.

The basics include working on the little things that make you better - no matter what team or coach you play for - or what offense or defense you do.

For example, working on the basics of shooting will help you get better, no matter what team you play for.


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