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How to keep track of possession in basketball
Alternating Possession Rules for Basketball | Live Healthy
By Jeff Smith
A shot bounces off the rim and away from the basket. Players from opposing teams grab the ball and fight for possession. The referee blows his whistle and calls a jump ball. What happens next depends on which level of basketball you are watching. In the National Basketball Association, the two players would undergo a jump ball tossed by a referee. But at nearly every other level, the alternating possession rule determines which team gets the ball.
The Rule's Origin
Before 1981, from instructional leagues through the professional level, when two players from opposing teams held control of the ball at the same time, a referee would call a jump ball. The two players would then line up facing each other in the circle nearest the violation. Their teammates would spread out around the circle. A referee would toss the ball in the air between them, and the two players would jump up and try to tip the ball to a teammate.
But college basketball introduced the alternating possession rule in 1981, and most other playing levels except for the NBA soon followed.
Jump Ball
With the alternating possession rule, instead of a tip-off as described previously, one team is awarded the ball based on a possession arrow maintained at the scorer's table. Games still begin with an opening tip-off at half-court. But after the opening tip, the possession arrow is set to point toward the team that loses the tip-off. If a jump ball is later called, that team is awarded possession of the ball and in-bounds the ball. The possession arrow then switches to point toward the other team.
Confusion Over Out of Bounds
It happens rarely, but when a ball is knocked out of bounds and the referees can't determine which team touched the ball last, they can call a jump ball. In this case, the team to which the possession arrow is pointing receives the ball. The possession arrow then alternates to point to the other team.
Second-Half Possession
Since jump balls are only executed at the start of each game and the start of an overtime period, how is possession determined for the outset of each half, or each quarter in the case of high school, middle school and lower-level competition? The ball is in-bounded by the team to which the possession arrow is pointing at the end of the previous half or quarter. Note that college games consist of two halves; games at other levels are comprised of four quarters. After the ball is in-bounded, the arrow changes to point to the other team.
References
New York Times: Arrow Points to the Jump Ball's Demise
Sports Stack Exchange: Basketball Tip-off Possession and Subsequent Possession
OSAA Basketball: Alternating Possession Arrow
Writer Bio
Jeff Smith spent eight years as a reporter and sports editor before working for 15 years as a copywriter and editorial manager at Awana, one of the world's largest children's ministries. Today he operates Write for Your Cause, an editorial service, and writes sports articles for the "Daily Herald."
Coaching Tools - Possession Chart
By Randy Sherman
Using a possession chart for tracking in-game flow can offer basketball coaches valuable and instantaneous feedback.
One handy tool to use for in-game tracking is this downloadable possession chart template. This chart is used for tracking game flow and can give you valuable real time info such as points per possession (PPP).
Tips for using the possession chart:
Use a separate chart for each quarter or half (NCAA men).
Assign an assistant coach to possession chart duty during the game
A possession is “a statistic in basketball defined as the time a team gains offensive possession of the ball until it scores, loses the ball, or commits a violation or foul. ”
Track your opponent as well. For example, any time your opponent scores on three straight possessions the coach on chart duty alerts you and it triggers an automatic timeout.
Have extra charts on hand in case the game goes to overtime!!
For an example of what a possession chart looks like in use, check out this chart for a completed quarter. This will give you a key to know how to note possible possession outcomes.
Either a “2” or a “3” is used to denote a field goal attempt. When circled, that means the shot was made.
TO = turnover
A hollow circle is a missed free throw and a dark circle denotes a made free throw. Bracketing the circles can show whether it was a two-shot or one-and-one situation.
Another possible possession outcome would be an offensive foul.
In the example below several possession outcomes are noted. From the chart we can derive that we scored 16 points on 15 possessions.
The chart can also be used to track “scorebacks” and “kills. ”
Scorebacks are a defensive concept. A score-stop-score sequence is most desirable. You score, your defense gets a stop and you score again. Surrendering a “scoreback” means you score and your opponent answers. The goal is a 40% scoreback rate meaning you get a stop after 60% or more of your baskets.
A “kill” can be defined as three consecutive defensive stops. Simply put, your team should try to amass as many kills per game as possible. The possession chart can track both of these team concepts in-game.
Continue the Coaching Tools conversation:
For help with practice planning and implementation of various coaching techniques, check out Radius Athletics Online Clinics.
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Randy Sherman is the owner and founder of Radius Athletics - a basketball coaching consulting firm - where he consults with basketball coaches at all levels on coaching philosophy, practice planning, Xs & Os and teaching a conceptual style of basketball. While a head basketball coach at the the interscholastic level, Sherman's teams won 197 games in nine seasons.
Feb. 3rd, 2016:.Southern Methodist Mustangs head coach Larry Brown on the bench during an NCCA Mens Basketball game between the UConn Huskies and the SMU Mustangs at Moody Coliseum in Dallas, Texas..SMU wins 80-54..Manny Flores/Cal Sport Media
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How to catch the ball safely and correctly: tips from basketball players
Catching is one of the four ball handling techniques in basketball. Its correct execution allows the player not only to take possession of the ball, but also to immediately take any further attacking actions. Thus, catching the ball is the starting position for a number of other offensive techniques (passing, dribbling, throwing into the basket).
During the game, a basketball player must not passively wait for the ball. His task is to move around the site and move towards a possible pass. The player's gaze should be directed at the ball, but at the same time, with peripheral vision, he should see the position of partners and opponents on the court in order to quickly assess the situation and determine their further actions.
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The choice of how to perform a technique depends on how fast and at what height the sports equipment flies, as well as on one's own position in relation to it.
The easiest and most reliable way to master the ball is to catch the ball with both hands. In this case, the player stretches his arms with tense hands towards the approaching projectile. At the moment of contact, the ball is wrapped around the fingers. At the same time, the arms should bend slightly, extinguishing the speed of the sports equipment. Having fixed the ball, the player immediately takes the position necessary to perform the next technique. A high-flying ball is caught in the same way, only in addition the player must make a jump. To pick up a ball that has bounced off the court, an oblique movement is made. In this case, the ball is wrapped around with brushes from the outside and pulled up by the hands to the body.
Basketball players have to catch the ball with only one hand when the game situation does not allow them to reach it with both hands. The technique for performing this technique is somewhat different from the previous one. In this case, the player must extend his arm with a relaxed hand towards the ball. As soon as the ball touches the fingers, it is necessary to take the hand back a little, accompanying and at the same time slowing down the projectile. A slight turn of the body towards the working hand facilitates the process of stopping the ball and fixing it. After that, the ball is clasped with two hands. If the projectile flies high, then the player, performing a catch with one hand in a jump, slightly bends the body, quickly lowers it and, holding it with the other hand, pulls it up to the body. As soon as the ball is caught, the basketball player must take a stance to perform the next game move.
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Lesson-training "Basketball". Ball possession
Ivanov Petr Petrovich, teacher of physical culture, trainer-teacher
Sections: Sports at school and children's health
Venue - gym
Class - 10 -11
Sport - basketball
Subject - possession of the ball
Tasks:
Half-bounce catch and pass training with one hand, perfecting the throws of the ball in traffic and zone protection systems in two-way educational game.
Development of coordination, agility, speed, throw accuracy.
Education of personal responsibility, comradely mutual assistance, feelings collectivism.
Equipment: basketballs.
I. Introduction - 7 min .
Formation, greeting.
A set of exercises with the ball:
- holding the ball in front of him on his right hand, take it behind your back and throw it up so so that it can be caught with the left hand on the left, then with the right hand;
- in a basketball stance, holding the ball on hands outstretched forward, hit him on the floor so so that he bounces up behind his back, then catch with both hands and direct it with a blow to the floor in reverse direction;
- while in a basketball player's stance, swing with your right foot and send the ball to the floor with your right hand under the foot so that it bounces onto the left arm, make a swing with the left foot in front send the ball to reverse position with the left hand;
- in the stance of a basketball player, dribbling the ball with his right hand, kneel on the right, sit down, lie down and in the opposite return sequences, etc. ;
- dribbling in a full crouch position in movement, the same - jumping forward;
- free running ball dribbling in direction from ring to ring with throws of the ball with one hand from shoulder.
II. Main part - 35 min.
Catching the ball from a half-bounce (diagram 1)
In this method, it is important to ensure that the player approaching the place of the rebound of the ball, tried it is possible to catch him after hitting the court before. The last step of the run must be wider previous ones. Arms parallel and straight, palms to each other, fingers down. It is advisable not to look at the place where the ball hit platform, and determine the moment of catching by ear or visual memory.
Fig. 1
Passing the ball from below with one hand (picture 2)
In this way, you can send the ball high and low in various directions. When learning it is necessary to monitor the position of the brush under ball. It should be pointed towards transmission direction. The most important point - ball release. I catch the ball from a half-bounce and pass with one hand from below must be combined. students should be built facing each other in two lines at a distance of 5-6 m, with an interval of 1.5-2 m. First line players pass the ball from below with one hand so that the ball hit the floor no further than 1 m from the player of the 2nd rank, who must catch the ball from the half-bounce by making take a big step forward and return the ball to a partner passing from below with one hand. After mastering performing an exercise from a place it is performed in movement: with a run for catching the ball and passing after doing it. Time - 8 min .
Fig. 2
Throwing the ball in motion with one hand (hook) from under the basket using a shield (picture 3)
distance of one step from the basket, then from two steps and further - after conducting. When throwing should not forget about the implementation of the main throw element - ball rotation in reverse direction, which is achieved through active bending motion of the throwing hand. Class built in groups on the right side of the shields under angle 45?. The number of groups corresponds the number of shields. Throws are made from both sides. Execution time - 7 min.
Fig. 3
Two-sided play using zone defense, option 3:2
The game is played by three teams: two take zone defense, each at its own penalty area, and the third - the attacking team - attacks in within 30 sec. one of the baskets. If the players succeed in making a successful shot, they win two points and go on the attack on another shield, and when intercepting the ball or taking possession of it (the ball must bounce off the backboard) attack goes to the other team, protected, etc. During the game it is necessary to change the arrangement of players inside zones depending on individual qualities attackers.