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How to recruit in ncaa basketball 10


NCAA Basketball 10 Dynasty Tips

We’re 12 years removed from when EA released NCAA Basketball 10, the last college basketball video game (for now, hopefully), and the dynasty mode is one of the main features of this relic from a different time. I entered high school in 2009 – the same year this game came out – and I’ve been playing it ever since, with most of my time being spent building dynasties.

I wouldn’t call this game especially difficult, but because of age and just weirdness, there are some mechanics that are important to understand when starting a dynasty in NCAA Basketball 10. I don’t mean to brag, but I’ve won a few national championships in my day, so let these rings help you navigate the virtual college basketball world and bring a title home to whatever school you choose to take to glory.

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Mark Few could become the 2nd Gonzaga coach to win the national championship. Me in NCAA Basketball 10 on Xbox being the first.

— drayDom Green (@therealdbush808) April 6, 2021
Maybe next year, but for now, @therealdbush808 stands alone.

NCAA Basketball 10 Dynasty Tips

Choosing Your Team

The team you choose for your NCAA Basketball 10 dynasty will affect a lot of things. If you start at a North Carolina or Kansas type of program, the expectations you’ll run into will be much different than if you begin at Portland or Jacksonville. Your resources will also be drastically different – everything from recruiting points to quality of facilities to how often you’ll be able to upgrade said facilities.

The first thing you need to decide in your dynasty mode is what kind of experience you want. Are you looking to start yourself at a low-end job or in the mid-major ranks and then them to the mountain top or jump to a bigger program after a while? Do you want to skip all that and be at a big-time program from the opening tip?

Kawhi dancing like the players do when you win a championship on a video game is my favorite thing today. pic.twitter.com/HQLF4K5ZnD

— De'Shay (@DeShayFromVA) June 14, 2019
Follow these tips, and you might have your players dancing like Kawhi Leonard.

If you want a bigger challenge, start off with the worst of the worst. If you want to start lower but not that low, perhaps a team in the Missouri Valley or CUSA would be for you. Keep in mind: these are the conferences of 2009. The Big East is still a 16-team behemoth, Maryland is in the ACC, Creighton and Wichita State are in the MVC, and the Horizon League looks a good deal different, among many other differences from the modern landscape. Keep this in mind when choosing a team and considering which league you’d like to play in.

Setting Your Schedule

I would say that how much you do or don’t load up your non-conference schedule should be based on your team and what you hope to accomplish in a given season.

A week ago I bought NCAA Basketball 10 and I’m currently 8 years deep in Dynasty Mode w/ UMES.

After my contract expires, I’m 100% certain taking the VOLS to the promise land.

— auti (@AustinLaxton) April 6, 2021
This man put the work it.

For example, if you’re Delaware State at the beginning of your dynasty, there’s no reason to load up your non-con with massive programs. Sure, maybe play one or two to test yourself and see where you stand, but you won’t gain much by losing to tons of teams obviously much better than yours (this isn’t real life – your players won’t earn valuable experience in those games like they would in real college basketball). At Delaware State, you probably don’t have your eyes on an at-large bid to the NCAA Tournament anyway, so the non-conference should be more centered around gauging the strengths of your team, which players you like, how you want your rotation to look and so on.

If you’re a mid-major that could maybe get an at-large, then you should schedule some challenges for yourself in the non-conference. You don’t need to be playing the top teams in the country, but you do need to add some games against competition that the committee will notice, assuming you win. You don’t want to overload yourself and stack up losses, but you will need some wins out-of-conference to get into the tournament without winning your conference tournament. It is not a good idea to rely on your mid-major conference to offer you enough big wins to get you into the Big Dance by the end of the season.

As a high-major team, this also depends on who you are. If you’re Duke, play pretty whomever you want – you’re the big time, so act like it. If you’re Boston College, you can reign it in some. You know the ACC will give you several opportunities for big wins, so you don’t have to load up in the non-conference. But you do still want at least some difficult competition so you can learn about your team in games that are tough and tight.

The big lessons: don’t schedule so easy that you don’t learn anything about your team, but don’t schedule so tough that you tank your record before entering conference play.

Also keep in mind that sometimes the game is weird with tournament selections. The bracketology feature offered during the season is borderline useless. Just do your best and hope it works out, or win your conference tournament and don’t let the game decide.

So on my Ncaa Basketball 10 Dynasty Mode.

1st Season with Detroit Titans 27-4 overall (15-3 in the Horizon Conference) Didn’t even make the NCAA Tournament Or the NIT.

— Kenny (@vadasy_kenny) March 27, 2021
Recruiting

You need to start recruiting immediately in NCAA Basketball 10, but be aware of the amount of points you have. That’s what you get for the season, so don’t blow them all so early on that you’re left unable to scout and recruit later on. Still, it’s important to target those you have interest in before the season starts, then continue working on them as the season goes on.

Know how you want to play and recruit to it. If you want to play with a half-court tempo with a heavy inside presence, focus on bringing in big men who fit your system. If you want to play up tempo and have your guards dominate the game, value players who can do that first and foremost.

The face of a future legend. Coach Gardner.

Seriously forgot how much fun I have playing NCAA Basketball 10. I’m sucked back in. Hope this franchise comes back eventually too. pic.twitter.com/klfxdK3dXH

— Noah Gardner (@PointGuardner) April 5, 2021
You too can create a legend like Coach Gardner, if you follow this tips, that is.

It’s important to get some scouting done on players you’re interested in to get a better picture for whether or not they fit into what you’re trying to do. If you emphasis deep shooting, then you don’t want to sign a guard who doesn’t shoot well. If you’re not on top of scouting and offer someone before knowing details like that, you can end up with dead weight on your roster.

Really, recruiting is pretty easy, but you can make it much more difficult by throwing away points. Be aware of what you’re spending and how much everything costs. Recruiting within your pipeline states will be much more affordable, so look at players in those places first. This is especially true if you’re not at a big-time program and have limited points to work with.

Know Your Tempo

The tempo mechanic is a big part of this game, and it’s important that you understand how you’re telling your team to play.

There are three options: up-tempo, balanced, and half-court. They’re pretty self-explanatory, but if you don’t know basketball terms, they basically mean playing fast (up-tempo), playing slow (half-court), or playing somewhere in between (balanced).

The tempo of a game can be ever-changing, and occasionally a meter will pop up at the bottom of the screen showing where the game’s tempo is on the scale. You want as much of the game to be played at your preferred tempo as possible.

Shots are more likely to fall when the game is being played at a team’s preferred tempo, plus it gives you a better idea of how you should execute your offense and defense. If you choose up-tempo, you will want to push the ball quickly every time you get it and look to get shots up quick. You can try to force the game to move quickly with your defense, too, by being aggressive without the ball through doubling, jumping passing lanes and going hard for steals. You’ll give up some easy buckets, but you’ll also generate some transition opportunities going the other way, but most importantly, you’ll cut down the length of possessions, thus increasing the game’s tempo. If a slower pace is what you want, you can do the opposite, running organized sets on offense and sitting back more defensively in an attempt to force the opponent to have long possessions.

Don’t believe me? Just let Bill Self explain it to you.

Even though this video is for NCAA Basketball 09, everything works the exact same in NCAA Basketball 10.

Whatever you choose, design your team and game plan around it. You’ll see a lot of iron otherwise.

How Many Points Does it Take to Land a Recruit? A Technical Recruiting Guide with Tips and Tricks [Warning, Math] : NCAAFBseries

INTRO

  • This is a guide for those who already are familiar with the recruiting mini game in NCAA 14. For those of you that love recruiting as much as I do, here’s a complete guide to nabbing a sweet class. It might be a little disorganized, but everything I put in is important!

  • First off, if you’re a 1 or 2 star school, don’t bother with the prospects that are interested in you unless you have lots of bonus points on them. Competition is the biggest problem for small schools. If you want to sign a top 10 class as UTEP or FAU, ignore those interested (unless they are immediate needs) in you and look for higher caliber players with less competition. Prospects who are already interested in you are who the game expects you to get. And you can't turn around a fledgling 1 star program with one and two star recruits! Think BIGGER!

  • If you’re at a 5 or 6 star prestige school, you shouldn’t need any help. This is a guide for getting the most out of a recruiting class with little to work with.

KEY STRATEGIES

  • Week 2 is vital! A commonly known strategy is to sort by % locked and find prospects that no one is recruiting. This is best done in week 2, as you’ll see if a prospect is being left alone or not. Skill position players are the most common (QB, HB, WR, ATH, DE) so you’ll probably have to look elsewhere for other positions.

  • Don’t be afraid to look at 2 star prospects. Find JUCO players that are both 2 or 3 stars, and you have a mid to high 70’s player from the get go. But for players outside of JUCO's, don’t add prospects under 65 overall. There’s plenty of prospects to go around, and you won’t need them. There won’t be many gems that are worth finding who's predicted overall is less than 65. Just remember that a 65 overall player is an 80-85 overall player by the time he’s a redshirt senior, so don’t shy away from these recruits.

  • If you add a prospect to your board, you cannot put any points toward him until he lists your team on his interests. SO DON’T WASTE POINTS. If you have an N/A next to your school, don’t put points in, they do nothing. Because of this, offer scholarships week 2. If you can’t use your points on a recruit, at least offer a scholarship. If you go into a battle without a scholarship, you will sometimes fall down a players board no matter how many points you put in.

  • As for preseason, it's important too! If you follow the strategy above, you won't be able to actively recruit a player until week 3. For my preseason and week 1 recruiting board, often times I keep higher rated players or positions of need that are already interested. But the big thing I do is add "usual suspect" 5* players. There should be two or three 5* players that are ignored or are only recruited by small schools. These are often times Athletes, WR's, QB's, and HB's. I usually add all the 5* prospects of these positions and any others I have room for. That way, if you guess right and they are being lightly recruited, you get an extra 2 weeks of recruiting you wouldn't have gotten otherwise. And if you guess wrong, no harm no foul.

  • If you’re at a small school, and Ohio State (or another big school) starts recruiting a player, drop him. You will waste points as you plummet down his board. Only recruit a player if you can give similar points per week as the competition. How do you know this? It’s easy math, but here’s how to recognize each scenario.

Calculate how many points you’re giving him: 500 points plus 30 bonus? That’s 530. Let’s say the competition’s bonus points (Viewable from the “Top Schools” tab on a recruit) is 230.

  • Scenario A: You’re gaining 300 points per week on the competition: That means that the prospect is on another teams board, but they aren’t actively recruiting him, he’s only getting the bonus points from them.

  • Scenario B: You’re gaining 530 points per week on the competition: They don’t even have him on their board. You’re free and clear! For now……

  • Scenario C: You’re losing 200 points per week: That means the competition is actively putting 500 points per week (Plus 230 Bonus) into the prospect. You should probably drop him as 200 points per week adds up quickly, and a visit can’t make up for that easily. As listed in an Operation Sports article, your competition will always put their max points into a prospect. Always. Unless they stop recruiting him completely.

Visits:

Plan your visits ahead. Schedule a conference rival and that’s a free 300 bonus points for a win. There are visit boosts based on performance too, be sure to meet these. Also, If you’re confident in your abilities, visit versus a higher ranked team and earn up to 300 MORE points for a win (it’s incremental based on how much they are better than you).

PositionPositive influencesNegative Influences
QBWR, TE, OLQB
RBOL, FBRB
FBHB2 or more FB
WRQB3 or more WR
TEQB2 or more TE
TG, C, RB, FB2 or more T
GT, C, RB, FB2 or more G
CT, G, RB, FB2 or more C
DEDT, MLB, OLB2 or more DE
DTDE, MLB, OLB2 or more DT
OLBDE, DT, MLB, CB2 or more OLB
MLBDE, DT, OLB, CB2 or more MLB
CBMLB, OLB, FS, SS2 or more CB
FSMLB, OLB, CB, SS2 or more FS
SSMLB, OLB, CB, FS2 or more SS
KN/AK
PN/AP

Use your lock picks.

  • Lock picks are a free 1500 (on average) point boost. So you can strategically drop a prospect a bit right before a visit or before the offseason, as you can bombard them with points on top of the 1500 point boost. This takes some math and some finagling, so be prepared for that.

Finding the BIG TIME STEAL:

  • Once you hit week 7 or so, teams are going to start signing players left and right, so this is your chance to find a big steal. Look for prospects that are below 100% locked and only have one team in their projected cut off (1 team above the red dotted line), look at their top schools, and look to see if they have any scholarship offers. If they don’t, add them to your board. Now look at their top schools from your recruiting board, if all teams below the top team have green arrows with small gains, you’ve found yourself a steal. What happens, is that teams fill needs. If Florida has a 5 star OLB on their board and he commits, they will stop recruiting the 4 star OLB on their board. Even if the prospect is 80% locked and you’re 4000 points down, add him. He’s yours, pending you have little competition. I’ve never seen the CPU add a prospect back after removing him. Also, in online dynasties, no one does/knows this. It’s an easy way to get 1 or 2 big steals per class. Look every week for these prospects!

How many points does it take to land a recruit?

  • Simply put, it’s different for every player, but you can crack it rather easily. It sort of depends on the caliber of the recruit, but the ONLY factor that has an influence on how many points it takes to land a recruit is his original locked %. The lower prospects generally have higher original locked %, so that’s why I said what I said earlier.

But how many points exactly?

Original Locked %Recruiting points needed to increase 1% locked
14%67-71 points (5760-6100 total points for 100%)
15%62-65 points (5270-5525 total)
16%59-61 points (4960-5125 total)
17%55-57 points (4565-4730 total)
18%53-55 points (4345-4510 total)
19%50-51 points (4050-4130 total)
20%47-50 points (3760-4000 total)
  • As you can see, there is a gigantic difference between prospects. A player who starts at 20% locked takes over 2000 less points to commit than a player who starts at 14% locked. Take serious note of this.

  • These are the most common % locked for most 3, 4, and 5 star players. It keeps going down incrementally, with prospects that start with 25 or 26% locked, you only need 35 points per 1% locked!

So what does all this mean?

How can you benefit from knowing this?

  • Well, if you know the numbers, you can plan out when prospects are going to be ready to visit or commit. First off, you have ZERO influence on a prospect’s locked percentage if you are not in first place on his board. It will usually take 500-700 points to climb into first on a prospect’s board if they are being ignored by everyone else. Furthermore, you must put 51% of total points into a prospect to net a visit. You must put in 51% of points for a prospect to be ready to visit.

So let’s make up some scenarios. Let’s use the chart above for numbers. Let’s also say you add two prospects that no one wants on week 2, when you can tell if they’re being left alone or not.

RatingPosition% LockedBonus PointsPoints behind leader
5*DT14%110550
4*QB19%45550
  • You’re now down 550 points each on each prospect because you start at the bottom of their board. You want them both to come visit you when you play your rival week 8. That means:

  • You need 550 points plus 37% on the DT and 550 points plus 32% for the QB. Let’s play it safe and aim for 52%. You have 5 weeks to put in points until they must be ready for a visit. So you need to put in

(550+(70*38))/ 5 weeks

For the QB,

(550+(51*33))/ 5 weeks

  • That’s roughly 445 points per week. Subtract the 45 bonus points, and you get 400 points per week to be ready for a week 8 visit.

  • Formula: ((Points out of first place)+(Points per % * Points until 52%) / Weeks

  • Fair warning though, your bonus points can change every week. Check to see what the points are each week to get accurate readings, knowing the point total you need for a visit.

How many prospects should I realistically expect to net using this strategy?

Let's look at the absolute bare minimum. From the time you have to start recruiting these "lonely" prospects, at 5000 points available per week, you have 60,000 points (12 weeks) to work with. Let's say all your recruits start at 16% locked, and it takes 5000 points for them to commit. Let's say you have 500 points to gain first place with a prospect, a 700 point visit, and 100 bonus points per week. So,

  • 5000 + 500 - 700 - (100*12) = 3,600 spent recruiting points to commit

  • 60,000 / 3,600 = 16 or 17 commits per class (Not including off-season recruiting)

For prospects without competition, the earlier the visit the better. A 6 star program with an unexpected need can steal a prospect from 2000 points down in a matter of weeks, so plan accordingly. It’s up to you how to divvy out your points, work a prospect too fast and lose out on others, spread yourself too thin and you will face the risk of easily losing prospects. If a 6 star school is gaining 500 points per week on you, Cut prospects quickly and put points elsewhere, even if you’re 1000 points ahead. When that prospect hits 100% locked, you must be 1300-1700 points ahead, or you’ll enter into a battle with a 6 star school that you will most likely lose.

For the Off-season, there really isn't any math. Sometimes a prospect will commit to you even if you only put in 50% of the points you need, sometimes he'll elect not to go to any school. Putting 2000+ points on a recruit seems like a safe bet, but still, the off-season by all accounts is pretty damn random and not predictable. Don't trust the off-season to make your class great. Make prospects commit before then.

And that's all I know. If you want to see my data used to calculate the points per % point, let me know. Got anything else? Feel free to share!

To score 141 points and lose by 117 - the highest scorer game in the NCAA

A long time ago, on January 12, 1992, there was an incredible match in the second division of the collegiate basketball championship, which went down in history forever.

Lead-up

In the 1991/92 season, the Troy State University basketball team was led by Don Maestri, who ended up with the team for over thirty years.

His team played non-traditional basketball that year, which led to incredibly high-scoring matches with their participation. The Trojans that season were in the lead in points scored (121 per game), while also missing a lot - 107.8 per game.

They set a college basketball record for 3-pointers made (1303) and hit 444 of them.

The team's philosophy was to press the opponent all over the court throughout the game, try to intercept the ball and run into breakaways. Maestri regularly changed his players, not letting them get tired, while exhausting opponents. And if his team completed possession without a throw, it was considered very bad. Moreover, the faster his team performed the throw, the better!

Duel against DeVry Hoyas

Troy State entered the next regular season match as the absolute favorite. They had a record of 12 wins with three losses, while their rivals were with a record of 3 wins to 15 losses.

It was against this team that the Trojans set a past NAAA record, managing to throw 187 points into their ring last season. Even more, DeVry's chances were worsened by the fact that they had only seven players in their roster.

A full 54 seconds after the start of the match, Troy State could not score until Andy Davis opened the opponent's ring. When 3 minutes and 14 seconds had passed, they had "only" 15 points. The pace steadily picked up and by the end of the first half they had already scored 123 points, while conceding 56 (an excellent result for DeVry in any other match).

"When you see one player start to hit a lot, the others start to hit too. It becomes contagious" rebounds in 15 minutes on the floor.

During the first three minutes of the second half, the Trojans scored 26 points. With the timer at 6:35 from the start of the half, they hit the opposing ring for the first time without a 3-pointer or a dunk. 10 minutes before the end, Chris Grisham converted another three and brought the score to 189 - the NCAA record was broken.

Two minutes later, Troy State had 200 points. And then an incident happened. It turned out that the scoreboard in the arena is not designed to show numbers from 200, and therefore the operator decided to start the countdown again.

It all ended with Troy State winning 258:141.

The Trojans scored 135 points in the second half, beating their half-time record set less than an hour ago. 30 three-pointers in a half is even more than the previous record for the whole match (25, also belonged to them). In total, during the meeting, they hit from behind the arc 51 times, completing 109 attempts.

The same Andy Davis who opened the scoring was the only Trojans player who failed to score double digits (these were his only points).

Eight out of eleven Troy State basketball players scored more than 20 points, five - 29 or more. Jack Smith scored a triple-double of 29 points, 13 rebounds and 11 assists in 21 minutes on the floor.

Brian Simpson made 11 three-pointers out of 26 attempts (37 points), Terry McCord became the most productive in the team - 41 points (16 out of 26, 9 out of 14 threes). But the player DeVri Dartez Daniel scored the most points (42).

Another interesting fact is that only THREE free throws were made in the whole game. All performed by Tim Faison from Troy.

After the match

This game continues to be one of the highest in NCAA history in terms of the number of records it holds (most points scored by two teams, points scored by one team, in one half, three-pointers and other).

57 minutes after the final siren, seven special statisticians were counting everything to make the data as accurate as possible.

Troy State quickly moved to Division 1 after this season, but DeVry University decided that their sports teams were not successful, and it was expensive to maintain them, because they simply disappeared from the US sports map.

Video analysis that refutes the final score

John reviewed the entire duel and identified two errors. One of the "Trojans" dunks was scored after the siren sounded, but for some reason it was counted.

There was also a three-point shot that went into the basket after another player corrected the ball stuck between the hoop and the backboard.

Vasily Voytyuk

College sports device in the USA - Sports and study in the USA - Blogs

College sports device in the USA

US student sports league, in which athletes, speaking for their university, are trying to break into professional sports.

In this article, I will talk about what college sports are like in America, what sports you can get a sports scholarship for (paying for your education at the expense of the university) and why American students do not make money playing for their university .

Let's start with the fact that those American student competitions that we can see on TV, with 20,000 seats on the grounds of which future players of the NBA, NFL, NHL, etc. perform. This is just the tip of the student sports iceberg.

There are thousands of colleges and universities in the USA, and not every university has millions of dollars of budgets and includes future world-class athletes in its ranks.

NCAA (National Collegiate Athletic Association) is divided into 3 divisions:

NCAA Division 1 (about 350 universities)

Such well-known universities as Duke, North Carolina University, Kansas University, Kentucky University act in this division.

First Division Universities are the largest US universities that invest heavily in their college sports.

Huge sports arenas, training conditions that are not worse than those of the NBA teams, the most promising young athletes from around the world are the 1st division of the NCAA.

Football game attendance Georgia University

NCAA Division 2 (approximately 315 universities)

The second division is represented by smaller universities, but still students live, study and train in excellent conditions and attendance at sports events is quite high.

The level of sports teams of the second division of the NCAA is certainly weaker than the teams of the first division, but I would not say that the difference is enormous in terms of the level of play.

The strongest second division basketball teams are quite capable of playing on par with the average division one.

Ben Wallace, for example, came from the second division.

Division 2 University Basketball Arena

NCAA Division 3 - (450 universities)

Division 3 is represented by smaller universities.

The main difference from the 1st and 2nd divisions is that in the 3rd division they do not give sports scholarships, the athletes themselves pay for their education.

In the third division, the level of sports is already much lower

For example, the guy scored 138 points in one basketball game of the 3rd division

However, in addition to the NCAA, there are other college sports leagues in America.

NAIA (National Association of Intercollegiate Athletics - about 250 universities) is another college sports league.

NAIA is divided into two divisions (NAIA D1, NAIA D2), the level of play is approximately the same as in the second division of the NCAA.

The NAIA also offers an athletic scholarship.

In addition to 4-year universities, there are 2-year colleges in America (Junior College or Community College)

exams (SAT, TOEFL).

NJCAA (National Junior College Athletic Association, 440 colleges)

NJCAA is a 2-year college league and is also divided into 3 divisions.

It is worth noting that in Junior Colleges sports are at a high level, many athletes go to junior colleges due to the fact that they could not get good enough grades to enter a 4-year university.

Junior College campuses also look pretty good

Athletic scholarship to an American university or college can be obtained for a fairly large number of different sports:

  • Baseball
  • Basketball
  • Hockey
  • American football
  • Artistic gymnastics
  • Football European
  • Tennis
  • Water polo
  • Athletics
  • Golf

All sports eligible for scholarships in NCAA Division 1 (columns 2 and 3 are the number of full scholarships for a particular sport that the university can award)

For example, for basketball, a division 1 university can give out 13 full scholarships still considered amateur.

Athletes thus get the opportunity to study for free in a prestigious educational institution, free housing and food, in exchange for participating in inter-university sports competitions, but athletes do not receive any money in their hands.

The question is, why do universities invest so much money in dumb jocks (the NCAA Division 1 university invests more than $50,000 in a student-athlete annually if the athlete receives a full scholarship)?

Although the NCAA is considered a non-profit organization, the NCAA's annual revenue is estimated to be over $850 million, which is 80% from advertising sales and television rights.

96% of the NCAA's earnings are returned to the universities, to reimburse the costs of scholarships, competitions, etc., therefore, all university costs are recouped.

_______________________________________________________________________________________________________________________________________________

If you have any questions about studying in the USA or you have a desire to enter an educational institution in America, I am always ready to help and give my advice: VK: vk.


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