The Most Important Stats To Track For Your Basketball Team
By Marcus Hagness Former Junior High and College Coach, Hillsboro ND
Home > Coaching > Stats > The Most Important Stats To Track For Your Basketball Team
Statistics are a huge part of sports and basketball is no exception to that statement. Players young and old can recall stats that they recorded, their favorite player recorded, or what someone recorded on them.
How many times have you heard someone start a conversation with, That night I had 20 at halftime or Remember when [so-and-so] dropped 40 on us? or Dude, last night Klay Thompson had 37 points in the third quarter! in your life?
Tracking and recording stats is important, but if you are a coach the chances are you dont just look at the big three (points, rebounds, assists).
When looking at a stat sheet, I believe the best stats to look at are the following:
1) Turnover Differential/Assist-To-Turnover Ratio
The first thing you should take a look at is the total turnovers by both teams and see who came out on top. Was it the team that won the game? More often than not, the answer to that is yes. Assist-to-Turnover ratio is the 1a of this first point. Take a look at how many assists the team had versus how many turnovers recorded. A good benchmark to shoot for as a team is at least a 2:1 ratio. In other words, if your team records 10 turnovers, you should have at least 20 assists.
Why is this so important? If your team is getting twice as many assists as turnovers, they are moving the ball and getting good shots much more than they are throwing the ball away. The top teams and point guards in basketball always accomplish this.
2) Rebounding Margin/Offensive Rebounds
Team A pulls down 48 total rebounds, 15 offensive.
Team B pulls down 32 total rebounds, 12 offensive.
Out of 80 total missed shots, team A pulled in 60% of those balls, and gave themselves 15 extra shots, three more than their opponents. So just by rebounding well, team A gained three possessions on team B. Think about all the close games youve won and lost as a player that three extra possessions for you or your opponent could change the outcome.
3) Free Throw Differential
Free throws are so important, which isnt a shock, it tells you more about the game than you think. So the typical goal for a team at the foul line is right in the 70% range. The aggression of a team offensively and discipline of a team defensively can be assessed in the attempts column.
Referees do play a role in this, but typically the more aggressive offensive team goes to the line more. You can tell which team is more aggressive, in terms of attacking the basket and getting the ball inside by comparing three-point attempts to free throw attempts.
4) Assists on Field Goals %
This is something that will tell you how well your team moves the ball and finds the open player.
Anything over 50% is acceptable, but you should be looking for 65% or higher in this category. If your team is under 50% in this category there is a good chance a player like JR Smith plays a lot of minutes for your team.
The thing about all of these statistics is, theyre not sitting there on the stat sheet in a clean little column for you to see. You have to look at multiple areas, do a little math (gasp!) and assess what you get versus what you saw on the floor.
Statistics can tell you a lot about the game in question, but at the end of the day there are many other variables you as a coach have to take into affect. These things are great jumping off points you can use when speaking to your assistant coaches and even your players. Itll help you adjust a game plan or strategy when it comes to tournament time or rematches with teams throughout the season.
Leave your comments, suggestions, and questions below...
Easy Stats for Basketball on the App Store
Description
Easy scorekeeping for your basketball team on your iPhone or iPad. Stat trackers can share box scores via Email, Facebook, Twitter or a simple link. Great for parents, coaches and fans. All for free! Best basketball stats app out there for youth, high school, AAU, college or pro.
Easy Stats makes stat keeping simple by focusing on your team's players. The opponent's stats are tracked as a team so you don't need to manually add or track their players.
Features:
Unlimited teams, games, and players for free.
All the major stat groups (same as box scores on espn.com).
2 fast touches to record any stat.
Share box scores via Facebook/Twitter/Email or simply paste a link into any other app.
Analyze trends like net point difference, points per game, minutes and more for teams, players and groups of players.
Shot charts.
Game flow chart.
Rank and sort lineup groups by different stats.
Export data in CSV format.
Compare stats with head-to-head matchup view.
Easy to use and much more!
Reviews:
"I have been using this app for 3 years for my daughter’s AAU and High School teams. Very easy to use and the parents and coaches love getting the emailed stats after every game. The Season Stats feature is awesome! I had tried many others before using Easy Stats but this one worked best and was the easiest to use. I recommend using this app over other stat apps it is really easy to use." -Nadster
"For our team it is the easiest way to keep game stats for our players. It's easy and quick and you won't miss viewing the game trying to log stats" -E&ADahl
"Simple and easy, hassle free score keeping and stat recording. I love how it shows how much time is played per player" -WakeBorden
For more information, see our terms of service and privacy policy: https://www.easystatsapp.com/privacy.html
Version 15.1
Include shot charts in shared box scores. Added ability to insert new stats from game log view. Fix CSV export incompatibility with Excel.
Ratings and Reviews
7.1K Ratings
Very easy to use
Just downloaded this app for my son’s 5th grade select basketball team. It took me a good full game to get accustomed to the app, but once I did, it became extremely easy to use. I love the ease of the two-tap input. The most difficult part of the app is starting/stopping the clock to match the game clock. I keep having to correct the app clock to match the game clock. This is not an app error, but rather a user error as I am not used to running the game clock. I imagine it will get better with more practice. I would like to suggest, as a parent, is that I wish I could share this app with the coaches. I am keeping the stats as a parent on the spectator stands while the coaches are coaching. I would have loved the ability to take all the stats and then have the coaches login later and be able to view the stats without me having to send the stats by “sharing”. I thought the pro account accomplished this by being able to sync across multiple devices, but this only applies to devices I own. I would like to sync this with a limited quantity of friend devices. Maybe the developer could allow a purchased account to have 2 or 3 team members to have access to the same account. Overall though, GREAT APP! Thank you.
Very easy (with time)
I’ve used this app to score basketball games, mostly ones that no one professional would care about. After a run once or twice, I got better, and the app became easier to use. Not perfect, but that’s on me. Also, this app is really easy to use, and, unlike other apps, doesn’t require money to use. I don’t use the Pro version, but from what I think based on the list in the app, it works great, especially if you need two teams. The two tap control works great, and is really easy to use. If I had to make a suggestion, maybe connect the shots and assists? Like tap who made the shot, and then ask who made the assist? I don’t know. Another one is to explain the foul or turnover. Same thing as the assist. One last one is to have a set subs team. Like if you are subbing out the entire team, you can do that by just doing something like that. I don’t know exactly how that would work, but it’s just a suggestion. Overall, I love this app, and would recommend it as a great (possibility the best) free basketball score keeping app. Thank you for the great app!
Awesome App! 🏀
Used this app for the first time this past week at a travel ball event for my high school girls. It was extremely easy to figure out and use. It took me about a qtr to get the hang of it and I was off to the races after that. Once the tournament ended, it was great to go back and see ppg and percentages. It would be awesome if the app could also give per game averages for the other key stats like rebounds, assists, blocks etc. With us promoting these girls to colleges, it would make my life easier if I could see that with the click of a button. Also would like an option to select if the games run with qtrs or halves. In these tournaments, some use quarters and some go with halves. It would be nice to be able to switch and then see what the totals of what the team did per qtr. My apologies for all of the suggestions, but I thoroughly fell in love with this app and it will be a big part of our program moving forward! 🏀
The developer, Zach Prager, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
What basketball statistics are and what to do with them - Personal foul - Blogs
Lex Luthor in Batman v Superman) wrote an excellent New Yorker article titled "Honest Movie Review".
In the article, Eisenberg acted as a "Critic" and wrote an imaginary review of a non-existent film. What is the "honesty" of his review? Describing his own thought process, The Critic indicates that he cared little about the film itself.
At first, "The Critic" squirms in his chair when he learns that the film is based on a story that he had in mind a few years ago while studying at film school. Then it turns out that the script was written by a guy who went to college with The Critic but turned out to be more successful in the end. The film itself quickly bores Criticism, since the screening was organized on the other side of the city, where it was terribly inconvenient to get to. After watching the film, "The Critic" decides to drive up to some student, she sends him off and the mood of the "Critic" becomes even worse. At the opening reception, The Critic meets a colleague from The Times magazine. The guy from the Times liked the film, so the Critic decides to specifically write a devastating review of the film purely out of integrity - The Critic was interviewed by the Times, but he was not hired .
In the end, "The Critic" changes his mind and calls the film he saw the best picture of the year, purely out of a desire to get his quote on the poster. "The Critic" also dreams that a girl from his native New Jersey will see his name on a poster, call him, and they will be a couple again.
In short, an article about how people who form other people's opinions themselves are subject to a bunch of cognitive distortions and in the course of their professional activities turn out to be monstrously biased.
But in the NBA, scouts write thousands of reports on tens of thousands of players from all over the world. You just read about this job - away from home, constantly on the road, in dusty and stuffy halls, constantly lack of sleep, terrible life and bad food, the need to digest tons of other people's articles for the sake of information about this or that player (the inevitable influence of the herd instinct) without confidence that this player will ever even get close to the NBA at least at a distance of a cannon shot.
Now imagine that you are the general manager of an NBA team. And it's okay if you need to make a decision regarding, for example, a bilateral contract with a deep reserve player. What if it's about spending the draft pick, your most valuable asset, on a guy from the Greek second division? And so you start to scout reports that they wrote at half past two in the morning after three liters of lousy coffee. Ideally, you would like to have as much information as possible in your hands to make a decision - videos, scouts' opinions, interview results, partner/coach feedback about the player and, of course, statistics. Without her today nowhere.
In today's sport, managers are very sensitive to making decisions as objective as possible. There are many tools to achieve objectivity. Sam Hinkey, former Gen. Sixers manager and author of The Trial, says that by clinging to one line in a scout report or one phrase thrown in an informal conversation (like "This guy has the best dribbling I've ever seen"), he could force his whole the scouting department write reports specifically on the dribbling of this one player. Farhan Zaidi, who built a dynasty with the Dodgers, claims to practice anonymous polls and often talk to scouts about the same aspect of a particular baseball player's game in almost different rooms in order to form a more or less balanced opinion. Daryl Morey, Gen. a Rockets manager, considers one of the most powerful ways to evaluate his own performance is role reversal: “We don't want to give Kyle Lowry to Toronto for a first-round pick. And if we were in the place of the Raptors, we would consider this pick for Lowry overpaid.
But the distinguishing feature of modern basketball, and sports in general, are numbers. That is statistics. Humanity has not yet come up with a more objective tool for evaluating players when making decisions.
What we understand today as statistics was formed long and painfully. The glasses have always been there. Later, rebounds and assists appeared, but since they appeared already in the 50s, we can assume that they were also almost always there. Minutes per game data, for example, became available in season 1951/52.
In a sense, the 1973/74 season became a breakthrough - then officially they began to count block shots, interceptions, and also began to divide rebounds into those that were made in defense or in attack. Four years later (1977/78), losses began to succumb to numerical measurements, and from 1982 even the number of games in the starting lineup of their total number.
For decades, statistics has evolved like a living organism. When it became clear that the numbers of the same performance in themselves mean little, they began to divide them into 100 possessions or recalculate for 36 minutes. When it became clear that a three-point shot is 50% more valuable than a two-point shot, they came up with eFG%, which takes this moment into account. They began to calculate, for example, the share of rebounds (assistance, interceptions) of one player from the team ones.
More to come. More and more perversions appeared, such as attempts to measure the contribution of one player to the team's final wins (Win Shares) by playing offensively (OWS) or defensively (DWS). There were now multiple layers of statistical madness within a single figure. For example, Offensive Box Plus/Minus calculates the level of offensive play in relation to the level of the average for the league, while it is formed from data recalculated for 100 possessions, and Value over Replacement Player (VORP) also compares the data obtained as part of the Box calculation Plus/Minus with mathematically calculated indicators of the average player in the league.
The whirlwind of all these equations and formulas can make your head spin, but the NBA didn't stop there.
In 2010, the process of introducing systems began, allowing to track any movement of basketball players on the parquet. The NBA has partnered with SportVu, a soccer firm that collects data from which to create heat maps and diagrams of the movement of the ball between players. SportVu developed a system that would track and convert into data the movements of all 10 players around the court. In the 2010/11 season, Dallas, Houston, Oklahoma and San Antonio installed SportVu cameras in their arenas, a year later they were joined by Boston and Golden State, and before the season - In 2013/14, the NBA mandated that this system be installed in all arenas in the league.
(By the way, in the 2017/18 season, the NBA changed its partner and instead of SportVu entered into an agreement with Second Spectrum. As far as I understand, the essence of the technology has remained the same).
In short, a nuclear bomb was dropped on the world of basketball statistics, the shock wave after the explosion of which is still felt. The NBA received a completely new tool for evaluating players, who now had nowhere to hide to hide their shortcomings.
Thanks to “video surveillance” systems, everyone, both inside and outside the league, has access to data on how much a player runs per match and at what speed, from what point on the court he shoots more/less often or more accurately/worse, how much he on average holds the ball in his hands, how many shots to the floor he makes on average for each separate period of possession of the ball in offense and how far he is from the ball when rebounding in attack / defense.
This is how it all looks like:
If we bring all the existing statistical parameters into one simple scheme, we get the following picture:
1. Statistics
2. Metrics
2.1. Formula
2.2. Observed
3. Secret data
Statistics - this is the most elementary thing in which basketball is measured: points, rebounds, assists.
Pros : easy to calculate and explain.
Cons : Gives a very limited view of the game.
Basic statistics, unsurprisingly, gives a basic idea of the game as an individual player, and can be a reason to think about the accents of the game as a whole.
Even the simplest indicators can carry significant value. For example, it is known that among the main statistical indicators, the number of victories on the team's account today (information for the 2016/17 season) is best correlated with:
game hit percentage
percentage of three-pointers made
total number of three-pointers made
ratio of assists to losses
Not advanced math, of course, but these four points give a good idea of what a good team must do to win. Minnesota, New York and Sacramento threw the fewest three-pointers in the 2017/18 season. Orlando, Lakers and Phoenix hit the worst from a distance.
Bad teams play badly – no wonder. But it's important to notice when a seemingly decent team fails at some base metric, because that element can be one of the factors that explains the lower than expected bottom line. Denver, for example, last year allowed opponents to hit with the highest percentage from beyond the three-point arc. "Minnesota", as noted above, was on the list of teams that are less likely than others to throw from a distance.
Based on simple numbers, more global conclusions about the game can be confirmed. For example, NBA teams averaged just 9.7 offensive rebounds in 2017-18, the lowest number in history since offensive rebounds began counting. The number of free throws has also reached an all-time low. On the other hand, for the first time in the league over the past three seasons, there has been a history of teams shooting more three-pointers than free throws. And if in the 2015/16 season the gap was small (24.1 3PA versus 23.4 FTA), now it can already be called significant (29.0 3PA vs. 21.7 FTA).
Here are three factors that form the picture of modern basketball. He is fast, three-pointer, and as soft as possible for the players (less fighting under the boards due to the emphasis on stretching and finding spaces) and spectators (less stoppages for free kicks). In other words, fun and pleasing to the eye. So it's not surprising that the popularity of the NBA is growing in line with how much more attractive the game itself becomes.
Formula statistics is what is called "advanced statistics". This can include all kinds of statistics, within which more complex mathematical calculations are used, such as recalculation for possessions or the ratio of one indicator to another.
Pros : provide a more advanced understanding of basketball.
Cons : harder to understand and use, rarely mentioned in fan discussions.
Dean Oliver, who wrote Basketball on Paper in 2004, is considered to be the father of advanced basketball statistics. Oliver is basketball Bill James who opened the door to baseball cybermetrics.
It is Oliver who is the creator of the "four factors for basketball success" system. In this quartet he included:
effective shooting percentage (eFG%) taking into account the difference in value between two-point and three-point shots
percentage of losses (TOV%) - the number of losses per 100 possessions
rebound percentage (RB%) - number of defensive and offensive rebounds out of total available rebounds
Free throw rating (FTr) - the ratio of free throws to the total number of shots taken by both teams
Oliver distributed the importance of each factor as follows: 40% of success depends on the accuracy of the shots, 25% - on the percentage of losses, 20% - on the percentage of rebounds and 15% - on free throws.
As you can see, the structure is very similar to the four factors needed to win that I gave in the section on regular statistics. However, in 2004, such innovation blew people's heads off.
Within the framework of formula statistics, everyone can exercise even until they are blue in the face. For example, John Hollinger's well-known PER indicator is built on a complex formula, which is still based on elementary shows - points, shots, assists, that's all. The advancement of PER lies in the fact that (a) it is calculated based on the pace of the game and compares the performance of a player with the average level in the league (b) is one of the most publicized versions of the so-called "all in one" statistics that try to express the game of any player in one single figure.
Of course, PER is controversial. One of the most telling examples is that Bruce Bowen has an average career PER of 8.2. PER for good players is in the region of 18-20, and 8.2 for Bowen indicates that he should not have become a three-time league champion, but immediately go to the VTB league.
Or here is another interesting example of the use of advanced statistics - the legacy of Carmelo Anthony.
On the one hand, 10 All-NBA appearances, 6 All-NBA All-NBA teams and the status of a capricious but prominent player of his era, one of the league's leading scorers for a decade and a half. It seems like he should fight Alex English in the list of players of all time.
And if you look at Melo's advanced stats:
isn't even in the top 250 in history in career offense rating
is not in the top 250 in TS%, a measure of shot conversion that includes 2-point, 3-point and free throw shots in one formula
ranks 98th all-time in Offensive Box Plus/Minus and 115th in VORP
Win Shares 48 minutes tied with Corey Maggetti for 215th
"Observed" metrics I named all the data that is tracked precisely thanks to systems like SportVu, and also provided by paid services like Synergy.
Pluses : professional understanding of the game, visibility, maximum depth and accessibility available to the layman.
Cons : a huge amount of information, impossible to digest if not professionally involved in basketball as a scout, manager or professional journalist.
This is already the level of detail of the game, which was made for 1% of nerds and those who are financially connected with basketball in one way or another. The opportunity to watch Charlotte's Michael Kidd-Gilchrist shoot from the middle after receiving the ball from the screen or get offensive rebounds is, in most cases, the lot of those who are paid to do it.
On the other hand, it was the ability to track players' shots that eventually turned into user-friendly signs for the implementation of shots from different zones. The pioneer of such charts was Kirk Goldsberry, who, by the way, now works in the analytical department of the San Antonio. You probably remember him from these pictures:
It is thanks to the “observed” metrics that we can question the usefulness and effectiveness of Russell Westbrook’s game, because now we know that he occupies one of the last places in the league in terms of distance from the player at the time of the shot on defense, and also fumbles excessively with the ball (league leader in ball control time, number of shots to the floor on average) and fills himself with empty rebounds (very high rate of unopposed rebounds) at the expense of Stephen Adams (one of the best players in the league for rebounding), throws a lot from the dribble (10. 3 per game, 1st in the league) and does it extremely inaccurately (39.4% eFG%, 4th worst in the league).
But in fact, with the analysis of data obtained as a result of observations of the actions of players on the court, everything is not at all simple. Surely all these systems greatly simplify the process of preparing for matches by the teams themselves, but for outside observers, most of the available information is of little use. In the end, any metrics are just a reflection of what happened. Fortunately or unfortunately, humanity has not yet come up with such systems that would evaluate the correctness of the decisions made on the site, the timeliness of changes in defense, or the effectiveness of various nuances like screens.
Even with all the information we have available, we find ourselves unable to penetrate the brains of coaches who make up a game plan and into the heads of basketball players who implement this plan correctly or incorrectly. We see what happened, but we don’t yet know what should have happened - where the player should have passed the ball or in which direction to take an extra step in order to increase his chances of success at the end of the episode.
Basketball is not yet calculated to such an extent. This is a non-linear game. The NBA certainly doesn't stop at trying to figure it out.
NBA team secrets
Naturally, here we have to enter the territory of guesswork and assumptions.
What aspects of the game can be affected by some internal models and metrics created on the basis of the analytical departments of the clubs? Yes to everything. Each NBA team has its own:
methods for assessing the current state of the players and predicting their future performances
algorithms for negotiating and calculating the potential and optimal cost of each player
data to analyze the quality of decisions made by players on the court
tables evaluating the value of draft picks
interview results with thousands of potential newcomers
player injury and health data
At the same time, it is not known to what extent the usual statistical calculations known to the townsfolk are quoted in the internal discussions of scouts and club managers. Daryl Morey (pictured), for example, admitted during a Q&A session on Reddit that even the most sophisticated “amateur” models and metrics are almost never used in decision-making within NBA teams. He also called defensive play "super-contextual stuff" and noted that no amateur has enough data to fully analyze the quality of an individual player's defensive skills through some kind of ratings or statistics.
As a result, it turns out that all our conversations and discussions of players, most likely, cannot be compared with how players are evaluated within the NBA itself. So when it seems to us that we understand the motives for a draft pick, trade or signing, then this is probably a misleading impression.
What, then, remains to be done by a simple fan who wants to get a little better into the intricacies of the NBA?
In English there is a concept of an eye test - this is a personal impression of the player's actions, his behavior on the court and beyond. It turns out that the most accessible metric for a basketball fan is still the old-fashioned method of evaluation through a subjective view.
Watch games only, hardcore only.
Photo: Gettyimages.ru/Ezra Shaw, Jonathan Danielm Vaughn Ridley, Christian Petersen, Kevin C. Cox, Rob Carr, Harry How, Scott Halleran
App Store: Basketball: NBA, Euroleague, VTB
Description
Basketball from Sports.ru is all the news, interesting texts and interviews about basketball, the calendar and results of all matches of the NBA, the VTB United League, the Euroleague and other tournaments #right now, as well as a platform for communicating with other fans.
In the application you will find:
• News, announcements, texts of the best sports journalists and interviews about basketball; • Blogs and content from Sports.ru users; • Online text broadcasts of the NBA Draft; • Highlights videos, all NBA highlights; • All major basketball tournaments, with up-to-date news, schedules and results; • Profiles of teams and players with detailed statistics; • Convenient customizable sidebar; • LeBron James, Stephen Curry, Kawhi Leonard and other stars of overseas basketball
Version 5.6.3
Improved the stability of the application, fixed a couple of bugs.
Ratings and reviews
ratings: 39
Deeplinks for notifications
Please implement this feature after all. The only news application on my phone that, by clicking on a notification, leads not to the desired news, but to the main screen - on which not all news are displayed yet. It's so unusual that every time I'm surprised anew) Thank you!
Unfortunately, we can't fix this moment yet due to organizational problems. Perhaps something will change in the near future. We apologize for any inconvenience caused.
Always up to date with basketball events
Always up to date with basketball events
Thank you for being with us!
Video issues
Part of the video is not displayed for several days. I looked at the advertisement, but instead of the video start button - a cross. Before that, everything was fine.
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