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How much are my basketball cards


Basketball Card Price Guide - CardMavin

Use MAVIN to look up your basketball card values. Enter a description of your card into the search box and see the average price it sells for online.

You’ll need a few details:
  1. Enter the year. Look at the back for the copyright date, or the last year of stats.
  2. Enter the brand. For example: Topps, Upper Deck, Fleer, Hoops, etc.
  3. Enter the player’s name.
  4. Enter the card number. Found on the back of the card.
Search for:

Looking up a Basketball Card’s Value

The search results will show basketball card prices, based on recently sold cards… hopefully just like yours. The “worth” that initially shows is the average price (including shipping) of the results showing on the page.

Use the Checkboxes

If you get a lot of results that don’t match your basketball card, try adding more details to your search. You can also use the checkboxes to get an average price. Pick a few comparable items (“comps”). This gives you a much more accurate estimate of what your basketball card is worth.

Graded Cards

To look up graded basketball cards, enter the grading company and grade, for example PSA 9 or BGS 9.

What to do Next

Once you’ve gone through and searched for the value of your basketball cards using our price guide, you have several different options:

If they’re valuable: You can either hold onto the cards, perhaps get them graded if not already, and see if they appreciate in value over time. Alternatively, you sell it to a local card shop, but keep in mind dealers pay wholesale prices… they have to make a profit after all, and selling a large collection takes a considerable amount of time and resources… so don’t expect to get eBay prices for your basketball cards when you sell to a dealer. If you have the time and patience, you can sell it yourself on eBay and get a competitive price. Read our guide to selling on eBay.

If not: Basketball cards don’t have to be worth money to be considered valuable. Card collecting has been a beloved hobby that has been passed through generations. Each card has sentimental value to someone: where they found it, how they traded for it, who gave it to them. If your cards aren’t worth money, they could be worth some memories to a relative or a stranger. Put them on Craigslist, take them to a card shop, donate them, or hold onto them to give to the next generation.

Author Andrew FordPosted on Categories BasketballLeave a comment on Free Price Guide for Basketball Card Values

Basketball Card Price Guide | PSA, BGS & Ungraded Prices

Free PSA, BGS & Ungraded Basketball Card Price Guide

 

 

Popular Basketball Card Sets

The most popular Basketball Card Sets right now. Click on any Sets to find full Card lists, Card values, and add a Card to your collection.

  • 2021 Prizm Draft
  • 2021 Chronicles Draft
  • 2021 Panini Donruss
  • 2021 Panini Hoops
  • 2021 Panini Prizm
  • 1990 Hoops
  • 1990 Fleer
  • 1990 Skybox
  • 1991 Fleer
  • 1992 Upper Deck
  • Basketball Wax
  • Hot Basketball Cards
  • 2020 Panini Chronicles
  • 2020 Panini Prizm
  • 2020 Panini Mosaic

Find a Specific Basketball Card Sets

 

Most Popular Players

The most popular players. Click to see their top Cards right now.

  • Michael Jordan
  • Kobe Bryant
  • Ja Morant
  • Lamelo Ball
  • Zion Williamson
  • LeBron James
  • Luka Doncic
  • Trae Young
  • Charles Barkley
  • Larry Bird
  • Scottie Pippen
  • David Robinson
  • James Wiseman
  • Magic Johnson
  • Tyler Herro

 

Browse Top Basketball Card Brands

Browse Sets from all major brands then find the ungraded and graded value of any Basketball Card in that set.

  • Bowman
  • Donruss
  • Fleer
  • Finest
  • Hoops
  • Panini
  • Skybox
  • Stadium Club
  • Topps
  • Ultra
  • Upper Deck
  • Other Cards

 

Other Card Types

Pokemon Cards | Magic Cards | YuGiOh Cards | Garbage Pail Cards

 

What's Your Basketball Card Collection Worth?

Collection Tracker

Free Basketball Card Marketplace

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Free Basketball Card Marketplace

How Do We Calculate Basketball Card Prices?

We monitor every eBay sale for Basketball Cards. Using our proprietary technology; We assign each sale to a Card, toss the junk, and record the grade of each sale.

Our Basketball Card pricing algorithm then determines the value for each Card for each grade. You can see historic prices for every Card so you know which Basketball Cards are increasing in price and which are dropping.

Using these prices and our collection tracker, you can keep track of how much your Basketball Card collection is worth.

Cards of outdoor games leading to basketball

Game card No. 1
Name of the game: "River and ditch" alone. To the right of the column is a moat, to the left is a river. You have to swim across the river (go, imitating the movements of a swimmer with his hands), jump over the moat. On the teacher's signal "The ditch is on the right!" children turn to the right and jump forward. The one who jumped in the other direction, is considered to have fallen into the river. They help him get out by giving hand. Everyone returns and lines up in the middle of the hall. At the signal "River - on the right!" children turn to the left and "sail to the other side." Whoever falls into the ditch is served hand, he returns to his comrades. The player with the fewest mistakes wins.

Game card No. 2


Name of the game: "Owl"
Content: The players are randomly placed on the court. Selected "owl". Her nest is away from the site. After the words of the teacher "Day comes - everything comes to life ”children walk, run, imitating the flight of birds. After the words “The night is coming - everything freezes” the players stop in the position in which they got the signal. The owl goes out to hunt: it takes those who have moved to its nest. The teacher says "Day ...". The owl goes to the nest, the players "come to life".

Game card No. 3


Name of the game: “Trap in a circle”
Content: In the middle of the site draw a circle with a diameter of 4-5 m. round. The driver (trap) is selected. He becomes the center of the circle. On signal "One, two, three - catch!" children run across the circle. The driver must touch to them without leaving the circle. The tagged one is considered caught and is temporarily out from the game. After 1 - 1.5 minutes, the signal “Stop!” is given. Those caught are counted. A new driver is selected from the unsalted ones.
Rule: You can only fish in a circle.

Game card No. 4


Name of the game: "Trap with ribbons"
Content: The players stand in a circle. Each of them has a colored ribbon, placed behind the belt or collar. There is a trap in the center of the circle. At the signal "Run!" children run around the playground. The trap runs after the players, trying to take from someone a ribbon. The one who has lost it temporarily steps aside. On signal teacher "In the circle!" everyone runs in a circle. The trap counts the taken tapes and returns them to the children.
Variations: "Feet off the ground". It is impossible to catch those who managed to stand on any elevated object.
"With the ball". The driver must knock down the fleeing ball.
"With a squat". You can not catch a crouched player.

Game card No. 5


Name of the game: "Burners"
Content: The players become pairs one after another, holding hands. Ahead at a distance of 3 - 4 m - leading. Children say in chorus:

Burn, burn brightly so that it does not go out.
Look at the sky - the birds are flying,
The bells are ringing,
One, two, three - run!

After the word "Run!" the children standing in the last pair lower their hands and run forward along the column: one on the left and the other on the right. run forward, try to join hands again and stand in front of the driver. He tries to catch one of the couple before the children have time to meet and hold hands. If a the driver manages to do this, he forms a new pair with the one caught and becomes ahead of the column. The one left without a pair is the driver. The game ends when all couples will run once.

Game card No. 6


Name of the game: “To your flags”
Content: The players are divided into 4 teams and stand in circles. In the center each - a child with a colored flag in a raised hand. All others on call scatter around the site, stand facing the wall and close their eyes. In it time, players with flags quietly and quickly change places. The teacher signals “Everyone to their flags!”, children open their eyes, look for their flags, quickly run to them and again form circles. The team that does it faster wins.

Game card No. 7


Name of the game: "Cunning Fox"
Content: The players stand in a circle with their eyes closed. The teacher walks around and touches one of the players, who becomes a fox. On signal children open their eyes and repeat three times (quietly, louder, louder): “Sly fox, where are you?" The fox jumps to the center of the circle and says: "I'm here!" The children are running and the fox catches (stains) them. The Tainted One is temporarily out of the game. On signal The children form a circle again. A new fox is chosen.
Rule: A fox must not impersonate.
Difficulty: 2 - 3 foxes can be selected.

Game card No. 8


Name of the game: “Sneak up on the sleeping man”
Content: The players are divided into two teams and line up on opposite ends of the hall. One team squats down and "falls asleep". By At the signal, the second team sneaks up to the first as close as possible. According to the second signal, the first team “suddenly wakes up” and catches up with the second team, trying to piss off the players. Peeled players are temporarily out of the game. Catching up You can only go to the “home” of the second team. After 2 - 3 times the teams change places. The most daring players who “sneak up” the closest are noted.

Game card No. 9


Name of the game: "Hunters and hares"
Content: On one side of the site, a place for hunters is outlined. Another to the side are houses for hares. In each house there are 2 - 3 players. The hunter walks around the site, pretending that he is looking for traces of hares, and then returns. At a signal, the hares run out of their houses into the clearing and jump onto two legs moving forward. The teacher says: "Hunter!" - players run to houses, the driver throws a ball at them. A hare hit by a ball is considered shot. The hunter takes him to him. The game is repeated several times why choose another hunter.
Rule: The hunter can have 2-3 balls in his hands. Shoot the rabbits are in houses, it is impossible.

Game card No. 10

Name of the game: "Handed - sit down"
Content: Students are built in 2-4 columns. The captain is chosen becomes in 3-4 steps facing the column. On a signal, each captain passes the ball to the first player of his team, who returns it and crouches. Then the captain passes the ball to the second player, the third, etc. Having received the ball from the last player his team, the captain lifts it up. The team that wins first will end the game. The game becomes more difficult if the last one in the column, having received the ball, runs in place of the captain, and he stands at the beginning of the column.

Game card No. 11


Name of the game: "Bears and bees"
Content: The beehive (gymnastic wall) is located on one side of the site. On the opposite side is a meadow. Off to the side is a bear den. The players are divided into two commands. "Bees" are placed in a hive (on the wall), bears - in a den. On signal bees fly out of the hive, fly to the meadow for honey. After that, the bears run out of lairs, climb into the hive and feast on honey. As soon as the teacher gives the command “Bears!”, the bees fly to the hives, and the bears run away to the den. Not in time hide the bees sting (sting). Stung do not participate in the next game. After two repetitions, the players switch roles.

Game card No. 12


Name of the game: "Two Frosts"
Content: Two "houses" are drawn on opposite sides of the site. In one there are all the players, except for two "Frosts". Frost stands in the middle of the site and say:

We are two young brothers,
Two Frosts are daring
I am Frost - Red nose.
I am Frost - blue nose.
Which one of you will dare
Set off on the path?

All guys answer:

We are not afraid of threats
And we are not afraid of frost!

After these words, they run over the line to the other side of the site. Frosts catch and “freeze” those who cross. The salted ones stop. Then Frost refers to the guys with the same words. Answering, they run back into the house, touching the frozen ones along the way. They join the rest players. Frost stains those who run across and thus prevents them from helping out those who are pissed. After 2-3 dashes, new "Frosts" are chosen.

Game card no. 13


Name of the game: "Fox and chickens" chickens. In the hall, 3 meters from one another, gymnastic benches are placed (perches). The fox goes into his hole. Hunter with two balls is in the place assigned to him. A rooster with chickens walk around the hall, collect grains, flap their wings. At the teacher's signal, the fox sneaks up on the chickens. Rooster, noticing her, gives the signal “ku-ka-re-ku” All chickens must quickly fly up to perches. The rooster jumps last. The fox, breaking into the chicken coop, tries touch and take away with him some chicken that did not have time to fly up to the perch or jumped off it. During one raid, the fox can only carry off one chicken. AT at the same time, the hunter shoots at the fox - he tries to hit the ball from 5-6 steps. If a fox is shot, another fox is chosen. If she managed to escape, caught the hen stays in the house of the fox, who continues to hunt. After the words of the teacher "Fox gone,” the children jump off the benches and walk around the hall. After 2-3 times are selected new drivers.

Game card No. 14


Name of the game: "Forbidden movement"
Content: Playing together with the teacher stand in a circle. Explaining the terms games, the teacher performs various movements, indicating which of them is forbidden. The repeater takes a step forward, then continues to play. Forbidden movement should be changed after 4-5 repetitions.

Game card No. 15


Name of the game: "Chain"
Content: Two of the players, holding hands, catch children. Caught join and form a "chain", which should not be broken during fishing. You can make 2-3 leads and note who will have the longer chain.
Options: "Fishermen and fish", "Seine".

Game card No. 16

Name of the game: "Free place"
Content: The players form a circle. The driver runs after him, touches someone and keep moving. The stained one runs in the opposite direction, striving get ahead of the driver and take your place. When meeting, the players greet: serve hands to each other, squat. The one who did not have time to take a “free seat” drives.

Game card No. 17


Name of the game: "Extra Third"
Content: The players stand two at the back of each other's heads, in a circle, facing center. The evader takes a place in front of any pair. The one behind runs away the driver rushes after him. The salted one becomes the leader.

Game card No. 18


Name of the game: “Bears on an ice floe”
Content: An ice floe is indicated on the site. It has two "bears". Rest playing - "bears". At a signal, the bears, holding hands, begin to catch cubs. The detainee is taken to the ice floe. When there are two teddy bears on it, they also join hands and begin to catch. The game continues until all cubs will be caught. Couples can only catch players by surrounding them hands.

Game card No. 19


Name of the game: "Homeless Hare"
Content: Players, except for two drivers, become hoops located in different locations on the site. This is "at home". One of the leaders is a “wolf”, the other is "Homeless Bunny" The hare, fleeing from persecution, runs into any "house". The player, to whom the homeless hare ran, loses his place and becomes homeless rabbit. If the wolf stains the hare, they switch roles.

Game card no. 20


Name of the game: "Carp and pike"
Content: On one side of the playground there are players (carp), in the middle - driver (pike). On a signal, crucian carp run across to the other side, the pike catches them. Caught hold hands and form a "net". Now crucians must run across to the other side through the net (under the arms). The pike is waiting for them. When it will be 8-10 players are caught, they form "baskets" - circles through which you need to run through. If there are more caught, a “top” is formed - a corridor through which the rest must run. The pike stands at the exit from the top and catches running.

Game card No. 21


Name of the game: Stop!
Content: All players, except the driver, form a circle and are calculated according to the order of the numbers. On a signal, the driver hits the ball on the floor and calls the number. All scatter, and the named player becomes the new driver. He runs to the ball and tries to take it as quickly as possible, after which he says: “Stop!” Everyone stops the driver throws the ball at one of the players. When hit, the players change roles.

Game card no. 22


Name of the game: "Hunters and Ducks"
Content: All players stand in a circle. After calculating the first or second, the second numbers (ducks) enter the circle, the first (hunters) remain in place. By At the signal of the teacher, the hunters try to hit the ducks with the ball. Knocked out comes out circle. The game continues until all ducks have been tagged. After this command is reversed.

Basketball rules: gestures of judges in basketball

Hello, dear visitors of the site « Basketball lessons ". Today we will talk about one of the integral parts of the refereeing process in a basketball game - the gestures of the referees. The gestures of basketball referees serve to explain to both the spectators and table officials what point of the basketball rules was violated, by whom it was violated and what sanctions the player who violated the rules will incur.

This article was written using FIBA ​​Official Rules 2010, which are currently the basis for all professional basketball tournaments in territory under the control of the International Federation of Basketball Associations. To quote these rules: “The signs given in these Rules are the only official signs. They must be used by all referees in all games. It is important that table officials are also familiar with these gestures.”

The story about the gestures of basketball referees, we will begin with gestures that indicate shots on the ring , successful shot attempts, as well as the indication of the number of points scored.

Rules of Basketball: referee gestures - throwing the ring

The next series of referee gestures affects everything that is somehow related to playing time. Basketball Rules: Basketball referee gestures about playing time

Administrative gestures of basketball referees are related to substituting one player for another, inviting a player to the court, announcing a time-out, as well as visual demonstration of the countdown (five seconds and eight seconds) . In addition, there is a gesture that is used to communicate between referees and table officials. Basketball rules: administrative gestures of referees

The next group of gestures, which includes eleven types of gestures, is designed to demonstrate to the spectators and table officials which rules of basketball were violated in this particular episode. Referee signal will tell us if the player had a run or used an incorrect dribble (double dribble, carry), if the player was in the three-second zone for too long or did not have time to put the ball into play, if the kick was intentional or if the player fouled a rule zones. Basketball rules: gestures of basketball referees violation of the rules

Okay, the player violated basketball rules (committed a foul) and the referee noticed it. Now he must fully inform the referee's table about this. The whole procedure consists of three steps. The first step is to notify the table officials of the number of the offending player. Rules of Basketball: Referee Informing Gesture

The second step is to demonstrate what type of foul has occurred: misuse of the hands, collision with a player in possession of the ball, or a player without the ball. Also, in certain situations, the referee may call a double foul, technical foul, unsportsmanlike foul or even a disqualifying foul.

Rules of Basketball: Foul Type Gesture

Finally, the referee's third step is to announce the number of free throws awarded (one, two or three shots). If the violation of the rules does not involve free throws, then the referee must indicate the direction for the continuation of the game. Rules of Basketball: Punishment for Violations of the Rules Rules of Basketball: Punishment for Violations of the Rules

So, the referee has already shown the type and type of violation of the rules and determined the punishment for him. The last group of gestures of basketball referees refers directly to the performance of free throws (free throws).


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