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How to beat level 20 on basketball dare
Mini Basketball Guide: Tips, Tricks & Strategies to Adapt to Challenges and Outsmart Your Competition
In the thick jungle of mobile games meant to capitalize on the popularity of basketball, newer titles are meant to tread the path carved by giants NBA 2K and NBA Live. Although it’s generally a paved road already with controls, commands, and options all figured out and just waiting to be copied it’s a space that is simply hard to box out one’s own area for success; the competition is simply tight.
Miniclip, the studio behind titles such as 8 Ball Pool and Mini Football decided to take a smooth swerve away from the saturated zone, creating something that still presents the competitive spirit of the much-loved sport, but giving it a straightforward, user-friendly, casual touch. And that, ladies and gentlemen, is why we have Mini Basketball.
Mini Basketball is fitted with presets that are obviously geared to get you playing in just a few taps. The controls (direction pad and the three basic commands) will be introduced right away when you first launch the game and after a few introductory drills, you’ll be pitted in a quick match.
Despite having a handful of game modes, there are only two general play types (matches and daily slam dunks). As for duration, every match is faithful to just one format: 150 seconds default running time (excluding possession switch, half-time, and foul breaks) divided into 2 halves.
The game clock per half will say 24:00, but every 1:00 of it is equivalent to 3.125 real-world seconds. Each overtime will mean an extension of 5:00 or 15.62 seconds. These variables essentially make Mini Basketball a quick-match kind of game made perfect by its simplicity.
Quite ironically, the simplicity of Mini Basketball is what complicates it. With a lot of matters and dynamics existent in basketball games simplified, there are features and game mechanics that were unfortunately truncated and made vague. This brings questions and complications.
In response to such complications, we are starting this Mini Basketball guide with a detailed discussion of what we see as obstacles present in the game. Fittingly, we also provided potential remedies available for when you encounter them. Lace your sneakers up, tip-off is here!
1. CHALLENGES AND COUNTERMEASURES
Rocky Rule in Rebounding
In contrast to almost 99% (or so) of basketball video games, rebounding is something that is automatic players from both teams that are nearest to a loose ball are either programmed to be selected or at least prioritized whenever you issue the pass/switch players command. The said behavior is inexistent in Mini Basketball. There isn’t even an auto-react/auto-box out feature whenever there’s a missed shot.
In this sequence, we managed to contest the shot causing it to miss.
What makes it quite worse is that, offensive rebounding is rampant. Basketball games usually have a fair hitbox when it comes to rebounding and if you have played enough NBA Live or 2K, you may even agree that the defending team is even somewhat favored. In Mini Basketball, it’s the stark opposite; the offensive team soaks up loose balls and seems to have the bigger hitbox. If you have played at least 100 games, you would know this is true.
Despite having three players in the general area of the ball’s landing, the other team gets the offensive rebound.
Other games even let you contest an airborne ball from a missed shot with a particular jump/rebound command. Mini Basketball have no such feature to actively rebound, you must consciously command a player of yours to chase the loose ball. The ONLY solution to these rebounding problems is to make a player walk up to the ball manually.
Occasionally, players from either team might try and scoop up a missed shot on their own, but this rarely happens because this AI-assisted move requires for a player to have a full stamina (circle) and be in the specific direction of the ball first. Again, players do not automatically react when there’s a loose ball.
Ultimately, the only answer players have for the offense-favoring rebounding mechanism in Mini Basketball is to manually go after the loose ball or, better yet, hard-contest a shot with a block because successful rejections conveniently progress as steals.
Deceiving Defensive Maneuvers
The effectiveness and sensitivity around the dynamics of steals and blocks in Mini Basketball is reminiscent to NBA Live games before 2005. Back then, you can essentially spam the steal and block commands with little fear of repercussion.
Repeatedly tapping the defend button while hounding the ball handler will have your selected player continuously reach in. You would rarely get a foul when doing so and if you do, it would normally warrant no free throws, just a throw-in reset.
The pace and interval of how you can chain steal attempts are arcade-like unreal, so always feel free to spam. Steals may also come automatically if a defender stands along the direct passing lane to a receiver.
As for blocks, you need to commit holding the defense button at least one full second when you’re contesting a shot. Otherwise, it’ll just be a soft resistance or distraction jump that will not do anything (translation: will NOT affect the shooter’s accuracy) since Mini Basketball is a simplified game.
Blocks require timing and close positioning because they are potent; like shared in the above subsection, a successful block immediately becomes a steal. In Mini Basketball, you don’t slap the ball away from the shooter whenever you block; instead, you snatch it immediately getting possession. What’s good with blocks is, as long as the blocker is really in close contact with the attacker, it can happen regardless if the block is coming from behind or the sides.
Now, the problem with steals and blocks is not about any limits on how frequently you can attempt them, but rather it is with their reliability. There will be games where you can steal fairly easily and there will be games where even if you keep poking a ball handler with steal attempts from the half court down to the rim, your defensive efforts would be futile.
The faint shadow of the take off point and directional arrow suggests that our full stamina Goldman was set for the block.
Explanations for unsuccessful blocks and steal attempts (according to some Reddit discussions on Mini Basketball) pertain to the stamina circle not being full. However, we’re 100% sure that is not true because, in our case, we rarely use the sprint button when on defense.
But no, we got dunked on despite being in position for the block and having full stamina when we committed to it.
What’s worse is that, you may observe that in games where your defensive efforts are seemingly ineffective, the other team’s steals and blocks take effect too frequently. If you notice such is happening, utilize ball movement, be patient in passing around, and do other offense measures that we will discuss in the Keys to Victory section later in this guide.
Shaky Shot-Making
Sometimes, no matter how you consistently and accurately hit the middle point of the shot gauge bar, your shots still miss. Longer distance shots may even go air ball totally disregarding how well-timed the attempt is in terms of gauge bar input or absence of defenders.
There is no information from the publisher or other online resources/discussion boards that tackles about shooting percentage and what factors intervene with shots’ success rates. So, in a bid to help investigate, we are running a process of elimination to deduce what factors really affect a shot’s accuracy.
1. Do Higher Stats Mean Higher Accuracy?
With how ratings are viewed in the gaming realm, having superior power ratings/stats average/combat power is seen as a universal key to success. That may be true, but it largely just applies to games that are heavily reliant on RNG and with a minimal skill requirement. In Mini Basketball, having a high team rating somewhat gives a sense of security that you can go head-to-head with any team you play against, but it offers no guarantee.
In our grind to master the game for this guide, we amassed a win ratio of 70.28% in our first 350 games. Quite surprisingly, most of our losses are from teams that are just within a range of 20 power rating higher or lower than ours. We rarely struggle against teams that have much superior ratings; in fact, we usually end up outgunning them and holding an equally-stifling, if not better, defense.
As such, we are moved to conclude that going against a superior team will not affect your shot accuracy. However, dealing with a superior team means your defensive efforts may not be as effective because their players will have higher jumping, inside scoring, and outside scoring stats factors that matter in offense.
2. Does Stamina Affect Shots?
We’ll be quick for this one, the answer is no. Regardless how little stamina is left in a player, his accuracy will remain the same. This explains why it is normally advised to do a spin move first before shooting or dunking to lose a defender.
The same is true for long-ranged jumpers; the accuracy of 3-pointers does not factor-in stamina, you can shoot one right after spinning and still get the same results. Do not forget, though, that spinning consumes all of a player’s stamina and when a player has a depleted stamina circle he will be very sensitive to blocks. As such, only spin and shoot with max precaution.
3. Are The Stats For Shooting Inside And Shooting Outside Express Apparent Success Percentages?
Our permanent mode of approach awarded us a credible perspective to answer this question we prioritize taking three-pointers. In our first 100 games, our conversion rate behind the 3-point line clocked at above 42% and the best shooter we have back then is Omar (Wing). When he became our team’s “hard carry” his rating was just at 28 and his shooting outside rating was 32. If the rating is a percentage, there’s no way we could’ve crossed above 40%
Eventually, we were able to obtain a better shooter in Earlington (Wing). He is now our team’s all-time highest scorer, thanks to his shooting outside stat that is currently 55. Impressive as it is, our current running 3-point conversion rate is only at 46%. This means that Earlington’s 55 is not a 3-point shooting success rate projection at all.
Our guess is that there is an RNG system in play that accepts or denies the inside and outside shooting stats of a player and that there are games where these stats are simply disregarded. More like a “yes or no” event kind of RNG. If you notice that your best shooters are not converting even when given an open shot, our suggestion is to shift the side of your offense if the right wing shooters are missing, let the left wing take charge or walk your main shooter to shoot at the top of the key.
Usually, when a shooter has a bad RNG in a match, that persists all game long and this is why it is important to have more than 1 scoring option. If you’re playing a spot-heavy team, distribute them across the arc; if you have a reliable Post player, forward the ball to him rather than sweating it out on your shooters.
We reckon that this is an unusual way to open a guide, but we feel it’s important to discuss the matters above as there is no resource elsewhere that touches those issues in detail. Now, off to general pointers that will help you beat the competition even if you are a ratings underdog.
2. KEYS TO VICTORY
Whether you’re a rookie or a veteran, these general tips in basketball are equally crucial and applicable to your success in Mini Basketball.
Make Your Shots
Self-explanatory and a no-brainer; to win, you need to make your shots. Fortunately, holding and releasing your shots for accuracy’s sake is something that you won’t need to instinctively develop because Mini Basketball has a convenient shot gauge. The idea is to release the hold with the indicator as close as possible to the center.
Making your shots is a minor mechanical skill that won’t need much time or effort to hone. It’s just a matter of eye-to-hand coordination; once your desired player is at the spot you intend to score from, hold down the shoot button and wait for the indicator to move.
The indicator does not have to be right smack at the center when you release, but you will want it to be as centered as possible especially if you’re taking an outside shot. For dunks and short-range jumpers, releasing within the center area’s vertical frame lines is usually enough.
Find The Open Man
Court vision or offensive awareness is the technical term for this skill in basketball and fortunately, one does not have to be a natural point guard to be able to spot an open man. The camera perspective in Mini Basketball is the “broadcast” angle (in NBA 2k or NBA Live) which lets you see all your players on the screen and the distance they have from defenders. The idea is to pass the ball around until you see a player with ample distance or clearance from a defender.
A good way to find an open man or to create an opening is to “pull” the defensive aggro. You can do this after a throw-in; let the receiver of the inbound stay at the backcourt for a bit and wait until a defender approaches to attempt and steal the ball. Once the defender is close enough, hit him with a spin move.
If the spin move is successful, the floored defender will be “replaced” by a teammate of his and the approach of this defensive help is your cue to pass the ball to the frontcourt. The receiver of this pass will likely be double teamed or at least pull the defender from an adjacent teammate, thus creating a defense gap that you can exploit. This simple system will work on any play/formation (tactic).
In relation to finding the open man, utilizing ball movement will also be your true defense for when you notice that the other team can steal better. The key is to notice the defender covering the ball handler if the defender breaks out of formation and initiates a chase, there is a high likelihood that he is being consciously controlled by your opponent to snag the ball off your hands.
If you see such signs of micro-managing in defense, be alert and don’t let the ball stay for more than 2 real-world seconds with just one player. Pass the ball around and let the game recalculate the stats, position, and distance to interrupt steal attempts.
Defend Aggressively
An outright oxymoron that means you have to “stay active” as you cover the other team when you are on defense. Being aggressive in defense means you have to keep on spamming the defend command as you hound whoever has the ball while still being alert. You need to be sharp so you’ll know when to hold the defend button whenever an opposing player tries to shoot. Merely tapping while guarding a field goal attempt will very rarely result to a block and nobody wants such a sloppy defense, right?
When defending aggressively, you should be extra observant to avoid missing any possession changes. Sometimes, it is hard to quickly notice a successful steal and continuously pressing the defend button would eventually become an accidental whole-court shot AKA a wasted possession. As you aggressively go for steals, watch out for these three 3 cues:
1. Listen to the sound effect that plays for passes, most of the time a successful steal will play the same sound too when a player has successful intercepted the ball.
2. Check the player labels below the team names; once there is only one name showing, the ball is already in your possession.
3. As it can get visually garbled and crowded by the name label area, you may instead focus and anticipate the presence of a red dot on your player’s stamina circle. The red dot represents the ball handler.
Burn The Clock
On the average, it takes about 1:50 of the game clock for a full-court inbound and play to happen and an additional :30 to score a field goal. Taking that into account, if you have a sizeable lead, you can economize the clock and try to burn at least 2:00 from the game clock before actually trying to attack.
As we’re up by 4 points we took the ball to the backcourt to burn time before creating a play.
You can use the game’s flaw against itself there is no backcourt violation in Mini Basketball. This means, you can use up all the floor space of the back court to lure then spin any defenders, make a pass to another player of yours, make him cross the back court, then rinse and repeat. Just be wary that the game “seemingly” has a safeguard against this trick–steal attempts increasingly become more effective if the ball has not reached the front court 1:30 of the game clock after a throw-in.
Quite obviously, you must not burn the clock if you are behind in points; so for this strategy to be useful, you have to work hard mounting a lead first.
These keys to victory powered us to register an above 70% win rate and if you will take these tricks by heart and keep on grinding, we won’t be surprised if you can lock in a better victory ratio!
3. SECURING SLAM DUNK
The rewards offered by the daily slam dunk includes coins, gems, and player packs. These are resources that will help your overall experience in Mini Basketball. The fact that this feature is capped by default to just once for every 24 hours speaks of its value. It is only right that you get the most out of it.
Making the dunk is all about timing the pin to be within the marked central area of the gauge. Unlike dunking/shooting in actual matches, your attempts in the slam dunk mode differs in the following ways:
1. The shot gauge appears and starts by itself; it won’t wait for a tap.
2. The speed of the pin increases progressively as you move from the first to the fifth dunk.
3. The size of target area decreases accordingly.
The key to landing on the sweet spot / green area is to aim for the first vertical bar. This tactic is similar to what one must do in Dead by Daylight (PC and mobile) when trying to land Great Skill Checks. The key is to pre-aim for the area before the spot you want the pin to stop.
Now, timing the appearance of the bar is also crucial. For that, our advice is to fast count from 1 to 5 after the bar for the first dunk disappears. By the time you reach 5, the next shot gauge will start and then do the concept of aiming shared above. The appearance of the fifth dunk’s gauge bar may appear a bit sooner than the rest.
4. PROGRESSION
The unsavory reality of Mini Basketball is that it is (we dare say) a 50% skill, 50% luck type of game. No matter how skilled you become, your progression will ultimately be limited depending on how lucky you are with card draws. If the cards you are getting is too thinned out across multiple players, it means that you cannot level up your current mains.
In essence, Mini Basketball is a gacha game and the drive is to open as much player packs as possible in hopes to draw Epic and Legendary players or mega level-up your Rares and Commons. Of course, the fastest way to obtain packs is by using real currency to buy diamonds which in turn can be used to buy packs. But if you’re purely free-to-play, then the following is where you need to focus on to gain packs.
Win Streak
Win Streak is the hardest game mode in Mini Basketball and also the most rewarding. Every 4 wins you will earn you card packs of increasing quality (plus resources). The catch is, you can only lose a maximum number of 2 times (by default). Shall you absorb your third defeat, you’ll need to spend diamonds to buy Mini Tickets to get back in the chase.
The amount of crowns you can get from winning 12 matches in Win Streak will also catapult you to the top of your current tier’s rankings for the week. No other mode awards as much crowns as Win Streak.
On the first day of the week, we skyrocketed to the top just by winning 12 Win Streak matches.
Extending your lifespan in Win Streak is expensive, a Mini Ticket costs 250 diamonds and you will need 1 to cancel 1 loss or 2 to reset the defeat counter. In this light, the most economical purchase is the 3 Mini Tickets option which costs 600 diamonds. A hefty cost, true, but the gains you’ll get from winning would technically give the most versatile bang for the buck.
In our opinion, Mini Tickets would be the best items to spend your diamonds on, but please only do so if you feel that you are skilled and confident enough to finish the Win Streak matches through the end.
Point Missions
What’s good with point missions is that you barely need to exert extra effort to accomplish them. Just keep on playing and scoring and you’ll eventually hit the required values. The only potential hurdle with it is, for example, your approach is three-pointer heavy approach, and you would have to alter your next games so you can rack up dunks and two-pointers.
Daily Missions
The variety of tasks in Daily Missions span from cakewalk to gauntlet, but what’s good with it is that most have realistic and proportionate demands. Some tasks are steep but will be worth it, especially those that promises card packs and diamonds.
Achievements
Achievements will not outright give card packs, but they will be your best source of diamonds. You can use your diamonds then to purchase card packs, hasten the opening of timed card packs, and buy reattempts for Win Streak and Tournaments from which you can earn card packs.
Each achievement type has 4 levels and they give an incremental amount of the precious resource. Achieving each feat will give you 10, 20, 50, 100 diamonds respectively as their level increases. There are currently 27 feats in the game, so in total you can get up to 4,860 just from achievements alone!
The tackled features in above will be your means to collect card packs without spending real-currency. Yes, it will take a huge deal of effort and time to grind out, but it’s all part of the game!
In line with upgrading your players, we recommend to economize you resources for upgrades. By that, we mean to only level up the players that have naturally higher base rating than their peers especially if their strengths synergizes with your play style.
5. NOTABLE TACTICS
Tactics are plays that give preset position for your players as they spread the court. Once a player has reached their designated spot based on your chosen tactic, they would remain stationary until you pass the ball to them and make them move around or attack.
Rudimentary as they seem, there’s actually a bit of science in them which is why we are allocating a section to discuss this game dynamic as well as provide a list of some of the most potent tactics based on our experience.
In essence, tactics are mainly placeholders, but they would give a minor bonus if you follow the prescribed positions expressed in each. For example, if you are using a tactic that has three Guard slots, it will do no harm if you make a Post or a Wing assume those spots. Meanwhile, meeting the prescribed position for each spot will give a +2 rating to your team. The higher rating you have, the more effective your players will be in their roles.
As of now, there are 17 tactics in the game; you will gradually unlock them as your account levels up, with the last tactic opening when you reach level 31. Despite our grind in making this guide, honestly, we have not yet unlocked all tactics but we gained access to all the tactics that matter. The tactics unlockable from level 19 onwards are rather “meme” variants that suggests an improper team composition.
To help you be in your best shape, we’re sharing here a few tactics that we have tried and tested==the ones we believe that has strong, serious potential. Check them out and see that one that fits your preferred play style.
2-2-1 (Available By Level 1)
Everyone’s default play is the most potent tactic available. The presence of a Post by the paint opens the hope for an alley-oop in cases of spot attempts that were prematurely released. The spread of Wings and Guards through the arch open a possibility for long-range jumpers. It is a perfectly balanced tactic which we generally recommend to keep unless you have developed your own flavor of offense that would either favor outside shooting or paint dominance.
Weakness: None. It will only be ineffective if your Post or your preferred Wing/Guard is being manned by a player with more than 12 points of rating above him.
3-1-1 (Available By Level 13)
The play that closely mimics the NBA meta: 1 main big man, 2 offense-centric forwards + 1 off guard, and a playmaker. The default receiver for throw-ins would be the lone Guard and it will be his job to choose which side will your attack happen.
This Wing-heavy (forward) formation assures your team has an adequate size for defense and offense. The presence of a Post (center) allows you to quick pass inside for when your outside shots are not falling through and a decent likelihood to obtain second-chance points through offensive rebounding.
Weakness: potentially the amount of time and luck you need to be able to evenly upgrade 3 Wings. Remember that being under-leveled will mean that a player will be less effective at both ends of the court. Also, the time it would take for the formation to mature would be slightly longer than that of tactics with more than 1 Guard.
2-1-2 (Available By Level 1)
Balanced and strong with offensive threats inside and outside. The 2-1-2 formation bears the old school concept of having a dependable center and a utility power forward while the small forward, shooting guard, and point guard take time to rotate the ball until the defense loosens up. This is most ideal if you are comfortable taking long-range two-pointers because the two big men may help the cause with alley-oops, in case of a miss-aim.
Weakness: Nothing major. The lack of size when guarding outside shooters is a minor concern that can be offset by diligently applying pressure defense and timing your blocks well when covering Wings.
1-1-3 (Available By Level 11)
Post players possess height and (usually also) jumping advantage and having three of them deployed around the paint at the same time puts a strong offensive pillar by the rim. Dunks and alley-oops can happen frequently through this tactic (which is useful if you’re trying to accomplish a dunk mission). The true strength of this lineup, however, is its defensive and rebounding might.
With lengthier players, blocking comes easy! We run a predominantly outside scoring team with 0 reliance to Post players for offense and we were extremely surprised with how powerful a three-post lineup is. We’ll let the game summary screenshot below tell the tale (see the block and rebound differences).
Weakness: It will take a while for the formation to mature since Posts aren’t as quick as Guards and Wings. You would only feel this on offense, though.
3-2-0 (Available By Level 2)
If you’re a Stephen Curry or Damian Lillard fan and have found your range with your shooters in Mini Basketball, this is the tactic we recommend for you. With no player within the arc, this is obviously designed for a one-dimensional, pure-shooting style of play.
Our recommendation for this is to make the player designated to sit by the top of the key to carry the ball to the front court until everyone else has settled in, a couple of passes will usually let you find a barely open man available to spot and score.
Weakness: The absence of a man within the arc means it has minimal to zero offensive rebounding opportunity. Only use this tactic when you’ve mastered your release and have at least 4 Guards/Wings with a shooting outside stat of above 35.
And that’s about it! We’re now concluding our detailed Mini Basketball guide. The game was just published earlier this year, so we can expect a lot of developments to come. We can only hope that the clunky mechanics of unfair rebounding, inconsistent effectiveness of defensive moves, and inexplicably missing well-aimed shots will be fixed soon.
We relished the mixed feelings of triumph and defeat as we grinded our way to master Mini Basketball to make this guide; we hope that you enjoyed your time reading our article. If you have noticed any issues with the game that we have not tackled here or perhaps you have some strategies to share to other players, feel free to discuss them through the comment section below!
Let’s take advantage of this game to make our names fly in the global leaderboards. As old folks say, “strike while the iron is hot,” and may this Mini Basketball guide help you strike swift and firm.
Mastering the Jab Step in Basketball (6 Important Tips)
Every modern basketball player should work on the jab step and attacking out of triple threat.
This position keeps your options open.
You can (1) shoot, (2) drive, or (3) pass the ball.
The defender has to account for all three options or pick what they’re willing to give up.
Of course, some players may not need to use a jab step early on and can beat their defender through sheer strength or speed…
But I wouldn’t rely that as you’ll encounter better defenders (quicker, stronger, higher IQ) as you advance to a higher level of basketball.
Beating a defender 1-on-1 takes two things:
Creating an advantage by getting them off-balance
The ability to exploit that advantage
One simple and effective way to get the defender off-balance is with the jab step.
It’s an incredibly simple move that fakes a drive towards the basket.
And in this post I’ll explain how YOU can master the jab step.
6 Tips to Master the Jab Step
First, an overview video from Shane Battier and Jr. NBA...
Now, six jab step tips...
1. Work on your Dribbling and Shooting
To be effective from a triple threat position, you must be able to utilize all of your options.
If you’re a poor shooter or a bad ball-handler, the defender’s job is easy…
> If you can’t shoot, the defender will give you space and dare you to shoot.
> If you’re a bad ball-handler, the defender will step up and pressure you.
Poorly skilled players will most likely lose the ball if they attempt to dribble and it’s near-impossible to shoot with a defender pressed against you.
That’s why you should continually improve your dribbling skills and shooting skills.
Remember, the more complete your game is, the more effective your jab step will be.
2. Take Control of the Situation
As an offensive player, you want to be the one who controls the situation.
Smart defenders will try to pressure you into an unfavorable position.
> Unbalanced
> Facing away from the hoop
> Not in an explosive stance
> etc
If you allow the defender pressure you, you won’t be able to use the jab step because you’ll be too busy trying not to lose the ball.
So if pressured, immediately pivot into a more good position and retake control.
A quick pivot followed by a jab step can easily lead to a clear drive or a foul because the defender is overextended.
Even in the worst-case scenario, it will immediately cause them to back off a bit.
3. Jab Step Aggressively
If you want to sell any move in basketball, you need to make it convincing.
A jab step is basically a fake drive.
If you want to sell it, think about how you would drive in a real game and try to replicate the first portion of that movement.
Make your jab step fast and aggressive.
The most important thing is to make sure you stay balanced while performing the fake.
Because if you don’t, you’ll negate any advantage your jab may have created.
4. Sell the Jab Step With Your Entire Body
If you want your defender to bite, just moving your leg usually won’t be enough.
You need to sell the move with your entire body.
So, once again think about how you would start a drive.
You would engage your hips, put your shoulders down, and move the ball in the direction of the drive as you make a jab step in that direction.
Most importantly, make sure you fake with your head and eyes.
5. Protect the Basketball
One of the costliest mistakes young players make when performing a jab step is over-exposing the basketball.
This can lead to a lot of turnovers.
I mentioned in the previous tip that the basketball — along with your eyes, chest, and head — should move in the direction of the jab step when performing the fake.
Any movement of the ball across your body increases the risk of it being stolen.
This risk can’t be eliminated, but it can be minimized keeping the ball close to your body, maintaining a firm grip, and ensuring you don’t expose too much of the ball to the defender.
6. Read the Defender
You should always attack your defender’s weakest point.
With the jab step, that means figuring out how to best disrupt your defender’s stance with the jab and then knowing how to best exploit any advantage you get from it.
The best way to do this is to look at the defender and read their stance.
Ideally, you want to attack their lead foot (the front foot).
This causes the most disruption to their stance and balance.
If they don’t have a lead foot, attack whichever side you’re most comfortable with.
Don’t be afraid to jab multiple times or try something else if they don’t bite on your first jab.
With time and experience, you’ll get better at exploiting the advantages you create.
Conclusion
The simplicity and versatility of the jab step is its greatest strength.
It’s an incredibly simple move that can create fantastic opportunities to score or create for others.
My intent for this post was to point out these smaller details when it comes to the jab step.
Hopefully these tips can help you and / or your players on the journey to become a more complete basketball player.
where to study, salary, pros and cons
Author: Professional Guide
Updated by
Basketball player is a professional basketball player. Such a team game is popular, first of all, in the USA. In Russia, it is somewhat inferior to football and hockey, but still quite in demand. By the way, the ProfGid career guidance center has recently developed an accurate career guidance test that will tell you which professions suit you, give an opinion about your personality type and intelligence.
Professional knowledge
Famous basketball players
Examples of companies with basketball vacancies
See also :
Brief description: who is a basketball player?
The basic rules of the game of basketball are usually known to everyone: two teams enter the field, the one that scores more points wins. Points are given for hitting the ball into a basket hanging at a height of 3.05 meters from the floor. The number of points that is counted for each hit depends on the distance from which the throw was made. In the process of moving around the field, players must dribble the ball, beating it off the floor, and not hold it in their hands.
Features of the profession
A professional sports career requires a lot of energy, effort, time and dedication. A basketball player must always be in good shape, his salary and popularity largely depend on the performance of his performance on the field, and he must work closely with other team members. The main duties of a basketball player are as follows:
Daily attendance at training.
Compliance with the regime of the day and nutrition.
Participation in matches.
Participation in non-match events of the club.
Regular medical examination, following the recommendations of the doctor and trainer.
A basketball player must be prepared for the fact that he will periodically have to change the clubs he plays for, participate in international competitions from his country, and even during the match, cooperate with different groups of players (frequent substitutions are very common in this game).
Pros and cons of the basketball profession
Pros
Prestigious profession with a decent salary.
Opportunity to maintain a healthy lifestyle.
Opportunity to travel, communicate with representatives of different countries and peoples.
The joy of victories and the support of the fans.
See also:
Cons
The need for talent or extensive experience to gain recognition and sign expensive contracts.
In order to successfully fill the position of a basketball player and succeed in this field, an athlete must be in very good physical shape, he must not have serious chronic diseases, he needs excellent endurance, concentration, speed of movement and reactions, perfect coordination. Most often, very tall athletes become successful basketball players. Analytical thinking, the ability to follow the strategy developed by the coach, make decisions quickly, and work together with the rest of the team will also not interfere.
Basketball training
Russian universities and colleges do not offer basketball training as such. You can learn how to play basketball in sports schools, and then improve your skills in basketball clubs. In parallel, you can get a sports education (including to successfully work as a coach after completing a career in big-time sports). In this context, the specialty "Physical Education" in colleges (code 49.02.01) or the same name in universities (code 49.03.01). A certificate is sufficient for admission to a secondary school, in addition to it, the results of the Unified State Examination in the Russian language, biology and physics are required for admission to the university.
Courses
Stremlenie Basketball Club
It is necessary to think about where to get the profession of a basketball player, if you have the appropriate inclinations, from childhood. Therefore, most basketball schools offer training for children and teenagers. One of these schools is the Stremlenie basketball club, where individual and team trainings are held. Members of the club also take part in competitions.
The best universities for basketball players
MSPU
RGSU
MGOU
RGUFKSMiT
RGUFK them. P.F. Lesgafta
RSPU im. A.I. Herzen
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Place of work
Basketball players play for basketball clubs, national teams. At the end of their careers, they work as coaches (both in adult clubs and in children's sports schools).
Salary of a basketball player
The level of income of such an athlete directly depends on his talent, experience, professionalism and fame. The more useful a basketball player can bring to the club, the higher the salary will be offered to him.
Basketball player salary for November 2022
Salary information provided by hh.ru portal.
Russia 100000-250000₽
Career growth
Building a career for a professional athlete is about improving your skills and getting more and more lucrative offers from clubs. With age, it may also involve a change from activity to coaching.
Professional knowledge
Human anatomy, physiology and biochemistry.
History of physical culture.
Psychology of physical culture.
Management of physical culture and sports.
Biomechanics of motor activity.
Rules of the game of basketball.
Team strategies when playing basketball.
Famous basketball players
Michael Jordan, one of the Chicago Bulls' most popular players, was on the club's winning streak six times in the NBA.
Shaquille O'Neal, recognized as one of the best players in the history of the NBA, also known for releasing rap albums and starring in several films.
Clyde Drexler, one of the best basketball players in the NBA, Olympian with 20,000 points in his entire career.
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Examples of companies with vacancies for a basketball player
Secretary General of the International Basketball Federation: we reinvested €20 million in the World Cup
Andreas Zagklis spoke about preparations for the world championship, the financial component of the tournament, as well as relations with the NBA and the Euroleague
900 2 In September, China will host the FIBA World Cup for the first time in five years. The International Basketball Federation (FIBA) decided to breathe new life into the tournament by introducing a number of innovations. Thus, the basketball world championship was shifted a year ahead so as not to overlap with the football one, a qualifying tournament appeared that lasted two years, and the final stage draw ceremony turned into an independent bright event for which it was impossible to get a ticket. TASS spoke with FIBA Secretary General Andreas Zagklis, who spoke about preparations for the World Cup, the financial component of the tournament, as well as relations with the National Basketball Association (NBA) and the Euroleague.
— What are FIBA's expectations from the upcoming tournament? And of course, what income do you expect?
— Our top priority is to provide fans around the world with the highest quality basketball that can be enjoyed and will help grow our sport. In terms of numbers, FIBA has reinvested more than €20 million in the development of the World Cup. Since the World Cup in Spain in 2014, we have generated €265 million in revenue. Now we are confident that the upcoming tournament will reach an unprecedented level thanks to innovations: a qualifying tournament has appeared, the number of teams has increased from 24 to 32, the number of games has increased from 74 to 92. Arenas in China have a larger capacity and, as a result, a larger market.
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— The World Cup draw took place last week. What was special about this event?
- This was the first draw in the history of basketball, from which it was possible to make a real event. In addition, it was one of the most attended draws in the history of sports - tickets were sold for it and there was a full house. 8,000 people attended the draw in Shenzhen, along with numerous senior basketball figures. And of course, Kobe Bryant and Jason Derulo maximized their star presence at the ceremony. The draw was broadcast live around the world via regular TV, Youtube and Facebook.
— How many fans and basketball fans will attend the tournament?
- We really hope that this World Cup will exceed all our expectations. It is difficult to predict now, since ticket sales have only recently opened, and the sample is quite small. There are four different categories of tickets and there is sure to be something for everyone. We are working with our partners in China and we are sure that the arenas will not only be crowded, but will also provide a unique experience and emotions for local and foreign fans.
— Security is one of the key issues at any major sporting event. What about World Cup security? Will measures be stepped up in cities?
- The World Cup will have the highest level of security. Let's not forget that, by definition, China is a country that pays high attention to security for all events on its territory. In 2008, the country hosted the Olympic Games and gained additional experience. In addition to this, FIBA has added all of its event management know-how and experience. The security approach will be top notch.
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— The World Cup was preceded by a qualifying tournament — for the first time. How do you rate it?
- We put the world championship in first place in our competition pyramid. In terms of scope, the qualifier was the biggest event we've ever hosted in nearly 90 years of history. We took care of the centralized TV production of all games, worked hand in hand with the 80 national federations that participated in the qualifiers and with our five regional offices. Now we have a tournament where every game counts because of the 2020 Olympics. All this gives our federations an excellent opportunity to grow.
In the 16 months between November 2017 and February 2018, the qualifier proved to be a success. He returned the teams to the basketball fans, the matches of which can now be watched during the season. There were countries where fans for ten or more years have not seen how their national team holds a tournament match at home. This did not contribute to the development of basketball in many countries. Therefore, many qualifying matches were played to a full house. The teams also got the opportunity to see young, talented basketball players in action, to deepen the roster, which is especially important for those teams that have already solved the problem of qualifying for the World Cup. Whatever they say, in general, we assess the experience with the introduction of a qualifying tournament as positive.
- Will there be a time when the national teams will play in the optimal lineups in the qualifying games? When will clubs easily release their players to national teams?
- Optimal lineups - this is most likely the question of the head coaches of the national teams. The availability of all basketball players at all stages of qualification is something that clubs, teams, and FIBA as well, should work on. Then we can achieve results.
— With whom does FIBA have better relations now: with the Euroleague or with the NBA?
- FIBA is the governing body of basketball worldwide. Our mission is to develop our sport, so we must maintain relationships with all structures and organizations. Both the NBA and the Euroleague are one of these organizations. They are part of the structure of world basketball. But it must be admitted that FIBA has an excellent working relationship with the NBA. Together we carry out various projects around the world. They recently took part in the creation of the African Basketball League, which is due to be launched in 2020.
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Kirilenko believes that the Russian team is capable of passing the group stage at the KM in basketball
— How does FIBA look at the prospect of leaving the best clubs from the national championships and the participation of such teams only in the Euroleague?
- In team sports, especially in Europe, clubs are selected within the national championships, according to the results of which they can take part in continental competitions. The creation of a closed league and the departure of leading clubs from some national championships will lead to immediate devastating consequences in these same championships. Especially financial. For example, there will be less income from television rights. At the same time, there will be long-term negative effects associated with the development of national championships in such countries.
- A few years ago, FIBA created the Champions League. Are you satisfied with its development?
— We are very satisfied. As well as our partners - 11 national leagues and the Union of European Basketball Leagues (ULEB), which make up half of the league's shareholders. In less than three years, the Champions League has established itself as a significant competition for clubs that qualify based on their success in the domestic leagues. This year we were pleased to welcome the German "Brose" from Bamberg and the Israeli "Hapoel" from Jerusalem among the participants. This proves that the tournament is attractive. The numbers also tell us this. The digital growth of the Champions League is unprecedented and unparalleled in the world of basketball in terms of league development.
- Could something like the National Hockey League (NHL) in 2018 happen where the NBA won't let players go to the 2020 Olympic tournament?
- We do not consider such a scenario. The participation of professional basketball players in the Olympics, including those from the NBA, was agreed 30 years ago. The best players get a chance to showcase their skills at the Olympics. And this applies to all countries, not just the US. As I said, we have a great relationship with the NBA. This is an organization that runs a first-class league and, in addition, has a clear idea of \u200b\u200bwhat is beneficial for the development and promotion of basketball. Of course, the Olympic Games are an excellent stage for these purposes.
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FIBA considers international windows an important part of the system, but is ready for dialogue with the Euroleague
all other parts of the world are getting dimmer and duller. FIBA sees this as a problem? What steps will be taken to change the situation?
- Our relationship with the NBA is now a wonderful period. They have evolved from communicating about the players' ability to participate in various tournaments to a full-fledged partnership, in which the NBA Deputy Commissioner is a member of the FIBA Central Council and the Executive Committee. In other words, the NBA is an integral part of the decision-making process in world basketball. It seems to me that you are only looking at the league itself, but as mentioned, the NBA goes beyond these 30 clubs. They do a lot of work outside the US, bringing invaluable benefits to the development of basketball. Their philosophy contributes to the development of the sports community. We can mention the Basketball Without Borders project, which is a joint product of the NBA and FIBA. It has been held annually since 2001, gathering future athletes and basketball fans on six continents, in 28 countries, in 35 cities, in 56 camps.