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How to hack freestyle street basketball


Freestyle 2 Street Basketball How To Play Defense Guide – Cyber Space Gamers

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🦄 🧙👽 Welcome Cyberspace Gamer! 🤖 🧞‍♀️ 🚀

This is a Guide for Freestyle 2 Street Basketball.

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Freestyle 2 Street Basketball How To Play Defense Guide

If you want to be the best in Freestyle 2, you need to be fundamentally sound on defense. This is the start of a series that will teach you how to become a better defender, one lesson at a time.

On Ball Defense

I’m going to start this section by giving you guys the most important lesson if you want to be a lockdown defender in FS2.

When you are contesting a shot, it is better to be late rather than early.

Flashy bold aside, this is the biggest mistake I notice a lot of players make, which leads to their eternally falling for pump fakes and receiving hatred from teammates. By adopting this mentality, you will learn to start reacting rather than guessing. This has two advantages:

1. Your opponent will never get a wide open shot – they will always be forced to shoot a lower percentage shot, even if you never block any of them.

2. By always reacting, you will naturally start to notice when the shot actually starts, or when the pump fake ends.

Now obviously there is one very strong exception to that rule, and that is when the shot clock is down to say 0.5 seconds and they have to shoot. Other than that, force yourself to react, and with practice, you will eventually become a major pest.

Spacing

Maintaining the proper distance from your defender will increase your chances of being able to react appropriately to any situation. Unlike FS1, you actually block the ball in this game, not the player. So, as one would expect, the closer to the player you are, the less time you have to block his jumper. A good example of how important spatial awareness is is shown in the clip below:

Freestyle 2 Street Basketball How To Play Defense Guide

Here I guess wrong going for the knockdown, but because of the angle I approach, I am able to recover and block the shot at roughly my maximum height and distance. For reference, I have roughly 93 block rating at the time of this clip.

In general, when playing man to man defense on the perimeter, try to keep roughly one character’s width worth of spacing at all times. This distance will give you a good balance of being able to stay with your man while also giving you time to react to a shot.

Be Smart

Though steals are the most direct way of causing a turnover, they are also the riskiest. Note that in FS2, if a player shoots while you are swiping, their chance of making a shot actually increases. Also, the animation will lock you into place, so if timed poorly, you may give up an open shot to a driving opponent.

You really only want to steal in three conditions while defending man to man:

1. Immediately after a pump fake.
2. After “bumping” your opponent, usually by stuffing a dribble by running into it with a box out.
3. They dribble the ball with the hand closest to your character, and don’t seem to be attempting a “basketball move.

Keeping note of #3, this is why stealing is usually more deadly when you can get opportunistic swipes off the ball. Just be sure not to lose your man in the process.

Off Ball/Help Defense

Even when you are not directly guarding the ball handler, you have a tremendous impact on what plays are available to the offense simply by how you position yourself at all times.

Playing the Passing Lanes

Whenever you are off ball, you should always try to be between your man and the ball handler whenever possible. A nice thing about this game is that whenever your character is going to get an intercept or deflection, your character will automatically freeze in place. So, all you have to do is run back in front of your mark as soon as the pass is thrown.

Make Bad Situations as Good as Possible

It’s inevitable that sometimes the other team will end up in an advantageous offensive position. For example, in the clip below, both Temp and I get pump faked, but we manage to recover by rotating intelligently:

Freestyle 2 Street Basketball How To Play Defense Guide

Notice that after Temp gets pump faked, I briefly run towards the PG before sprinting to the SG. This little mind game can often be enough to make someone pass up on an open shot. Now of course, sometimes you won’t be able to rotate to fix the mistakes. In these situations, try to force the worst shot taker to take the inevitable shot. For example, I’d much rather let a PG take an open 3 than an SG.


Freestyle 2 Street Basketball How To Play Defense Guide

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Posted bycyberspacegamersPosted inGamesTags:100%, 2020, 2021, About, all achievments, article, Blog, Cheats, Codes, cutscenes, cyber, Discussion, Easter eggs, Education, Endings, Exploits, Freestyle, Freestyle 2 Guide, Freestyle 2 Street Basketball, Freestyle 2 Street Basketball Defense Guide, Freestyle 2 Street Basketball How To Play, Freestyle 2 Street Basketball How To Play Defense Guide, Freestyle 2 Street Basketball How To Play Guide, Freestyle Street Basketball Guide, Freestyle2, Gamers, Games, Gaming, Glitches, Guide, Guides, hacks, How 2 Play, How to play, Info, information, Intro, Knowledge, Learn, list, Modding, Mods, new, Playthrough, Rated, Rating, release, Review, reviews, Secrets, Space, Strategy, Street Basketball How To Play Defense Guide, stuff, Tips, Tricks, Video Game, Walkthrough, Wiki, Wikipedia

FreeStyle Street Basketball | Free-To-Play Games

FreeStyle Street Basketball is a free-to-play basketball sport MMO with fantasy elements. The game has an experience-based leveling system. When a player reaches a certain EXP or experience requirement, they will level up and be rewarded with Attribute points. Attribute points are used to improve the character’s skills such as running, jumping, dribbling, stealing and passing.

GamePlay

During character creation, the three main characters are presented. They are the Center(basketball) (C), the Forward (F) and the Guard (G). This classification is from level 1 to 15 with different skills depending on what your player position is. The Center is the big one on the game taking care of the rebounds and fast 2 points assisted inside. The Forward is the assistant of the center which plays in the middle shooting effective for making 2 points, box outs and screenings. The Guard is mainly the point maker of the game which deals for making the game play and creating big 3 point shots. When reaching level 15, you can now choose the second positions except for Centers.

Generally, Centers(C) stays as Centers and specializes their abilities when it comes to defensive and offensive plays inside. Centers exceeding the rookie level is almost impossible to contest with rebounding due to its boosted rebounding and jumping stats. Their boxing ability is difficult to contain making them elite interior nightmares. Their size is also to an advantage when putting up screens or picks to lure out chasing back courts.

Forwards(F) can now choose between Power Forward and Small Forward. The Power Forward (PF) has a great jump power which can help a lot the Center. PFs are generally quicker than Centers which they use as an advantage in positioning against the opposing Centers or other rebounders.. They also have a decent jump shot which improves their overall arsenal. On defense, the Power Forward main role is to guard the interior or mid area and rebound missed attempts. They have a high jump stat which keys the rebounding. During offense, dunks are usually the show and play of the Power Forward, they showcase dunks which are hard to block since it requires precise timing from the defender. The Small Forward (SF) generally complies with speed assisting the Guards, also capable of making 3 point shots. The middle area is their specialization where they unleash their primary killer artillery, the almost sure jump shot. On defense, SFs can be pesky defender, with their movement speed much faster than Centers or PFs, this attribute edges other front courts. A good Guard faced up against good defending SF will probably find it hard to penetrate or to ankle break resulting in unwanted turnovers. SFs can also grab boards but not as well as Centers or PFs. On offense, Small Forwards are generally versatile. Their multi-faceted game play allows them to score anywhere on the field making them a formidable offensive threat.

The Guards(G) can now be either a Shooting Guard or a Point Guard. The Shooting Guard is good on making a 3 point play outside for having a high 3 point percentage stats. Finding an open area for the Shooting Guard (SG) can be the best to make it successful. A well-played Shooting guard can single handedly take the game away due to its ridiculous 3 point shooting percentage. SGs can also be the turning point of the team to loose if he/she can’t deliver to score. Point Guard is the key of the game for making game plays. Most likely Point Guards (PG) has a specialized skills in passings and offensive 2 point plays such as alley oops and hook up passes. Point Guard unlike the Shooting Guard can pass more effectively while moving. This feature makes the Point Guard a lethal passer where and whenever. PGs also have excellent leaping and defending ability. On offense, unlike the SG, PG has a lowered 3 point percentage shot but they have excellent dribbling abilities which make them difficult to stay with. PGs utilize high dribbling stats to their advantage to successfully break the ankles of the defender opening the lane to shoot.

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