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How to run motion offense basketball


7 Keys to a Successful Motion Offense in Basketball

There are few things more enjoyable than watching a well-executed motion offense.

The basketball zips quickly around the perimeter, players are constantly cutting and screening for each other, and the team always seems to find a wide open shot.

It’s beautiful basketball.

But an offense like this doesn’t ‘just happen’...

Especially if your method is simply finding 7 better-than-average players and throwing them onto the same team.

Nope.

A beautiful offense like the one described above is the result of coaches and players who are dedicated to executing the “7 keys” which make a motion offense successful.

And in this post, I’ll show you what those 7 keys are.

But first, let’s start with defining exactly what a “motion offense” is...

What is a Motion Offense?

For a simple definition...

A “motion offense” is an offensive strategy that uses ‘rules’ or ‘principles’ to help players read the defense and make decisions.

It usually involves a lot of passing, screening, cutting, and also requires great spacing.

Unlike set plays or a “continuity offense” (such as the Flex), a motion offense has no repeating offensive pattern that plays perform over and over again.

Why Coaches Should Run a Motion Offense:

Deciding to implement a motion offense on your team isn’t easy…

It requires the coach giving up control of the offense to the players.

Which is much harder than most coaches think, and will probably lead to a lot of short-term frustration and anger from the head coach.

But here’s why you should do it anyway...

1. Great For Long-Term Development

Allowing your players to learn how to read the defense and make decisions is the most important reason why you should run a motion offense.

Unlike set plays where you tell your players exactly where to screen, exactly when to screen, and exactly who to screen (no decisions)…

In a motion offense, you give the team a set of ‘rules’ and then allow them to make decisions.

This teaches players how to play basketball.

Which is fantastic for each player’s long-term development in basketball.

2. All Players Contribute to the Offense

A motion offense requires all 5 players on the court contributing to be successful.

This doesn’t mean every player needs to dominate the ball either....

Even if a player doesn’t touch the basketball in an offensive possession, their spacing, cutting, and screening is still important for creating scoring opportunities for their teammates.

3. Wears Down the Defense

A well-executed motion offense is difficult to defend.

If your players are cutting hard with purpose, setting strong screens for each other, and moving the ball quickly around the court…

The defense is going to fatigue and break down very quickly.

This will open up scoring opportunities for your team.

4. Difficult For Opposition Teams to Scout

When you’re running an offense that involves players making decisions based on the defense…

Your offense automatically becomes near impossible to scout.

If the defense cuts off one option, your players can simply execute a counter and continue running the motion offense.

For example:

If the defense overplays a pass to the wing, the offensive player can back-cut and then fill the corner while their teammates rotate around to receive the pass.

Simple.

7 Keys to a Successful Motion Offense

Regardless of which motion offense you decide to implement on your team (I’ll share the different options you have in the next section)…

There are 7 important ‘keys’ which will determine your offense’s success.

Here they are:

1. Hard Cuts

Having players that are willing to cut hard - even when they’re not likely to receive the ball - is one of the most overlooked aspects of a successful motion offense.

Hard cuts are effective for several reasons:

a. They force help from off-ball defenders

If a player in help position notices an offensive player cutting hard and calling for the ball, they’ll be forced to slide over and provide help.

This can open up their opponent for a catch-and-drive or shot.

b. Prevents the cutter’s defender from helping

When a player commits to cutting to the hoop hard, it also prevents their defender from helping.

They’ll be forced to stay close to the cutter and deny the pass.

2. Strong Screens

Whether it’s a back screen, cross screen, drag screen, elevator screen, flare screen, or any other type of screen…

A strong screen gives an offensive player an advantage.

That’s the key.

Depending on where they player is on the floor at the time, this advantage might help them to:

  • Get open to receive the ball
  • Give them an open lane to drive to the basket
  • Create the space needed to shoot
  • Allow them to set up a teammate
  • etc

To run a great motion offense, you need effective screening.

3. Quick Passing

Following on from the previous point…

An offense needs to move the ball quickly in order to make the most of the ‘advantages’ created when running a motion offense.

To do this, it’s best to have players who can think 1 - 2 steps ahead of the play…

And since the skill of passing is 90% decision making, this is done by putting players in situations where they need to read the defense and make decisions on what to do next.

Small-sided games are great for this if you’re coaching a young team.

Once your players develop the ability to quickly read the defense and then make the smart play, the ball will be zipping around the perimeter in no time.

4. Smart Spacing

As the ball moves around the court, your players need to keep moving too.

It’s important your players maintain good spacing on every possession.

This involves offensive players distancing themselves from each other at lengths that make it difficult for defenders to provide help without giving up an open shot, drive, or layup.

Correct spacing will depend on the motion offense you choose to run.

I’ll give you a few examples soon.

5. Purposeful Dribbling

Too much unnecessary dribbling will any hurt any offensive team regardless of what offense their team is attempting to run.

But too much dribbling is especially problematic if you’re trying to run a motion offense.

This is because the ball needs to be moving quickly to ensure all cuts, screens, and the movement of players is effective.

Rick Majerus once said there are 3 reasons to dribble:

  1. Acquire balance.
  2. Break 5 second count.
  3. Make the dribble take you somewhere.

Players executing a motion offense need to remember this at all times.

6. Positionless Players

When all of the players on your team have the ability to fill every position on the floor, motion offense is much easier to run.

That’s not to say that your players will play every position…

For example, you likely won’t use your PG in the post when playing a 4-out 1-in motion offense.

But all of the players on your team could fill any position if necessary.

This is also one of the best thing you can do for each player’s basketball development.

7. Constant Movement

When you put all these “keys” together…

The outcome should be an offense with hard cuts, strong screens, quick passing, smart spacing, and purposeful dribbling.

 The goal is then to make sure players are constantly moving throughout the offense.

4 Motion Offenses You Should Use

Here are four different motion offenses you can choose from depending on your team’s strengths, weaknesses, and the skills of your players...

a. 5-Out Motion Offense

The 5-out motion consists of 5 players on the perimeter, and no one inside.

A player at the top of the key, a player on each wing, and a player in each corner.

This is one of the best offenses for youth teams - in my opinion - because it creates a lot of open space for players to penetrate and finish around the basket.

b. 4-Out 1-In Motion Offense

The 4-out 1-in motion offense consists of 4 players on the perimeter, and 1 player inside.

A player in each slot (top of key), a player on each wing, and a player on the low block.

This motion offense creates more space around the three-point line for perimeter players, and also gives the offense a target inside.

But depending on how a coach uses the post player, they can clog up driving lanes.

The 3-out 2-in motion offense consists of 3 players on the perimeter, and 2 players inside.

A player at the top of the key, a player on each wing, and a player on each low block.

This motion should only be used by teams who have two high-IQ post players.

By committing to this offense, you’re committing to getting the basketball inside on every possession and then allowing your ‘bigs’ to make plays for themselves or teammates.

The dribble drive motion offense consists of 4 players on the perimeter, and 1 player inside.

A player in each slot (top of key), a player in each corner, and a player on the low block.

This motion is best used by teams who have aggressive ball-handlers who are capable of breaking down their direct opponent and attacking the rim.

Conclusion:

A motion offense is fantastic to run if you’re passionate about the long-term development of the individual players on your team.

(I hope you are)

By giving your players ‘rules’ to follow and then allowing them to make decisions throughout a game, you’ll skyrocket their basketball IQ in a very short amount of time.

But be warned...

It can be a frustrating process.

Your players will make mistakes while they’re learning, and there will be times when you want to give up and return to set plays.

But I encourage you to stick with a motion offense and use it long term.

12 Steps To Building Your Motion Offense

This is an excerpt from our eBook that accompanies Don Kelbick's Motion Offense DVDs.

This shows you the step-by-step process that Don Kelbick uses to implement a motion offense.

We have also added videos and article links to help demonstrate some examples.

Step 1 - Three Basic Rules

These three basic rules for motion offense will govern any situation that your players find themselves in, and should be emphasized at all times. The first step in implementation is to explain these rules to the players:

    1. Share the Ball

    2. Do What You Do Best, and Recognize What Your Teammates Do Best

    3. Create Space

Every movement and decision a player makes on the court should adhere to these rules at all times. Players may find themselves in a thousand different situations, some of which you may not have covered in practice, but these three rules will always apply.

Step 2 - Select Your Cuts and Screens

As a coach, you must decide what offensive actions you would like to incorporate into your motion.

In this video, we identified 28 different screens and cuts that could be utilized in your motion offense. You can use as many different options as you are comfortable with. Those may also change depending on your personnel, the type of team you have, or the opponent you are preparing for.

It may be helpful to create a list of the cuts and screens you want to emphasize in your offense. Prioritize your list so that those actions that are the most important to the success of your offense are at the top of the list. This list may change as your offense evolves over time. However, it is a useful tool to help organize your skill development drills and practice time.

Here is a video of 17 basketball screens for your offense. You can also view the full article:


Step 3 - Drill in Pieces - 2v0 Drills

After I have identified the cuts and screens that I want to incorporate into my motion offense, I begin my implementation by drilling in pieces. I do this without defense so that the offense can become comfortable with each action without being distracted by what the defense is doing.

I like to begin by having players learn the screens and cuts that I think are important within a two-man game. The motion offense video demonstrates a number of 2v0 screening and cutting combinations. These provide the structure to learn the movements within the motion offense, and will give you a context for your skill development.

Once you have chosen what actions you want to emphasize, you can begin to design drills to reinforce those screens and cuts.

Here are some examples of two player drills that you use to initially teach cuts and screens at the beginning of the season:


Step 4 - Drill in Pieces - 3v0 Drills

Once players begin to understand the scoring actions in the two-man game, I add another offensive player and put them through as many situations as possible in a three-man unit.

Again, while we are in the teaching phase, I do this without defense so that the offense can focus on their coordinated movement without worrying about how they are being defended.

As we progress through the teaching process, I will determine the options within each drill until the players become more comfortable with what actions are available to them.

Step 5 - 3v0 Dummy Offense

It is not possible to go through every situation that will happen in a game. Therefore, the next progression is to allow players the freedom to make their own decisions without the coach dictating what actions to take. This allows players to interpret what they see on the floor and do something that is appropriate. Players learn to react to different situations instinctively which makes for a more fluid motion offense.

Step 6 - Play 3v3 Live

Once players are comfortable in 3v0 Dummy Offense, we immediately add defense and play live. I may place offensive players in common situations to start each possession, but once the ball is in play, the offense is free to do whatever they want as long as they share the ball, do what they do best, and create space.

An alternative version of this drill is called the "Continuous 3 on 3".

Step 7 - 4v0 Dummy Offense

After players become comfortable operating as a three-man unit, I add a fourth offensive player and return to playing Dummy Offense. With four players on the court, new situations will arise that were not possible previously.

It is important to note that I utilize Dummy Offense more frequently during the teaching phase of my implementation while players are still learning how to incorporate the various cuts and screens into the offense. In this stage, I require them to make more passes before taking a shot so that they learn to move in concert with one another.

Step 8 - Play 4v4 Live

As players progress in 4v0 Dummy Offense, I add defense and allow the players to compete in live situations. I will continue to utilize various restrictions on the offense to emphasize the need for multiple passes, ball reversals, post touches, etc.

Playing 4 on 4 gives the offense great spacing, and provides everyone an opportunity to handle the ball. We utilize this in implementation and throughout the season to practice our motion offense.

Here is an example of a drill that requires three ball reversals before a jump shot. For a deeper explanation of the drill, you can view this article:
Motion Offense Drill & Brad Stevens' Secret To Better Offense


Here is an example of a drill that requires the designated player to shoot the basketball. For a deeper explanation of the drill, you can view this article:
One of the best motion offense drills that you will find (even during games)


Step 9 - Drill in Common Situations with 4v0 Dummy Offense

As I continue through the implementation process, I not only use restrictions, but I also drill in common situations. I do this by returning to 4v0 Dummy Offense. However, I now orchestrate the player's initial action and alignment so that players learn to act appropriately in situations that happen most frequently in games. Numerous examples can be found in Chapter 4: Common Situations.

Step 10 - Drill in Common Situations with 4v4 Live

Once players begin to understand the options available to them in common situations, I add defense and play live.

Step 11 - Play 5v4

The implementation phase, I add a fifth offensive player before adding a fifth defender to allow the offense to explore their options as a five-man unit. I will, however, restrict one offensive player by not allowing them to shoot. The open player now learns how to create scoring opportunities for the other four players who are defended.

Step 12 - Play 5v5

Players are now ready to compete in a five-on-five situation. You may use restrictions or scripted entries to hone the skills that your motion offense requires.

We use restrictions and contraints to polish our offense and solve problems like:

  • Get more ball reversals
  • Improve shot selection
  • Create better shooting opportunities
  • Get the ball inside
  • Make crisper cuts
  • Play more decisive
  • Get more player movement and less standing
  • Improve screening fundamentals

You can see how we solve these problems and use contraints in chapter ?.

What's Next?

Beginning with Chapter 8, I present other aspects of the offense that you may want to incorporate into your program.

These include dribble entries, various player alignments, quick hitters, and transition options to provide you with different ways to get into your motion offense. Consider what entries will be most successful for your team and begin to utilize them to initiate your offense in both drill and competition.

Resource:
Don Kelbick's Motion Offense -- DVD 2-Pack & Supplemental eBook.

What do you think? Let us know by leaving your comments, suggestions, and questions...

Moving, stopping and turning | Basic Techniques

Basketball technique, except for ball possession (catching, passing, dribbling and throwing into the ring), includes the player's movement on the court. A basketball player must be able to run at different paces, stop quickly, change direction, make unexpected turns, good jumps and a whole range of distracting movements that disorientate the opponent and help the player's freedom of action on the field.

The movements of a basketball player must be varied, based on jerks in different directions. A basketball player during the game should always be at the start before the maximum exertion of forces, all the time he should be ready either for a rapid breakthrough or for an abrupt stop.

Especially important is the ability to move with and without the ball at a variable pace. It is not difficult for a defender to "hold" an attacker who is constantly moving at the same pace and in the same direction. Having adapted to this pace, he easily copes with this task. Another thing is if the attacking player often and abruptly changes the pace and direction of the run. A sudden stop after a dash and a new dash in the other direction completely disorients the defender and allows the attacker to break free of his control even for a moment. This time is enough to receive the ball and shoot the basket.

Skillful movement of the player on the field helps him to increase his maneuverability in difficult conditions of the game, i. e. the ability to act actively. The player's maneuverability depends on his ability to maintain the balance of his body in any position. Balance depends on the location of the body weight, which should be distributed on both legs as much as possible at all times. Loss of balance most often occurs if the player acts on straight legs. Legs bent at the knees allow the player to always maintain balance and move equally well in any direction, stop abruptly and change direction.

If a basketball player has lost his balance, then, if necessary, to change the direction of movement, he must first expend time and energy to restore balance and only then change direction. Unskillful movement requires an extra expenditure of energy, time and causes many errors.

A player of the attacking team, using his movement skills (good start, sudden stop), seeks to break away from the defender and go to an empty place to receive the ball or go with the ball to the backboard.

Running . The player's run on the court must be very fast and varied. A basketball player must be able to run forward, backward, sideways, etc. Due to the small size of the court, he rarely has to run more than 12–15 m, more often 5–7 m. It is known that in basketball it is quite enough to break away from the opponent by 60-90 cm to receive the ball or even throw it into the basket. This requires a sharp start and speed of the first steps. For these one or two steps you can always get an advantage of 30-40 cm; this is enough to be inaccessible to the enemy. The effectiveness of a jump start is increased by its unexpectedness.

The beginning of the movement depends only on the attacking player, and this gives him a great opportunity to take the initiative. The start can be taken from a place and on the move - a change in pace with a jerk. A sharp decrease in pace or a sudden stop can also help to break away (behind) from the opponent. A sharp start, a fast run and a different pace of running (acceleration and deceleration) are necessary for every basketball player.

Player stop . A basketball player in a game, moving along the court with or without the ball, if necessary, must be able to stop abruptly at any speed without making a run so as not to lose the ball. The art of a good stop can be mastered only through long and hard work. The faster the movement, the harder it is to stop. The stop mainly depends on the work of the legs (their strength and ability to place the soles of the feet correctly) and the work of the torso.

When moving slowly, a stop can be made with a large step of one (either) foot forward to stop.

Harder to stop when running fast or very fast. To stop while running fast, the player takes one longer step and puts the main emphasis on the foot that first touches the ground after this step. The second leg, landing later, consolidates the stop and, together with the back tilt of the body, eliminates the danger of further movement by inertia (jogging or falling).

When running very fast, the stop must be carried out by jumping with simultaneous landing on both half-bent legs and turning the body by 90 °. The player, in addition to turning, must deflect the body in the direction opposite to the movement. This is necessary to overcome the inertia of the body obtained during fast running. After the jump, the legs should be shoulder-width apart and land simultaneously on full feet with the desire to switch to gliding. Stopping after any pace of progress, the basketball player must strive to maintain the balance of the body on both legs at all times.

Jumping . The game uses a wide variety of jumps. With the help of a jump, you can intercept a high-flying ball sent by a partner or opponent, take possession of the ball after rebounding from the shield in the fight against the enemy. The jump allows the player to free himself from the opponent in order to shoot the basket or pass the ball to a partner. The ability to jump high gives an advantage in the fight against the enemy during the initial rally of the ball or during a controversial throw.

Jumping can be done with one or two feet, with or without hands. Jumps are made from a place and from a run. All types of jumps are equally important and are used equally often in the game. The small size of the court, the large crowding of players in small areas often require it from a basketball player using running jumps to take off only up without moving forward. The inability to jump only up can cause collisions and, consequently, personal errors. Stubborn struggle for the ball sometimes requires athletes to perform several jumps in a row from a place.

The complexity and variety of applications of jumping in the game require intensive work on increasing jumping ability.

Turns . In basketball, a player can only take one or two steps with the ball, after which he must pass the ball to a partner, throw it into the basket or dribble. Opponent resistance often deprives the player of this opportunity. In this case, in order to free himself from the opponent, protect the ball or throw it into the basket, the attacker uses a turn. The turn is made as follows: the basketball player leans on one leg, on which the weight of the body is located, and, without moving it from its place, with the other foot, with a push, makes a turn in any direction.

Turns can be performed to the right and left depending on the movement of the pushing leg (fig. 1 and 2).


Fig. 1. Right turn


2. Turn to the left side

The main purpose of the turn is to get rid of the enemy and get away from him as far as possible. This can be achieved if the turn is made on half-bent legs and the pushing leg reproduces the movements of the compass (without rising high from the floor, it describes an arc). If the turn is made on straight legs, then the step of the "compass" will be so small that it will not ensure the fulfillment of the task - avoiding the enemy.

The combination of various turns (without taking off the supporting leg) allows the player to use some of them as false turns in the fight against the enemy to disorient the enemy and move on to active actions.

A. Ya. Gomelsky about strategy and tactics in basketball

copies of swiss watches

Strategy is the main theoretical direction of the entire work of the team, which determines the means and methods of preparation for the main competitions. Four-year plan for preparing the USSR national team for the Olympics in Seoul - team strategy at 1985-1988 The strategy also provides for the management of the team during the competition.

Tactics is a part of the strategy that solves the main tasks of training, taking into account specific capabilities - team resources, characteristics of opponents, competition conditions. All this determines the tactical and combination baggage of the team.

When choosing game tactics (attack), one should proceed, firstly, from the real capabilities of the players, taking into account, first of all, their strengths, for the disclosure of which combinations are built and learned. Secondly, attack tactics are determined by the strength and weakness of a real opponent in a tournament, match.

I usually discuss playing combinations with the players for whom this combination is designed. I know the strengths of my players, but the players themselves know them even better and can make significant adjustments to the combinations I have proposed.

A.Ya. Gomelsky about playing defense

I believe that defense is the main concern of the coach: firstly, because the victory of the team largely depends on its strength, secondly, because the attack starts from the defense, like from the stove, in- thirdly, because the players themselves never work on the elements of protection, and finally, because the audience, as a rule, does not see it, even journalists often underestimate it.

The best team cannot win without a solid defense. Team defense is built on the individual characteristics, capabilities and mood of all players. Often in training, and even in competitions, individual players show indifference to defensive actions. It always bothered me and even angered me. Yes, the menial work on defense isn't that spectacular - except for things like block shots, rebounds, interceptions.' And many players are not aggressive on defense, they are resting on defense, trying to prove themselves in attack.

I am sure that without great desire, responsibility, initiative, passion, it is simply impossible to defend today.

If the defender allowed the attacker to receive the ball in the danger zone, he has already lost. And how many cases when the center is allowed to receive the ball in the three-second zone under the shield, without striving to actively fight for an advantageous position.

Often defensive players are in no hurry, they do not concentrate their attention and efforts enough on this part of the game.

I want to emphasize that the psychology of defense is one of the most important concerns of a coach, and often more depends on the focus on defense than on technique and physical condition. Doesn't the ability to intercept the ball and win the rebound depend on the mind and the ability to calculate one's strength? If a player goes to intercept the ball, exposing his rear, and slips past the ball, is this not the result of poor calculation, inability to predict, anticipate the situation, think and act responsibly? All this is the psychology of protection.

I believe that a player who is weak and inept in defense causes more damage to the team than a player who is weak in attack. The definition of "good defense is head and legs", while still valid, is incomplete. Fast, tenacious, active hands that can both hit and intercept the ball, and prevent a throw, pass, kick the ball while dribbling are no less important for a defender

Counterattack

Counterattack is the most spectacular and quick use of all opportunities to achieve result.

Fast play requires high technique. The desire to play at high speeds is commendable and acceptable only if the speed does not exceed the state of the art. Otherwise, there will be more mistakes, losses of the ball than achievements. Therefore, in an effort to prepare a fast break, it is necessary to train the execution of all technical elements at high speeds, using both active and passive resistance of defenders in situations 1-1, 2-1, 3-2, 4-3, 5--4 and with numerical equality.

My idea of ​​a counter-attack is not only to move quickly towards the opponent's backboard, but also to quickly transfer the ball to the opponent's backboard with sharp passes, or, if there is no free recipient to receive the ball, by dribbling the ball, actively moving forward. In the final stage of the fast break, players strive to create a triangle in the front line of attack with the apex on the free throw line. There should be a player with the ball, and two other players - to the left and right of him, 4-5 m ahead.

A counterattack is possible in the following situations:
1) when intercepting the ball;
2) when taking a rebound on his shield;
3) after the opponent has made free throws;
4) after winning a dropped ball;
5) after the opponent manages to score the ball.

The best outcome of a fast break is taking the opponent's ring with a numerical advantage, when implementing situations in numerical equality: 1-1, 2-2, 3-3, 4-4. This is easier than beating a 5-5 defense that has already built up its defensive formations.

There are three phases in a counterattack that are equally important for success:
1) the beginning of a fast break - picking up the ball, first pass, movement of the players, their start;
2) the middle stage of the development of the attack - the transition by the players of the middle line of the field, their advancement;
3) completion of the attack - passing the ball at speed and throwing in close proximity to the backboard.

The timing of the "rehearsed fast break" depends on the speed of the players, the ball passes and the finishing shot. The USSR national team spent 5-7 s on a layered fast break. I think that the schemes of her tactical formations will provide great opportunities for the creativity of coaches working with any teams.

Playing in the USSR national team such powerful and tall centers as A. Sabonis and V. Tkachenko made it possible to carry out a counterattack through one long pass across the entire court.

Center #5, after recovering the ball from the backboard, passes it to runaway #2.

Such an attack was especially successful when building a zone or mixed defense, when one of the defenders or wingers playing in the front line of defense was given the task of running away at the moment of throwing at our ring, in the expectation that the giants would be able to take possession of the ball , bouncing off the shield, and make a long pass across the entire field. Naturally, such a system of counterattack requires special coordination of actions, and its development takes considerable time in the training process.

Development of a quick counter-attack through the middle of the field.

Players #5, #4, #3 are fighting for the ball and, having mastered it, they try to make the first pass to player #2, who passes the ball to player #1. Player #1 rushes forward dribbling through the middle of the court. Players #2 and #3 overtake the dribbler at high speed, form a triangle with #1, and finish the attack with a close range throw if they manage to create a numerical advantage under the opponent's shield.

If it was not possible to complete the attack in the first echelon, then the second echelon comes into action - center players #4 and #5. They, each on their own side of the court, rush to the opponent's shield. The one on whose side the ball is on ends the attack.

Development of a fast sideline break.

On a rebound from the left side of the backboard, the post makes a quick pass to player #2, who opens to receive the pass to the sideline, just above the free throw line. At the intersection of the sideline with the center, player #1 receives a pass from player #2, then passes it to player #4, who rushes forward on the left side. Player #4 has three possible continuations of the attack: give the ball to player #5 or #3, who is running towards the opponent's backboard in a straight line, or pass to player #2 in the area of ​​the arc. It is clear that the transfer should be made to the most open player, who is in the most advantageous situation.

A similar situation occurs when attacking on the opposite side.

Development of a fast break after a free throw into our ring.

If player #4 catches a bounce or quickly clears a potted ball from behind the endline, the first pass is to the left sideline to player #1 opening at or slightly above the free throw line. Player #2 opens near the center circle, receives the ball and dribbles forward. Players #5 and #3 pass the dribbler along the touchlines, player #4 overtakes him from the right, and player #2 stays slightly back in the backing position. Thus, player #2 has four options to choose the direction of the attack.

Same procedure as above, but after rebounding a field goal or after the ball is thrown in from behind the end line.

Developing a fast break after a dropped ball in the center circle or on the free throw line in our half of the field.

Player #5 discounts player #4 who is ready to receive the ball with his hands up. After catching the ball, #4 passes forward to player #1, who opens up to receive that pass after being screened by player #3. Players #2 and #4 support the attack. Such a combination can be played in both directions. At the heart of her success is high growth, good jumping ability and the ability to accurately throw the ball to the partner of the center player.

Same scheme, but now player #4 screens player #2 who, having received the ball from player #3, rushes forward.

The easiest way to complete a counterattack is for the players to take the shortest path to the opponent's shield. However, with the development of a counterattack, options are possible with cross screens

interaction like a trio

setting up screens for the players of the second echelon in the center of the field.

Many teams in the world, including the USSR national team, after they failed to complete the counterattack with a scoring throw, in the transition to a positional attack, spent precious time placing players, thus allowing the enemy to prepare for defensive actions and occupy all defenders advantageous positions. This is why a quick or non-stop attack after a counterattack ("transition game") is increasingly used in the tactics of the best teams in the world. I will give an example of such an attack in the USSR national team.

The fast break was not completed by the players of the first attack tier #2 and #3, nor the second tier #4 and #5. They, each on their own side, set up screens for fielders #3 and #2 for a shot from medium or long distance, and then go to the backboard to receive the ball in the three-second zone on the spot or to fight on the backboard, after a throw from one of the players # 2 or #3. Options for a non-stop attack can be very different. This could be a double or triple screen for the team's sniper, or a winger or post entering the 3-second zone after receiving the screen. It all depends on the characteristics and capabilities of the player for whom the combination is being made.

Double screen to Marciulionis (#2) to attack with his left hand from the free throw area.

Players #4 (Volkov) and #3 (Tikhonenko) simultaneously put up two screens for player #2 (Marciulenis). #2 breaks into the free throw line, where he receives the ball from player #1 (Sokka). "Marciulionis has opportunities to continue the attack:
a) receiving the ball in motion and passing under the backboard;
b) receiving the ball with a stop and shooting at ring;
c) passing the ball to player #5 (Sabonis) in case there is a switch of defenders.

Players #4 and #2 after screening go under the backboard to fight for the rebound.

Mixed defense

There are several systems of mixed defense:
1. Four players build a zone defense 2-2

or 1-2-1

, and one defender personally marks the strongest offensive sniper or center, depending on capabilities and tactics of the opponent.
2. Three players build a 2-1 zone defense and two guard the enemy's strongest snipers.


3. One player completes the zone formation while four players cover the opponents personally.

4. Two players form a zone defense and three players act as an individual defense.

Mixed defense brought good luck to the USSR national team and the CSKA team more than once. The choice of defense has always been determined by the characteristics of the opponent and our capabilities.

In the final of the Olympic tournament in Seoul against the team of Yugoslavia, we used a mixed defense 1-4.

Sabonis played a zone defense, the rest of the players closely guarded their opponents. This was due to the presence of Vrankovic or Raja in the Yugoslav team, who are not very dangerous away from the shield, and the fact that Petrovich, Paspal, Kukoch posed a big threat. The players who guarded the leaders of the Yugoslav team could, with a greater degree of risk, fight with their opponents to get the ball. They knew that Sabonis would help them if they were beaten.

A similar defense was chosen in the semi-final tournament in Seoul against the US team. Sabonis did a zone defense and let Robinson or Reed or Maning shoot from wide. But the rest of the US players were completely covered, and a player like Maning did not bring a single point to the team. As a result, the USSR national team won 82:76. And Sabonis, who participated in the Olympics after a serious injury, two operations, took first place in the selection of balls from shields and made a great contribution to the victory of the USSR team.

Sometimes, with two centers Sabonis - Tkachenko, we built a mixed, personally set defense 3-2. Two giants and one mobile defender played well in the zone. In the early 70s, it was Eremin, then Valters, and at the Olympics and the pre-Olympic tournament Sokk performed this function, and Belostenny and Volkov played instead of Sabonis and Tkachenko in Holland.

At the Seoul Olympics, we used such a defense (3 in the zone, 2 in person) against the Brazilian team.

Sabonis, Volkov and Sokk built a triangle on top of which Sabonis and Volkov played. Tikhonenko took care of So-uzu personally, and Marciulionis took care of Schmidt, and although these two players scored 65 points together, the match turned out to be very difficult for us, but we still won 110:105. The mistake in the choice of defense was that Schmidt outplayed the smaller Marciulionis in different positions, and Souza outplayed the slower Tikhonenko. In the last 10 minutes of the match, Volkov was attached to Schmidt, Marciulionis switched to Souza, and we changed Tikhonenko to Goborov in zone defense.

Benefits of mixed defense
allows you to fight with him to get the ball, while expecting the active help of teammates, without fear of a throw.
2. Such a system, if the opponent is not prepared for it, tactically introduces confusion and makes it difficult to carry out combinations of screens.
3. Combines the best aspects of individual and zone protection systems.
4. Promotes a quick transition from defense to counterattack.
5. Allows players to use their strengths defensively and not show their weaknesses.
6. Can take the point guard out of the game and deprive the opponent of the usual formation and rhythm, destroy the counterattack if applied pressure throughout the field.

Weakness of the mixed defense
1. A technically competent team that has several leaders easily rebuilds the offense and breaks the mixed defense.
2. Simultaneous movements of two or three players diagonally can destroy a mixed defense if the opponent manages to create a numerical advantage on one of the sides of the field.
3. Often vulnerable to medium throws from 3-4 m.
4. Requires special long preparation, coordinated actions, high teamwork of the whole team for rebuilding and interchangeability in positions.
5. If one of the five players did not have time to reorganize or did not cope with his duties, then the whole idea of ​​​​such a defense breaks down.

A.Ya.

Gomel. Pressing defense

Pressing is the most active type of defense, constant pressure on the opponent. It can be personal or zone, it can start from the moment the opponent throws it: all over the court, on 3/4 of it, in their own half, i.e. on 1/2 site.

The goal of defense by pressing is not only psychological pressure on the opponent, but also the desire to break the opponent's established game, break his habitual connections between defense and attack, his combinations, make inaccurate passes of the ball, hasty - throws. It is impossible to apply pressure without mastering enough methods of individual protection. This form of defense requires high physical condition, good reserve and teamwork of all players and team units.

Pressing is used both as a system of play for long periods of time, and as a forced measure: when losing in a score to increase the pace or when waiting for pressure from an opponent.

By pressing, we try to take the ball away from the opponent - we force him to make false, inaccurate passes that are easily intercepted. Often, the opponents of the front line of pressing, having missed the opponents, do not pursue them, but watch the development of further events - this is a gross mistake. It is necessary to chase the player with the ball, trying to knock the ball from him from behind, stepping on his heels. Thus, you force the opponent to rush, worry, make mistakes.

If in zone or personal pressing you are left without a player and do not help a friend, you make a miscalculation. If one of the five pressers is not active, the work of the entire team goes down the drain. Pressing is primarily an active defense of the team.

In modern basketball, many coaches tend to believe that personal pressing is less effective, difficult, leads to a large number of personal violations and is inferior in usefulness to zone pressing systems. I also believe that a strong, technical player with good dribbling is able to cope with personal pressure.

In addition, with a stretched defense, it would be incredibly difficult to keep such players as Marciulionis, Volkov, Kurtinaitis, Petrovich, Schmidt, Kukach, Paspal, Rivier, Gallis one on one. I'm not talking about NBA players. But although zone pressing has become more popular, it is impossible to do without the ability to play personal pressing. Therefore, it is necessary to train defense daily 1-1, 2-2, 3-3, 4-4 all over the court, with and without the ball, with and without dribbling, with and without screens, first at a walk, then at high speed.

Exercises are useful in which the number of defenders prevails over the number of attackers. These exercises promote the interaction of the defenders, instill the skills of tackling the ball. They are also good for attacking players. When training personal pressing, due attention should be paid to the rapid movements of players in an active stance, in different directions, with a skillful change in the positions of players. Defenders of the first line of defense seek to push their attackers to the sidelines and prevent the attacker from getting around him with the ball and without the ball.

If one of the defenders managed to stop the attacker with the ball at the touchline at the intersection with the penalty or center line, the defensive partner must come to the aid of a friend: together they force him to make a cross pass, which the other three players are ready to intercept.

The initial stage of personal pressing is carried out by two fundamentally different tactical formations:
1. The opponent who introduces the ball into the game holds a high moving edge and with an active movement of the hands prevents him from making an aimed pass.


2. No one guards the opponent who puts the ball into play, but two pressers prevent the most dangerous dribbler from getting the ball.

For example, Volkov secured Sokk and Marciulionis from behind when passing to player 5.

A few tips when defending with personal pressure: make him stop and do not let him make an accurate pass, interfering with his hand movements;
2) if the defending partner allowed himself to be bypassed, immediately come to his aid, of course, without leaving your ward in a safe position under the shield;
3) constantly watch not only your ward, watch the actions of partners, learn to see the whole field.

In the USSR national team and CSKA, zone pressing 1-2-1 - 1 brought us the most success. We started pressing from the opponent's front line after a goal and a free kick. High extreme Volkov interfered with the throw-in. If the ball was injected to the right, Marciulionis and Volkov attacked X2 defender together, trying to prevent him from going forward and make an aimed pass to XI defender, Sokk followed the movement of X3 and X4. Sabonis secured the rear, was responsible for long passes and for the X5 player. Tikhonenko in the center of the field followed X4's pass with a long pass and went to the ball passing side.

Returning with a weak attack, we built a defense 2-3

Zone defense in basketball

The meaning of this defense is that the players are in charge of a certain area of ​​the field, in accordance with the position of the ball and the formation of the attacking team.

Benefits of zone defense:
1. Gives the opportunity to arrange players according to their physical, technical and mental characteristics.
Tall, jumpy players are located close to the shield, mobile, fast players - in positions higher from the shield.
2. More commanding, easy to master, able to compensate for the individual gaps in the defense of the players.
3. Promotes counter-attacking and frequent interceptions of the ball with the greatest possible degree of risk, because. Partners are always ready to help.
4. The number of fouls in a zone defense is usually less than in a personal defense.
5. This defense is less vulnerable to screen combinations.
6. Can concentrate with strong opponent centers and stretch with snipers.
7. More than personal protection, it saves players' strength and protects leaders from fouls.
8. Most effective against opponents with strong centers.
9. A team that owns a zone defense can easily build mixed forms of defense: 3-2, 4-1, 2-3.
10. Convenient and suitable for small fields.

Disadvantages of zone defense:
1. Inferior to the personal psychological responsibility of the players, their charge for individual victory in defense.
2. Less useful against teams with strong snipers.
3. As a rule, the corners of the court are less protected in zone defense.
4. Zone defense can be used occasionally and should not be the main form of defense. It is not advisable to use zone defense at the beginning of the match, when the opponent's players are not yet tired, energetic enough - their throws are more accurate and productive than at the end of the game.

There are several formations of the zone defense, however, each of the zone defenses should easily transform depending on the attack - stretch when attacking from a distance and group around the ring.

Even type of zone defense formations includes systems: 2-2-1, 2-1-2, 2-3.

Odd formation: 1-2-2, 1-3-1, 3-2.

Each of these constructions has its advantages and disadvantages, which are useful to analyze.

The arrows indicate the direction of movement of the players. The shaded places on the court are the weak positions of the defense.

Zone defense 1-2-2

#1 - the lightest, fastest defender, #2 and #3 - quite mobile, jumpy, good if their height is at least 2 m. #4 and #5 - centers. Their task is to fight with the opponent's centers, picking up balls from the shield.

This system is most useful against teams trying to attack from under the shield through the post. Disadvantages - weak positions indicated in the figure.

Zone defense 2-1-2

It is used against strong opponent's centers who are dangerous on the "second floor" when rebounding the ball. Good for developing a counterattack with fast #1 and #2 players. Vulnerable in corners under 45, in the center for long and medium throws. The task of post #5 is to mark the opponents' post and, together with ?3 and ?4, create a rebounding triangle. #3 and #4 are mobile and high wingers, they can be swapped depending on the place of the sniper's attack.

Zone Defense 1-3-1

Helps to keep #3, #5, #2 between the ball and the basket at all times, used against opponent's strong centers and shots from middle and close positions. Her weakness is throws from the corners of the site and passes to the shield along the front line.

#1 - the fastest defender, running into the gap in every possible situation, #2 and #3 - mobile, jumping players, #5 - center, #4 - the fastest winger, able to move into the corners of the court.

Zone defense 3-2


#1, #2 and #3 are aggressive, mobile players, the success of the whole system largely depends on their activity. All three are focused on intercepting the ball and counterattacking. This system is most acceptable against teams seeking to attack from a distance, and less suitable against strong centers. The 3 second zone and 45 angle positions are the most vulnerable. #1 is in charge of the foul line. #2 and #3 are in a rebound fight. #5 and #4 are the first and second centers.

Zone protection 2-3

Strongest under the backboard, in the corners of the court along the front line. It is used against a tall, powerful team attacking from close positions and from under the shield. Often used for group selection of the ball in the corners of the court. When interacting #4 and #2 or #3 and #1, the defense is less effective on the foul line and at a 45 angle. #5 - center, #4 - second center, #3 - winger, #1 and #2 - defenders, constantly aimed at interception and counterattack.

Zone protection 2-2-1

This defense is used by agile and short teams aiming to intercept the ball and constantly counterattack. This zone counterattack is used against teams seeking to attack from medium distances. Center #5 is responsible for rebounding, wingers #3 and #4 are responsible for positions in corners and under 45 , rebounding the ball and for the foul line.

Defenders #1 and #2 tend to close the passes to the shield and into the three-second zone, while they themselves are constantly aimed at counterattacking.

A.Ya. GomelskyDefense against ball carrier

It is necessary to work out the correct position of the body in a basketball stance: the center of gravity is distributed evenly on both legs, but not on a full foot, but on toes, with a "charged" (ready for any movement) foot, knees slightly bent, legs slightly wider than shoulders . Boxing stance - like the great Michael Jordan.

If the opponent is in possession of the ball, one arm of the defender must be directed at the ball and constantly attack the opponent, preventing him from aiming or throwing (best if it touches the attacker), and the second arm slightly pulled back. Many defenders, being between the player with the ball and the basket, even in the correct stance, do not actively use their hands, do not make an offensive movement towards the attacker, which allows the opponent to calmly take further actions. At the same time, it must be remembered that you cannot cross your legs, that the distance between the defender and the opponent must be calculated so that the opponent can pass with a dribbling to the ring.

Contact defense against the ball carrier, although difficult and somewhat risky, is modern and has its advantages. If your arm extended to the opponent reaches his chest, then by doing so you prevent the attacker from lifting the ball up for a throw.

Defender's movements should be trained regularly:
a) in each training session - with and without resistance;
b) with one or two balls;
c) with side steps, making contact with the body closest to the attacker.

The defender's actions in different situations can be divided into 12 positions:
1. Defense against a dribbler driving the ball to your ring.
2. Defending against a player who has finished the dribble and is looking to either shoot or pass.
3. Defense against an attacker 5-6 m from the backboard, but not using the dribble.
4. Actions of defenders in numerical minority.
5. Actions of two defenders against three forwards.
6. Actions of three defenders against four forwards.
7. Actions of defenders during screenings.
8. Rear screen protection.
9. Slip protection.
10. Group ball tackle by two defenders.
11. Defense against the first pass to the counterattack.
12. Fighting the attacker in the corners of the court.

Let's try to analyze the defender's actions in each of these positions.

1. Defender's task - in a parallel low stance, without crossing the legs, move backwards, knees slightly bent, one hand all the time makes attacking movements towards the dribbler (feints with the body and head participate in this frightening dribbler movement), with the other hand he tries to stop the dribble (if possible, knock the ball out). The raised hand is ready to prevent the presenter from making the pass. Hands can be changed, they are always in motion.

As already mentioned, one should move on a "charged" foot, the heels do not touch the floor, the back is straight, slightly tilted forward, the head is raised up.

The leader should be pushed to the sideline, in the corner of the court, or his movement should be directed towards the defensive partner, remembering that the leader must not be allowed to go to the "strong" side (if left-handed - to the left, if right-handed - to the right).

The distance from the leader should be maintained depending on the speed of his rushing with the ball, his ability to attack or pass, as well as your ability, taking into account the position on the field of defensive partners. Do not rush to take the ball away from a good dribbler, wait for him to stop or make a mistake.

2. If the attacker has finished dribbling and has stopped to shoot or pass the ball, the defender must definitely get close to him, actively using his arms, preventing him from concentrating on the next action. The hand closest to the opponent must touch the fingers of his chest or stomach and not allow him to lift the ball up to attack the ring or pass. The defender seeks to force the opponent to turn his back to the shield and, without stopping attacking the attacker, prevents him from making an aimed pass. The defender must signal to his defensive partners to be ready to intercept the ball. These are already team actions.

3. If the opponent has received the ball 5-6 m from the backboard and he is in possession of the dribble, the defender must not stop actively attacking the attacker; make short lunges with your front foot, use your hands to prevent him from aiming. The attacker cannot be missed to the shield along the front line, if he moves slightly towards it, none of the partners will help the defender. The hand close to the end line insures the passage with the lead, the other one attacks the attacker.

Do not give in to feints. If the attacker went to the end line where the defender took up position, you can meet him with his chest and show the referees that he knocked you down. Don't be afraid and learn to fall gently on your back.

If the attacker, despite the activity of the defender, lifted the ball for a throw, you should try to jump with him and prevent the throw. Do not stop working even when the opponent has already made a throw or pass. Do not turn away from him and block his path to the shield. When you take a step back, meet him with your face, and do not try to run after him. You should always be in these moments between the opponent and your shield.

4. If the defender is alone against two attackers, he tries to prevent the ball from being thrown from under the backboard and retreats with his back to his ring so that he can see both attackers. With false movements, he tries to stop the player with the ball and prevent him from making a pass to the opponent under the ring or in time for him in order to block the throw from a distance. Not allowing the ball to be thrown from under the shield, the defender will fulfill his mission.

2x1 training on the spot and on the move develops reaction in defenders, teaches active arm movement, backward movement, composure and ability to intercept the ball.

5. Two defenders against three forwards - a common situation in any match, so the defenders, regardless of their position, being in the minority, must know their maneuver.

The front defender moves towards the dribbler to stop him at the top of the three-point offensive zone. He uses a feint, showing that making contact with this attacker is his main real task. At the same time, he should not get close to the opponent leading the ball. The rear defensive player takes a position on the free throw line, behind the front one and, after the pass from the dribbler, moves towards the player who received the ball - he is responsible for passing this player to the backboard or throwing from close range. The front defender, meanwhile, quickly moves to the third striker under the shield, managing to prevent him from getting the ball. The task of the two defenders is to prevent the ball from being thrown from under the shield. Exercises 3x2, 4x3, 5x4 are a good school for practicing such actions. You can train them by attacking with two balls.

6. If three defenders are defending against four attackers, their actions are built as follows. If attacker XI has the ball, defender ?1 rushes towards him, defender ?2 is responsible for throwing and moving to attacker XZ's shield, defender ?3 moves to the shield. If attacker X2 receives the ball, defender ?1 tends to it. Defender ?3 is responsible for attacker X4, defender ?2 moves to the basket.

A 4x3 drill on the spot and on the move, with rebounding the ball after a throw, with one and two balls - a good rehearsal for a defense of three against four.

7. Today, not a single even very serious team imagines an attack without a combination of screens.

Coordination of actions of the team's defenders, warning about the impending screen determine the preparation of the team to fight the screens.

The guard guarding the screening player must warn his partner of the imminent threat. If the screen without the ball is made by attackers of the same height, there is no great danger of changing the defenders.

If the defenders want to avoid changing when screening from the side, the defender must turn towards the defender and step back, bypassing him from behind, which will not allow the attacker to pass to the backboard.

If the attacker screens from the blind side, from behind, the defender must open towards the defensive partner, turning sideways to him. This will make it difficult to set up a barrier.

8. If your partner puts a screen on the sniper when attacking from medium or long distances behind the defender and you did not have time to get out from under such a screen, a change is necessary: ​​your partner switches to the sniper with his hand raised and prevents him from making a throw. You are left with a dangerous, taller opponent, and your task is to prevent him from getting the ball or picking up the ball after the throw.

It is difficult to do without the help of partners in this situation. In general, I am a supporter of the smallest shift with screens, because. this reduces individual responsibility and gives the attacker a chance to beat the defender.

9. If your player, while in possession of the ball, seeks to pass to a teammate who is close to him, you must step back and allow your defensive partner to slip, and then take an active position towards your attacker.

10. The defensive player should always try to get the dribbler to the touchline, into the corner of the court, stop him and turn his back to the backboard.

The second defender, seeing this situation, attacks the opponent with the ball from the other side. Both of them with active hand movements interfere with making an aimed pass. It is important that the rest of the defense players are ready, focused on intercepting the ball.

11. The USSR national team used the defense against the first pass in a fast break more than once against opponents who counterattack through a fast dribbler, sending him the first pass after picking up the ball from the backboard. So we often defended against the Spanish national team, where the ?1 dribbler was Carbolan or Salosobal.

Our team's tall center, who plays close to the backboard, whether it's Tkachenko, Sabonis or Belostenny, prevents the dribbler from making an accurate first pass. At the same time, our fast defender, for example, Homichujus, presses ?1 opponent and does not allow him to receive the ball. The other three of our players were to immediately return to their zone.

So often the counterattack of the Spanish national team failed, in which the Spaniards were especially dangerous and productive.

I must say that there are some significant differences between the game of our and American defenders. According to my conclusions, they are:
1. Americans on the defensive are always offensive, they are not afraid of a contact attack on the attacker in possession of the ball.

In a low stance with arms raised, the US defender seeks to hit the ball, prevent a pass from being made, not to mention a shot. If the attacker lifts the ball up, the defender immediately reacts to this: his hand rises up and seeks to interfere with any actions of the attacker. The attacker put the ball down - the defender immediately takes two quick steps back, preparing to prevent the opponent's pass without losing his defensive stance.

2. When active, the American defender never allows the attacker to pass with the ball through the center, into the middle, but constantly pushes him to the sideline. When an attacker is missed on the front line, teammates immediately come to the aid of the defender. Our tactic is, on the contrary, to close the baseline, where, as we believe, it is more difficult to provide team assistance. I think it's best to find a compromise here: train the safety net both in the middle of the three-second zone and when passing on the front.


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