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How to stop carrying in basketball


What is a Carry in Basketball (Detailed Explanation)

Unless you attend youth leagues or watch high school basketball, it is possible you may have never heard of a carry. It is rarely called in professional or college basketball, due to the players being so skilled and as it isn’t a point of emphasis for referees, so there’s a chance that the casual fan is unaware of it.

While it may be true that carrying violations are not called very often, it doesn’t mean that they don’t take place. In years past, the rules on this were more strictly enforced but it seems that in today’s game the refs are a little lax on it. This can sometimes be a source of controversy. So, what exactly is a carry in basketball?

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Quick Answer

Carrying, also known as “palming the ball” or “turning the ball over”, is a violation in basketball in which the ball handler allows their hand to scoop underneath the ball or places it on the lower half of the ball while dribbling, allowing the ball to come to a momentary rest. If the ball handler then continues their dribble or moves their feet, it is is a violation.

Example of carrying
Photo by Melissa Medina

If the player’s hand is pushing the ball upward or preventing it from going downward, the player cannot continue their dribble or move their feet. Otherwise, it is considered carrying.

Two Violations in One

A unique wrinkle of this call is that it can be classified as a couple of different basketball infractions, depending on how the ball handler violates the rule. In some instances, it is considered a double-dribble, with the thinking that you technically stop your dribble when you begin carrying the ball. The other instance would be a travel as you technically are still moving your feet while carrying the ball. Let’s take a quick look at the two varieties.

Carry-Double-Dribble

This is probably the most common version of the violation. It occurs when the ball handler is dribbling and the player’s hand is on the lower half of the ball causing it to come to a rest. If the ball handler then continues dribbling, this is considered a carry. It is possible that the referee may call it a double dribble because the player stops their dribble then restarts it after the carry. In the end, it results in the same penalty, a turnover, and the other team is awarded the ball.

Carry-Traveling

If the ball comes to a brief rest with the player’s hand on the lower half of it while the player is still moving, that is considered traveling. Instead of the player continuing their dribble, they may continue moving their feet. It will usually be called traveling, but the referee may add in that it is a carry. The penalty holds the same consequences, with the other team getting possession of the ball.

My Experience

In my past experience of watching, playing, and coaching, I have noticed that the majority of these infractions come in youth leagues. This is no surprise as young players are still learning the basic fundamentals and are often unsure of what they are going to do with the ball. The hesitation will often cause them to momentarily stop their dribble and then start again or move their feet resulting in a carrying call.

They also tend to lose control of their dribble, bouncing the ball too high and not keeping their hand properly above the ball. It is inspiring to watch youngsters grow a passion for the game of basketball but also amusing to watch them playing with such a big ball in contrast to their smaller frames. Young players can often fix this problem by practicing their ball handling and through naturally growing through the years.

By middle school and high school, most players have learned the fundamentals fairly well, but you will still see mistakes while they begin developing their style of play and experiment with different moves in games. These players are also beginning to think about strategy and winning which can cause them to forget about the basic skills.

You rarely see a carry in the college game. The players are usually fundamentally sound and have logged so many basketball hours that muscle memory prevents them from making these types of blunders. The refereeing can also play a part in allowing more leeway for players and I have seen players get away with moves that probably should be considered a violation.

I can’t remember that last time I have seen a carry called in the NBA. The professional game is so next-level skill-wise and the players have very good ball control. Again, a huge factor in the violation being called falls in the laps of the referees. It has been said time and again that no one watches the NBA to see refs making calls all game so, if the play isn’t a blatant violation, many refs will let small infractions go for the entertainment of the game.

Controversy

For a referee, spotting a carry and making the call in real-time can be difficult. The best players in the world are very good at masking a carry which makes it even harder for referees to spot.

Many players use a hesitation move that appears like they are picking up their dribble, but then continue dribbling and drive to the basket. If done correctly, it is perfectly legal, but if the hesitation is too long, or if they rest the ball in their hand it could be ruled a carry. Ths skill that modern players possess makes a referee’s job nearly impossible, especially those new to the league that hasn’t witnessed superstar moves in person.

Crossovers are also common moves that can be on the borderline of being illegal. If the ball hovers or rests in the player’s hand for too long it may be a carry, but this is also another case where it can often look like a violation but in fact, be legal.

Hall of Famer Allen Iverson was known for his crossover dribble. Many feel he was the best ever at it. Iverson revolutionized it more than any other player before him. It was sometimes controversial and opposing teams would argue that it was a carry. Iverson himself has stated, “I carried my crossover all the way into the Hall of Fame”.

Final Words

Learning solid ball-handling skills and playing fundamental basketball will usually prevent the embarrassment of being called for a carry, but it can still happen when trying new moves like a cross over or hesitation dribble. Carrying calls are also very subjective based on the referee calling your game so be sure to know their parameters and don’t be afraid to try new moves.

The college and pro game are fortunate that they don’t have to worry much about this call. It isn’t because carrying doesn’t take place, but it is overlooked by refs due to the speed and skill of the players and the understanding that unique moves and high-speed action are more entertaining.

Do you think the top NBA players get treated differently by the refs? We’d love to hear from you, so please leave your comments.

Basketball Dribbling

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Dribbling in basketball is an action the ball-handler can take to move the ball on the court while retaining possession. Dribbling differs from passing since the same player retains control of the ball. Dribbling is a continuous motion that a player uses to repeatedly bounce the ball off the floor with one hand.

Table of Contents

  • Basketball Dribbler
  • Dribbler’s Options
  • Importance of the Dribbler
  • Basketball Dribbling Rules
  • Picking Up Your Dribble
  • Basketball Pivoting
  • Dribbling Violations
  • FAQ

Basketball Dribbler

The dribbler in basketball is the player who has the ball. Their team is on offense, and they have the option to dribble, pass, shoot, or pivot anywhere on the court.

Dribbler’s Options

Once a player receives the ball, they can become a dribbler. The player has a few main options for what they can do with the ball. The player can choose to dribble, moving toward another player, away from the defense, or toward the basket and advance the play further. They can choose to shoot the ball, hoping to make a 2-pointer or a 3-pointer or to possibly earn two foul shots. The player can also choose to pass the ball, whether as a bounce pass, air pass, or a chest pass. Lastly, the player can choose to pivot with the ball to get a new angle or shake off their defender.

Importance of the Dribbler

Since the dribbler is the player with the ball, they are the most important player at that moment. The dribbler has the power to make a play happen and has to make the decision on what to do. The dribbler should become a triple threat to the defender, meaning they can pass, dribble, or shoot at any moment to make that defender’s job more difficult.

Basketball Dribbling Rules

There are rules in basketball that describe how a player can dribble the ball. Here are the rules of dribbling in basketball:

  • You can dribble anywhere on the court as long as you stay inbounds
  • You must only use one hand at a time (if two hands touch the ball at the same time, a player loses their dribble and may pass or shoot the ball)
  • You may take two steps once you pick up your dribble
  • You can bounce the ball off the floor as high as you want as long as your hand stays on top of the ball
  • You can not hold the ball in the air while moving on the court
  • You can not palm the ball by lifting it into the air with your hand
  • You can not stop dribbling and then start again
  • Once you dribble across half-court, you cannot cross back to your own half of the court while dribbling or in possession of the ball

Picking Up Your Dribble

At any point, the ball-handler can stop dribbling and pick up the ball. When a player decides to pick up their dribble, they grab the ball and hold it without moving any further after taking their two allowed steps. Once a player picks up their dribble, they can no longer dribble again. Instead, they can only pass, shoot, or pivot.

Basketball Pivoting

Pivoting in basketball is an action the ball-handler can take by rotating around their pivot foot. The pivot foot is determined as the first foot that touches the ground after a player picks up their dribble If both feet land on the ground at the same time, the player can choose their pivot foot. A player's pivot foot must remain on the ground and stationary when pivoting and can only come off the floor when the player gives up possession of the ball by passing it or taking a shot.

Dribbling Violations

If a player breaks any of these dribbling rules, a violation will be called by the referee. Violations result in a turnover and the other team getting the ball. These are simple mistakes in basketball that can have a large impact during a game. Here is a list of dribbling violations in basketball:

  • Traveling
  • Carrying/Palming
  • Double Dribble

Traveling

When you pick up your dribble in motion, you can only take two steps before a referee calls you for traveling. This often occurs when a player is driving the basket and stops dribbling the ball to go up for a shot or pass. If you pick up your dribble and stop moving, you are no longer allowed to take two steps. Your only option once you stop moving is to pivot, shoot, or pass the ball. Steps can only occur in the process of a motion such as moving or driving to the basket. If a player stops dribbling and takes three or more steps before passing or shooting, they have traveled.

Carrying/Palming

Carrying is when a player places their hand under the basketball and continues dribbling. If you pick up the ball, you must stop dribbling and establish a pivot foot. Carries are often called when players lift the basketball when they dribble. Palming is a form of carrying violation that involves the player holding or gripping the ball in the palm of their hand to help dribble rather than letting the ball hit the ground due to gravity.

Double Dribble

Double dribbling is when a player picks up their dribble (stops dribbling) and then starts to dribble again. They cannot do this unless they pass the ball and have it passed back to them. Players have to be careful to continue to dribble if they want to move with the ball and keep possession. Taking multiple steps in between dribbles can also result in a double dribble.

FAQ

What is dribbling in basketball?

In basketball, dribbling is a form of maintaining possession while allowing the player with the ball to move around. Once a player has the ball, they must dribble or pass the ball if they want to move around the court. Dribbling involves the player pushing the ball off of the ground in a continuous motion, allowing gravity to assist.  If the player picks the ball up or lets the ball stop moving, the dribble has ended. Once a player picks up their dribble, they can either shoot, pass, or pivot around.

Are you required to dribble the ball in basketball?

You are not always required to dribble the ball. The only time you are required to dribble is if you want to move around while in possession of the ball. If you have possession of the ball, taking any initial steps without dribbling will result in a travel. However, if you do not have the ball, you can move around the court freely. You also can shoot or pass the ball without dribbling, as long as you do not take any steps. Additionally, you can pivot before dribbling when in possession of the ball.

What is a traveling violation in basketball?

A traveling violation is when a player takes more than two steps after picking up their dribble. This usually happens when a player picks up their dribble to shoot or pass. If a player takes more than two steps without passing or shooting beforehand, it will result in a traveling violation and a turnover. Travels can also happen before a player begins dribbling if they take any steps before beginning their dribble. In this case, a player is allowed to pivot on one foot, but cannot yet take a full step. If a player picks up their dribble and stops moving without taking two steps, they cannot proceed to take two steps later. The two allowed steps must occur within the motion of picking up the dribble.

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Pages Related to Basketball Dribbling

  • Basketball Court Components
  • Basketball Game Clock
  • Basketball Free Throws
  • Basketball Court Dimensions
  • Basketball Court Lines
  • Basketball Game Length

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Basketball coaching hacks: how to score goals for beginners

Even if you are a novice basketball player, we will not give you a training plan, but we will tell you why the ball flies anywhere but into the ring and into your hands. It's all about technique: even with regular training and perseverance, novice adults and children often make simple mistakes. It's a shame, let's fix it. Below are 11 life hacks on how to hone your technique to increase the likelihood of a goal for your team.

Basketball Shot Rules for Beginners

1. Hands up

In pursuit of the attacker, raise your hands, even if you are standing with your back to the pass, and even more so if the ring is in front of you. Your raised hands will increase the chance of intercepting the ball from the opponent by 2 times. Don't overlook this little thing!

2. Make shield rolls

Even Tim Duncan did not neglect them! A square is drawn on the basketball backboard. If you are standing opposite the ring, then aim at the middle of the upper part of the square, if you are standing on the side, then at the corner. If you hit this square, then the ball is at 90% of cases will fall into the ring. The law of physics and no cheating!

3. Look at the ring, not at the ball

Practice driving the ball with your hand, not your eyes, develop tactile control. Your eyes should be on the hoop while dribbling and be aware of the position of your body in relation to the hoop. Then you will be able to take the correct posture, and the throw will be effective.

4. Dribble with the balls of your fingers only

The palm should not touch the ball, only the pads of the fingers. Dribbling should become familiar to you, like an extension of your hand. Then you can change its trajectory at any time and you will have more chances to score goals. Practice with the ball constantly.

5. Throw with one hand

If you throw the ball with two hands, you reduce the chance of hitting the basket. All the efforts of the throw are in one hand (in the right for right-handers, in the left for left-handers). The other hand only holds the ball, the leading one holds it with the fingers, not the palm.

6. Do not jump when protecting the ring

Jumping is the main mistake of rookie defenders. To intercept the ball and block the shot, simply stick out your hands. When you are in a jump, the attacker will easily bypass you.

7. Don't look back

When you dribble, don't look back, but dribble and aim for the ring, focus on shooting (or passing to another player on your team).

8. Bring the throw to automatism

Incorporate the most basic basketball techniques into your training plan and bring the shot to automatism. Throw first from a distance of half a meter from the ring, gradually increasing it. Learn to throw the ball so that it hits the hoop without touching the edge.

Throw the ball with all fives and jump

Throwing Rules:

  • Head in the center of the body - if tilted, accuracy is lost.
  • Look at the ring: mentally build a trajectory. If you are far away, the ball flies in a curved curve with a maximum height of 2 meters above the hoop.
  • A strong hand is in front and throws, a weak hand is on the side and directs, only holding the ball. The elbow of the throwing hand must be in line with the ring.
  • The ball must rest on the fingers without touching the palm. The fingers are as far apart as possible and grab the ball.
  • Throwing arm bent 90 degrees, forearm perpendicular to the floor. If you bend less, then you get not a throw, but a throwing of the ball horizontally.

The main thing in the throw is the position of the body and its balance. Place your feet apart and parallel to each other: it is important to orient them in the middle of the basket. Then the direction of the body during the jump will coincide with the direction of the throw, and the ball will fly straight into the ring. When the feet are uneven, the ball flies in the wrong direction or does not reach (although the throw was normal).

Take a deep breath and release as you exhale.

How to hold the ball and shoot in basketball

How to throw correctly: straighten your arm, point your wrist up, and with your hand set the ball to rotate in the opposite direction from the flight. The ball should seem to "roll" off your fingers.

9. Copy masters and play as a team

Watch professional basketball games and try to copy the movements of your favorite players in training. And be sure to conduct game sparring - this will allow you to develop more techniques.

10. Do not throw in a straight line

The higher the arc of the ball, the greater the chance of a goal and the less chance of blocking by the opponent.

11. Do not throw the ball from a full height stand

This is the biggest newbie mistake!

Before the throw, bend your knees slightly and at the moment of the throw, straighten your body, making a jump. You need to straighten up and push off the ground at the same time. When squatting, keep the elbow of the throwing arm close to the body and towards the ring.

The jump will give momentum to the ball and will allow you not to make sudden movements with the brush.

***

And to be a long-term player, do not forget about your health: take care of your joints and muscles, use tapes, do a warm-up. And be sure to strengthen your arms, legs and shoulder girdle, develop coordination. Regular exercises on uneven bars and horizontal bars will help you with this.

Wilt and Jordan Rules, Byrd's Exception, Starks Amendment, Two Whole Zaza Rules - Sometimes Basketball Laws Get Named - Blogg on the Floor - Blogs

Editor's Note: In honor of the NBA's 75th anniversary, we're talking about the people, events, and processes that created the league everyone loves. The names of the brightest characters sometimes become common nouns.

Basketball players are real machines. Labeling. In the 75 years of the NBA's existence, have put their names on everything from clothing brands and video games to rapper album tracks. There are varieties of drugs named after NBA players, sandwiches, snakes, rock bands. Even social media logos: the bird on the Twitter logo is called "Larry" - guess whose honor it is.

Many elements of the sports world, of course, also bear the names of players or coaches - feints, dunks, combinations, gestures, sneakers, stadiums. Even the game itself was first suggested to be called "Naismith Ball" (but the inventor of basketball, James Naismith, refused such a proposal).

Basketball rules are no exception.

This year, the NBA has sharpened the criteria for determining who is at fault for contact between a defenseman and a thrower - now more situations are treated in favor of defense, and the thrower is called an offensive foul and does not count a hit. Among the main victims is James Harden, a specialist in tangling his hands in the hands of a defender, and a fan of catching an opponent ... let's say, on the lower back of Trae Young.

Accordingly, among fans and experts, the updated interpretation of the rules began to be called the "James Harden rule" (especially in terms of "rip-through" movements through the hands of the defender) or "Tray Young's rule" (especially in terms of sudden stops after the pickenroll).

But actually, this is just an adjustment to the existing rules: the one who initiated it is to blame for the contact. Now they have simply been reminded and outlined a larger circle of possible violations. The unnatural movement of players in an attempt to provoke a foul was noticed back in 2012, 10 years ago, the NBA already reminded players and referees how the rules work in such situations. The Harden/Young Rules were then referred to in the press as the Wade Rules, sometimes as the Durant Rules.

Another violation on the 2012 agenda that was too often interpreted in favor of the culprit was when players deliberately put their legs or body out when shooting, hoping to catch a defender flying on a block shot. The new take on the rule was then named after a basketball player particularly known for kicking and slamming like this: the long-time retired great sniper Reggie Miller.

Of course, the “Reggie Miller Rule” is an informal name, there is no such clause in the basketball rules. There are no famous “Mikan rules” or “Trent Tucker rules” either. In the same way, in the text of the Collective Agreement that defines the contracts of the NBA, there is no mention of the already common noun "Byrd's rights" or "Arinas' amendment" anywhere.

And yet several dozen rules are known precisely as "the rule of such and such a player" , and not "paragraph (b) subparagraph 2.2 of section III of rule 12 part B".

Game Rules

George Mikan Rule

George Mikan is the most dominant player in the history of the sport. No other athlete has influenced such a huge number of rule changes. Of course, some of the new rules had to be named after Maikan. Now the "George Mikan Rule" is most often referred to as the extension of the three-second zone from 6 to 12 feet (3.7 m), set at 1951, - it was introduced so that the giant could not live directly under the ring for the entire match, easily avoiding violation of the three-second rule.

However, in the 1950s and later, the "Mikan rule" was not called this rule. And not the 24-second attack limit, which was also introduced largely because of George - the teams did not want to transfer possession to the Lakers, being afraid of easy points from Mikan, so they simply “killed” time.

The very first rule of Mikan is just goaltending, the prohibition of brushing a ball flying into the basket after it has passed the highest point of the trajectory or touched the backboard.

This rule was invented in the NCAA. At the time, a 2.08 player was a rarity. Maikan used his advantage and simply brushed away all the balls flying into the basket, like a goalkeeper. In 1944, they decided to stop this disgrace, and the NCAA, and after it the NBL (the NBA had not yet formed) introduced the Mikan rule.

(Later the name "Bill Russell's rule" was also attached to this law, but in 1944 Russell was 10 years old, and he could hardly brush the ball out of the ring so easily)

Wilt Chamberlain's rule

But the gol tending option in offense was limited only in 1958, and also at first in student competitions, and only then was adopted in the NBA. Wilt Chamberlain was the same Maikan, only higher and more maneuverable, and therefore much more dangerous. He could turn any throw from a teammate into a scoring pass with a sharp jump. So in basketball they introduced the Chamberlain rule - now no one had the right to touch the ball falling into the basket until it touches the ring (FIBA rules) / flies out of an imaginary basket projection cylinder (NBA rules).

A year later, the NBA introduced its own "Wilt Rule" just before Chamberlain entered the league. In pursuit of goaltending, the NBA forbade players to cross the line when taking a free throw - Wilt threw free throws terribly, but he could accelerate from a couple of steps without any problems, push off from the foul line, fly five meters and drive from above.

Rule of Lew Elsindor

Until they fell out, Kareem Abdul-Jabbar tried to imitate Chamberlain in everything. He could not have remained without a nominal rule, right?

Only there is no “rule of Jabbar” and there was not, because Karim received his rule even before the name change. This clause also appeared in the NCAA and was aimed at containing the dominant center - however, the Lew Elsindor rule did not spread beyond college basketball. There, the 218-centimeter center with incredibly long arms and the mobility of a kung fu master was too tall and fast, so in college Elsindor was forbidden to throw the ball from above. Everyone else, however, too.

Dunks were banned by the NCAA until 1976; by that time, Elsindor had long since become Abdul-Jabbar, an NBA champion and multiple MVP.

Michael Jordan Rule

Where would we be without Michael? But this is not about the local "Jordan rules", the principles of tough defense in Detroit in the late 80s, aimed at containing Michael. There was a Jordan rule that all NBA teams and players followed.

In 1987, the NBA introduced a rule that on the weak side of the court (where there is no ball if it is divided horizontally from ring to ring) behind a line drawn parallel to the front from the top of the circle around the foul line, only two attacking players can be . That is, roughly speaking, only two attacking players should be located far from the ball and from someone else's ring, and the other three should participate in the combination.

Got this geometry? Excellent.

The rule was introduced that the game is not supposed to be all Jordan one-on-one, with all the other Bulls just waiting in the center of the court, getting their bodies and the bodies of their defenders out of Jordan's road, not getting in the way " His Air" to play isolation.

As soon as the NBA loosened up zone defense requirements in the early 2000s and allowed more doubles on the ball carrier, Jordan's rule stopped working.

Magic Johnson Rule

If a basketball player has blood on his body or uniform, the game is stopped. If during the referees' 30-second timeout the bleeding cannot be stopped and the soiled uniform cannot be replaced, the player will have to be substituted.

The rule was introduced at all levels of American basketball a few years after Magic Johnson announced his retirement due to HIV infection. Moreover, the reason is not the departure of Magic in 1991, but his intention to return at 1992nd, met with fear and discontent from rivals.

Magic abandoned his plans (he will return only in the 96th), but the "rule of blood" was still introduced.

The Trent Tucker Rule

In the 1989/90 season, the NBA introduced tenths of a second for the first time. That same season, Madison Square Garden hosted a regular season game between Ewing's Knicks and Jordan's Bulls. For 0.1 seconds before the end the score was equal. The Knicks were throwing the ball in from behind the hook, and both teams were preparing for the only obvious combination - throwing the ball from out of bounds directly to the ring. But Mark Jackson did not throw at Ewing, but passed to Trent Tucker, who ran out into the arc and was not guarded by anyone, who managed to catch the ball, turn around and accurately throw. And all this in 0.1 seconds.

The Bulls did not believe Tucker's rate of fire and began to protest, but the timekeepers and referees of that meeting stood their ground. The ex-general manager of Chicago, and at that time NBA vice president Rod Thorne, listened to the protests of the Chicagoans. According to him, previous tests showed that the minimum time required for a player to make a throw is three tenths of a second.

Since then, a clause has been introduced into the basketball rulebook: if the timer shows 0.1 or 0.2 seconds, then the player can no longer gain control of the ball, and therefore the only option to shoot the ball into the basket is to redirect it to the ring with one touch . The rule was named after the last player who managed to bypass it.

John Starks Amendment

As usual, the last seconds of games are crucial for the Knicks. In 1994, in the final series of the Knicks - Rockets, an incident happened. In Game 3 of the Finals, New York trailed three points in the final seconds, and a streak-flopping John Starks prepared to level the score with a three-point shot. But Olajuwon fouled him on the shot, and there was a hole in the basketball rules: for any throwing foul, only two free throws were allowed. Even if Starks hit both, the Knicks would have lost, so he had to deliberately smear the second one (video from 2:13:00).

Starting next season, the NBA amended the rules so that players who get fouled on a three-point shot now shoot three free throws instead of two.

The Mark Jackson Rule

Oh, those '90s Knicks! No rule seems to go without their name. However, it is this NBA rule that has an alternative name - the “Charles Barkley rule”. A player is not allowed to dribble the ball back/side to the basket for more than five seconds if he is close to the basket (between the front and the penalty line). Jackson's height and dexterous hands, and in the case of Barkley, a wide ass, his back allowed him to calmly control the ball, pushing closer to the ring.

MORE:

The Allen Iverson rule is a slightly stricter attitude of referees in the late 90s to runs, especially to carrying the ball.

Rasheed Wallace Rules - Clarifications to the list of violations that lead to technical and unsportsmanlike penalties (2010), naturally, named after the NBA record holder for "techies".

Mark Cuban's rule - owners were forbidden to go on the floor and curse judges. Named after the NBA fines record holder.

Bruce Bowen's rule - defensive foul when "putting" under the thrower.

Zaza Pachulia's rule is the same, only now the defender is charged with an unsportsmanlike foul if he does not give the thrower room to land. The tightening of the rules was introduced after the Golden State center injured Kawhi Leonard from San Antonio in 2017.

Zaza Pachulia's other rule is that fan votes for the All-Star Game are now only 50% of the total vote. Introduced after in 2016, as a result of a flash mob, Georgians almost got into the starting five of the West, only at the last moment (and after recalculating possible cheats) lost in votes ... yes, all the same Kavai Lenard from San Antonio .

* * *

Basketball rules are usually amended consciously, deliberately, gradually. But in the basketball business, any precedent can lead to a dramatic change in the rules.

Business Rules

Ted Stepien Rule

The CBA's most famous "nominal" rule bears the name of not a player or coach, not even a general manager, but the owner of the team - Ted Stepien. In the early 80s, this eccentric man managed the Clevelands and managed to trade all his draft picks.

Since then, the league, in an effort to keep teams safe from negligent owners, has imposed restrictions on draft pick trading. Now the club cannot go without first-round picks in two consecutive future drafts.

For example, based on past trades, the Lakers now have no 2022 first round pick left, nor will they have a 24th or 25th pick (New Orleans will choose which is preferable later). Therefore, the 2023 and 2026 picks are untradeable – they must stay with LAL, and the closest the Lakers can trade is a 2027 or 2028 pick. But not both, because that would be a violation of Stepien's rule.

Oscar Robertson Amendment

In 1970, the NBA Players Union, led by Oscar Robertson, sued the NBA. The main thing that the players wanted was to prevent a monopoly on professional basketball, and specifically the union of the NBA and the ABA, but the lawsuit also included demands to introduce the institution of unlimited free agents and reform the draft.

After 6 years, the parties agreed, and the opportunity to change the team of their own free will after the expiration of the contract began to be called the "amendment of Oscar Roberston", who by that time had retired. A to 19For 76 years, the athletes were in an iron grip with the team owners - even if the contract ended, the player might not be allowed to go to another club. However, even after 1976, until the end of the 80s, all players became only limited free agents, with the right of teams to repeat the terms of the contract and keep the player.

But the leagues still united.

Danny Manning Rule

A minor rule, also called the "Mario Chalmers Rule", has been in place in the NCAA since 2010: student programs that hire people from prep colleges, schools, or amateur teams on their coaching staff are now banned for two years to recruit players from these teams - this is considered blasphemy. Al Manning and Ronnie Chalmers were assistant coaches at the University of Kansas when Danny (at 1988) and Mario (in 2008) became NCAA champions.

Larry Bird Student Rule

A player who entered the NBA draft cannot return to college. It is sometimes mistakenly believed that it is in the NBA that there are such restrictions - in fact, the NBA rules allow players to go back to the NCAA, but only the student association does not take it back.

In 1978, Byrd was selected in the NBA draft, but decided to stay with Indiana State for another year. Later, the rules for entering the draft and the opportunity to return to college were supplemented and refined many times (for example, Voshon Lenard was selected at 1994, but returned to the University of Minnesota for a year), but since 2003 Byrd's rule has been clear: if a player is selected in the NBA draft, he has no option to return to the NCAA.

Byrd Exception

Larry is so cool that two laws are named after him. The second is an amendment to the rules of the NBA Collective Agreement on free agents, thanks to which the current NBA with its “soft” salary cap exists.

Initially, a hard ceiling was conceived, but when it was introduced at 19In '83, the Celtics pointed to a problem - under the new rules, they couldn't renew their best player, Larry Bird, without breaking that ceiling. Then the “Larry Bird exception” was introduced into the salary cap rules: the team has the right to re-sign some of its own free agents in excess of the salary cap (the nuances of this rule have changed with each new Collective Agreement, and this is a topic for a completely different text).

The name of the rule is misleading. Larry was not the first player to be affected by this exception - he signed his contract before the new Collective Agreement was ratified. But since then, it has been Bird who has been thanked by NBA stars for their multimillion-dollar contracts, signing new agreements on "Bird's rights."

Gilbert Arenas Amendment

Over time, Bird's rights have become more diverse - "early Bird rights" and "non-Bird" appeared in the new CBA. And with them, new loopholes appeared. In 2003, the Wizards took advantage of the fact that the Warriors did not have Byrd's full rights to rising star Gilbert Arenas (he was selected in the second round of the draft and received only a two-year contract at the beginning, and Byrd's full rights do not "grow" for such a period ).

Under the CBA, the Golden State could only offer Arinas a medium contract, and any team with a place under the salary cap could offer any deal, up to the maximum, that the Warriors had no technical ability to repeat – although Gilbert was a restricted free agent. And Washington stole Arenas; a year later, in the same way, Okur left Detroit for Utah.

The new 2005 Collective Agreement introduced an amendment named after Gilbert. Now teams are limited in the size of the contract that can be offered to a restricted free agent of another team, so each club has the opportunity to repeat the offer from the outside and keep their unexpectedly revealed stars.

Allan Houston's rule

Gilbert Arenas is also a popular name for the rule that got the Magic off a massive defenseman's contract in 2011. But why call this rule again? He has had a nickname for many years.

Under the new 2005 Agreement, the teams have the opportunity to "amnesty" one contract. Unlike the 2011 amnesty, the contract was not deducted from the payroll, but the teams did not pay luxury tax on it. They called this amnesty "the rule of Allan Houston, the highest paid player on the most wasteful team, who, due to an injury, hardly played.

Ironically, the Knicks did not pardon Houston, but Jerome Williams, waiting for Houston to announce his own retirement, which allowed the Knicks to dump his contract in 2006 without any amnesty. Therefore, sometimes this rule is also called "Derek Anderson's rule" and "Win Baker's rule".

In 2017, when the new Collective Agreement came into force, there were no amnesty rules.

And more:

Carmelo Anthony's rule - restrictions on the exchange in cases where the player was recently renewed (and vice versa: restrictions on the terms and amounts on the renewal of a recently traded player).

Derrick Rose's rule - the ability to renew his young superstars who played on a rookie contract under special conditions - their maximum salary can not be 25% of the salary cap, as usual, but 30% if the player managed to make the team of the season before the extension. Later, a similar rule (without a name) was introduced for more experienced players, who can get a 35 percent maximum instead of a 30 percent.

Gary Payton's amendment, which became the amendment of Zydrunas Ilgauskas - since 2005, a player who was exchanged and then expelled could not return to his former team for 30 days, and since 2011 such a player can only return to the team in general next season.

Scott Brooks Amendment - The NBA trade deadline has been moved from 9pm to 3pm to prevent players from being traded in-game on the last day of trading.

DeMarcus Cousins ​​Amendment - The NBA trade deadline has also been pushed back: once the deadline came after the All-Star Game, and Cousins ​​was informed of the trade from Sacramento right at the interview during the All-Star Weekend. It was awkward, and now things go first (deadline), and then fun (cost center).

Fashion Rules

A separate broad category of regulations - what players may or may not wear. Many of the rules have already “fell off” personalized names, but who else does history remember:

The Iverson Rules is a dress code introduced by the league in the mid-2000s (and already so relaxed that it is de facto not respected).

Darryl Dawkins Rule - No connection to Chocolate Thunder dunks breaking basketball backboards: This rule prohibited players from wearing chains or other metal jewelry.

Fab Five Rule - Shorts must end an inch above the player's knee (1997). Influenced first by Jordan and then by the iconic Michigan college team, the NBA shorts got longer and longer until David Stern decided to stop this outrage.

Rondo's rule - you can't wear your headband upside down! Where are the legs of the bandage? In the same place as the man's legs on the NBA logo.


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