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How many timeout in a basketball game
RULE NO. 5: Scoring and Timing
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Stoppage of Timing Devices
Timeouts – Mandatory/Team
Timeout Requests
Time-In
Section I—Scoring
A legal field goal or free throw attempt shall be scored when a ball from the playing area enters the basket from above and remains in or passes through the net.
A successful field goal attempt from the area on or inside the three-point field goal line shall count two points.
A successful field goal attempt from the area outside the three-point field goal line shall count three points.
The shooter must have at least one foot on the floor outside the three-point field goal line prior to the attempt.
The shooter may not be touching the floor on or inside the three-point field goal line.
The shooter may contact the three-point field goal line, or land in the two-point field goal area, after the ball is released.
A field goal accidentally scored in an opponent’s basket shall be added to the opponent’s score, credited to the opposing player nearest the player whose actions caused the ball to enter the basket.
It is a violation for a player to attempt a field goal at an opponent’s basket. The opposing team will be awarded the ball at the free throw line extended.
A successful free throw attempt shall count one point.
An unsuccessful free throw attempt which is tapped into the basket shall count two points and shall be credited to the player who tapped the ball in.
If there is a discrepancy in the score and it cannot be resolved, the running score shall be official.
Section II—Timing
All periods of regulation play in the NBA will be twelve minutes.
All overtime periods of play will be five minutes.
Fifteen minutes will be permitted between halves of all games.
2:30 will be permitted between the first and second periods, the third and fourth periods and before any overtime period during local games. For national TV games 3:30 will be permitted between the first and second periods, the third and fourth periods and 2:30 before any overtime period.
A team is permitted a total of 30 seconds to replace a disqualified player.
The game is considered to be in the two-minute part when the game clock shows 2:00 or less time remaining in the period.
The publicaddress operator is required to announce that there are two minutes remaining in each period.
The game clock shall be equipped to show tenths-of-a-second during the last minute of each period.
Section III—End of Period
Each period ends when time expires.
EXCEPTIONS:
If a field goal attempt is in flight toward the basket, the period ends when the goal is made, missed or touched by an offensive player.
If the official’s whistle sounds prior to :00.0 on the clock, the period is not over and time must be added to the clock.
If a field goal attempt is in flight toward the basket when the horn sounds ending a period, and it subsequently is touched by: (a) a defensive player, the goal, if successful, shall count; or (b) an offensive player, the period has ended.
If a timeout request is made as time expires for a period, the period ends and the timeout shall not be granted.
If there is a foul called on or by a player in the act of shooting the period will end after the foul is penalized (See Rule 13—II—b(ii)).
If the ball is dead and the game clock shows :00.0, the period has ended even though the horn may not have sounded.
EXCEPTION: See Rule 13—II—b(ii)
Section IV—Tie Score—Overtime
If the score is tied at the end of the fourth period, play shall resume in 2:30 without change of baskets for any of the overtime periods required.
Section V—Stoppage of Timing Devices
The timing devices shall be stopped whenever the official’s whistle sounds.
The timing devices shall be stopped:
During the last minute of the first, second and third periods following a successful field goal attempt.
During the last two minutes of regulation play and/or last two minutes of over- time(s) following a successful field goal attempt.
Officials may not use official time to permit a player to change or repair equipment.
Section VI—Timeouts – Mandatory/Team
Each team is entitled to seven (7) charged timeouts during regulation play. Each team is limited to no more than four (4) timeouts in the fourth period. Each team will be limited to two (2) team timeouts after the later of (i) the three-minute mark of the fourth period or (ii) the conclusion of the second mandatory timeout of the fourth period.
In overtime periods, each team shall be allowed two (2) team timeouts.
There must be two mandatory timeouts in each period.
If neither team has taken a timeout prior to 6:59 of the period, it shall be mandatory for the Official Scorer to take it at the first dead ball and charge it to the home team. If no subsequent timeouts are taken prior to 2:59, it shall be mandatory for the Official Scorer to take it and charge it to the team not previously charged.
The Official Scorer shall notify a team when it has been charged with a mandatory time-out.
Mandatory timeouts shall be 2:45 for local games and 3:15 for national games. Any additional team timeouts in a period beyond those which are mandatory shall be 1:15.
No mandatory timeout may be charged during an official’s suspension-of-play.
EXCEPTION: Suspension-of-play for Infection Control. See Comments on the Rules—N
A request for a timeout by a player in the game or the head coach shall be granted only when the ball is dead or in control of a player on the team making the request. A request at any other time shall be ignored.
During a timeout, all substitutions are legal for both teams.
This rule may be used for any reason, including a request for a rule If the correction is sustained, no timeout shall be charged.
If a timeout is charged to the offensive team during the last two minutes of the fourth period and/or last two minutes of any overtime period and (1) the ball is out-of-bounds in the backcourt (except for a suspension of play after the team had advanced the ball), or (2) after securing the ball from a rebound in the backcourt and prior to any advance of the ball, or (3) after the offensive team secures the ball from a change of possession in the backcourt and prior to any advance of the ball, the timeout should be granted. Upon resumption of play, the team granted the timeout shall have the option of putting the ball into play at the 28’ hash mark in the frontcourt or at the designated spot out-of-bounds. If the ball is put into play at the hash mark, the ball may be passed into either the frontcourt or If it is passed into the backcourt, the team will receive a new 8-second count. However, once the ball is (1) thrown in from out-of-bounds, or (2) dribbled or passed after receiving it from a rebound or a change of possession, the timeout shall be granted, and, upon resumption of play, the ball shall be in-bounded on the sideline where play was interrupted. In order for the option to be available following these conditions, a second timeout must be granted to the offensive team. The time on the game clock and the shot clock shall remain as when the timeout was called.
A timeout shall not be granted to the defensive team during an official’s suspension- of-play.
EXCEPTION: Suspension of play for Infection Control. See Comments on the Rules-N.
If a player is injured as a result of a player on the opposing team committing a flagrant foul or unsportsmanlike act, play will resume when playing conditions are safe and no timeout will be charged, unless a mandatory is due, as a result of any delay due to the player’s injury.
If a team calls a timeout because one of its players is injured and, at the expiration of the timeout play is unable to resume due to that player ’s injury, play will resume when playing conditions are safe.
Requests for a timeout in excess of those available to the team at that point in the game (as set forth in subsection (a)) shall be granted and a technical foul shall be Following the timeout, the ball will be awarded to the opposing team and play shall resume with a throw-in nearest the spot where play was interrupted.
If a team has no timeouts remaining and a player is injured and cannot be removed from the playing court during a stoppage of play, no excessive timeout will be charged and play will resume when playing conditions are safe.
Section VII—Timeout Requests
If an official, upon receiving a timeout request by the defensive team, inadvertently signals while the play is in progress, play shall be suspended and the team in possession shall put the ball in play immediately at the sideline nearest where the ball was when the signal was given. The game and shot clock shall remain the same.
If an official, upon receiving a timeout request from the defensive team, inadvertently signals for a timeout during the act of shooting but prior to the release of the ball on:
a successful field goal or free throw attempt, the point(s) shall be scored.
an unsuccessful field goal attempt, the offensive team shall put the ball in play immediately at the sideline nearest where the ball was when the signal was given.
an unsuccessful free throw attempt, the official shall rule disconcerting and award a substitute free throw.
If an official, upon receiving a timeout request, inadvertently signals for a timeout:
after the ball is released during a successful field goal or free throw attempt, the points shall be scored.
while the ball is loose or after the ball is released during an unsuccessful field goal or free throw attempt which will remain in play, play shall be resumed with a jump ball at the center circle between any two opponents in the game.
When a team is granted a timeout, play shall not resume until the Time-out Clock has expired. The throw-in shall be nearest the spot where play was suspended. The throw-in shall be on the sideline, if the ball was in play when the request was granted.
A player shall not be granted any timeout if both of his feet are in the air and any part of his body has broken the vertical plane of the boundary line. This rule also applies to the midcourt line except during throw-ins in the last two minutes of the fourth or last two minutes of any overtime period.
A timeout can be granted only at the time of the request.
Section VIII—Time-In
After time has been out, the game clock shall be started:
On a free throw that is unsuccessful and the ball continues in play, the game clock shall be started when the missed free throw is legally touched by any player.
If play is resumed by a throw-in from out-of-bounds, the game clock shall be started when the ball is legally touched by any player within the playing area of the court.
If play is resumed with a jump ball, the game clock shall be started when the ball is legally tapped.
Basketball Timeouts
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Table of Contents
Timeout Rules
NBA Timeouts
College Basketball Timeouts
High School Timeouts
Calling Timeouts
Timeout Strategy
Media Timeouts
FAQ
Timeout Rules
The rules for timeouts in basketball are different based on the league and level of play. However, the overall concept of what a timeout is remains the same. Timeouts are called to temporarily stop the game clock and shot clock from ticking. This gives teams extra time to strategize, make substitutions, or rest players.
The shot clock does not reset after a timeout is called. Instead, it stops ticking and will resume when the ball becomes live again.
NBA Timeouts
The rules of NBA timeouts have changed as recently as 2017. The new rules allow seven timeouts per team, with each timeout lasting 75 seconds. However, there are restrictions upon when these timeouts may be used:
Each team can only use up to four timeouts in the fourth quarter
Each team can only use two timeouts inside the final three minutes
These rules help the game flow more smoothly. In the past, there have been many concerns about the extremely slow pace of the last few minutes of games. These new rules ensure teams do not take too much time in the final minutes.
In the NBA, teams are granted two timeouts for each overtime period.
College Basketball Timeouts
In college basketball, teams get four total timeouts per regulation game. Each team gets three timeouts that last 30 seconds and one timeout that lasts 60 seconds. In NCAA Basketball, only two of a team's unused timeouts from regulation carry over to overtime. In addition, teams get one more timeout that lasts 30 seconds for each overtime period.
High School Timeouts
While the rules differ in every state, the standard number of timeouts in high school basketball is five, three full timeouts, and two 30-second timeouts.
Calling Timeouts
Any player on the court or coach can call a timeout during a game. This is done by indicating a “T” with one’s hands and saying “timeout!” to a referee.
A team can only call a timeout in the following game situations:
When the ball is dead
When the team has possession of the ball
When the team has at least one timeout remaining
If a team calls a timeout when their team doesn't have any timeouts left, they will receive a technical foul.
Timeout Strategy
Teams will call a timeout to improve a game situation. Here are some of the reasons a team will call a timeout in a game:
To draw up a play
To make a substitution
To allow players to rest
To stop the clock when there is little time left
Media Timeouts
Media timeouts, also known as TV timeouts or mandatory timeouts, are automatic timeouts charged to either team when there have not yet been any timeouts taken by a certain point in the quarter or half. Media timeouts exist to allow television networks to pause a live event to air advertisements. These are signaled by the officials and last longer than regular timeouts.
In the NBA, there are two media timeouts per quarter. Media timeouts take place at the first dead ball after the clock goes under 6:59 and 2:59. If a team takes a timeout prior to these marks, that will count as the media timeout.
In men’s college basketball, the schedule for TV timeouts can vary based on the network airing the game, but they are typically taken after the 16:00-, 12:00-, 8:00-, and 4:00-minute marks. If a team timeout is called before these marks, it will be used as the TV timeout.
FAQ
How many timeouts are there in basketball?
The number of timeouts varies with the level of play. In the NBA, each team is allowed seven timeouts per game.The WNBA gives each team three timeouts per half, for a total of six per game. The NCAA permits four timeouts per team, and most high school leagues give each team five timeouts. In the NBA, each team gets an additional two timeouts for each overtime period.
What is a charged timeout in basketball?
A charged timeout in basketball is a timeout that counts against a team’s total number of allowed timeouts. Charged timeouts can be requested by a player or a coach on the offensive team by signaling to a referee. If the game clock counts down below a certain time in a period, a mandatory media timeout will be taken, and one timeout will be deducted, or “charged,” from one team’s total. In the NBA, this happens at 6:59, and again if a second timeout is not taken by 2:59. The team against which a timeout is charged alternates from period to period.
Can you call a timeout when you don't have any left in basketball?
It is possible to call a timeout in basketball when you have no timeouts remaining, but there are consequences to doing so. If a team calls for a timeout while having none remaining, they will receive the timeout, but they will also be charged a technical foul, adding one to their team total. This means that the opposing team will receive a free throw, making excessive timeouts an undesirable tactic to use in many cases.
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what is it, how long does it take, timeout definition
Danila Chezhin
Basketball is a game of jerking. The team that succeeds in the decisive breakthrough wins the match. It is clear that it is impossible to control the dynamics of the game before it starts - the coaching staff is forced to respond to the opponents' actions directly during the meeting. The influence of coaches on the game is provided by breaks. But not only between quarters and halves. In the course of the game segments, mentors can also stop the match by taking a timeout.
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What is a time out in basketball?
Time-out - a time-limited break during which changes in tactics can be made, influencing what happens on the court. A team coach can request a time-out by showing the match referee a characteristic gesture - the letter T, the fingers of one hand point up, and the fingers of the other hand are perpendicular to them.
The referee confirms the coaching request with a whistle and the same “T” gesture. After confirmation, the match time stops and the players go to their benches. During a pause, coaches, in addition to tactical permutations, have the right to make changes in the compositions. So after a timeout, completely new fives of basketball players can enter the court.
Time-out duration
In everyday life, a time-out is called a minute break. It's not hard to guess why. The length of the coaching break provided for by the classic basketball rules is one minute. In fact, however, everything is much more complicated - in modern sports, where breaks are filled with commercials, the duration of pauses is becoming less and less stable.
How long a time-out lasts in basketball depends primarily on the tournament within which the match is played. For example, in matches under the auspices of FIBA, timeouts are limited to 75 seconds. In college basketball, NCAA tournaments, the same 75 seconds for non-television games. In meetings that are broadcast on TV, the break can reach more than two minutes. In the NBA, the main professional overseas league, timeouts are 2.5 minutes.
Free basketball broadcasts
When can I request a time-out?
It is not possible to stop the game by requesting a timeout at any time during the match. The coach has the right to take a break only in a situation where his team is in possession of the ball. If the other team has the ball, there is no opportunity to take a break.
Exceptions are the so-called "automatic" time-outs. For example, when a player of one team or another is injured and needs medical attention. Then the decision to stop the game is taken by the referee, regardless of who controls the ball at the moment.
How many time-outs are there in basketball?
There is a limit to the number of pauses that coaches may request during a game. As with duration, the number of breaks depends on the tournament. For example, the NBA relies on 6 timeouts per team during the match - 3 for each. Moreover, coaches can use pauses when they see fit. For example, if the mentor took 1 timeout in the first half of the meeting, in the second half he can stop the game 5 times.
In FIBA-sponsored matches, on the contrary, the number of breaks is limited by playing segments - 2 timeouts in the first half, 3 timeouts in the second. So, if the team coach used 1 break in the 1st half, the remaining break does not carry over to the second half. For the 2nd half, the mentor still has the same 3 timeouts.
Separately, it is worth mentioning the time-out rules for overtime. Basketball is a sport that excludes draws. Therefore, if the main time of the match ended with an equal score, the game continues in overtime. Its duration, both in the NBA and in European competitions, is 5 minutes. For this segment, teams are entitled to two additional timeouts. Moreover, if the overtime ends with a tie, the game will continue in the second overtime. There, teams will also be able to stop the game 2 times for 5 extra minutes.
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Time-outs in streetball (3x3 basketball): number, duration
Each team may be granted a one-time time-out during the game. The right to demand a time-out can be presented by any player of the team in a dead ball situation.
When a match is broadcast on television, the match organizer is entitled to two (2) television time-outs granted to teams when the ball is first dead after the timer has left 6:59 and 3:59 before the end of regular playing time .
According to the rules, the duration of the timeout is clearly specified and is 30 (thirty) seconds.
Each team may be granted one time-out. Any player has the right to request a time-out when the ball is dead.
Note: all substitutions and time-outs are granted only in a dead ball situation, and under no circumstances can be granted when the ball is live.
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