I can’t tell you the number of times that I have lost a brand new basketball that I spent over 50 dollars on all because I forgot it at the basketball court because I was in a hurry to get home.
The feeling of losing a good basketball sucks especially if you didn’t bother to mark your basketball especially in a unique way that someone would rather return it than steal or take it. A basketball that has a name on it or is unique is less likely taken. Not saying the ball won’t go missing, but if my name is Brian, I really don’t want a basketball that says Larry in huge writing on it.
So this guide I have for you today is the best way to mark your basketball so you don’t lose it or have someone take it. Ill show you how to customize your basketball and even where to buy basketballs with your name already engraved in the leather.
If you are interested in checking out the best basketball equipment and accessories then you can find them by Clicking Here! The link will take you to Amazon. com
Why mark your basketball?
I have gone through a lot of basketball equipment, such as water bottles, basketballs, and almost a pair of special edition Kobe basketball shoes that I left by my bench after my basketball game. Luckily a spectator who is a friend of mine noticed me wearing them because they were bright and shiny. He realized I left them at the game and retrieved them for me.
Maybe it’s just me that basketballs are going missing, but a good leather basketball does not come cheap, and once you go indoor leather you never go back and you never want to play with anything less.
Many players at the basketball court have similar basketballs and this can cause confusion among players, it is hard to tell who’s basketball is who. This can cause a lot of problems. The solution is to customize your ball in a way so no one takes it and so no one wants to take it. If you think this will ruin the basketball, it won’t, dribbling is far worse for the ball than putting a little ink on it.
How to customize your basketball with a permanent marker?
The cheapest option to customize your basketball is the good old permanent marker. Yup! you’re just going to grab any black permanent marker and mark your ball with however big or small letters you want. Usually, you put your name on it, I highly recommend marking your ball in big letters on one of the panels separated by the seems.
This way you are able to spot the ball when you leave the court and most people are less likely to take a basketball with someone else name on it, as this just screams not mine.
You can technically decorate your basketball however you want with the marker, color a whole panel on the ball to make it stick out more.
Another way to mark your ball without anyone noticing but for you to know if its your basketball or not is to take the black permanent marker and where the air valve is to make the valve bigger with the marker by coloring around it an extra centimetre. Making the air valve shape which is a circle bigger.
It is very discreet but you know its yours as the valve and the black marker blend together making it seem camouflage. This way if there is any disagreement on who’s ball it is you can point to the marker around the valve showing them why it’s yours.
Buy a Customize basketball with your name on it?
This is a great option and a great gift for a basketball player. How cool would it be to have your basketball with your name and number engraved in it? I am not sure I would even want to play basketball with it. But on the market you can buy basketball’s with your name on it. Makes a great Christmas gift or Birthday gift.
Some basketballs allow you to get an image or a quote on it. This would be an awesome gift by coaches to their players with a message and a picture of their team on the basketball. How can you go wrong with a gift like that. A great memory of the time on the team and awesome memorabilia.
Some have a whole message from that special someone in your life. How awesome would it be to remind you of an inspirational quote as your struggling to play. You can look down at your ball for motivation. If you want to take a look at other basketballs on the market in which you can get your name or message inscribed click here!
Using a paint pen to color the seems of the basketball?
This is a great idea that I picked up on youtube you can find the video below but basically, you buy this paint pen and shake it up like a can of spray paint, the brighter the color the better. If you use a color like pink or neon green you will see your basketball from a mile away.
From the video, above you can see how from afar you can spot your basketball when you’re looking for it as you re finished playing for the day. Nothing worse than trying to find your basketball in a gym packed with basketball players for 15 minutes when all you want to do is just go home. You can click on the image below for some acrylic paint pens. You could even go so far and decorate the whole basketball if you want.
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Basketball Scoreboard Manual
Safety Instructions
The Basketball Scoreboard is a complex electronic device connected to a 220 volt network and has life-threatening high voltages inside!
It is strictly forbidden:
— to disassemble the scoreboard and consoles;
— allow liquids and foreign objects to get inside the display;
— install the scoreboard in the on state.
- use the board and accessories for purposes other than those intended
Modular system delivery
Central unit (CT) 1 pc.
Lower structural insert 1 pc.
IFO side modules 4 pcs.
Side technology inserts 2 pcs.
Attack scoreboard 2 pcs.
Table board "direction of attack" 1 pc.
LED strip for board 2 pcs. x 5 m.
DH communication cable with PC - 50 m. 1 pc.
Intermodular communication cables 4 pcs. 2.5 m.
Communication cable for central heating with attack board 40 m. 1 pc.
Communication cable for central heating with attack board 60 m. 1 pc.
Large LCD keypad 1 pc.
LCD keypad cable with bl. supply 3m. 1 PC.
Attack panel 3-button 1 pc.
Communication cable Ataki-LCD 1 pc.
USB/485 interface converter 3 pcs.
Computer with software 1 pc.
Monitor 17` 1 pc.
Installation and connection
1. The scoreboard is hung from the brackets located on the rear panel.
2. Only the supplied signal cables may be used! The use of others may lead to malfunctions.
3. The board's power cables are plugged into 220 V 50 Hz sockets with earthing.
Recommendations for supporting trusses and connection diagram of the board modules on the page of recommendations for mounting and installation.
Important! The order of switching on the equipment.
When the board is turned on, it is initialized and internally tested. The numbers on the scoreboard can change in any form. The duration of the test is a few seconds. The control computer can be turned on both before turning on the scoreboard and after that. The control console is turned on strictly after turning on the computer and loading the control program located in the Basketball folder on the desktop (the program shortcut is displayed on the PC desktop). If you have turned on the remote before this moment, it will give an error and you will have to disconnect and turn it on again.
Purpose and composition:
The central panel displays the time of day, period time, period number, score, fouls and team timeouts. The generalized appearance of the scoreboard is shown in the figure below. Side modules display numbers, names, fouls and points of 12 team players. It is possible to change the appearance of the scoreboard depending on the project, while only those functions that are provided for in the order are used. The electronic field "creeping line" may be absent or may be replaced by a set of letters.
Appearance of the scoreboard (depending on the configuration, side scoreboards can be of two types)
Where:
888 888 — score fields
8 — period number field
8 8: 9008 8 — 9008 time field of the main timer of the scoreboard
*** *** - clusters (bulbs) of timeouts
No. - player number, surname and individual fouls and points
Additional scoreboards display the attack time.
88:88 - time field of the main timer on additional displays
88 — attack time field on additional scoreboards
The scoreboards are controlled from remote control panels (RC), the main control panel (RC1) has 40 buttons and a 2-line liquid crystal indicator (LCD). The attack time remote control (RC2) has 2 buttons and an LED.
RC1 (40 buttons + LCD indicator) and RC2
Judge's actions at the control panel
In this mode, the current time of day (hours and minutes) is displayed, and the sports information fields are off.
2. When remote control 1 is connected, the display switches to the operating mode. In working mode, the score, foul, timeout and period fields are enabled.
3. To switch the display from operating mode to standby and back, use the button "Mode" .
4. Immediately after turning on the remote control1, the game parameters are automatically set to the initial state, but if you want to start a new game, you can call the initial state by pressing the button "Reset" 5 times (these clicks should be done quickly, with an interval of no more than 2 seconds).
5. Before starting the game, check and, if necessary, change the default values of the time parameters by entering the settings menu by pressing the "Settings" button.
6. The reverse direction of the period time counting is set by the sign "-" (minus) before the time value
« , « « :
No.
Parameter
Value according to
default
Note
1.
Current attack time
-
Operational task
2.
Time of day (non-PC version only)
-
Internal clock run
3.
Period standard time
10 min.
Non-volatile memory
4.
Standard attack time
24 sec.
5.
Standard short break time
2 min.
6.
Standard long break time
15 min.
7.
Standard overtime time
5 min.
8.
Standard overtime break time
2 min.
9.
Standard timeout
60 sec.
Correction of the time of day in the scoreboard occurs automatically from the PC from the delivery set.
It is also possible to make changes to the parameters during the game, but only when the timer is stopped. When the timer is running, they are only available for viewing.
To change the parameter, press the button « ® «. Enter the numbers in the position of the cursor that appears (by pressing the number buttons). Use the buttons »← « and »→ « to move the input cursor. To save the parameter, press the button "Enter" , to refuse changes (and exit the settings menu) use the button "Cancel" .
After editing one of the parameters and pressing the " Enter" button , the console automatically exits the editing mode. To change the parameters again, you must enter the setting mode again.
Standard parameter values are stored in non-volatile memory, therefore, once set, they are saved when the board is turned off.
8. When the game is over, you can put the scoreboard into standby mode and turn off the remotes - the scoreboard will show the time of day. During the game, it is impossible to turn off the scoreboard from the network or disconnect the remote control1, otherwise the game parameters will be reset and they will have to be entered manually to continue the game.
9. Start / stop time of the main timer display is made by pressing the button "Start/Stop" , regardless of what time the timer is counting (period time, break time, overtime or timeout).
10. Start/stop the attack timer by pressing the green button on the remote control during the game, during the break the remote control2 turns off.
11. A new attack is set by pressing the red button on the remote control2, while the standard attack time is entered into the attack timer. The white button resets the attack timer to 14 seconds. After reset for 14 sec. it is always required to start the timer with the green button.
12. When the main timer of the display reaches <00:00.0>, the buzzer automatically sounds . When the attack time ends, a sound signal is also automatically given, but in a different tone. You can also sound the signal manually by pressing button "Signal" .
13. Entering the score commands can be done with the addition buttons "+1" , "+2" , "+3" , "-1" or direct input from the indicator. For direct entry of the score from the indicator, the required number is first dialed with the number buttons, for example: >123< or > 54< or > 8<. Badges > and < inform you about direct input mode. If an erroneous number is entered, use the button Backspace . To confirm the entry, press the button "-1" of the account of the corresponding team. To refuse input and exit the direct input mode, press the button "Cancel" . The direct input mode allows you to quickly enter large count values.
14. Command fouls are entered by buttons of additions "+1" and "-1" .
15. Setting the timeout is done with the button "+1" of the corresponding command. At the same time, the time of the period is automatically remembered, and the main timer of the scoreboard is loaded with the standard timeout time. The corresponding cluster lights up on the display. After the timeout expires, the main timer of the scoreboard is loaded with the stored value of the period time. In case of an error, you can exit the timeout by pressing the corresponding button "-1" (the cluster of this timeout will also turn off).
16. The scoreboard is programmed so that after the end of the period time, the break time countdown is automatically turned on, and after the end of the break time, the standard time of the period (or overtime) is loaded, and you need to start it manually:
No.
Status
Period number
on scoreboard
Starting the main
timer
Sports fields
information board
1
1st period
1
manual
included
2
Short break
automatic
repaid
3
2nd period
2
manual
included
4
Long break
automatic
repaid
5
3rd period
3
manual
included
6
Short break
automatic
repaid
7
4th period
4
manual
included
Further transitions occur only if the teams score fields are equal!
8
Short break
automatic
repaid
9
Overtime
E
manual
included
10
Overtime break
automatic
repaid
And so on. ..
17. If necessary, you can set any period or overtime . Stop the main timer of the scoreboard, and by pressing the button "Period" , set the required number of the period (a number above the 4th means overtime "E") and press the button "Enter" . Button "Cancel" - exit without changes. When counting the time of the main timer of the scoreboard, this function is available only for viewing the period number.
18. If necessary, you can set any break . Stop the main timer of the board, and by pressing the button "Break" , set the desired break number and press the button "Enter" . Button "Cancel" - exit without changes. When counting the time of the main timer of the scoreboard, this function is not available.
19. If necessary, you can correct the current time value of the main timer of the display . Stop the main timer of the scoreboard, and by pressing button "Timer correction" set a new value using the number buttons. Use the buttons »← « and »→ « to move the input cursor. Pressing button "Enter" will confirm the new value, button "Cancel" will exit without changes. When counting the time of the main timer of the scoreboard, this function is available only for viewing the time value.
20. If necessary, you can correct the current value of the attack time . Stop the main timer of the scoreboard, and by pressing button "Settings" , "↓" and "→" Set a new value using the number buttons. Use the buttons »← « and »→ « to move the input cursor. Pressing button "Enter" will confirm the new value, button "Cancel" will exit without changes. When counting the time of the main timer of the scoreboard, this function is not available.
Managing individual foul and score fields and ticker
When loading the program for a new game, the previous information from the IFO fields is deleted. If, for some reason, deletion did not occur, you should click the "delete" button on each command.
To load a team, enter the “central scoreboard” mode (program window button), enter the composition of the teams by pressing the “teams” button in the upper left corner of the menu. Complete the list and save.
Next, press the command selection button (next to the "delete" button), select the command from the list and click the "finish command editing" button. After that, the previously entered composition will be displayed on the computer.
By clicking the "load teams" button (located in the middle of the window), you will send the entered lists to the scoreboard.
During the game, when a foul or points are added from the main console (using the +1+2+3 buttons) to the corresponding team, the corresponding list of teams becomes active in the program. Select the name of the player who received a foul or scored the ball, click on it with the left mouse button and the result will be entered in the side scoreboard. In case of an error, the scoreboard can also be edited manually.
If during the game or a break the ticker text was displayed on the scoreboard, you can return to the names of the teams by pressing the central button of the program window "load teams".
To switch the crawl line mode - command names, use the buttons of the program window "central display" and "creep line"
In the "creep line" mode, you can type text through menu items and save it to a file. By the command (button) "write to the scoreboard", the text will be displayed on the running line in a cyclically moving mode.
Bot for betting on basketball matches
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January 25, 2020
Most bettors do not make a profit even in the long run. Hoping to win back, people drive themselves into even greater minuses. However, today there are specialized basketball betting bots designed to help the bettor find a reinforced concrete bet when it comes to basketball. Bots for other sports also exist. The programs operate on a legal basis, and they are used not only by experienced users, but also by novice users.
In fact, the principle of the bot is similar to the computer algorithm used by the bookmaker. This software, based on statistical information, calculates the probable outcome of the event and paints the line for the duel. If such programs are written by bookmakers, then why not create your own universal bot that will issue bets with the highest probability of winning. It remains only to set specific conditions and select a list of reinforced concrete matches. The larger it is, the higher the profit.
Sports betting bots: types
There are three types of this software:
Calculation algorithm.
Algorithm for collecting statistics and forecasting.
Trading bots.
The first type resembles an online calculator designed to calculate the likely profit on a coupon. This is a primitive sports betting software that can be downloaded for free on the Internet. Algorithms for collecting statistical data and forecasting seem to be more complex mechanisms. Here, the automated system independently generates a list of matches with a high degree of winning.
The most popular bots that collect statistics and issue a ready bet:
Footbet - algorithm for football events;
Buker - paints the scenario of football meetings in live mode;
OnCourt and TenAnaliz - software for collecting and studying tennis statistics;
VakueFF – finds a value bet or an event underestimated by the bookmaker with an overestimated odds;
Marline - a simulator of possible scenarios in a match (it searches for games where the underdog has a high chance of defeating the favorite).
BetConstruct - comparison of teams and their performance. It helps to make the right choice when searching for a bet and forming a forecast.
Scalper - helps to track the movement of the line of bookmakers. The program has a simple interface and a filter for different sports: football, tennis and basketball.
There are many such programs on the Internet. It all depends on the sport and the tasks that the better sets himself. Perhaps only trading robots are available to a narrow circle of people who are fluent in the programming language and have experience in betting.
How to create a basketball betting bot?
If the better does not have basic knowledge of Excel and he does not know the programming language, it is better to buy a ready-made bot. A program specially developed by professionals will independently carry out a huge analytical work in a split second and issue a bet with the maximum probability of winning. You just need to set a few parameters: sport, tournament and odds range.
For trading bots, detailed instructions on how to set them up can be found on Betfair. The principle of operation of such programs is to issue a ready-made software shell, where a number of specific conditions are entered.
For example, a capper decided to create a bot that would bet on TB (2.5). At the same time, the program will select matches where the passability of the selected outcome is more than 60%. Having scored these conditions, a person will only have to link the software to a specific bookmaker, where the future bet will be placed.
Benefits of bots
Saving the time a player spends searching for up-to-date statistical information.
Instant download of statistics, necessary for detailed and high-quality analysis before the match.
Ability to work out your own strategies in the shortest possible time.
Disadvantages of bots
The algorithm does not take into account the following side effects: player injuries, climate within the team, club goals, psychological and moral components of the athlete, as well as weather conditions.
Most of the bots available for sale over the Internet do not always bring a stable profit over the distance. The main task of developers is to earn income from the sale of the program, and not to create a quality product that will work for a long time.
Conclusion
In any case, when using a bot for betting on basketball or other sports, you will need to decide whether to trust the ready-made software or create your own script/algorithm. With the right setup and application, profits will not be long in coming.
Given that today there are plenty of video tutorials, text materials and training courses on programming and computer technology on the World Wide Web, it will not be difficult to learn how to create your own software. The main thing is desire and free time, and the rest will come with experience.
January 25, 2020
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