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How far is the 3 point line in youth basketball
How far is the 3 point line in youth basketball
Basketball Court Dimensions and Hoop Height: A Quick Guide
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How Big is a Basketball Court?
An NBA basketball court is 94 feet long and 50 feet wide. In meters, it’s 28.65 m long and 15.24 m wide. The WNBA and NCAA use an identical court size—94 feet long by 50 feet wide.
High school courts are a bit shorter, measuring 84 feet long by 50 feet wide. Junior high courts are even smaller, typically measuring 74 feet long and 42 feet wide. A FIBA court (used during international play such as the Olympics) is 91.86 feet long and 49.21 feet wide.
How Tall is a Basketball Hoop?
For junior high, high school, NCAA, WNBA, NBA and FIBA, the rim is exactly 10 feet off the ground. Rims at every level of play are 18 inches in diameter. Backboards are also the same size at each of these levels. A regulation backboard measures 6 feet wide and 42 inches (3.5 feet) tall.
What is the Distance of the 3-Point Line?
The 3-point line distance varies among different levels of play. The NBA 3-point line is 23.75 feet from the hoop, 22 feet in the corners. The FIBA 3-point line is 22.15 feet from the hoop, 21.65 feet in the corners. The WNBA uses the same 3-point line as FIBA.
At the NCAA level, the 3-point line distance is 20.75 feet, for both men and women. At the high school level, the 3-point line distance is 19.75 feet, for both boys and girls. Junior high uses the same 3-point line distance as high school.
What is Distance of the Free-Throw Line?The distance of the free-throw line is measured from a point on the floor directly below the backboard. At the junior high, high school, NCAA, WNBA and NBA levels, the free-throw line is 15 feet away from this point. At the FIBA level, the free-throw line is actually a bit further—15.09 feet from the point.
How Big is The Key?
The size of the key, also commonly referred to as “the paint,” varies among levels of play. In the NBA, it’s 16 feet wide. Same goes for the WNBA. In FIBA, it’s 16.08 feet wide. At the NCAA level, the key is 12 feet wide. High school and junior high school use the same size key as the NCAA.
READ MORE:
- Basketball Sizes: A Quick Guide for All Levels of Play
- What is AAU Basketball?
- 4 Youth Basketball Drills that Teach the Fundamentals
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How Big is a Basketball Court?
An NBA basketball court is 94 feet long and 50 feet wide. In meters, it’s 28.65 m long and 15.24 m wide. The WNBA and NCAA use an identical court size—94 feet long by 50 feet wide.
High school courts are a bit shorter, measuring 84 feet long by 50 feet wide. Junior high courts are even smaller, typically measuring 74 feet long and 42 feet wide. A FIBA court (used during international play such as the Olympics) is 91.86 feet long and 49. 21 feet wide.
How Tall is a Basketball Hoop?
For junior high, high school, NCAA, WNBA, NBA and FIBA, the rim is exactly 10 feet off the ground. Rims at every level of play are 18 inches in diameter. Backboards are also the same size at each of these levels. A regulation backboard measures 6 feet wide and 42 inches (3.5 feet) tall.
What is the Distance of the 3-Point Line?
The 3-point line distance varies among different levels of play. The NBA 3-point line is 23.75 feet from the hoop, 22 feet in the corners. The FIBA 3-point line is 22.15 feet from the hoop, 21.65 feet in the corners. The WNBA uses the same 3-point line as FIBA.
At the NCAA level, the 3-point line distance is 20.75 feet, for both men and women. At the high school level, the 3-point line distance is 19.75 feet, for both boys and girls. Junior high uses the same 3-point line distance as high school.
What is Distance of the Free-Throw Line?The distance of the free-throw line is measured from a point on the floor directly below the backboard. At the junior high, high school, NCAA, WNBA and NBA levels, the free-throw line is 15 feet away from this point. At the FIBA level, the free-throw line is actually a bit further—15.09 feet from the point.
How Big is The Key?
The size of the key, also commonly referred to as “the paint,” varies among levels of play. In the NBA, it’s 16 feet wide. Same goes for the WNBA. In FIBA, it’s 16.08 feet wide. At the NCAA level, the key is 12 feet wide. High school and junior high school use the same size key as the NCAA.
READ MORE:
- Basketball Sizes: A Quick Guide for All Levels of Play
- What is AAU Basketball?
- 4 Youth Basketball Drills that Teach the Fundamentals
Share This Story!
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Youth Guidelines – Rules and Standards
Youth Guidelines – Rules and Standards
Jump to: Rules & Standards || Equipment & Court Specifications || Game Structure || Game Tactics || Highlighted Game Play Rules || Full Recommendation by Age Segment
ABOUT
Basketball is a great game that is played by millions of young people in the United States and around the world. Playing basketball fosters the development of peer relationships, self-esteem, leadership qualities, and physical health.
To date, however, the sport of basketball has lacked guidelines around health and wellness and consistent game play standards. To help foster player health, age- and stage-appropriate skill development, and a positive and enjoyable on-court experience for young people, the NBA and USA Basketball have developed a set of rules and standards to enhance the playing experience for young athletes.
These guidelines aim to combat the overemphasis on early competitive success and the lack of a clear development pathway through the sport – two issues that exist across youth sports, including basketball.
The NBA and USA Basketball are committed to helping shape a youth basketball environment that prioritizes the health and well-being of young athletes and promotes their enjoyment and development in the game.
RULES & STANDARDS
Basketball is played in countless settings and locations across the U. S. – and though the game remains fundamentally the same, there are many variables that can impact a young player’s experience. USA Basketball and the NBA want all players to enjoy the game and have a fun, developmentally appropriate experience.
Parents and coaches frequently ask certain questions, especially when their kids are young:
- How high should we set the basket?
- What size ball should we use?
- Should we play zone defense?
These are important questions, and we understand that playing with the correct equipment and establishing age-appropriate rules significantly impacts the experience for youth as they learn the game. Therefore, the NBA and USA Basketball have established detailed guidelines to help young players develop at a natural pace that is suitable to their age and physiological abilities.
Rules and Standards Elements
USA Basketball and the NBA have worked closely with an expert working group on Playing Standards to develop age- and stage-appropriate rules and standards for youth basketball. Aligning with the Player Segmentation Model, these guidelines will help young players appropriately learn the fundamentals of the game, achieve and maintain early success, and provide enhanced long-term development.
The rules and standards address four key areas:
- Equipment & Court Specifications (e.g., proper height of the basket, size of the ball, and court dimensions and lines).
- Game Structure (e.g., length of the game, scoring and timeouts).
- Game Tactics (e.g., equal playing time, player-to-player vs. zone defense, pressing vs. no pressing).
- Game Play Rules (e.g., use of a shot clock, substitutions, clock stoppage).
Rules and Standards Charts
See below for detailed rules and standards information. Please keep in mind:
- The playing rules and standards below are to serve as guidelines and recommendations for those administering basketball competitions.
- USA Basketball and the NBA have adopted FIBA (International Basketball Federation) rules for the grades 9-12 age- segment and created progressive sets of rules and standards for younger age segments (ages 14 and under). Where a specific rule or standard is not explicitly indicated, the recommendation is to follow official FIBA rules.
- USA Basketball and the NBA will utilize these playing rules and standards in all events and competitions they may host.
*We understand that organizations and facilities may not always be able to accommodate all recommendations and that modifications will need to be made in certain instances due to practical limitations (e.g., inability to raise or lower the height of a basket, re-draw court lines, or not having a shot clock).
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EQUIPMENT AND COURT SPECIFICATIONS
Playing Segment | Size of Ball | Height of Basket | Size of Court | Distance of 3-Point Arc | Distance of Free-Throw Line |
Ages 7-8 | Boys and Girls size 5 (27. 5”) | 8’ | 50’x42’ | Not applicable | 14’ |
Ages 9-11 | Boys and Girls size 6 (28.5”) | 9’ | 74’x50’ | Not applicable | 14’ |
Ages 12-14 | Girls size 6 (28.5”) Boys size 7 (29. 5”) | 10’ | 84’x50’ or 94’x50’ | 19’9” | 15’ |
Grades 9-12 | Girls size 6 (28.5”) Boys size 7 (29.5”) | 10’ | 94’x50’ | 22’2” or the next available line under 22’2” | 15’ |
Note: 3-on-3 half-court play is also recommended for young players to foster enhanced participation and development.
RATIONALE Distance of 3-Point Arc: For 7-8 and 9-11 year-olds, although the 3-point arc may exist on the floor, all baskets made beyond this arc only count as two points. Therefore, the distance of the line is not applicable for these age segments. Eliminating the 3-point basket at these age segments will encourage players to shoot from within a developmentally-appropriate range. For 9th-12th graders, a 22’2” arc is preferred, but if this line is not on a court the next available line under 22’2” is recommended.
Distance of Free-Throw Line: 7-8 and 9-11 year-olds should take free throws 14 feet from the basket to develop proper form and increase success.
Height of Basket: Utilizing a lower basket height for 7-8 and 9-11 year-olds allows children to develop proper shooting form and increases the opportunity for shooting success.
Scoring: All field goals for 7-8 and 9-11 year-olds are worth two points to encourage children to shoot within a developmentally-appropriate range. This allows for proper mechanics and form. While these age segments may attempt a shot behind the 3-point arc, any field goal made behind the arc will only count as two points.
Size of Ball: A smaller basketball for the younger age segments is advised due to the size of a child’s hand as well as their developing skill level. A smaller ball allows for better control and success.
Size of Court: For 7-8 year-olds, a 50’x 42’ court is contemplated to be a cross-court game on a full-sized basketball court. This dimension is more appropriate for younger children based on their relative size in space.
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GAME STRUCTURE
Playing Segment | Game Length | Time Between Periods | Extra Period(s) | Scoring | Timeouts | Start of Game Possession |
Ages 7-8 | Four 8-minute periods | 1 minute | 2 minutes | Free throw: 1 point All field goals: 2 points No 3-point field goals | - Two 60-second timeouts permitted in the first half of play. Two 60-second timeouts permitted in the second half of play
- One 60-second timeout granted for each extra period
- Unused timeouts may not carry over to the next half or into extra periods
| Coin flip. Team awarded possession starts with throw-in at half court |
Ages 9-11 | Four 8-minute periods | 1 minute | 2 minutes | Free throw: 1 point All field goals: 2 points No 3-point field goals | - Two 60-second timeouts permitted in the first half of play. Two 60-second timeouts permitted in the second half of play
- One 60-second timeout granted for each extra period
- Unused timeouts may not carry over to the next half or into extra periods
| Coin flip. Team awarded possession starts with throw-in at half court |
Ages 12-14 | Four 8-minute periods | 1 minute | 4 minutes | Free throw: 1 point All field goals: 2 points Field goal outside of 3-point arc: 3 points | - Two 60-second timeouts permitted in the first half of play. Three 60-second timeouts permitted in the second half of play
- Maximum of 2 timeouts permitted in the final 2 minutes of the fourth period
- One 60-second timeout granted for each extra period
- Unused timeouts may not carry over to the next half or into extra periods
| Jump ball |
Grades 9-12 | Four 10-minute periods | 2 minutes | 5 minutes | Free throw: 1 point All field goals: 2 points Field goal outside of 3-point arc: 3 points | - Two 60-second timeouts permitted in the first half of play. Three 60-second timeouts permitted in the second half of play
- Maximum of 2 timeouts permitted in the final 2 minutes of the fourth period
- One 60-second timeout granted for each extra period
- Unused timeouts may not carry over to the next half or into extra periods
| Jump ball |
RATIONALE Start of Game Possession: For 7-8 and 9-11 year-olds, a coin flip will determine the team that will start with the ball to mitigate significant differences in height and coordination among children. Alternating possession rules will then ensue throughout the game.
Timeouts: Managing the way timeouts are called allows for better game flow and decision-making by the player(s).
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GAME TACTICS
Playing Segment | Playing Time | Set Defense | Pressing Defense | Double-Team/Crowding | Stealing from the Dribbler |
Ages 7-8 | Equal playing time | Only player-to-player defense throughout the competition | Pressing is not allowed throughout the competition | Double-team/crowding is not allowed throughout the competition | Stealing from a dribbler is not allowed throughout the competition |
Ages 9-11 | Equal playing time in periods 1-3. Coaches discretion in the fourth period and each extra period | Only player-to-player defense throughout the competition | Player-to-player defense may be extended full court in the fourth period and each extra period Leading team may not extend the defense over half court when leading by 25 points or more | Double-team/crowding is not allowed throughout the competition | Coaches discretion throughout the competition |
Ages 12-14 | Coaches discretion throughout the competition | All allowed throughout the competition at coaches discretion | Pressing allowed throughout the competition Leading team may not press when leading by 25 points or more | Allowed throughout the competition at coaches discretion | Coaches discretion throughout the competition |
Grades 9-12 | Coaches discretion throughout the competition | All allowed throughout the competition at coaches discretion | Pressing allowed throughout the competition | Allowed throughout the competition at coaches discretion | Coaches discretion throughout the competition |
Definitions:
- Player-to-Player Defense –
- Each player is responsible for guarding and moving with one offensive player. This requires the defensive player to move according to the offensive player’s movements with or without the ball.
- The defensive player must stay on the same side of the court as the offensive player, divided by the rim line.
- If an offensive player with the ball advances past their defensive player, another defender may rotate to guard that offensive player.
- Pressing Defense – Defensive guarding, either on or off the ball, within the backcourt.
- Double-Team/Crowding – Two or more defensive players guarding a single offensive player
RATIONALE Double-Team/Crowding: Crowding the ball with multiple players (referred to as “double-teaming”) is not allowed for 7-8 or 9-11 year-olds due to skill and size discrepancies among children at these ages. Crowding is allowed for 12-14 year-olds and older to remain consistent with pressing defense standards.
Playing Time: To ensure that all young children participating in the sport have an opportunity to experience the game, equal and fair playing time is recommended for 7-8 year-olds. For 9-11 year-olds, equal playing time is recommended for periods 1-3, while allowing coaches discretion in the fourth and extra periods. Equal and fair playing time is encouraged throughout all segments.
Pressing Defense: Pressing defense is prohibited for 7-8 year-olds to help children develop principles of movement with and without the ball in a half-court setting. For 9-11 year-olds, permitting player-to-player defense to extend full-court in the fourth and extra periods allows players to become accustomed to full-court defense while not having to understand sophisticated zone presses. It also allows for an introduction to competitive tactics.
Set Defense: The player-to-player requirement for 7-8 and 9-11 year-olds encourages physical activity and movement, and promotes the development of individual skill related to guarding a player both on and off the ball.
Stealing from the Dribbler: At ages 7-8, players are not allowed to steal the ball from an active dribbler. This allows ball-handlers to develop dribbling skills and confidence with the basketball.
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HIGHLIGHTED GAME PLAY RULES
Playing Segment | Backcourt Timeline | Shot Clock | 5 Seconds Closely Guarded | Clock Stoppage |
Ages 7-8 | Not applicable | Not applicable | Not applicable | On any dead ball |
Ages 9-11 | 10 seconds | Not applicable | Only when the offensive player is holding the basketball | On any dead ball |
Ages 12-14 | 10 seconds | 30 seconds - Full 30 second reset on offensive and defensive rebounds
- Full 30 second reset on any foul
| Only when the offensive player is holding the basketball | - On any dead ball
- After a made field goal in the last 2 minutes of the fourth period and in each extra period
|
Grades 9-12 | 8 seconds | 24 seconds - 14 second reset for offensive rebound
- Full 24 second reset for fouls committed in the backcourt
- If a foul is committed in the frontcourt and the shot clock is above 14 seconds, there will be no reset and the clock will continue from the time it was stopped
- If a foul is committed in the frontcourt and the shot clock is under 14 seconds, it shall be reset to 14 seconds
| Only when the offensive player is holding the basketball | - On any dead ball
- After a made field goal in the last 2 minutes of the fourth period and in each extra period
|
RATIONALE Backcourt Timeline: Not having a timeline violation for 7-8 year-olds allows coaches to communicate to players before they reach half court. This assists coaches in teaching children, particularly for those first learning the game. The progression to 10 seconds for 9-11 and 12-14 year-olds, and later to eight seconds for Grades 9-12, allows the game to flow while developing skills such as ball-handling, passing and decision-making.
Clock Stoppage: Stopping the clock following a made basket within the last two minutes of the fourth period and any extra periods for 12-14 year-olds and 9th-12th graders allows for additional strategic decision-making. Fewer clock stoppages for 7-8 and 9-11 year-olds allows for a better game flow.
Shot Clock: The 30-second shot clock for 12-14 year-olds, along with the 24-second shot clock for 9th-12th graders, allows for more possessions for each team, better game flow and places decision-making elements in the hands of players.
HIGHLIGHTED GAME PLAY RULES CONTINUED
Playing Segment | Length of Time for a Free Throw | Number of Players Permitted on Free-Throw Lane | Substitutions | Advancement of Ball after a Timeout |
Ages 7-8 | 10 seconds | Offense may have 3 players on the lane, including the shooter Defense may have 3 players on the lane | Either team may substitute when the clock is stopped | Not applicable |
Ages 9-11 | 10 seconds | Offense may have 3 players on the lane, including the shooter Defense may have 3 players on the lane | Either team may substitute when the clock is stopped | Not applicable |
Ages 12-14 | 8 seconds | Offense may have 3 players on the lane, including the shooter Defense may have 3 players on the lane | - Either team may substitute on any dead ball
- Either team may substitute before the first free throw attempt or after the last free throw if made
- A non-scoring team may substitute after any field goal scored in the last 2 minutes of the fourth period and each extra period. If the non-scoring team substitutes, the scoring team may also substitute
| In the last 2 minutes of the fourth period and each extra period following a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table |
Grades 9-12 | 5 seconds | Offense may have 3 players on the lane, including the shooter Defense may have 3 players on the lane | - Either team may substitute on any dead ball
- Either team may substitute before the first free throw attempt or after the last free throw if made
- A non-scoring team may substitute after any field goal scored in the last 2 minutes of the fourth period and each extra period. If the non-scoring team substitutes, the scoring team may also substitute
| In the last 2 minutes of the fourth period and each extra period following a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table |
RATIONALE Advancement of the Ball after a Timeout: For 7-8 year olds, the focus is on development over strategy. Therefore, there is no pressing defense at this level, and the ball will not automatically advance after a timeout. Similarly, the ball does not advance after a timeout for 9-11 year olds because the focus remains on development over strategy.
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To see the full recommendations by age segment, see the links below.
- Ages 7-8 (PDF document)
- Ages 9-11 (PDF document)
- Ages 12-14 (PDF document)
- Grades 9-12 (PDF document)
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Continuous Assault 4 Perimeter 1 inside or '41'
The Complete Training Guide.
October 12, 2016 by Coach Mac
In continuation of our conversations about the problems of training and building offense in children's and youth teams, I offer you an excellent job from Coach Mac. This work explains in detail how to train and use the '41' offense in your training and successfully use it in your team's games.
The 4 on the perimeter and 1 inside offense (also known as '41') is one of the most popular and versatile offenses in today's basketball game at all levels.
As the name suggests, this offense consists of 4 players behind the 3-point line on the perimeter and 1 center player inside.
Similar to the 5-open offense, the 4-on perimeter 1-inside attack is executed with a set of rules that assist players in making their decisions when reading defenses.
This allows players to learn how to play the game of basketball (to develop basketball IQ) instead of attacking with predetermined dictated actions that make players play like robots.
The most recent example of coach Jay Wright of Villanova University successfully using the 4-on perimeter 1-in offense to lead the Wildcats to a championship in the 2015-2016 season.
Who can play Continuous Offensive 4-Out 1-In ?
Offense 4 on perimeter 1 inside can be used by any team. This is a fantastic offensive base with a lot of different options in it depending on the skill level of your players. I highly recommend this offense for teams with a strong post, as the distance on the court makes it difficult to trap the post. This setup also provides your team with many opportunities to run to the basket and will lead to many opportunities to attack the basket with open shots as the defense is hard to help and recover from.
Strengths
Teaches players how to play basketball - This is the most important trait I look for when choosing an offense in youth basketball. Continuity in the offensive decision-making process develops the basketball IQ of the players and will help the players to be the best in the future.
Perfect Formation - Many coaches claim that *41* has a "perfect" formation on offense. When the attacking players will be located at a distance of 4-5 meters from each other. This is close enough for the offensive team to make sharp and straight passes to the basket, but far enough for one defender to defend without assistance.
Can adapt to all skill levels - Due to the progressive nature of this offense, 41- can be as hard as you want or as easy as you want. It can be a great offense for a kid's team that just uses the dash, or a great offense for a professional team that uses a wide variety of moves and defensive readings.
Can adapt to any team's talent - With so many actions available, this offense can be adjusted to suit any team. If you have a tall and athletic team, the offense can focus on curling screens and rushing behind the defender to the basket. If you have a fast team that shoots at a high percentage, the offense can focus on off-ball screens and on-ball screens.
Easily deal with height mismatches - You can use height mismatches anywhere on the court. It will be difficult for the defenders to help or trap because the players on the attacking team are far apart.
Open Lineouts - Due to the distance in the formation, offensive players will have many opportunities to attack the basket when passing the ball.
Difficult to Scout - Since this offense relies on players reading the defense and making decisions accordingly, it will be difficult for the opponent to predict what your team is going to do offensively.
Weaknesses
Can be difficult to learn - This has always been the biggest criticism of coaches not being able to use offense 41. But with the advice on this blog, I don't think it will be difficult for any team to learn and apply in games this attack!
Reading the actions of others on the court - Although I find it easy to learn if taught correctly, it can be difficult for young players to perform during the game, since the offense relies on players who can read others 9players on the court and make decisions.
Can be difficult if your players don't shoot well - If you're playing against an experienced coach and one of your players can't shoot well at the basket, the opponent will often pull a defender into the penalty area, which cuts off dribbling, closes runs to the basket and closes the lines passes and also makes it difficult for the post players to receive the ball.
4-Out 1-In Motion General Rules
1. Keep a good formation - This is the most important rule in applying offense. Perimeter players should always be about 4-5 meters apart.
2. Rush in to get the ball on each dash - Players must rush in so that they are ready to receive the ball on each dash to the basket. This includes showing hands and calling out* the ball*.
3. Never stand after a pass - After a player on the perimeter has made a pass, he must never remain in the same place. What actions he does depends on what is happening on the site and the actions of his partners and protection.
4. See the breakers! - I'm not a fan of players who have the ball for too long, but since this offense is built on rushing and screening players without the ball, it is very important that the player with the ball sees the rushers and is ready to pass if he is open.
5. Always catching the ball, look at the basket and be ready to shoot or pass (triple threat position) - Players must keep the defense on their toes at all times. Always catch the ball ready to be thrown if the defense does not react quickly enough.
6. No dribbling excesses - Prevent players from receiving the ball to start dribble without thinking why. Save the lead. Dribble only when passing to the ring, use a screen to the ball carrier or to improve the passing angle.
Finding out how your team will use this attack.
The 41-in offense is incredibly versatile, so it's important that you figure out how your team will best use this offense before introducing it to your players.
It is not possible for teams to launch all variants of this attack, so you have to figure out which actions are best for your team and focus on them.
For example, if your post is the best player on your team, then you want him to open more on the side of the ball. If he is not the strongest, then it is better to keep him mostly on the weak side of the field. According to this, the starting point for deciding how to launch the offense starts with deciding how you will use the post.
Let's now start talking about what...
How to use a center player
Many coaches simply let their post players go where they want, both in and around the box. This will never work! The center player must know the rules to follow. If you decide to play 41 offense with your team, the very first thing you need to decide is how you are going to use the post.
Here are 4 options that I recommend ...
1. The center player should remain on the weak side, but can break into the position of the center on the side of the ball (recommended). This is my favorite way to use the offensive post -41-. It includes the option of a post player remaining on the weak side of the field but having the option to charge either from a low or high center position if he sees an opportunity to do so a certain number of times to get the ball. The benefits to keeping the post on the weak side of the field in most possessions are: • The path to the basket will remain open for dribbles, rushes, and passes by perimeter players. • Your post will be in excellent position to provide rebounds. • There will be plenty of opportunities for runs and assists.
When your post player rushes to the ball and establishes a position to receive the ball or rebound, he can stay in his position for a maximum of 2 - 3 seconds before he must quickly retreat to the weak side again. Be patient the first time you run this offense, as it will take time for your team's center players to learn what opportunities they should use. I recommend that you let them rush in at first once per possession. Once they get a little more experience reading the defense and know when to rush in to get the ball, you can increase that to 2x or more.
2. The post must always remain on the weak side on all possessions.
For this variant, we are removing the ability for the post players to rush into the side of the ball at all times. I want to be clear that using this option will not cause the post to be completely excluded from the offense. There will still be a lot of ball carriers passing and passing to him to complete the attack and rebound the ball. The two main reasons a coach might decide to use this option are:
a. You don't have a center player on your team who can create his own shot.
b. You want to keep the box open for passes, passes, and rushes from perimeter players for the entire duration of the game.
3. The center player must remain on the same side of the field at all times throughout the possession.
The theory behind this option is to use a post player who is more efficient on one side of the field while keeping the other side open for basket calls. The diagrams above show how 5 clears the left side of the court for 02 1-on-1 play. I've seen this work successfully for several teams, but it makes the offense too limited and predictable. I do not recommend it.
4. The center player always stays in front of the ball. This is the best method to use when you have a post who is by far the best player on the court and you plan to feed him the ball on every single possession. Since such players are incredibly rare, I would not recommend attacking with this method.
So which center option should you choose? Here are two post options I recommend: 1. Keep your post on the weak side of the field and let them rush to the basket a certain number of times. 2. Keep the center player on the weak side of the field at all times. Both options work perfectly with the *41* offense and I'm going to show them to you. In order to decide which option is best, I recommend that you evaluate each player on your team who will play the post and decide which option is best for each of them individually. Don't be afraid to have your starting center rush to the basket while keeping their backup position on the weak side when they are in play. The post players must earn the right to rush to the basket, creating a shot situation for themselves or a teammate. For those who are not yet ready, keep them on the weak side and encourage them to improve their game during practice. Also, make sure all the players on your team understand and know how to play the post. You never know when you will get a height advantage and take advantage of it inside the penalty area. It is also a great strategy to take advantage of the situation when one of the opposition players gets into trouble with fouls. Send player attack to post position!
All-round deployment. The other thing you need to understand before getting into the heart of the offense is how players need to be positioned all around the perimeter. When filling positions around the perimeter, players must read the actions of the defense and make one of two dashes. If the defender is one step away from the 3-point line, the player must v-dash to open up the perimeter and receive the ball. If the defender is two steps away from the three-pointer, the attacker must make a powerful dash to the ball.
Setting up
Player positions in *4I* Motion Offense
For the perimeter players, there are 4 positions around the 3-point arc that are mainly used in *41* offense. We call them slots and wings (corners are sometimes used, but are not primary positions). These perimeter positions must be one step outside the three-point line to maintain ideal distance. For the post player, there are 4 positions around the box where they can move depending on how you choose to use them offensively. Two low blocks and two on the elbows.
Basic continuous attack training *41*. I divided *41* into 7 parts to teach team attack from scratch. The reason why we teach in parts is because it is much easier to understand this offense and also because it allows players to start learning the basics of a complex offense from a very young age. If you teach a young team the full attack all at once, then they will have no hope of understanding it. There is simply too much information for them to apply. Let's start!
Option 1 - Pass, snatch, fill position. The first advance includes the basic sequence of passing the ball, dashing to the basket and filling positions around the perimeter. This is the easiest way to teach players to take different positions on the court and use them for different runs to the basket when playing offensively. There are two things that happen during this progression: 1. Each time a player passes the ball, they must dash towards the basket. 2. Each dash the players must make towards the basket. The post must remain on the weak side during this progression if you use them as I recommended at the beginning of the article. Let's break down the 3 types of passes that are involved in this progression.
The situation for the transfer of the ball to the edge
1. 1 transmits the ball 3 to the wing. 2. 1 dashes to the basket and then replaces 2 on the weak side. 3. 2 and 4 both fill positions towards the ball using V-Dashes. 4. 5 stays on the weak side of the court. In this situation, 3 can play 1-on-1 by attacking the basket. Pass from wing to center
1. 3 passes the ball to 4 and then runs to the ring.
Center to Center Pass
1. 4 passes 2 and dashes to the basket. Having not received the ball, he fills the position of the 3rd on the edge. 2. 3 performs a v-dash and fills the 4th position. 3. 5 dashes to the weak side.
Trainer's Tips: • Let your players practice this variation until the players learn and understand these moves to become almost automatic. Sometimes it will take a few weeks, sometimes it will take a few months, but do not rush to apply this option without proper preparation. • This first option will help to make a good result for the attacking youth teams. • After your players have used basket breaks a couple of times, let the post open to the basket once per possession. • If the post player breaks into the low center position and an open space opens up, the perimeter player must always charge into the open position. • Players must continuously rush towards the basket while looking at the ball. • On any rush to the basket, the perimeter player may linger for 2 seconds under the basket if they feel they have a height advantage and the post should not rush to the basket at that time. • Remember that when filling the position around the perimeter, players must use V-Dashes.
Option 2 - add a dash behind the back to the basket to receive the ball. The next option will be much faster than the first one, as it includes the same dashes and positioning strategies as option 1. For the 2nd option, we will be teaching players to dash behind their backs when their defenders block the line. Explain to your players that anytime their defender is passing over the passing line with their hand, the offensive player should immediately dash towards the basket behind the defender to receive the ball and attack the basket. And never doubt. With no exceptions. Below is how the back jerks work in different positions.
Pass to the edge blocked
1. The 3rd was blocked from passing line from 1 and he instantly made a dash behind the back of the defender to the basket (pass is possible). 2. If 3 did not receive the ball from 1 during the run to the basket, then he makes a run to the perimeter and receives the ball. 1 will move to the opposite side after passing the ball. Blocked transmission from edge to center. 1. If 4 is blocked to receive the ball from the 3rd, then he instantly dashes behind the defender to the basket to receive the ball from 3. 2. If he does not receive the ball, then 4 takes the position on the weak side. 3. 1 and 2 make corresponding dashes towards the ball.
Cover the passing lines and the attackers rush behind their back
1. If 2 is blocked by his defender, he must rush behind the defender's back through the paint in the hope of getting the ball. 2. If he doesn't get the ball, he goes on the weak side to the edge, and replaces 1. 3. 1 fills the position on the side of the ball, replacing 2 receives the ball from 4.
Coach's tips: • You can teach this by adding defenders and make them play a dummy defense by changing between a pass overlap and a normal defense. • Constantly stress to the players that they should never doubt. If the defender blocks the pass, jerk behind the back immediately!
Option 3 - Dribbling passes
Once your players have learned the basics of rushing and filling positions, it's time to add dribbling passes to the basket. One of the perimeter rules: If you think you can beat a defender with a dribble and get to the basket, do it! With all the movements in the attack, the defenders will constantly be a little - a little late. This provides an excellent opportunity for the offense to attack the ring and take shots after passes with the ball. This is the main reason why it is important to keep your post on the weak side of the field for most possessions. If the post guard is always between the ball and the basket, it will be very difficult for your perimeter players to get to the basket and get a high hit percentage, which is very important in children's basketball, where most shots are taken from close range. Every time there is a pass to the hoop, the post must read his defender (who will assist the pass) and look for an open spot on the weak side anywhere from the baseline to the elbow to receive the ball. Create an open transmission line. The only deviation from this rule would be to pass on the winger's endline. When this happens, the post must get to the front of the hoop. This creates the best opportunity to pass to the post, as well as open the passing line to the opposite corner on the endline. Each player must read the position of his defender and create a passing lane so that he can receive the ball for an open shot or pass the ball from a teammate for a shot without resistance. With that said, here's how the rotation - player movements can look like in different passes:
End line pass
1. 3 received the ball and decided to pass the end line to the basket. 2. 5 dashed into the middle of the box to open the pass line. 3. 1 opened into the corner to receive the ball. 4. 2 and 4 read protection and open on the perimeter.
Pass to the middle from the edge
In the diagrams above: 1. 3 received the ball and decided to pass to the middle to the basket. 2. 5 opened to the basket on the right. 3. 1 and 2 dash down to open the transmission line. 4. 4 took up the safety position.
Passing to the basket from the center positions
1. 2 passes to the basket on the left from the center position. 2. 1 opens to the endline to receive the ball if his defender comes to the rescue. 3. 5 opens up. 4. 3 and 4 adapt to receive the ball and belay.
Passage to the middle from the center. On the right diagram above:
1. 2 having received the ball passes to the middle. 2. 1 and 3 open to the end line. 3. 5 stands at the bottom and reads the actions of his defender. 4. 4 takes the safety position.
Coach's advice: • All players should be ready to attack the basket when they receive the ball on the perimeter. • Players must pass their defender in a straight line as far as possible. • Make sure your players practice 'floater' throws. If they get in the 3 second zone they will use this throw many times in this attack. screening and rushing.The next step in offense to give players a second option after passing the ball and rushing to the basket is to provide the ability to set up and use long screens.For this progression, the player who receives the screening should always rush to the basket and the player who sets the screen must always open on the perimeter to its position.
Long screen after passing to the edge
1. 1 passes the ball to 3.
2. Instead of running towards the basket, 1 makes a side screen 4.
3. 4 screens 1st and opens to the basket to receive ball from 3.
4. Screen 1 opens up and 2 takes position 4.
5. In the diagram on the right, the players have restored their original formation and are ready to continue the continuous attack *41*.
Ball screen after a pass in the center
1. 1 passes the ball to 4. 2. Instead of dashing towards the basket, 1 sets up a side screen 3. 3. Using screen 3, makes a dash to the basket. Then the steps are repeated as in the diagram on the left.
Tips of the coach:
• It is important that the player who receives the ball saw which of the partners is open to receive the ball or use the ability to attack the basket with the ball passage. • For the screening player, it is very important that the screen is set at the correct angle. This means that the back of the occluder should be on the side where the occluder will break in (do a curl). • If the defender is expecting a screen, then the offensive player must make a dash behind his back to the basket.
Option 5: Screening the ball carrier
The fifth progression provides players with a third option after they have passed the ball to a teammate. Set up a barrier for the ball carrier. When players pass to a teammate, they may come up and screen the ball carrier. When they do this, the screener must call the ball carrier's name and also raise his fist to indicate that he is about to screen the ball carrier. To be effective, the ball carrier must be patient and wait until the screen is set and then use the screen. Here are the options for screening the ball carrier in different areas on the field:
Screening in midfield (Diagram bottom left)
1. 4 passes the ball to 1 and screens it. 2. 1 waits for the screen of the 4th and attacks the basket with a pass with the ball to the middle. 3. 2 and 3 open into the corners to receive the ball. 4. 5 waits for his defender's decision and opens the passing line.5. 4 opens to the 3-point line to receive the ball and insurance.
Screen from center to edge (diagram top right). 1. 4 passes the ball to 2 and screens it. 2. 2 is waiting for the barrier and using it passes to the basket. 3. 1 and 3 dash down to open the passing line. 4. 5 opens under the basket on the left. 5. 4 opens to the 3-point line to receive the ball and insurance.
Screen from the edge to the center
1. 4 passes the ball to 2 and screens the defender of the 2nd. 2. 2 waits for the screen to be set and proceeds towards the basket. 3. 5 opens the passing line depending on the actions of his defender. 4. 3 and 1 move to the endline, opening the passing line. 5. 4 opens to the 3-point line for insurance.
Coach's advice: • Never block a ball carrier who is not good at dribbling. • Be aware of the angle of the screen and the actions of the screener 4. The screen should be placed on the left side of the ball carrier's defender's body (as in the case above) so that the defender cannot advance behind his attacker.
Option 6: Screening from the ball and dashing the screener to the basket. Next, we give another option to the screener when screening the ball. Direct jump. While players now know how to screen the ball using carl, we will also give them the ability to directly rush to the screener's basket depending on how the defense reacts to the screen.
Here's what you need to remember: When screening the ball, if one player opens up towards the ball, the other player must make a dash for the basket. The player receiving the screen decides. The obscurer must watch what the obscured is doing and open in the opposite direction.
When passing from the center to the edge, we put a screen on the ball
1. 4 passes the ball 2 to the edge. 2. Instead of rushing towards the basket, 4 screens 1. 3. 1 reads the defender's actions and decides to open towards the ball. 4. Seeing this, 4 turns into a groan of the basket and makes a jerk to get the ball and shoot from under the basket. 5. If 4 did not receive the ball, then it moves to the position of the 3rd, and 3 takes the position of the 1st. When passing the ball in the center, we make a screen from the ball to the edge. 1. Passes the ball 1 in the center. 2. 4 screens the ball on the edge for 2. 3. Instead of rushing in to the basket, 2 opens up to the perimeter for a 3-point shot. 4. While reading this, 4 dashes towards the basket to attack from under the basket. 5. If 4 does not receive the ball, then open to the perimeter as shown in the right diagram above.
Coach's Tip:
• If you're trying to delay the game while still maintaining possession of the ball, give your players the opportunity to make straight runs from the perimeter to the basket. • Make sure your players understand how, when and how they should use dashes. If the defender is on their tail, turn towards the basket, wrapping the screen around. If the defender blocks the pass from the side of the ball, preventing the ball from being received, a direct dash to the basket behind him.
Option 7: Dribbling passes
Dribbling passes should be used when the opponent uses pressure to block the passing line. When one player advances dribbling, the other player must offer two options: 1. Dribbling pass. 2. Snatch behind the back. Imitation of passing from hand to hand with a jerk behind the back. This is an efficient way to get the ball around when you want to get the ball in a certain position. For example, if you want to pass the ball to the low center position, but the wing pass is blocked. The task for the coach is to decide which option your team is going to use. For children's basketball, I recommend a dribbling variation behind the back every time one player advances with a dribbling to the other. For cadets, juniors and older, feel free to use both options. Here are some diagrams to show you how they work...
1. 4 dribbles towards 2 on the edge. 2. If defender 2 accompanies him instantly dash behind his back. 3. If the passing line is open, 4 can pass the ball to 2. 4. If 2 did not receive the ball during the dash, then we shift 3 players (1, 3 and 2) on the weak side towards the ball, as shown in the right diagram above.
Dribbling from the middle to the edge and passing from hand to hand (Handoff)
1. 4 advances with the dribbling towards 2 in order to pass the ball from hand to hand. 2. If there is no opportunity to rush behind the back, 2 receives the ball. 3. Now 2 has the opportunity to attack the basket by passing to the dribbling ring.
Coach's advice:
• When a hand-to-hand pass is made, the rest of the players must read the situation depending on the actions of the defense. If there was a jerk behind the back, all players must move towards the ball. • Again, in children's basketball, I recommend constantly rushing behind the back in a situation where players are advancing with the ball towards each other. We glue together attack 4-on the perimeter 1-inside.
Congratulations! Once your players are comfortable familiarizing themselves with and practicing the 7 options *41* in continuous offense, your team will have a very solid offense base with many options, as well as an offense that will develop your players' basketball IQ. Now that your players understand this attack, it's important to keep improving. This happens when players start to learn the strengths and weaknesses of their teammates and make decisions accordingly. I think we can all agree that screening a ball carrier who is not a big dribbler is not a good idea! It will take some time to get to the point where your players can play with confidence on the court. Continue the training process and be patient. The result will surely come0014 . But this is not all ...
Additional attack options 4-to 1-in Motion Actions:
There are many additional actions that can be launched from the basic attack *41 *, which are not mandatory for your team. Simple introduction.
Teach your players the basic offense (for 7 progressions) first, and then you can add them as you wish. Use these actions after a time-out, on face-offs, or when you need to hit the basket at a crucial moment in a game. Which of these actions you choose to implement in your offense will depend on the skills of your team's players. Find schemes that take advantage of your best players.
2. Flex screen to take advantage of your 3 and 5. "Flex"
Mid-to-edge pass and double screen on the weak side
2. UCLA screen and ball carrier screen - "Celtic
FLARE Barrier on the weak side for sniper 2.
Transfer of the ball to the center
1. Direct barrier to the player with the ball
against zone protection
with several options in the arrangement and subsequent movements of the players *41 41 * continuous attack can be easily used against zone 2-3. .
1. Pass to the post after the defender has entered the ball x4 and blocked his defender with the 5th.
2. Transmission option 4.
3. Short Corner transmission.
Corner overload
Conclusions:
Thousands of words and manuals for the attack *41* on the move has come to an end!
This is one of the most popular offenses at all levels of basketball for different ages with different technical and tactical backgrounds for very good reasons.
It can be adjusted for any age and skill level. This offensive decision making will develop the basketball IQ of your players.
To quickly recap the progression options, here they are: 1. Passing, dashing and getting into position 2. Add a dash behind the back 3. Dribbling passes 4. Curl dashes 5. Ball carrier screens 6. Offset screens of the ball - With a jerk of the screener to the basket 7. Hand-to-hand passes with jerks and passes to the basket.
Along with 5 offenses on the perimeter, read and react, the *4-1* offense is one of my top recommendations for all kids and youth basketball teams. If you are a youth basketball coach, use it!!!
Looking forward to your success COACH MAC.
With the same hope V. Melnichuk translation 24.10. 2016
Three-pointers are killing basketball. We need to do something about it, immediately - Bank shot - Blogs
Basketball Greta Thunberg warns.
Translation of key points from the book Kirk Goldsbury's Stretch Era: A Visual Tour of the Modern NBA
It's undeniable that the advent of the three-point line on the basketball court has completely changed the game. Exactly 40 years have passed since then - the NBA has lived longer with an arc than without an arc.
With the exception of a brief three-year stretch in the 90s, the three-point line has stayed roughly the same. Interestingly, the modern design of the court has existed for much longer than any of its previous configurations.
The problem is that for many of us three-pointers are losing their appeal. Snipers are too good and feel too at ease, and long-range attempts are becoming more and more numerous.
That's an insane number for you: in the 2017/18 season, the NBA made 25,807 three-point shots. This is more than in the entire 80s. Between 1979 and the 1989/90 seasons, the NBA made 23,871 3-pointers.
Throughout its history, the league has shown an impressive willingness to change the rules and layout of the court to make the game more varied and interesting.
In 1947, when the league banned zone defense, one of the main defensive tactics disappeared.
In 1950, to get rid of rudeness and unsportsmanlike fouls, the league introduced dropped balls after every free kick scored in the last three minutes—rather than simply giving possession to the team that broke the rules.
In 1951, the so-called Mikan rule changed the face of the basketball court by doubling the three-second zone from 6 to 12 feet to reduce George Mikan's unprecedented dominance.
13 years later, in 1964, the league extended the three-second again to 16 feet, this time to influence Wilt Chamberlain's dominance.
And now, 55 years later, it is still the same size.
These two "extensions" are interesting to look at for several reasons.
First, they show that the league has always changed markings to ensure that one particular element or one particular style of play does not become dominant . NBA basketball is constantly changing, and while some of the transformations have been natural, some have been engineered by generations of legislators in the NBA office. Like the Sagrada Familia in Barcelona, the building is already incredible, but continues to evolve all the time: professional basketball is never perceived as a finished product.
Secondly, these two decisions to expand the three-second time limit show that the league's most daring rule changes were aimed at making life harder for the "big ones" - and making life easier for the "little ones" . Looking at modern basketball, where there are fewer and fewer real centers and power forwards, it is very difficult to imagine that once it was the “big” ones who were the main participants in this show, and the small players played limited roles.
Between 1946 and 2018, the NBA consistently changed the rules to move away from the tough game of the "big" in favor of the perimeter-oriented game of the small. And while you can see the small five as a product of analytical genius, the truth is that modern aesthetics and trends in professional basketball have little to do with analytics, but seem to be the culmination of a 70-year prejudice against the big. The three-point arc is just one example.
George Mikan revolutionized basketball. He became an example for the next generations of the NBA and laid the aesthetic foundations for the entire sport. In the next 30 years, basketball was dominated by a whole bunch of centers who took a cue from the trailblazer, rushed into the low post and stormed the shield. Guys like Bill Russell and Wilt Chamberlain were champions and MVPs, the teams with the best centers had the best chance of winning. The league's early superstars were almost all shaped like Mikan, and the league continued to influence their play. Wilt Chamberlain was so athletic that he could immediately shift the misses of the partners into the ring - and then the league introduced a rule that it was forbidden to touch the ball before it left the cylinder of the ring. At 19The 64th was followed by an expansion of "paint".
The league came up with the Most Valuable Player award in 1955, after which centers began to win almost every year. Of the first 24 trophy winners, forwards took only two or three (depending on who you think Bob McAdoo is), and defensemen only two. Centers - 19 or 20. You understand what I want to say. It was the big league. After Maikan, it became clear that the center is the most valuable position on the court.
But Maikan didn't finish changing basketball.
In the 1960s he did it again, now as a commission agent.
In 1967, he became the first commissioner for the ABA, a new league that tried to compete with the NBA. To achieve this goal, he had to come up with all sorts of tricks that would attract the attention of fans and make basketball more attractive. He got a few. First of all, he added a red-white-blue ball - he thought that such a ball would look more spectacular than the orange-brown version that was used in the NBA and NCAA. The kids really liked it a lot. But that wasn't enough. We needed another crazy idea that would make the game more unpredictable. And so he revived the idea of the "three-point shot," which was first used in the American Basketball League in early 1919 without much success. 60s.
What is the American Basketball League? This league was born in 1961 and lasted only two seasons. Her commissioner was Abe Saperstein, a man remembered not for running the failed ABL but for starting the Harlem Globetrotters. Saperstein was half showman, half basketball visionary.
In the early 60s, John F. Kennedy was president, the space race between the USSR and the USA was just beginning, and the Americans did not leave their TV sets and followed the Cuban Missile Crisis. Baseball was then the most popular sport in the country, and the most popular athlete was Roger Maris. He captivated fans across America by breaking all records for the number of home runs. In the fall of '61, Maris broke Babe Ruth's all-time record when he hit his 61st home run of the season.
Home runs were by far the most exciting element of America's favorite game. There was something so magical about that endless flight of the ball that made baseball fans jump up and down. Those few seconds of flight, everyone in the stadium - fans, players, commentators and coaches - were waiting for where this rocket would land. Home runs not only created tension and attention, they also had a huge impact on the course of the game - this is the fastest way to make a "run" in baseball. It was the best in American sports.
So it's no coincidence that Abe Saperstein's revolutionary idea came about in 1961 in a country that was going crazy with missiles, long-range bombs, home runs and gunshots going around the world.
Saperstein asked himself what would be home runs in basketball? What would it look like?
He came up with an insane variation on the "home run throw" that would be similar to what Maris did: the longest shot and the fastest way to score. Also keep in mind that during Mikan-Russell—the first 20 years of the NBA—most shots were made close to the rim. It made no sense to throw from a distance, as such throws were more difficult and less effective. Wilt Chamberlain rarely threw from three meters, let alone 6.5.
Saperstein consulted with the players and coaches and agreed with them to create a three-point arc. Where did he place it? Exactly where you see her today. 22 feet in the corners, 23.75 feet in the rest of the area. Madness, right? This happened almost 60 years ago. What are the chances that the optimal distance for the arc during Chamberlain is the optimal distance during Steph Curry's time?
And yet, if not for Mikan and the ABA, most likely the idea of a three-point arc was born and would have died along with the two-season ABL. The ABA and the three-point shot changed the history of basketball forever. Alex Hannam, who led Philadelphia to an NBA title in 66/67 and Oakland to an ABA title in 68/69, immediately noted the influence of the line and how it opens up the court: “In the NBA, we just hammered the central zone and forced the teams to attack from afar. No one was going to keep anyone five meters from the basket, but the threat of a three-pointer changed everything. Someone starts to hit from a distance and score not two, but three points, and the coaches are forced to change the strategy - and defense. No other rule made the game so open, so fun .”
Hannam was right. The Saperstein line didn't just give basketball home runs, it opened up the entire court. She made basketball less contact, helped to get away from the flea market. Passes were now given over longer distances, throws from a distance became more spectacular. The ball was more often in the air, moved more. Just like the players themselves. All of a sudden there was more room for players to show off and more ways to score. The ABA has taken Saperstein's vision and enriched basketball.
Largely because of the three-point arc, the ABA immediately showed differences between themselves and the NBA. The arc affected every possession, even those that didn't make it to 3-pointers. The players ran around the court a lot more, the ABA games were more fun, they gave the attack more room to shine, and they played at a faster pace. The NBA remained the more successful league and retained all the talented players, but compared to the ABA, it looked conservative and rigid. Hardcore backfield play continued to dominate there, and the philosophical divisions between the leagues only deepened as the decade progressed, until the NBA was left with no choice but to bring the three-point line to its courts as well.
In 1976 the leagues merged. The NBA accepted four teams from the ABA, the other three closed. A few years later, despite the protests of Celtics president Red Auerbach, the NBA added a three-point arc and placed it exactly where Saperstein intended it to be, 22 feet in the corners and 23.75 feet in the arc.
There she remains to this day.
Maybe it's time for a change. Mikan once brought the 3-point line into the ABA to "give the little players a chance", but now the big players - Mikan's heirs - need that chance. In fact, in 2018, big players are less visible than small ones before the introduction of the arc. Curiously, centers weren't on the court during major episodes of the past decade. For example, in the 2016 finals, Cleveland and Golden State rarely used centers: both Andrew Bogut and Timofey Mozgov almost never went to the floor. And in the main series of 2018 - the series between the Rockets and Golden State - Houston missed from behind the arc in the seventh game, when they threw 7 of 44. Missed three-pointers are now the main aesthetics of the NBA, and all analytics boil down to the thesis “hit or miss” .
Over the past decade, shooting from behind the arc has become the most important game skill. Snipers have taken over basketball, and the only ones left in the NBA are the big ones who can shoot—and defend—on the perimeter. Guys like Bogut and Mozgov can do neither, and therefore their value is lower than ever. It so happened that by 2018, Bogut, a huge Australian center, the first number in the 2005 draft and one of the key characters for the rise of the Warriors, was out of the NBA altogether, and Mozgov, at the age of 33, did not succeed much more. Although the Russian big man signed a huge contract with the Lakers in the summer of 2016, he spent several years as an outcast who was transferred from team to team and barely appeared on the court for Brooklyn in the 2017-18 season.
In parallel with the major changes of the 50s and 60s that neutralized the post game and introduced the three-point arc, the league also made other subterfuges to help reduce the value of the traditional bigs. At the same time, while in the early years the development of the NBA constantly changed the rules and moved the markings, today's NBA is in many ways reminiscent of the modern Congress - it absolutely cannot not only introduce, but even propose at least some change.
Now it's a league where stretchy skinny guys like Ryan Anderson and Channing Fry are more valuable than stupid dinosaurs like Al Jefferson trying to attack from a low left post. This is a league where a guy like DeMarcus Cousins, arguably the most physically intimidating man in basketball today, throws as many 3-pointers as Reggie Miller once did. In the 2017/18 season, Cousins made 6.1 shots per game - Miller reached this mark only once in his 18-year career.
The two three-second extensions that devalued the power of the big ones and pushed them into the middle throw zone are just the first blow to those whose main contribution is the game in the post. The second hit is the addition of the 3-point line, which brings a circus trick of extra value to the long shot. This stunning combination knocked out the giants and sent them to analytically acceptable reservations near the ring and beyond the arc. The new markings left for the traditional "big" zones that people like Daryl Morey despise - places where you can't break through for a good attack from under the basket and yet far from all the perks offered beyond the three-point arc.
Over the past decades, the "big" and their mid-range attacks have become - not too surprisingly - "less effective". At the same time, both the team's tactics and the work of management are more focused on giving the ball less to the mustache and looking for a sniper on the arc much more often.
While the extensions to the 3-second intentionally reduced the value of underfield play - and the "big ones" - the arc did exactly the opposite for snipers: it increased the value of those who could shoot 3-pointers. An incredible attempt back to the ring, a hook through Joel Embiid's outstretched arms is only two points, and another open throw from a take-throw situation from Danny Green or Trevor Ariza is three points. For anyone who has ever played the NBA Jam, it should be obvious that the number of points scored no longer correlates with the difficulty of the throw.
The pursuit of efficiency is nothing new. It is clear that both Mikan and Chamberlain were extremely effective players for their time. But the modern path to efficiency is dictated by the rules and threatens a variety of play in a way we haven't seen since Mikan and Chamberlain. Today, harnessing the dragon of efficiency means making the most of three-pointers, which leaves vast areas of scoring ground to waste. As in ancient times, a new, albeit different, kind of one-dimensional attack has hit the entire league.
This is perhaps the main idea of the modern era: successive rule changes have produced a generation of player coaches for whom the three-point line has redefined the basic economic geography that defines the fundamental principles of basketball. According to these principles, "greatness" and maximum contracts are reserved for players who are able to consistently perform the most impressive tasks at the highest level. But as the 3-pointer becomes one of the biggest and most visible options on the floor, people who can do it in high volumes are becoming "great" even though it's not really a great skill.
As teams, players, and coaches find ways to shoot more and more 3-pointers, the very nature of the game is changing and taking away something important—namely, links to the past. 90,012 90,002 In the 79-80 season, the Rockets made 4.6 three-pointers and 86.8 two-pointers per game. 90,012 90,002 In 2017-18, the Rockets made 42.3 three-pointers and 41.9 two-pointers per game.
Today's aesthetic is based on three interconnected trends: positional versatility, long-range shooting, and isolation.
As Draymond Green became the dominating figure on Golden State's defense, the Warriors adopted a new defensive philosophy and started trading every screen—which also reduced the value of screening. Most of their players can defend in multiple positions, but there are a few weak links in Golden State's defense. As Houston demonstrated, all of these defensive exchanges can be exploited by the opposition. For example, the Rockets weakened the Warriors' defense by forcing them to trade early in the attack so that Steph Curry would stay against James Harden. Again and again, Harden played "isolation" against Curry, and the rest of the Rockets created space for him. The whole series turned into a one-on-one game between Harden and Curry, with the other eight guys just watching her from their best positions.
Houston coach Mike D'Antoni defended this strategy and stressed that it worked.
“Everyone is like, 'Oh my god, they're playing isolation! That's all they do." No, that's not all, he said. “That's what we do best. We score points 60 percent of the time. And everyone's like, “Oh my God, they don't play pass. Everyone just stands there." Truth? Have you ever seen us play? This is exactly how we operate. It's our nature, it's what we're really good at."
He was right. These "isolations" not only worked, they were also a natural tactical response to the Warriors' strategy of trading everything on defense. This strategy was only made possible by rule changes and regular refereeing errors that greatly reduced the positional diversity and value of the traditional NBA Bigs.
One of the biggest reasons Green and the Warriors can trade is because their opponents don't have the ability to penalize them for using a miniature center. Roughly speaking, we have reached the point where the optimal one-on-one advantage is achieved between a small player and a slow defender who is forced to go to the perimeter. This is a very strong departure from the norms that created basketball in the first place. For most of the history of the NBA, the optimal one-on-one advantage was achieved under the backboard, where the offensive team would trade a powerful big player against a small, weak defender. Maikan, Russell, Karim, Shaq or whatever - they all destroyed under the shield. But nobody else does that.
Houston gained a huge advantage every time Harden was left alone against weak defensemen. That is why they used this variant more than 150 times throughout the series. Do you know what they didn't do? They didn't try to take advantage of the shield. Never. Rockets center Clint Capela, this giant dunk machine, flirted in the post 6 times in the entire playoffs and never in a series against Golden State. Why? And why should he? The numbers are pretty clear: post-ups are dumb, it's much more efficient to seek "isolation" for Harden than to give the ball to Capele. During the regular season, Capela had 55 post situations, of which he averaged 0.92 points. Figovato. At the same time, Harden used 894 "isolations", which brought an average of 1.15 points.
Lest you think Capela's lack of efficiency is the problem, consider the following. Among the seven players who played more than 500 mustaches in 17/18, Carl-Anthony Towns was the top performer, averaging 1. 05 points. That's good, but it doesn't come close to Harden's 1.15-point isolations or the relative efficiency of even a league-average 1.07 three-pointer. In other words, an average 3-pointer thrown by, say, Trevor Ariza, Ryan Anderson, and PJ Tucker is a better option than a post-up shot by the best post-up artist in the league. No wonder, then, that the game under the shield is dying, and the cause of death lies in inefficiency, in the most terrible disease of our era. Look: in the 2013/14 season, 22 NBA players flirted under the shield at least 500 times. By the 2017/18 season, only eight of them remained. In the 2013/14 season, five players entered the post at least 1,000 times, by the 2017/18 season, only one remained - LaMarcus Aldridge.
While the league has essentially struggled with the bigs at the legislative level since Mikan, maybe - just maybe - during Curry, Morey and endless lockdowns and post-receive 3-pointers, it's time to move on from that. Perhaps since we're in an era where centers and the backboard game are close to extinction, we need to resort to our own version of the Endangered Species Act and roll a couple of dice to the giants. Except during the biggest stylistic shift in basketball history, the league suddenly does nothing and instead maintains all the same conservative trends that led to the current state of affairs in the first place. Perhaps this is due to the fact that the NBA is more popular than ever. Perhaps because only such old grumblers like me are unhappy with the rise of the three-pointer and the monotonous monotony of attacks.
Decades after Saperstein and Mikan, three-point shots determine the outcome of more and more matches. Revisit the ending of Game 7 of the 2016 Historic Finals. At the key moment of the main meeting of the decade, Golden State and Cleveland simply exchanged three-pointers. In the two-point shot zone, nothing happened at all. The pendulum has swung from the rim to the 3-point arc, and for some of us, the average NBA possession, in which three guys just stomp around the corners or around the edges, loses its magic.
Saperstein's "home run" has become so common that few people jump from their seats. In 2017, the Houston Astros became champions - they also hit the most home runs, averaging 1.47 per game. Their 2018 NBA counterparts, the Rockets, led the NBA in 3-pointers, averaging 42.3 per game. Once upon a time, three-pointers gave novelty, for half you could see only a few attempts, now they are realized on average every minute. Are three-pointers still amazing when they come in every minute?
A rise in three-pointers means a decrease in two-pointers. Some of us lack the momentum and athleticism needed to score inside the arc. For example, I would like to see fewer three-pointers from PJ Tucker and more deflected shots from Michael Jordan, dreamshakes from Hakim and hooks from Abdul-Jabbar.
An increasingly monotonous aesthetic correlates less and less with the geniuses who shape the strategy of the game, and more and more with the fact that the league fell asleep at the wheel while the bus slowly moves into a uniform ditch of endless three-pointers . In 2019, a long-range shot after a pass is about as unique and exciting as playing under the shield in 1978. The same factors that forced the expansion of the three-second in the 50-5 and 60s should be the impetus for new changes: aesthetics, tactical diversity and entertainment aspect.
Call me old fashioned, but my favorite teams are the Heat and Spurs of the 2010s. For me, the movement of the ball and the tactical variety of the 2013 and 2014 finals are priceless. Those series featured future Hall of Famers Tony Parker, Tim Duncan, LeBron James and Dwyane Wade—phenomenal players who reached the highest level and won the Final Series MVP title and did so without three-pointers. Their greatness declared itself within the arc. Those teams are not that in every attack they tried to smuggle the ball under the shield. The ball was moving at a crazy speed, and each team had amazing long-range artillery specialists Danny Green, Shane Battier and Mike Miller. Those matches were great.
But here's a paradoxical thought for you: if we like the way basketball looks this decade, we should advocate for rule changes that would slow down or even limit the league's increasing craze for 3-pointers.
We must support change that develops the variety of aesthetics and athleticism that has been at the heart of basketball since the days of Bob Cousy and Bill Russell.
But what can be changed?
Every time the NBA has faced an aesthetic crisis, it has changed the rules to adjust the visuals of basketball.
Basketball is at its best when different types of players can perform differently. Since the start of the game, five different positions have emerged organically: point guards, shooting guards, small forwards, power forwards and centers. One way basketball protectionism is to keep each of these unique species alive is to create a balanced version of basketball in which each is important in its own way.
There is no such vision in the modern NBA. Centers are disappearing, wingers are becoming power forwards or, more accurately, stretching fourths, and backboarding, once the dominant offensive tactic, is heading in the same direction as MySpace. The average NBA game consists of 60 three-pointers (the number is rising) and less than 20 post-shots (the number is falling) .
So what options do we have?
Transfer line!
The League impacted Mikan and Chamberlain's prime years with a major rule change designed to dampen their offensive power. In both cases, the league made changes not only to reduce the effectiveness of their play in the post, but also to ensure that they attacked less often. The changes were connected not only with dominance, but also with aesthetic considerations.
Based on this, the league should try to transform the shape and location of the three-point arc.
First of all, why is the line where Abe Saperstein placed it in 1961, almost 60 years ago? Then only a few players could get from there, today almost all of them.
Move it 7.5 meters away from the ring?
The simplest change is to move the archwire.
For three seasons in the 90s, the league moved the three-point line closer as an experiment. By the end of this period - by season-1996/97 - 3-pointers made up 21% of field goals. The next season, the league moved the arc back to its original position, half a meter back, presumably because the number was too high. The figure has dropped to 16 percent.
We can also learn from the WNBA. The league moved the arc to a distance of 0.5 meters, which corresponds to the distance provided for by FIBA rules. The results were immediate: in the previous two seasons, 25.3% of field goals were converted from behind the arc, the league as a whole sold 35.2% of such shots. When the arc was pushed back, these figures fell to 21.5% and 32.7%, respectively.
In both cases, this affected the effectiveness and the frequency of long attempts, and thus returned the emphasis to two-point attacks. If the NBA moves the arc by 7.5 meters, it will likely bring about similar changes. During the 2013-14 regular season, NBA players threw 52,000 three-pointers. More than 25 thousand - from a distance of more than 7.5 meters. In general, such throws were implemented with an accuracy of 34.5 percent, compared with 38.4% from a distance closer than 7.5 meters .
As you can see from this graph, the number of three-pointers went down only when the league moved the arc back to its original position. It is likely that something similar will happen again. The retries will go down. Efficiency will go down. The value of snipers will go down. Two-pointers will again be significant and tactically in demand. The players of the post will return respect.
The good news is that we can now use all of these examples to predict how moving the NBA line 7.5 meters will affect shooting behavior in the NBA. It’s bad that a distance of 7.5 meters is still a subjective decision. Why 7.5? Why not 7.5? Why not 8?
Why not retract the arc according to the analysis we have?
Here's an interesting fact: on average, a field goal scores almost exactly one point. What an amazing analytical coincidence!
The invention of the three-point arc made 33.33% the magic number in the NBA. Anyone who can convert a third of his long shots will average one point per possession. This is the same as converting half of two-point attempts. But over time, sharpshooters have progressed and come to realize 36%, and the best of them regularly lay 40%. This is the same as converting 60% of 2-pointers .
A small increase in efficiency and a huge increase in the number of players that can deliver that efficiency at high volumes are the two defining factors of the new era.
These bursts of efficiency may seem small to individual players, but at a league-wide level they are amazing. When shooters in general put 36% of three-pointers, the attitude towards such shots changes. There was a time when 3-pointers weren't the best shot for most players in the league. It's long gone. Now we have data that helps to determine with great accuracy where exactly snipers attack from better. And on the basis of such data, you need to determine the distance by which you need to move the three-point line. We need to figure out where the league is going to hit exactly one-third of all 3-point attempts.
The graph helps you understand two key ideas:
1. There is a correlation between distance and hit percentage, but it's not as strong as you might think.
2. Across the league, the closest 3-pointers—those from the corner—are shot within 40%. Given that two-pointers from three meters away are shot with 40 percent accuracy, why would anyone shoot a two-pointer at all?
But the graph does not answer the key question: where should the line be for three-point attempts to hit 33.33%? It's a tough question, but after looking at almost 70,000 3-pointers from the 2017/18 season (which excludes home-field shots), some estimates can be made. NBA sharpshooters made 33.33% of their long shots from 7.8 meters, exactly two feet from the three-point arc.
So why not move the arc based on this analysis?
The cool thing is that we can update this data every year. The qualifications of snipers change, and the arc can also move in accordance with it. Each summer, we will study the data from the past season and move it accordingly, focusing on specific data. Three-pointers will always be worth one point per possession. Everyone's long shot percentage will suffer, but the best shooters in the league will still be valuable, in fact, they will be much more valuable.
And don't be afraid: Steph Curry will continue to be among the most valuable players. In 2017/18, 36 people made at least 100 three-point shots from 7.8 meters from the rim, but only one made more than 40% - Curry had 43.6% of 172 three-point shots made outside the hypothetical arc.
In contrast, those who are not very good will become less valuable with the new line, and their ability to "stretch the court" will suffer. For example, Andrew Wiggins only made 22.8% of his 123 3-pointers in the 2017/18 season. Defenders will not pay attention to him at this distance.
Many of the most active shooters in today's league are already minimally effective, and if you move the line back, they will go into the red. The number of players focusing on three-pointers will decrease, and the league will need to be more careful about the two-point zone and those who can benefit from there. Channing Fry would have to work hard. Some 3-pointers would lose playing time, deviated shots would be back in vogue, and there would be more variation in different types of shots. Many three-pointers would turn into "bad shots." And all this would have happened thanks to analytics - Mori would have been bitten by his own snake.
Get three-pointers out of the corner
Ray Allen's incredible shot in Game 6 of the 2013 Finals is arguably one of the best shots in league history. Enough has been said about that shot and how Ray carefully moved to his favorite spot, received a pass from Chris Bosh there, and with a merciless move equalized the score. But here's what's interesting. The place where Ray made the throw - that tiny corner near the front - is usually considered "the smartest shot in the game." In fact, this is the most stupid throw in the game.
Analytically, a three-pointer from the corner should not exist. It stems from a mistake, from a seemingly insignificant provision passed in 1961 that has affected every possession in the NBA ever since. Why on earth does a three-point arc include two straightened fragments?
The three-point line is 23.75 feet everywhere, and only at the corners does the arc straighten out and remain 22 feet from the hoop. Based on this markup, some throws from 23 feet are worth two points, while others are worth three points. From all angles, throws from 22.1 feet are worth two points, but near the front, for some unknown reason, they are worth three. You don't have to be Billy Bean to know this doesn't make any sense.
Platform width - 50 feet. The place in the corners is modeled to leave three feet of space for snipers. After all, the guys in the NBA are giants with huge feet and it takes time for them to catch the ball and make the shot. If the arc were 23.75 feet at all levels, then throwers would have 15 inches left, which is clearly not enough for Matt Bonner's sneakers.
Although 3-pointers from the corner make up only 10 percent of shots, they affect nearly every possession. It's as if the minimal solution of cutting the arc in the corners has completely changed the aesthetics of the NBA. Not only do teams and players constantly use this space for shots, but they also use the space to stretch the defense. Stretch guard now implies that the player is stomping away from the ring in one place. It does nothing, but this function is incredibly valuable. For the most part, 20-40 percent of offensive players in the NBA do nothing but chill in the corners. And at the same time, they have a huge impact on the game - they attract defenders to themselves and do not give those opportunities for safety net.
Not for the first time in history, almost immobile players affect the aesthetics of the game.
Prior to the adoption of the Mikan rule, players pushed close to the ring, where defenders and attacking players fought for space and were not going anywhere. Rule changes like three seconds and illegal defenses were deliberately designed to force basketball players to move and leave their favorite spots. Today, in the era of three-point basketball, the favored points have moved to the arc. But for some reason no one cares. The league has been ruthless about standing inside, but completely oblivious to standing in corners.
This is another example of how tough the league has been on the "big" ones and how flippant they are about their little counterparts.
Stand-up corner shooters essentially turn many NBA possessions into a three-on-three game. Players in the corners and their guardians turn into extras - unless, of course, one of the defenders tries to go to safety net against the passing one. In this case, a three-pointer from the corner arrives after the pass and the discount.
But is it interesting? Does anyone even come to an NBA game to watch people stand in the corners of the court?
One easy way to bring more movement to basketball and breathe life into a two-point game is to have smaller boys hanging out at the front. Moving the arc back 23.75 feet won't completely eliminate three-pointers from corners, but it will at least close a gap in basketball rules. Between 2013/14 and 2015/16, the NBA shot 44,000 three-pointers from the corner, or 7.3% of all shots. In general, they were implemented with 39 percent accuracy and brought 1.16 points per throw, this is a very high efficiency for a throw .
At the same time, 36.79% of all attempts were made from areas in the corners where the arc does not straighten - at a distance of 23.75 feet from the ring. This is fully consistent with the throwing efficiency from other areas behind the arc.
At the same time, most of the three-pointers from the corner fell on short sections - 91.4 of all three-pointers from the corner.
So what happens if you remove the loophole?
1. It will be more difficult for snipers, and this will encourage them to move more and not stand in the corner. A distance of 23.75 feet across the entire arc would fit within the modern court, but leave little room for a throw. Since these guys have huge feet, they will be uncomfortable shooting from this area - and they will go to where it will be easier for them to find the necessary balance, time and opportunity to shoot.
2. There will be fewer three-pointers from the corner. Worst of all will be constant questions: was there a spade or not? This will lead to even more tedious repetitions that no one will like. As a result, the court can be expanded - from 50 to 54 feet - but this will be a headache for each arena, since it will require changing the placement of the front rows.
3. Three-pointers from the corner will be less effective.
Introduce special lines
Warning: this is one of the dumbest ideas I've ever come up with. But some have told me she's great.
What if each team placed the three-point line wherever they wanted?
Since the birth of basketball, the courts in all places have been the same size. This regularity is what distinguishes basketball from baseball and football, which have different markings in different arenas.
Now imagine what it would be like if different NBA teams could place the three-point arc differently? And focus on the strengths and weaknesses of your composition?
One could imagine Golden State moving the arc closer to hit more 3s. At the same time, all their snipers feel great far from the ring: Curry, Durant and Thompson easily hit from 7 meters. If they moved the line there, they would thus force the opponent to play in uncomfortable conditions for themselves.
Other teams could change the configuration of the arc and thereby confuse the opponent.
What if some team wants to remove three-pointers from their floor?
This would suit a team with a dominant center like Hassan Whiteside, a team like Miami. Without a three-pointer, the opponent would have to replay the Heat under the basket.
Allow 3-point hitting
This may sound crazy - maybe it is - but basketball was originally allowed to hit balls on shots. Because George Mikan did it too well and became the best defenseman, the league changed the rules and landed the hardest hit on the centers. But the madness is also the addition of a three-pointer. If we allow the ball to be dropped on long shots, we will help the centers and breathe life into two-point attacks.
It will be the same as Kevin Garnett did when he hit the balls after the whistle, but only during the game. Every time someone throws a long throw, under the basket the guys will fight not only for the rebounding position, but also for the blocking position. It will become much harder to make open three-pointers. Snipers like Korver or Ariza will have to not only shoot at the basket, but also take into account whether their shots can be blocked by a post under the basket.
One can imagine Jeff Van Gundy exclaiming, “What was Ariza thinking? He threw the ball when Rudy Gobert took a position near the ring!
Centers will regain their value, and small fives will lose their meaning, as sharpshooters will no longer be able to be as effective. Basketball will become more athletic, there will be more struggle at the ring.
The ability to swipe long shots will add to the tension: everyone will not only watch the three-point parabola, but also at the same time what the “big” players are doing near the basket.
Also, this will restore the value of medium rolls, where players can roll without having to worry about some monster swiping them at the last moment. So long two-pointers will no longer be the worst attempts on the court, the importance of post players, those who can make attempts with deviation will return . .. should we revise the rules that were designed to limit the game of Mikan and Chamberlain? After all, teams no longer load the ball under the hoop.
What if we convert the three second zone back into a "key" and return it to its original shape?
Many fans are more open to rule changes when it comes to returning to the roots of the game. If we make the "paint" narrower, then this can give impetus to more involvement of the "big ones" in the freed space.
Firstly, this will obviously give the attacking "big" more options within a few feet of the hoop, making it easier for them to score.
Secondly, the teams will need to pay more attention to the protection under the basket.
The three second is now 16 feet wide. What if you reduce it to 6 or 12 feet? Recall that it was increased due to the fact that Wilt destroyed everyone under the shield. But now there are no Wilts left. We have legally abolished them.
Now it's easy to find Stephs and Clays, Hardens and Westbrooks, but no Wilts, Shaks, Mikans or Karims. Hell, even the McHales are gone. Instead, people like Draymond Green become dominant defenders.
Revise contact rules
Another reason why Draymond is so effective at defending against the big ones is because of the strange contact rules. The "big" ones who attack inside are out of the game because their craft is "inefficient" compared to the craft of those who throw from a distance. Two-point attempts don't come in often enough. But why?
Anyone will tell you that the closer to the ring, the easier it is to hit it. But in the NBA, the relationship between efficiency and distance is not so simple. First, because of the 3-point arc, where attempts from 7 meters are worth a point more than attempts from 4 meters. Secondly, because of the defenders, which affect the offensive qualities of the player making the throw.
Although this is obvious, there is also a third. Defenders can defend harder. Anyone who has seen Shaq or Duncan in the final matches knows that they were shoved, clung to jerseys, elbowed.
Golden State in many ways became a juggernaut that was light-years ahead of everyone, largely due to the fact that Draymond Green was literally allowed to "hold his opponent", in the sense of holding him with his hands, grabbing for the shirt, push it away. Green is allowed to defend against Adams, Davis, Dwight Howard in a way that classic centers are not allowed to play against Green himself. Not to mention his little partners.
NBA rules are such that defensemen under the basket are allowed much more. You can cling and shove Shaq, but the judge does not see anything. But if you touch Steph with your finger, it will cost the opponent three free throws - and this, by the way, is the most significant punishment in the game. Every time Steph or Harden can get on the line for three shots, it gives more than two points per possession. Shaq could have put through Draymond and crushed the shield. But it's all early only two points.
What if the league were more consistent in officiating across the court? At the moment, it turns out that the difference in the definition of contact in different places on the court is another impulse for the steady growth of three-pointers.
***
The introduction of the 3-point line is not just the biggest change in basketball history, it's just the most successful change in the rules, including allowing inside contact, the 3-second rule, and expanding the 3-second line - which saw the Bigs lose the lead . They were all effective. But the three-pointer continues to be more effective with each new season. We're moving towards a league where everyone should be able to hit a three-pointer, we're also moving towards a league where there won't be any big guys who can't.
But this is not required.
And here's an idea for you.
What if we used the same analytical methods that created modern basketball to optimize the rules and court markings?
Basketball is the best sport for many reasons. One is that basketball exhibits regular flashes of athletic excellence that can take many forms. Ask anyone who has seen the Magic, Jordan, LeBron or Durant play. Surely, at least once they surprised you. It is even more likely that such amazing episodes did not include a three-pointer after receiving. Let's be honest: 3-pointers are not the best part of basketball. Compared to blind passes, 7-footer dunks, or balls from unthinkable deflected shots, three-pointers are boring.
Basketball is especially good when diverse players - players of different sizes and different specializations - complement each other and delight us with the coherence of the action. But the era of three-pointers threatens with monotony. The best league in the world is moving towards one variation of attack and one type of scoring becoming prevalent. There is no doubt that 3-pointers can be very emotional. But at what point will there be too many of them?
The Rockets in 2017/18 became the first team in history to make more than half of their shots from behind the arc. Many people think that this is not very good. It might be a genius strategy, but I'd rather watch Barkley's fat ass shoving under a shield than Eric Gordon standing on the arc for a long time and then launching a long-range attempt from there. The latter is exactly what both the current markup and the current rules contribute to. More Andersons, less Barkleys. The Rockets don't kill basketball, it's just the smartest and most obvious example of a team taking advantage of the rules.
You can no longer be Charles Barkley. You can't be McHale anymore. Or Malone. You can't be Karim.
If Jordan had been drafted in 2019, he would have mostly looked for opportunities to shoot from the perimeter, rather than betting over weirdos of all sizes. Everyone who was lucky enough to grow up in the Jordan era still considers him to be the best player of all time. He wasn't just my favorite basketball player, he was my favorite TV show. His performances were not to be missed. He was the most popular star in America. But the two major shots of his career—the one that won the Jazz and the one that won the Georgetown—are exactly the kind of middle-range attempts that are considered idiotic in modern basketball. In fact, Jordan's entire arsenal of side and side throws that Jordan so adored would now be called "bad shots. " For a generation of boys, Jordan's aesthetic defined the greatness of basketball and instilled in them a love for the sport. "His Air" took the league to another level as he soared towards the ring. And we all wanted to "be like Mike."
In 15 seasons in the NBA, Jordan averaged 1.7 3-pointers per game and 21.2 2-pointers per game. Despite being a shooting guard, Jordan came to greatness by getting into the thick of things and attacking from there rather than poking around the perimeter. By the 2017-18 season, shooting guards in the NBA have made more than 40 percent of attempts from behind the arc. Even when Jordan was giving up physically and the number of dunks decreased, he still scored through athleticism and footwork, building the game through medium throws, many of which were made from his mustache. In the 2017/18 season, none of the attacking defenders can do this, even if they had such a desire. Steph Curry and James Harden are shooting more 3s than 2s in most games. They spend little time in the two-point zone and attack even less from there.