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How to drive the lane in basketball


Creating Driving Lanes - FastModel Sports

By John Leonzo

With the emphasis on hand-check fouls and freedom of movement in basketball this year, it is wise to make penetration a large part of your offensive philosophy. Additionally, as the season goes on, games get tighter and tighter, and ball security becomes a vital skill for teams to possess. Creating a double gap within your offense is a great mid-season adjustment to help your team get to the foul line more and decrease the amount of turnovers as well. Be sure to read the whole way through the article to watch a video explaining the concepts, as well as download a PDF with teaching points and diagrams.

A single gap is created when there are two offensive players within 12 to 15 feet of each other on the perimeter. A double gap is created when there is an open perimeter spot between two offensive players. See the diagram below for a visual description.

Having a double gap creates a larger area for the on-ball defender to defend, and also makes for a longer closeout if an off-ball defender elects to help on the drive. Both of these factors give your offense a bigger advantage, making it more likely that you will score on that possession. Additionally, giving the defenders a larger area to cover increases the likelihood of a hand check foul, allowing your team to get uncontested shots with the clock stopped by shooting free throws. In order to make the increase the likelihood of a foul and decrease the probability of a turnover, it is wise for the penetrating player to land on 2 feet in the paint.

There are numerous ways to create double gaps in your offense. Some common ways to create a double gap can include (see PDF for diagrams):

  • Dribble Handoff Actions: By using a DHO around the top of the key and having the initial ball handler fill opposite of the handoff, a double gap is created. Be sure that the other perimeter players are spaced deep as this action occurs.
  • Ball Screen Actions: In the video below, you will see Kentucky using a wing ball screen to create a double gap (you can also see how a high ball screen creates a double gap here). You can also get a double gap out of transition by having the trailer ball screen for the point guard (drag screen). Again, be sure that the other perimeter players are spaced deep in the corner as the ball screen occurs. This video here shows great spacing of other perimeter players on a high screen and roll.
  • “Push” Action: Having the trailer sprint to the opposite corner can create a double gap in transition. As long as the wing players run deep corner, the point guard will have a double gap created where the trailer cut from.
  • Transition Pin Down: Having the PG reverse the ball to an athletic trailer and then setting a down screen can create a double gap for the trailer to drive. As the point guard screens away, the cutter will curl it to the opposite corner and the screener will pop to the ball side corner. The trailer then has a double gap drive with the only other player on the driving side being the point guard deep in the corner.

Here is a video explaining the concepts through examples from the Kentucky Wildcats, enjoy!

[iframe id=”https://www.youtube.com/embed/nMAYQImLn1s”]

Also, as promised, here is a PDF containing the teaching points of this concepts, as well as diagrams of how to create double gaps! To download the PDF, click HERE.

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John Leonzo is the CEO of John Leonzo Basketball where he seeks to provide the highest quality training for both players and coaches. Through on the court training with players and online courses for coaches, John is able to make an impact in all the areas of the game.

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How to Know When to Shoot or Drive in Basketball

Basketball is a sport that requires the players to react in a split second. That holds true whether you are playing offense or defense. In offense particularly, you may find yourself in positions to make plays, and frequently, it’s down to two things: You have to decide when to shoot or drive. If you’re a basketball player and have trouble deciding yourself many times on the court, read on and figure out how to know when to shoot or drive in basketball.

What Does it Mean to Shoot or Drive in Basketball?

If you’re a basketball newbie, defining what shooting or driving is in basketball is essential.

In a nutshell, shooting is often related to everything that has something to do with putting the ball in the basket. That may include layups, free throws, and jump shots. But in this context, shooting mainly refers to shots in the perimeter and beyond. That is where the shoot or drive decision first takes place.

On the other hand, a drive is a quick advance to the basket to get a score nearer the basket. Driving often leads to a layup or a dunk, two of the highest percentage shots in basketball.

When you’re playing basketball, you are faced with these decisions time and time again, so it’s imperative to assess when to shoot or drive. If you make a terrible decision, it takes the offense out of its rhythm. That’s the farthest thing that you want to happen when playing basketball.

When deciding when to shoot or drive, many factors come along with it. Before shooting or driving, you have to assess your environment. How far back is the defender? How’s my shooting tonight? Am I shooting from my favorite spot? Is a shot-blocker waiting for me in the lane if I drive? And the best part is, you have to do all these calculations in literally a fraction of a second.

The best part of all this is that knowing when to shoot or drive can be learned. After practicing and going through several drills, you will get the timing right after all the repetitions.

How to Know When to Shoot in Basketball

Before delving into more specifics in the next two sections, we need to first visualize what often happens in basketball play that leads to the shooting-driving decision.

Imagine this: Kevin Durant is isolated on the right wing. He was slowly making his move and saw an opening to his left, right into the middle of the lane. The defense reacts accordingly. The defender on the left wing helps out to swarm KD in the lane, so Durant, not a bad passer himself, found a wide-open Kyrie Irving on the left wing. Now, Kyrie has to decide– is he going to shoot or drive?

Well, the answer depends on the placing of the defenders, and it’s really simple theoretically. The hardest part is making the decision. 

In theory, Kyrie should shoot when his defender is more than an arm’s length away. The reason, really, is simple. In this situation, if the player drives, he’s driving right into a defender, which could eventually result in a turnover or a forced shot. Since the defender is nowhere near the offensive player, the best decision here is to shoot.

How to Know When to Drive in Basketball

Okay, imagine that same play again. It started with a Kevin Durant drive into the middle, so he’s naturally swarmed by defenders in the lane. He recognized that the defender on the left wing sagged a little, so he fired a pass to an open Kyrie Irving.

But, here’s the deal. The defender recovered quickly enough that when Kyrie began his shooting motion, the defense was within arm’s length. It’s up to him to decide when to shoot or drive, but the right play here is to drive. If the offense shoots in this situation, it would be easy for the defense to put a hand up and challenge the shot. However, since the defender is still in recovery mode with his momentum going forward, a drive would put him at a considerable disadvantage.

3 Drills that Can Help You Decide When to Shoot in Basketball

1. Shoulder Game Basketball Decision Training

The BDT or Basketball Decision Training drill is a shooting drill that also doubles as a decision-making drill. As anyone who has played basketball before, there is always a game within the game, and deciding when to shoot or drive is one of those.

Here is how the BDT is done:

  • Two players are needed, one playing offense and defense. The offense, of course, is the one working on the decision-making skills.
  • The defender passes the ball to the offensive player and gives him a defensive cue. Based on that cue, the offensive player has to decide when to shoot or drive.
  • A back-and-forth passing of the ball occurs between the two until a decision leading to a shot is made.
  • To speed up the process, the defender rebounds the ball for the offense.
  • The defense should vary the decision cues, and the offense should also vary his shots to develop more tricks in his bag.

The BDT drill provides a foundation for a player to understand the cues and decide on them. It also allows him to apply and widen his offensive skills, be it his basketball shooting skills or his finishing package.

2. 3v2 Advantage Shooting

As its name suggests, the 3v2 features three guys on offense and two on defense. The purpose of this drill is for the offense to read the defense because in doing so, they can make good decisions. 

Since the defense is at a disadvantage at this one, their goal is to vary how they defend the third open guy. The defender could close out hard, to which the offense drives or passes, or he could stay back, to which the offense simply takes the open jumper.

There are two varieties to this shooting drill– dribbling and no dribble. The no-dribble variation simply teaches the offense when to shoot. If the team decides to do the 3v2 with dribbling allowed, they could actually decide when to shoot, drive, and pass. Speaking of passing, we are going to talk more about that later on.

3. 2v2 Advantage Shooting

This drill requires four players and a cone. The first offensive player goes around the cone, using it as a screen with a defender right behind. Then he passes it to the second player and that second player will be deciding whether to shoot or drive. Aside from decision-making, this allows him to develop shooting off the catch and off the dribble.

5 Tips that Can Help You Decide When to Drive in Basketball

Knowing when to drive in basketball requires a certain mindset. Aside from the BDT drill discussed in the previous section, there is no specific drill that can help you decide when to drive. Besides, driving and venturing into the lane is not for all players.

There are, however, tips that even pros use to attack an aggressive closeout and drive past the defender. Remember that you should only drive to the basket if the defender is really close, if possible, within an arm’s length. Otherwise, you have to be ready to pull the trigger and shoot.

1. Attack the lead leg

If the defender closes out on time, he probably approaches you with one foot leading over the other. Whatever foot he is leading with is called the lead foot. That’s the direction in which you should go when driving to the basket.

The reason is pretty simple. The defender won’t be able to change stance on time and chase after you if you’re going after that lead foot.

2. Keep the ball low

When you see an opportunity to drive and have already figured out which way to go, the next order of business is to keep the ball safe. That is why when driving, you need to keep the ball low, as in below your knees, and get it past the defender. When you do that, there is little chance for the defense to catch up.

3. See if the help defense is there

Even when you get the timing right, there is really no point in driving to the rim if a rim protector is waiting for you. You should only drive if the help defense is not in position or is looking away from you. Remember to take advantage of distracted help defenses quickly.

4. Take advantage of the defender’s momentum

It’s impossible to beat science, but you can make it an ally, especially in basketball. You can take advantage of physics by using the defender’s momentum. For example, if the defender is closing out hard to you one way, then you can drive using the opposite direction to which he’s going. His momentum is opposite yours, so it’s physically impossible for him to keep up in time.

5. Know when to stop on a dime

In basketball, you expect the defense to be smart and adjust to whatever you’re doing. If you’re constantly driving to the rim by reading the defense correctly, they will know how to stop you at some point. That is why you always have to counter the counter. On many occasions, it’s really as simple as stopping on a dime, pulling up for a jumper, or shooting a floater.

When to Pass the Ball? 

Of course, if you have played or watched basketball long enough, the decisions of an offensive player are not limited to driving and shooting. If the player with the ball can score on three levels, the defense will be forcing him to give up the ball.

The decision on whether to shoot or drive is just the primary decision. If a player decides to shoot or drive based on his read, then he should do it with freedom and conviction. But then again, the defense constantly adjusts, and both the shooting and driving options may not always be there. Therefore, the next decision is to pass.

The pass that a player makes in any situation is also based on particular reads. Remember the Kevin Durant-Kyrie Irving scenario earlier? Let’s get back to that.

KD now kicks the ball out to an open Irving to the left wing. The defender is right there on time, and the help defense behind him is paying attention to the possible drive. He can’t shoot nor drive. In this case, the best option is simply to pass out to a teammate and reorganize.

A second possible scenario that warrants a pass is this: After the Durant pass to Irving on the left wing, Irving’s initial defender does not close out. Now, James Harden’s defender is forced to close out on Irving. Realizing that, Irving flicks a quick pass to a now-open Harden for a bucket.

That is often called the extra pass in basketball. That means one player gives up a good shot for his teammate to take a great shot. Like deciding when to shoot or drive, knowing when to pass requires expertise in reading the defense.

Wrapping Things Up: How to Know When to Shoot or Drive in Basketball

In basketball, knowing when to shoot or drive is just as important as any skill that you may acquire. Along with the threat of passing, it may possibly be the most critical offensive skill for basketball players.

Figuring out how to know when to shoot or drive in basketball boils down to reading defenders. A straightforward method is reading how far a defender is from you. If he is an arm’s length away, then you shoot. If he’s closer than an arm’s length, then you drive.

Of course, as simple as that sounds, basketball is a lot more complicated than that. If you’re a good enough shooter or penetrator, the defense will take that away from you. Therefore, the next option is to pass. Knowing when to pass after the defense takes away a possible look or driving lane is a critical skill. This allows you to create easy scoring opportunities for teammates.

Admittedly, to accurately decide when to shoot or drive requires constant practice and repetitions. If you are a young player, it’s crucial to develop an aggressive but unselfish mindset to be deeply ingrained in you as your game matures. To do this, you need to hone your basketball shooting skills, finishing packages, and decision-making skills by participating in various drills and practices.

We also answer other frequently answered questions on basketball here.

Rule 3, 5, 8, 24 seconds in basketball and their violations

Hello, dear visitors of basketball-training.org.ua! Today I want to tell you about the most important basketball rules related to playing time. These rules are quite simple to understand and apply, however, as practice shows, many players do not interpret them quite correctly, which causes a lot of controversy.

So I decided to write an article that will dot the "i" in questions 8, 5, 3 and 24 seconds in basketball rules . Let's start with the three second rule.

Rules of Basketball: 3, 5, 8 and 24 seconds

Rule of Three Seconds

Quoting Official Basketball Rules:

A player must not remain in the opposing team's restricted area for more than three consecutive seconds while his team is in control of a live ball in the frontcourt and the game clock is running.

An exception must be made to a player who:

  • Attempts to leave the restricted area.
  • Is in the restricted area while he or his partner is in the act of shooting and the ball is leaving or has already left the player's hand(s) on a shot for a field goal.
  • Dribbling in the restricted area for a shot for a field goal while in the restricted area for less than three (3) seconds.

To be considered outside the restricted area, the player must place both feet on the floor outside the restricted area.

Something to watch out for: You can stand in the 3-second zone until the ball has gone to the opposing team. You can stay in the zone if your partner is throwing the basket. Well, to get out of the zone, you need to go out with both feet (and not one, as is often the case).

8 second rule

Let me quote the basketball rules again:

Whenever:

  • Player gains control of a live ball in his backcourt
  • On a throw-in, the ball touches or the ball is legally touched by any player in the backcourt and the thrower's team continues to have control of the ball in their backcourt, that team must bring the ball into their frontcourt within eight (8) seconds.

A team kicks the ball into its frontcourt when:

  • A ball not in control of any player touches the frontcourt.
  • The ball is touched or the ball is legally touched by an attacker who has both feet in contact with his frontcourt.
  • The ball is touched or the ball is legally touched by a defender who has part of his body in contact with his backcourt.
  • The ball touches an official who has part of his body in the frontcourt of the team in control of the ball.
  • During a dribble from the backcourt to the frontcourt, the ball and both feet of the dribbler are in contact with the frontcourt.

The eight (8) second count continues from whatever time remains at the point of stoppage when the same team that previously had control of the ball is awarded a backcourt throw-in as a result of:

  • Ball out of bounds.
  • Injuries of a player of the same team.
  • Jump ball situations.
  • Double foul.
  • Compensation of the same penalties against both teams.

What we pay attention to: both feet must go to the side of the opposing team, otherwise you will lose the ball. You can also throw the ball at the referee to avoid breaking the 8 second rule (just kidding, of course).

The 24 second rule

Before you read what is written below, you can read a very interesting article about how 24 seconds saved the NBA from discouragement: link.

And now let's turn to the original source published by the Basketball Federation (FIBA):

Whenever:

  • Player gains control of a live ball on the playing court
  • On a throw-in, the ball touches or the ball is legally touched by any player on the playing court and the team of the player taking the throw-in continues to have control of the ball, that team must shoot for a field goal within twenty-four seconds.

To consider a shot for a field goal taken within twenty-four seconds:

  • The ball must leave the player's hand before the twenty-four second device signal sounds and
  • After the ball has left the player's hand, he must touch the ring or enter the basket.

When a shot for a field goal is taken just before the end of the 24 second period and the 24 second device signal sounds while the ball is in the air:

  • If the ball enters the basket, no offense occurs, the signal is ignored and the hit counts.
  • If the ball touches the ring but does not enter the basket, no offense occurs, the signal is ignored and the game continues.
  • If the ball does not touch the ring, a violation occurs. However, if the opposing team gains immediate and obvious control of the ball, the signal is ignored and play continues.

All restrictions related to hitting and ball interference must be taken into account.

If the referee stops play:

  • When a foul or violation (but not when the ball goes out of bounds) is committed by a team not in control of the ball
  • For any other reason related to the team not in control of the ball
  • For any reason unrelated to either team, possession of the ball must be awarded to the same team that previously had control of the ball.

If the throw-in is administered in the backcourt, the twenty-four second clock must be reset to 24 seconds. In the event that the face-off is administered in the frontcourt, the twenty-four (24) second device must be set as follows:

  • If there are 14 seconds or more remaining on the device when the game is stopped for 24 seconds, then the readings on the device must not be reset, and the countdown must continue from the time it was stopped.
  • If the twenty-four second device has thirteen seconds or less left when the game is stopped, the device must be reset to 14 seconds.

However, if, in the judge's opinion, the opposing team will be placed at a disadvantage, the twenty-four (24) second count shall continue from the time of stoppage.

If the 24 second device signal sounds in error while either team is in control of the ball or neither team is in control of the ball, the signal is ignored and play continues.

However, if, in the opinion of the referee, the team in control of the ball has been disadvantaged, play shall be stopped, the 24 second clock shall be corrected and the ball shall be awarded to that same team.

Well, here the explanations will be superfluous, and so it is painted in great detail.

5 second rule

And this is the most interesting rule, often called " close player ". Almost none of the amateur players know about it, it is not judged in the framework of streetball tournaments (if you want to know more about the rules by which 3v3 are played in the Ukrainian Streetball League, read Streetball Rules) and in the USA it does not exist at all! So, what is its specialty?

Close Player

Definition : A player who is holding a live ball on the playing court is considered to be closely guarded when an opponent is in an active defensive stance no more than one meter away.

A closely guarded player must pass, shoot or dribble within five seconds.

Actually, if you defend tightly with a player for 5 seconds, but he did not start the dribble, the referee should whistle a violation. If the player has completed the dribbling and you again come close to him - again a violation (of course, after 5 seconds have passed).

A small conclusion

You just got acquainted or simply updated in your memory the basketball rules related to the countdown of playing time. It is important to understand that for each violation of this rule (in your opinion), you do not need to stop the game (if you play without a referee) or run to express your displeasure to the referee. The main thing here is not only not to break these rules yourself, but, if possible, to tell young players about them who are just starting their career in basketball and are not always well versed in the nuances of the game.

And this concludes the article, I wish you successful training, compliance with all the rules of our favorite game and I look forward to seeing you again on the pages of our site!

Basketball court markings: standards and norms

Author of the article

Khvatkov Dmitry

Consultant in the production of rubber coatings

Basketball field marking requirements are approved by the FIBA ​​standard. The site must be flat with a hard surface, free of bends, cracks and other obstacles. The accepted dimensions of the field are: length 28 m and width 16 m. By NBA standards, the field is slightly larger: 28.7 m (94' ft) long and 15.3 m (50' ft) wide.

Non-international competition courts may differ from accepted standards (for public use, in schools or universities, etc.) and usually vary from 20 to 28 m in length and from 12 to 16 m in width.

Basketball court marking standards

Basketball court markings are conditionally divided into 5 components:

  • Boundary lines. They are located along the perimeter of the site and set its size. The lines that run along the field are called side lines, and those that are behind the baskets are called front lines.
  • Central line. Divides the court in half parallel to the front lines.
  • Central zone. It is a circle and is placed in the middle of the center line, and, accordingly, in the center of the entire field.
  • Three-point line. It is a semi-ellipse and is located around the shields on both sides of the field. It limits the close range.
  • Free throw line. It is located in front of the boards parallel to the front line and is limited on the sides by paint lines.

The standard line width is 5 cm. All outlines and lines must be of the same color (usually white) and be clearly visible from anywhere on the court.

Common lines

Common lines are used to limit the playing area of ​​the court. The side lines (along the field) according to FIBA ​​standards should be 28 m long, and the front lines - 16 m. For public areas, deviations from the accepted standards are allowed. Typically, basketball courts in schools or gyms are made from 20 m long and 12 m wide.

Central lines

The center line is parallel to the front and divides the field exactly in half. According to the standards - it should extend beyond the side lines by 15 cm on both sides.

In the middle of the center line there is a circle with a diameter of 3.6 m, which limits the central zone of the field. In this zone, the ball is played at the beginning of the game.

Three-point line

Three-point lines are located around the backboards on both sides of the field and consist of two straight lines with a length of 2.99 m and a semicircle. Straight lines run perpendicular to the front at a distance of 0.9 m from the side lines. Despite the fact that visually the distance from the ring to the side of the three-point line seems to be less than to its central part, the distance from the backboard to any point is 6.75 m.

Penalty lines

Penalty lines limit the nearest area at the backboard. They consist of a trapezoid and a free throw zone.

Despite the name, the "trapezium" is a rectangle (until 2009year it really was a trapezoid), which is located under the shield. Its dimensions are 5.8 meters long and 4.9 meters wide. The shield is located at a distance of 1.575 m from the end line in the middle of the site. In front of the backboard, at a distance of 1.25 m, there is a semicircle that limits the area for picking up the ball.

At a distance of 4.225 meters from the backboard, the trapeze zone ends and the free throw zone begins. It is a semicircle with a diameter of 3.6 m (like the central circle).

Paint zone lines

These lines are serifs on both sides of the trapezium (parallel to the side lines). They limit the areas for players who are fighting for the ball during a free throw.

Zones on the basketball field

The basketball court is divided into zones using markings. Each zone has its own specific rules.

Center circle

The center circle is used as a separate kick-off area at the start of the game. One representative from each team stand in a circle from their side and fight for the ball in a jump, after it is dropped by the referee. All players are exclusively on their side of the field, except for one who rebounds on the opponent's side.

Neutral zone

The peculiarity of this zone is that as soon as the player of the attacking team with the ball crosses the center line and is on the side of the opponent, he cannot pass the ball to the player of his team who is on the other side of the field (i.e. behind center line on your side).

Three-point zone

The three-point line limits the near field of the shot. Hitting the basket from outside the basket brings the team three points. If the throw was made inside the zone, then it brings two points.

Three-second zone

This is the zone in close proximity to the ring. It is called three-second, since the player of the attacking team cannot be in it for more than three seconds. Most balls are thrown in this zone, so when attacking, it provides maximum protection.

Free throw area

In controversial situations, a free throw is provided from this area. The player of the attacking team must score the ball without stepping over the line of the trapezoid.


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