Practices are the time coaches have the biggest opportunity to impact the basketball skills of a player…
However, I constantly attend practices that are inefficiently run.
The coach spends half of practice trying to work out what drill to run next.
All coaches should be spending the majority of their time encouraging and providing feedback to their players… not working out what the next drill is going to be.
How do coaches fix this and make practices more efficient?
Create a basketball practice plan.
Two of the greatest coaches of all time knew how important a practice plan was…
“I always designed my practice plans the night before and then made tweaks a few hours before practice began” – Bobby Knight
“I would spend almost as much time planning a practice as conducting it. Everything was planned out each day” – John Wooden
Having a plan for each practice is absolutely essential.
Here is how to do it:
Basketball Practice Plan Structure
At Basketball For Coaches, we break down a typical practice into 5 sections…
1. Dynamic Warm-Up/Body Movement 2. Skill Work 3. Team Strategies 4. Scrimmage/Small Sided Games 5. Cool Down
First, let’s discuss each section in more detail.
Later on we’ll break down how long you should spend on each of the sections.
And then I’ll share 3 complete practice plans that you can print off and use with your team.
1. Dynamic Warm-Up/Body Movement
This section of practice cannot be skipped.
Most youth teams perform a 2-minute warm-up before moving immediately on to other sections of practice.
When I watch youth basketball games, it becomes quickly apparent that the best players have fantastic:
Balance
Coordination
Change of Speed
Change of Direction
The players who struggle haven’t learned how to control their bodies yet.
It’s extremely important to help players establish an athletic foundation. With this foundation in place, it becomes much easier to learn new basketball skills as they progress.
This section of practice will help your players with much more than their basketball skills. It will help prevent injuries and will help them in all sports and movements of life, because as we all know, players shouldn’t be specializing solely in basketball at a young age.
Here are a few examples of body movement and coordination movements you need to incorporate into your dynamic warm-up.
Jogging
Sprinting
Backpedaling
Sliding
Change of Direction
Change of Pace
Jumping
Landing
Lunging
Skipping
2. Skill Work
The bulk of a youth basketball practice should be skill work. The drills should be fun and interesting while still improving the skill of your players.
This includes drills that teach players how to perform the skill movement correctly, along with drills that assist them to learn when to use the skill.
Drills that allow the player to learn when to use the skill are commonly skipped over.
Referring to shooting, this is a great quote by Jeff Van Gundy…
“Shooting percentage is just as much about decision making as it is about technique” – Jeff Van Gundy
This rule goes for all skills, not just shooting…
We need to put players in positions that require them to make decisions and gain game-like experience.
A lot of coaches will show players exactly what they need to do… they’ll give fantastic instructions, and the players will eventually look brilliant at training.
Then, the players will get into the game and it’ll look like they’ve forgotten everything!
Why does this happen?
Because they haven’t learned to play against competition.
We need to include drills that will teach players the technique, and drills that will teach them when to do it in the game.
I recommend splitting these two types of drills up 50/50…
Dribbling Example:
5 minutes of stationary ball handling and then a game of 1v1 in the full-court.
Shooting Example:
5 minutes of shooting form and then 1-on-1 partner close-outs with the offensive player deciding whether to shoot the ball or drive.
Passing Example:
5 minutes of form passing and then a 10 minute game of 5 vs 4 keep-away.
While I list small-sided games at the end of practice, I still use them in this section to improve individual skills while making decisions.
“Perform drills that force your players to think” – Bobby Knight
BFC TIP: At the youth level, drills should be no more than 10 minutes long. The players will start to become disinterested after that time. Keep them short and fun!
3. Team Strategies
Team strategies are the least important component of a youth basketball practice.
And in my opinion, they are not necessary for players under the age of 10.
The team strategies section of training includes:
Offense
Defense
Set Plays
Special Situations
If you decide to use this section of practice with your team, dedicate only a small amount of time to it.
Too many coaches steal practice time from skill development and spend half of practice helping athletes memorize set plays.
Remember that we want to teach our players how to play basketball, not give them a couple of spots on the floor they have to run to each possession.
So, I’m not opposed to teaching team strategies… I’m just opposed to spending half of your valuable practice time on it.
Only practice team strategy for the recommended amount of time, or less.
4. Scrimmages / Small Sided Games
Scrimmages and small-sided games are very important to include in every basketball practice plan.
What’s the point in your players learning how to do a crossover with great technique if they don’t understand when to use it in a game?
Technique is important, of course… but allowing kids to practice when to use it is just as important.
This doesn’t mean letting them loose in a 5-on-5 game every practice…
Most of the game-play in a youth practice should be “small-sided”.
Small-Sided Games (SSG’s) have fewer participants on each team than a normal game. (1v1, 2v1, 3v3, etc.)
There are many benefits to using small-sided games with your players:
More Touches
More Space to Practice Moves
More Opportunities to Score Points
and many more
Small-sided games result in the players developing quicker and having a lot more fun!
If you have more than one ring and basketball available, play multiple small-sided games!
Another thing I love to do in scrimmages or small-sided games is incorporate rules to work on different skills.
For example, one of my favorite rules is the “no dribble” rule, which forces kids to read the play and make cuts to get open.
Without this rule, you’ll find it’s common for a youth player to take 5 or 6 dribbles with their head down before throwing a wild hook shot at the ring while 3 of their teammates stand around wide open.
5. Cool Down
The cool down section of your training should consist of a couple of minutes of slow jogging and walking up and down the court and then a few minutes of static stretching.
This allows the body to decrease in temperature and begin to flush out the waste products (lactic acid), amongst other things.
The stretching part of the cool down is a great time to talk to the players. We might talk about an upcoming game/tournament or how we felt practice went.
Recommended Practice Plan Structure
Now that you understand each section of practice, let’s work out how much time during practice should be dedicated to each section.
The first thing you’ll need to decide is if you’ll be implementing any team concepts like offenses, defenses, or set plays. If so, I still recommend only spending the listed amount of time on it.
If not, I recommend adding the extra minutes to skill work.
The following is how I generally divide up the minutes depending on the length of practice time you have.
60 Minutes Dynamic Warm-Up/Body Movement – 10 minutes Skill Work – 25 minutes Team Strategy – 10 minutes Scrimmage/SSG – 10 minutes Cool Down – 5 minutes
90 Minutes Dynamic Warm-Up/Body Movement – 10 minutes Skill Work – 45 minutes Team Strategy – 15 minutes Scrimmage/SSG – 15 minutes Cool Down – 5 minutes
120 Minutes Dynamic Warm-Up/Body Movement – 10 minutes Skill Work – 60 minutes Team Strategy – 20 minutes Scrimmage/SSG – 20 minutes Cool Down – 5 minutes
This structure combines the technical learning of the skill with the practical application of the skill.
Too many practices overlook teaching players when to use skills.
3 Sample Basketball Practice Plans
7 – 10 Years Old (60 Minute Practice)
Disclaimer: This training session has been designed for a half-court, as most teams this young only have access to half the court to train on.
Practice Goal: Bringing the ball up the court against pressure.
Warm-Up (0-10 Minutes)Dynamic Warm-Up
Run each of the following to half-court and back:
1. High Knees – Bring knees to waist height while running.
2. Butt Flicks – Flick the rear with your heels as you run.
3. Grape Vine – Face side-on, step with the front leg, alternate stepping in front and behind with the rear leg.
4. High Jumps, Quiet Landing – Run forward, plant with two feet, jump as high as you can, land as quietly and softly as possible.
5. Zig Zag – Run to the right diagonal for a few steps, plant your outside foot, push off and cut to the left diagonal. Repeat.
Dynamic Stretching
Perform through to half-court, jog back to the baseline.
1. Lunges – Take a large step forward, keep the back upright and the hips straight, slowly drop down until your rear knee is just above the floor.
2. Squats – Take a few steps, stop with feet wider than shoulder-width apart. Keep the back straight, stick out the rear end, and squat down until the thighs are parallel with the ground.
3. In to Out – Take a few steps, lift right knee to waist height. Keep the hips pointing forward, and bring the knee from pointing forwards, to pointing sideways. Drop the foot back down, take a few steps, and repeat with the left knee.
4. Toe Grab – Take a few steps, put your right heel on the ground out in front of you, keeping your right leg straight. Bend down and grab onto your toe. Hold for two seconds, stand up, and repeat after a few steps with your left foot.
Run Throughs
Run each to half court and back.
1. 50% Speed
2. 70% Speed
3. 80% Speed
4. 90% Speed
5. 95% Speed
Skill Work (10 to 35 minutes)
Retreat Dribble Drill (10 to 20 Minutes)
Setup:
Pair the players up (similar skill level). One basketball between two players. Spread out around the court.
Instructions:
Have the player with the ball jog and dribble in any direction. The other player acts as the defender.
At any moment, have the defensive player sprint and stand directly in front of the offensive player.
Upon this cue, the offensive player shall plant their front foot, push off it hard, and hop back to create space!
Have the offensive player change the direction they’re dribbling in.
The defensive player chases the offensive player, and steps in front of them again.
After 30-45 seconds, have the players switch jobs.
Coaching Points:
The defensive player isn’t trying to steal the ball, or truly pressure the offensive player! They are only there to help show the offensive player when they should be making this move. They are helping the offensive player learn.
1v1 Dribbling Drill (20 to 35 minutes)
Setup:
Pair each player with a similarly skilled teammate. Split the court into two playing with an imaginary line between the baskets (otherwise known as the split line, use cones to mark if you wish).
Instructions:
Starting on the baseline, the offensive player must dribble the ball across the half-court line.
If the defensive player steals the ball, they must give it back to the offensive player.
If the offensive player loses control of the ball or goes out of bounds, they must retrieve it and start again where they last had control of the ball.
Team Strategy (35 to 45 minutes)
Three Options:
1-4 Press Break
Man-to-Man Defense
5-Out Motion
Scrimmage/SSG (45 to 55 minutes)
3-on-3 “Touchdown”
Setup:
The offense starts with the ball, out-of-bounds on the baseline. They must inbound the ball, and dribble and pass it to half court.
Instructions:
If the defense gets the ball, the game stops, and they become the offense.
The game begins again out-of-bounds on the baseline.
Once the offense get the ball to half court, they must place it on the ground, on the half-court line.
Another offensive player (who didn’t place the ball on the ground) must sprint to retrieve the ball. They then turn around and look to score on the basket.
Once the ball has been placed, the defensive team must all turn around and touch the baseline with their hand.
Coaching Points:
As coach, give limited feedback during the game! If you see a certain mistake three times in a row, give advice quickly, but spend most of your time observing. How they perform in this small-sided game should inform how you design your next training session!
Cool Down (55 to 60 minutes)
Jog to the other end of the court and back.
Walk to the other end of the court and back.
Sit down, and do some static stretches.
The cooldown stretching gives the coach some time to have a conversation with the players about training, and potentially some quick information about the next opponent.
11 – 14 Years Old (90-Minute Practice)
Disclaimer: This training session has been designed for a full-court.
Pre-Training Talk (-15 to -10 minutes)
Before your time on the court begins, share a very clear goal for training with the players. Each training session should have a purpose. For a 90-minute training session, there is enough time to practice two “goals for training”.
Example goals:
Passing Decision-Making
Transition Defence
Foam Rolling (-10 to 0 minutes)
Once kids are 11 or older, I highly recommend that each player owns a foam roller for use before training.
Teenage years are renowned for growing pains, and as coaches, we can help our players by dedicating the last 10 minutes before entering the court to foam rolling.
They’re very cheap, and if a player forgets theirs, they can use their own basketball.
Roll each area for 20 seconds each:
Glutes
Between the back and the outside of the upper leg.
Outside of the upper leg.
Between the front and the outside of the upper leg.
Front of the upper leg.
Inside of the upper leg.
Calf (lower leg)
Warm-Up (0 to 10 minutes)
Dynamic Warm-Up
Run each of the following to half-court and back:
1. High Knees – Bring knees to waist height while running.
2. Butt Flicks – Flick the rear with your heels as you run.
3. Grape Vine – Face side-on, step with the front leg, alternate stepping in front and behind with the rear leg.
4. High Jumps, Quiet Landing – Run forward, plant with two feet, jump as high as you can, land as quietly and softly as possible.
5. Zig Zag – Run to the right diagonal for a few steps, plant your outside foot, push off and cut to the left diagonal. Repeat.
Dynamic Stretching
Perform through to half-court, jog back to the baseline.
1. Lunges – Take a large step forward, keep the back upright and the hips straight, slowly drop down until your rear knee is just above the floor.
2. Squats – Take a few steps, stop with feet wider than shoulder-width apart. Keep the back straight, stick out the rear end, and squat down until the thighs are parallel with the ground.
3. In to Out – Take a few steps, lift right knee to waist height. Keep the hips pointing forward, and bring the knee from pointing forwards, to pointing sideways. Drop the foot back down, take a few steps, and repeat with the left knee.
4. Toe Grab – Take a few steps, put your right heel on the ground out in front of you, keeping your right leg straight. Bend down and grab onto your toe. Hold for two seconds, stand up, and repeat after a few steps with your left foot.
Run Throughs
Run each to half court and back.
1. 50% Speed
2. 70% Speed
3. 80% Speed
4. 90% Speed
5. 95% Speed
Skill Work (10 to 55 minutes)
3v2 Around the Key (10 to 20 minutes)
Setup:
One offensive player on each block (side of the keyway), one starts behind the FT line. One defensive player starts under the front of the basket, and the other starts two steps directly in front of him.
Instructions:
Coach passes the ball to any of the offensive players.
A game is played until the offense scores or the defense has the ball (or the ball goes out of bounds)
Everybody chooses a new place to start, and the game begins again when the coach passes the ball.
Coaching Points:
When you’re coaching this drill, make sure to focus upon the decision making of their passing. We have clearly told the players what the goals of training are, and we must coach to that. If you give all kinds of different advice to the players, it’ll be difficult for them to take it all in.
‘Call Names’ 3v3 (20 to 35 minutes)
Setup:
Depending on numbers and space, play a 3v3 game in the full court, or two 3v3 games in each half-court.
This is a normal 3v3 game, with an extra rule to force the players to make passing decisions while they’re dribbling, not after they’ve finished dribbling.
Rule:
The ball-handler must call the name of the teammate they’re passing the ball to either (a) before passing the ball, or (b) before they pick up their dribble.
If a player passes the ball or picks up their dribble before calling the name of a teammate to pass to, it is a turnover!
1v1 Chase Down (35 to 45 minutes)
Setup:
Pair the players up into similar speed levels. The offense starts a few steps onto the court, either on the left or right side of the court. The defense starts a step or two behind.
Depending on the speed of the defensive player and the speed dribbling ability of the offensive player, you’ll need to adjust where they begin.
Instructions:
The coach blows his whistle, and the offense begins speed dribbling towards the basket at the opposite end.
The defense has to sprint and get in front of the offensive player.
Play until either the offense scores or the defense has the ball (or the ball goes about of bounds).
Balance the Floor 3v3 (45 to 55 minutes)
Rules:
If you’re below the free-throw line when a shot is attempted, go for the rebound!
If you’re above the free-throw line when a shot is attempted, sprint back onto safety!
When either team has the ball, it is a normal game of 3v3.
Instructions:
Once a shot is taken, the offensive players must either:
(b) Sprint back towards the half-court line if they’re above the FT line
(a) Sprint to the basket and attempt to make a rebound if they’re below the FT line.
If the defense gets the ball, the drill stops, and everybody freezes. If the offense gets the ball, they may shoot it again and continue to play.
Once the defense gets the ball (and everybody freezes), the coach can observe how the offense (who have just become defense) have ‘balanced the floor’.
Team Strategy (55 to 70 minutes)
Three Options:
4-Out 1-In Motion
Run and Jump Defense
Princeton Offense
Scrimmage/SSG (70 to 85 minutes)
Play a full-court game, with as many players as you have!
Ideally 5v5, but 4v4 or 3v3 would work too.
To help the game express the goals of training that we have been working on (passing decision-making, transition defense), we will add an extra rule.
Rule: If you shoot the ball, you must touch the baseline before rejoining the play!
This rule puts more pressure on defensive transition than a normal game, and therefore they’ll have to do a better job to be able to prevent an easy fast-break basket for the opponent.
The momentary 5v4 advantage for the offense also allows more opportunities to display their passing decision-making.
Cool Down (85-90 minutes)
Jog to the other end of the court and back.
Walk to the other end of the court and back.
Sit down, and do some static stretches.
The cooldown stretching gives the coach some time to have a conversation with the players about training, and potentially some quick information about the next opponent.
15 – 18 Years Old (120-Minute Practice)
Disclaimer: This training session has been designed for a full-court.
Pre-Training Talk (-15 to -10 minutes)
Before your time on the court begins, share a very clear goal for practice with the players. Each basketball practice should have a purpose. For a 120-minute session, there is enough time to practice three ‘goals for training’.
Example Goals:
1v1 Finishing
Full Court Man to Man
Defensive Rebounding
Foam Rolling (-10 to 0 minutes)
Once kids are 11 or older, I highly recommend that each player owns a foam roller for use before training.
Teenage years are renowned for growing pains, and as coaches, we can help our players by dedicating the last 10 minutes before entering the court to foam rolling.
They’re very cheap, and if a player forgets theirs, they can use their own basketball.
Roll each area for 20 seconds each:
Glutes
Between the back and the outside of the upper leg.
Outside of the upper leg.
Between the front and the outside of the upper leg.
Front of the upper leg.
Inside of the upper leg.
Calf (lower leg)
Warm-Up (0 to 10 minutes)
Dynamic Warm-Up
Run each of the following to half-court and back:
1. High Knees – Bring knees to waist height while running.
2. Butt Flicks – Flick the rear with your heels as you run.
3. Grape Vine – Face side-on, step with the front leg, alternate stepping in front and behind with the rear leg.
4. High Jumps, Quiet Landing – Run forward, plant with two feet, jump as high as you can, land as quietly and softly as possible.
5. Zig Zag – Run to the right diagonal for a few steps, plant your outside foot, push off and cut to the left diagonal. Repeat.
Dynamic Stretching
Perform through to half-court, jog back to the baseline.
1. Lunges – Take a large step forward, keep the back upright and the hips straight, slowly drop down until your rear knee is just above the floor.
2. Squats – Take a few steps, stop with feet wider than shoulder-width apart. Keep the back straight, stick out the rear end, and squat down until the thighs are parallel with the ground.
3. In to Out – Take a few steps, lift right knee to waist height. Keep the hips pointing forward, and bring the knee from pointing forwards, to pointing sideways. Drop the foot back down, take a few steps, and repeat with the left knee.
4. Toe Grab – Take a few steps, put your right heel on the ground out in front of you, keeping your right leg straight. Bend down and grab onto your toe. Hold for two seconds, stand up, and repeat after a few steps with your left foot.
Run Throughs
Run each to half court and back.
1. 50% Speed
2. 70% Speed
3. 80% Speed
4. 90% Speed
5. 95% Speed
Skill Work (10 to 70 minutes)
‘Read the Help’ (10 to 20 minutes)
Setup:
Spread the offensive players out to both ends of the court. Each player should have a basketball. To work on right-handed finishing, line the offensive players up, outside the 3pt line, in line with the right-hand side of the key-way. One player begins on the left block.
Instructions:
The first player in line should stand in triple threat position. To quickly begin their dribble, they throw the ball down towards their right-hand side, and drive to the basket.
The extra player on the left block will give one of three different signals, to inform the driving player which finish they should attempt.
If the player on the left block runs and stands directly underneath the basket, the offensive player should make a powerful move, directly to the basket, and finish as high as possible.
If the player on the left block runs and stands between the driver and the basket, outside of the charge circle), the driver should shoot a short ‘floater’ over the top of the defender’s head, without running into them (if your court has no charge circle, have them stand a 4-5 feet in front of the basket).
If the player on the left block runs across the keyway to the right block, the driver should make a ‘change of direction’ move with their footwork, and finish on the left-hand side of the basket. An example of this type of move would be a ‘euro-step’ or a ‘pro-hop’.
1v1 ‘Ball on Back’ (20 to 30 minutes)
Setup:
The defender starts by standing on the 3pt line, facing the basket. The offensive player stands behind the defender and places the ball upon the defenders back.
Instructions:
The drill begins when the offensive player takes the ball off the defensive player’s back.
Play until either the offensive player scores or the defensive player gets the ball.
The defender facing away provides the offensive player an advantage, which they can take with a fast, decisive move to the basket!
2v2 ‘Rugby’ (30 to 45 minutes)
Setup:
The ball starts out of bounds on the baseline.
Instructions:
The offensive inbounder must pass the ball into the court to his teammate.
After this first pass, the offensive team may only pass backwards.
The goal is to get the ball into the key-way at the other end of the court.
The defensive team must work on having a player closely guarding the ball. His teammate should be behind the line of the ball, narrowing the space that the offensive player has to dribble.
3v3 ‘Hockey’ (45 to 60 minutes)
Setup:
This is a game of 3v3 in the full court, with one extra rule which allows the defense to apply more full-court pressure.
Rule:
Borrowing from Ice Hockey’s ‘off-side’ rule, the offensive ball-handler must be the first offensive player to cross the half-court line. Before the ball is dribbled across the half-court line, no other offensive player may be in the front half of the court.
This prevents offensive players from sprinting ahead for easy long passes, and allows the defense to practice their full-court defense more effectively.
Find, Hit, Get (60 to 70 minutes)
Setup:
Two players start on the top corners of the keyway (offence), and another two players start on the blocks (defence).
Instructions:
Coach shoots the ball from the foul-line.
Once the ball is shot, all 4 players can move to rebound.
Upon the shot, the two defensive players yell: “FIND!”, and run towards the offensive players. “HIT!”, and make contact with the offensive players. “GET!”, and attempt to rebound the ball.
Whichever team gets the ball becomes offence, and attempt to score on the basket the ball was just shot upon.
Players rotate positions after either team has scored.
Team Strategy (70 to 90 minutes)
By the time your players are 15 or older, they’ll need a couple of set plays to score with.
If you do not already have a few plays up your sleeve, check out this link below.
28 Basketball Plays to Dominate Any Defense
When practicing set plays, make sure to use all the players you have available!
5v0 might make your plays look great, but they won’t look great once you get to the game!
Practice your plays with defenders.
To begin with, have them not steal the ball or try and blow up your play, but make sure you build towards practicing your plays against a live defence!
If you only have 8 players at training, 3 defenders is better than 0 defenders!
Scrimmage/SSG (90 to 115 minutes)
With 3 different focuses for this training session, we can use small-sided games or 5v5 scrimmages to apply what we have learned to a game!
3v3 Small-Sided Game (90 to 100 minutes)
To emphasize finishing on the basket, we will change the scoring system!
Play either until a certain score, or for an amount of time.
Scoring System:
Score inside the bottom half of the keyway= 3 points.
Score inside the top half of the keyway= 2 points.
Score inside the 3pt line, but outside of the keyway= 1 point.
3pt Basket = 0 points, but the opponent’s score goes back to 0.
Making mid-range baskets only worth 1 point will encourage players to keep driving, and not settle for pull-up jump-shots.
Creating a large consequence for the defense giving up a made 3pt shot will cause them to close out harder, creating more driving opportunities for the offense.
5v5 Scrimmage (100 to 115 minutes)
To focus on full-court defense and rebounding, we introduce two simple rules to influence how the game is played.
Rule 1:
Once the defense first gets the ball (on a made basket, a rebound, or a steal), the player who has the ball must place it upon the ground. Another teammate shall run across and pick up the ball, and the game shall resume. The new defense cannot defend the ball until it has been picked up by the other team. This gives the defense a chance to set up their full-court defense, on every change of possession.
Rule 2:
If the offensive team gets an offensive rebound, they get a “power-play”. They have a free chance to score, without any threat of losing the ball. Once the defense has the ball (on a rebound or a steal), the game stops, and the offense get the ball back.
Coaching Points:
We recommend that you play mini-games, and coach in between each game. Play until either team has scored two baskets. After the mini-game, bring the teams in, and coach them for 30-45 seconds. Make substitutions, and send them back out onto the court!
Coach in dot-points, not paragraphs.
Cool Down (115 – 120 Minutes)
Jog to the other end of the court and back.
Walk to the other end of the court and back.
Sit down, and do some static stretches.
The cooldown stretching gives the coach some time to have a conversation with the players about training, and potentially some quick information about the next opponent.
Conclusion:
The biggest thing I want you to take away from this article is that you need a basketball practice plan for every practice.
A planned practice is more efficient, your players will improve quicker, and you’ll be a far better coach.
Starter Practice Plans - NBA.com: Jr. NBA
Starter Practice Plans - NBA.com: Jr. NBA
PRACTICE PLANS SKILLS CHECKLIST
Welcome to the Starter Level practice plans. At the Starter Level, the fundamental skills will be honed and expanded upon while the players develop an understanding of what it means to be a part of a team.
Download a full practice plan to review and study
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Review the interactive plan below complete with videos
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Starter Practice Plan 1
Cultivating Values & Developing Wellness
Teamwork
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Positive Coaching Alliance (PCA) shares that teamwork is all about trust, and trust is a key component to any team. Whether it’s your family, your friends, your co-workers later in life or your basketball teammates at any level, trust is critical.
You want to be able to trust your teammates (especially to call out screens!), and you want your teammates to trust you. As you work to build a team that trusts each other, remember you have to give trust to get trust, and once you have trust, teamwork is second nature.
Warm Up
Fundamentals of Warming-Up
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Warming up is an extremely important part of basketball. Players should make sure their bodies are prepared to play by getting their muscles loose and their body temperature up. Warming up can keep players healthy, lengthen playing careers, and help players do their best.
Run to That Line
(1 x 5 lines)
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Walk around the court with the players and identify spaces on the court (half court, 3-point line, sideline, and more).
Have the players repeat the names of each area you identify.
Choose from the movements below to provide the players with a movement to get to any space you choose to identify.
Announce both the way to get to the line or area and the line or area.
Movements to choose from: Forward March, Backward March, Lateral March, Forward Skip, Backward Skip, Lateral Skip, High Knees, Backward Run, Quick Feet, Side Push.
Example: “Everybody go with High Knees to the baseline!”
Key Points
Teach the players about the court while also teaching them proper execution of fundamental movement skills.
Building Skills
Ball Handling
Ball Rubs
(1 x 10 seconds)
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All players need a basketball (or share) and should stand on the sideline.
Players should be in a stance with their legs wide and their chest up.
The players will hold the ball with both hands in front of them and use each hand to continuously rub the ball firmly.
The players will execute this for the allotted amount of time and then move on to the next drill.
Key Points
Get a good feel for the ball and warm-up the fingers and hands.
Single Leg Wraps
(2 x 20 seconds each leg)
+ −
All players need a basketball (or share) and should stand on the sideline.
Players should be in a stance with their legs wide and their chest up.
The players will then wrap the ball around one leg for 10 seconds and then change directions for 10 seconds.
The players will then do the same activity on the other leg which completes one set.
Key Points
Get comfortable with the ball, warm-up the fingers and hands, and develop the ability to control the ball. Be sure to have the players keep their chest and eyes up. Help the players feel confident moving the ball as if it is an extension of themself. Push the players to wrap the ball fast in order to challenge their control.
Seated Dribbling
(1 x 20 seconds each hand)
+ −
All players need a basketball (or share) and should sit on the sideline.
The players will put the ball out to the side of their body and begin dribbling.
The dribbles should be low and quick, mostly using the fingertips.
The players will do this for the allocated amount of time and switch to the other.
Key Points
Get comfortable with the ball, warm-up the fingers and hands, develop the ability to control the ball. Encourage the players to keep their eyes up and challenge them by requiring them to keep the ball further away from their body.
3-3-3 Dribble Drill
(2 x 20 seconds)
►
+ −
All players need a basketball (or share) and should stand on the sideline.
The players will start in a good stance with their knees bent and eyes up and take 3 dribbles with their right hand.
Next the players will complete 3 crossover dribbles.
Then the players will execute 3 dribbles with their left hand.
The players will go back to 3 crossover dribbles and then 3 right handed dribbles and continue the process for the allotted amount of time.
Key Points
This drill will work on low controlled dribbles with both hands as well as the crossover.
Cone Dribbling
(1 x 3 minutes with variations)
►
+ −
Divide the group into even groups.
Place five cones from sideline to sideline in a straight line for each group.
The first player in each line will have a ball.
The player will dribble through the cones in a zig-zag motion switching hands as they change directions all the way past the last cone and then stop.
Once the player is half way through the cones, the next player can begin.
After all the players in the group have dribbled through the cones, the first player will repeat the process by going back through the cones in the opposite direction.
Key Points
Make sure the players are staying low and controlling the dribble. The players should also be pushing off their outside foot to change directions.
Passing
Fundamentals of the Overhead Pass
+ −
The overhead pass is a strong pass that is executed by holding the ball firmly over the head with 2 hands. The player will then step to generate momentum and make a strong pass to a teammate.
The overhead pass is often used for longer distance passes, skip passes, and outlet passes.
Key Points
Players should not bring the ball back behind their head as it opens up opportunities for players behind them to steal it. Keep the ball nice and strong above the head while maintaining good body control, strength and balance.
Overhead Pass Drill
(1 x 1 minute)
►
+ −
Have players partner up, get a basketball and line up about 10 feet apart.
Based on the fundamental passing skills and wall passing previously taught, have the players now step and pass to their partner.
The 2 partners will make overhead passes to each other for 2 sets of 60 seconds and then do the same thing with chest passes.
Key Points
Ensure that the players make eye contact before passing and the receiver shows their hands as a target. The players should take a big step towards their partner, extend their elbows and snap their down to make a good pass.
Shooting
Form Shooting – 1 Hand
(2 x 10)
+ −
Have the players partner up with a basketball at a basket.
The players should stand within a few feet of the basket and put the ball in their dominant hand in front of them.
Have the players lift the ball in that one hand so that their elbow is underneath it and their palm is facing the sky.
When the player is ready, they should extend their knees and arm at the same time to shoot for the basket.
Have the players hold their follow-through until the shot goes through the basket or misses.
Key Points
Have the players start with their knees bent, elbow in and extend their follow-through with their elbow high and wrist flipped so that the ball has good arc and rotation.
1-2 Step Lay-Ups
(1 x 2 minutes each side)
+ −
All players should have a partner and 1 ball per group.
There can be at least 3 partner groups per basket (side, middle, side).
One player will line up 3 to 6 feet away from the basket and the other partner will stand just behind the basket.
When coach says “1. 2.” The player will take 1-2 steps and perform a lay-up shooting for the square on the backboard.
The players will not dribble the ball.
The partner will grab the rebound and give it back to the shooter to repeat.
That player will work for 1-minute before switching with the partner.
Key Points
Emphasize the correct hand and foot until the movement becomes natural for the players.
Shooting Line Game
(games to 8 makes)
►
+ −
Divide the players into two or more group lines and have each group at a designated shooting spot on the court.
The group lines will operate as a team and keep their score together.
The players will shoot one time, get their rebound, give it to the next player and return to the back of the same line.
Continue this drill until one team makes the designated number of shots. Then switch spots and repeat.
Key Points
Have the players count the makes out loud for all teams to hear. Encourage the players to cheer for their teammates and utilize the shooting form they have worked on.
Footwork and Conditioning
Jump Stop Fundamental Skill
+ −
The act of landing on both feet at the same time when either receiving a pass or after a player’s last dribble. Landing on both feet at the same time helps the player gain balance, and allows the player to use either foot as a pivot foot.
The players should keep their eyes and chest up and stay balanced by having their knees bent.
Jump Stop Drill With Ball
(2 x down and back)
+ −
Players should form balanced lines on the baseline and the first player in each line will start in an athletic stance.
The first player in each line will jog to the foul line and make a deliberate jump stop at the foul line.
On the whistle, the players will repeat at half court, the opposite foul line, and the opposite baseline.
Once the group in front of the player moves towards the next jump stop location, the next player begins the same process.
The players will wait at the opposite baseline until all the players finish and then do the same process going back.
Key Points
To ensure balance, have the players land in the jump stop position and count to 3 before blowing the whistle to allow them to jog to the next spot.
Team Concepts
The Pass is Faster Drill
(2 x down and back each player)
►
+ −
Have players divided into groups of 3 and designate each player as 1, 2 or 3.
Player 1 should start on the baseline with a ball. Player 2 should stand across from player 1 at the free throw line without a ball. Player 3 should start on the baseline next to player 1 with a ball.
When the coach says “go,” player 1 will pass the ball to player 2. At the same time, player 3 will dribble and jump stop right next to player 2.
Repeat this action with the pass back from player 2 to player 1 while player 3 dribbles the same distance and jump stops next to player 1. Repeat and change positions.
Key Points
This drill works on passing, receiving, dribbling and jump stops. Continually emphasize that the pass moves faster than the ball.
Defensive Stance Fundamental Skill
►
+ −
The position used by defenders in which they have their knees bent, feet a little more than shoulder width apart with their toes and knees facing forward, their eyes up and their hands outstretched and active. From this position they can easily move in any direction.
Defense, I Love It Drill
(2 x 5)
►
+ −
Have the players spread out on the court in front of the coach.
When the coach says “Defense!” have the players slap the floor and get in a defensive stance while saying “I love it!”
Have the players stay in a good defensive stance until the coach again says “Defense!”
After 30 seconds, let the players rest and do it again.
Key Points
Make sure the players have a lot of energy and enjoy this. Also ensure they have good form in the defensive stance.
Competing
Dribble Relays
(2 x)
►
+ −
Divide the players into even groups and have them line up on the baseline with the first person in line with a ball.
Designate how you want the players to dribble to half court by choosing either right or left hand.
On the coach’s command the first player will dribble to half court in the designated way and dribble back, jump stop, give the next player a high five, and then give them the ball.
Once everybody has gone 3 times, the team has finished.
Next do the same thing with the other hand.
Key Points
Make sure the players have a lot of energy and enjoy this. Encourage the players to be good teammates throughout this game.
3 on 3 Numbers Game
(games to 5)
►
+ −
Assign all players to a number in groups of 3 and have everybody stand on the baseline. The 3 players with the same number are teammates and will be playing together.
Throw the ball on the court and call out 2 numbers.
The 3 players with those numbers will go for the ball and whoever gets the ball will be on offense and the other 3 on defense for 1 possession and 1 shot of 3 on 3.
Evenly mix up the numbers you call and the game is over when any team gets to 5 points playing by 1’s.
There is a 3 dribble maximum each time a player gets the ball.
No screens can be set but cutting is allowed and encouraged.
Key Points
Encourage the players to hustle to the ball and make good team plays to score. Also encourage the defensive team to move their feet, play active defense and contest all shots.
Compliment Session
►
+ −
Gather the players in the middle of the court and encourage them to raise their hand and give another teammate a compliment.
If needed, have the coach start the session by giving a compliment and let the players follow.
Key Points
All compliments should be natural. Not every player has to give or receive a compliment.
PDF Skills Checklist: Preview/Download
PDF Full Skills Checklist
At the conclusion of the Starter Level, Jr. NBA players should be proficient at each of the following skills. Judging proficiency at this level is the responsibility of the coach.
Ball Handling
Advanced Stationary Control Series
Jog Dribble to 1 Foot Stop & Push
Cone Dribbling
1-Hand Side to Side Dribble
Stationary Front-Back Control Dribble
Spin Move
Retreat Dribble
Stationary 2 Ball Dribble Same Time
Stationary 2 Ball Dribble Alternate
Seated Dribbling
Quick Change Dribbling
Dribbling Through Stationary Defenders
Pound Dribbling
Running Crossover
Finger Dribbling
Passing
Overhead Pass
Outlet Pass
Running Pass
Pass Fake
Pass Off the Dribble
Slide & Pass
Kick Pass
Dribble to Jump Stop Pass
Shooting
Weak Hand Lay-Ups
Stepping into the Shot with Both Feet
Euro-Step Lay-Ups
Drop-Step Lay-Ups
Dribble Move to Shot
Free Throws
Up & Under
Catch & Shoot on the Move
Shot Fake Shooting
Using a Screen
Speed Lay-Ups
Footwork & Conditioning
Jab Step
Pivoting for Space
Forward to Backward Run
Side/Lateral Push
Changing Speeds
Rebounding
Boxing Out
Pursuing the Ball
Protecting the Ball
Offense
Screening
On the Ball Screens
Off the Ball Screens
Fast Break Spacing & Concepts
Square Up and Rip Through
Pass, Cut and Replace
Fill the Corner
The Pass is Faster
Receiving the Outlet
Post Pass & Screen
Defense
On Ball Defense
Half Court Man to Man
Disadvantage Spacing & Concepts
Closeout
Closeout to Slide
Drop Step Slide
Turning the Ball
Other
Full Explanation of Rules
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Planning of sports training training in beginners
9000
In this manual, the material has been selected in such a way as to offer a system planning a single workout, methodology for selecting and performing exercises. The methodological manual outlines the issues of training based on specific learning block programs, with an application in the form of exercises, as educational nature, and aimed at improving the sports skill.
By According to UNESCO, basketball is one of the first places in the world in terms of the number of involved and by popularity. The main condition for attracting a huge mass boys and girls - a high class of national teams and their successful performance in major international tournaments, as well as the level of skill club teams, which determines the interest in national championships. Ukrainian basketball in the Soviet Union occupied a high place.
Training - the main tool of the coach. "One well-thought-out workout is worth many, many matches! Creative training was, is and will be for the athlete the best accelerator of mastery, and it also ensures the creation high-class teams" A. Tarasov. At the dawn of basketball, training The lessons mainly consisted of team play. Most of the workout today are: learning the basics of the game, improving various defense systems and attacks, preparation for the game with a specific opponent. At the same time, exercises classes play a major role.
Preparation workouts are a lot of work. According to John Wooden, she took at least two hours a day (the duration of the training ranged from 3 to 3 and a half hours). Training preparation is the planning of the lesson and the selection of exercises in such a way as to ensure the growth of the skill of both the team as a whole and individual skill of each player separately.
This possible if the basic rules for building and conducting training are taken into account:
1.Planning physical activity.
2.Structure and direction of training.
3.Quality conducting a workout.
Skill trainer to integrate these rules into each workout and defines it skill.
1. Physical (athletic) training
1. 1. Planning physical activity
Preparation basketball player is a complex process in which it is necessary to take into account his correct physical development, improvement of technical skills, gradual improving tactical skills "... Basketball requires constant movements, quick stops and jerks, unexpected changes in tempo directions, jumping and inevitable physical contact as well as falling and running hard floor. Therefore, each coach has a task: to ensure that his the players were physically fit and well prepared without compromising their health. Other things being equal, the team whose players are in good condition, usually wins if he keeps active forms of game actions in attack and defense, allowing to effectively demonstrate superiority in condition "D. Wooden. There is a lot of methodological literature, which reveals the features of work in each of these areas.
Purpose of this manual - systematize information in such a way so that essential planning material is always at hand.
C For this purpose, the material will be divided into two blocks:
1. Planning training process
2. Practice conducting training.
Planning sports training is an action system with which determine the sequence of solving the problems of training athlete and team. Such actions are combined into a single system of means, methods and conditions of training, competition and recovery.
Load in sports training. The ratio of volume and intensity.
B basketball game activities in training and competition can take place in at a very fast pace, but its intensity is constantly changing from the maximum - to the minimum.
Therefore, so that athletes are prepared in advance for certain dynamics intensity, they need training that provides a variety of levels in various combinations.
Intensity increases or decreases depending on:
A) environmental conditions (sand, uphill or downhill, etc. )
B) fitness and condition of the athlete.
B) coordination difficulty.
D) psychological tension.
Trends training intensification:
A) by increasing efforts (main)
B) due to the compaction of the training session (OFP or
endurance).
combination intensity and volume: the more volume, the less intensity and vice versa. Volume and intensity, taking into account the coordination complexity of movements, mental tension and environmental conditions characterize the training load. Most often, the ratio of volume and intensity in each case is established, first of all, from the required intensity and then from the acceptable for a given volume athlete. The overall load increases immediately quite quickly. AT mainly due to volume. Increases to approximately 3/4 of the special preparatory stage. Then starts to fall until the end of the preliminaries competitions. When entering the stage of the main competitions, it begins to increase due to mental stress. Before a responsible competition again reduced and maintained at a constant level until the end of the season. After end of the season is gradually decreasing.
Volume increases steeply. The volume peak is the middle of a special preparatory stage. Then it gradually decreases. Approximately one month before responsible competition remains at a constant level. After the end of the season - gradually decreases.
Intensity gradually rises. Before the competition is somewhat reduced.
Coordination complexity is constantly increasing, having a wave-like character (when mastering new material - rises, when fixed - remains at the same level, then there is a slight decrease and again an increase).
Psychological tension has a constant undulating rise.
1.2. Sportswear
Variable fluctuating throughout the season. The undulation is primarily due to an increase in training loads in the pre-competitive period and a decrease in its after the competition.
Load in nature and intensity should be basically at a level close to competitive and even somewhat higher. For example, wrestlers shorten duration of contractions, increase their number and reduce rest intervals. In terms of total duration, such work, as a rule, is not less than competitive (and often more than it) and requires significant nerve costs, and hence longer recovery time. Therefore she given 2-3 times a week. On other days, training is carried out with less loads (to enhance recovery processes, develop techniques and tactics and other training issues).
Similar training microcycle, repeating, provides an increasing increase performance strictly in relation to the requirements of the chosen sport.
No even 2-3 sessions per week with a very high load cannot be repeated for a long time. A significant load for several weeks has a depressing effect on the physical condition of athletes, the central nervous system, other systems and organs, leads to a sharp drop in efficiency, although it increased at the beginning and remained at a high level for some time.
Most The best time to compete is at the end of a performance boost. Usually, the last pre-competition competition week of reduced training load ensures full recovery of all strength and capabilities of the organism, allows them to be manifested with high efficiency in competition time.
But in basketball you can't train at a reduced intensity. It's not about special and other exercises, but only about the main means of competitive training - single combat.
Major most components of fitness, being the result of significant morphological changes that have taken place under the influence of training are quite strong and stable. One of the main reasons for fluctuations in the level of sports form is the extreme variability of the state, therefore, and performance of the nervous system.
Comprehensive a trained athlete will be able to reveal all his accumulated in training strength, to show with the greatest effect their functional capabilities and achieve a record result only with an excellent state of the central nervous system, with its high performance. However, even under optimal conditions, performance nerve cells does not last long at an extremely high level.
Except In addition, the performance of nerve cells still depends on the level of their excitability.
Strength, speed and endurance in the movements of an athlete largely depends on the level performance of nerve cells that have a specialized effect on muscles, causing them to contract with maximum force, maximum speed possibly more times. It follows from this that the corresponding nerve cells functionally possess strength, speed and endurance.
However, special training of nerve cells in strength, speed, endurance is not can stay for weeks and months at the maximum level.
Nervous cells have the ability to quickly respond to appropriate demands requirements, adapt to a new, higher level of training loads. But as soon as the loads are reduced or the athlete is given rest, the specific performance of nerve cells quickly decreases.
But if you constantly train, having very large training loads, placing extreme demands on the central nervous system throughout even a few weeks, very quickly leads to overtraining. That's why in a number of sports in the pre-competition days spend a significant amount of intensity, but a small amount of training for the purpose of short-term increase the efficiency of the central nervous system (of course, in the field of motor activity).
1.3. Intensity
Suggested evaluate the intensity of the pulse for 10 seconds: up to 20 beats - low; 21-24 impact - medium; 25-30 strokes - high; more than 30 strokes - maximum. Low intensity. Jogging, running time tends to infinity, exercise performed without rest intervals, changing the types of exercises for different groups muscle determines the efficiency of muscle recovery, previously worked.
Medium intensity . Working time 15-30 minutes, rest interval - 3-6 minutes.
High intensity . Work time 3-6 minutes, and rest time between work pieces varies from 1 to 2 minutes.
Maximum intensity . The operating time varies from 10 to 60 seconds, and the time rest is determined by the restoration of the pulse to 20 beats in 10 seconds.
Before 15 years is not recommended to apply the load with maximum intensity.
Very it is important to gradually increase the intensity and the following ratios are suggested volumes (time) of work with different intensity among themselves:
- volume (time) of work with low intensity to work with medium intensity like 2/1;
- volume (time) of work with medium intensity to work with high intensity as 3/1;
- volume (time) of work with high intensity to work with maximum intensity as 5/1.
Necessity such a construction is determined by the laws established by the leading Russian physiologists, who testify that the effect training work in a higher power zone is determined by the necessary the amount of time of training work in the zone of the previous, lower power. The presented load ratios in zones of different capacities are just discovered patterns in the construction of loads. In each particular case coach, focusing on the proposed ratios and based on the level of training players of his team, plans his work.
1.4. Weekly microcycle, macrocycle
Offered next planning option. The annual cycle is divided into Mesocycles (time from the beginning of preparations before the first important competitions and the time from the first responsible competitions to the second responsible competitions). Mesocycles break it down into Macrocycles (one month). Macrocycles are divided into Microcycles (one a week). To ensure the linkage of all these concepts, we begin to consider proposed variant with load planning in a microcycle.
Mon. Tue Wed Thu. Fri. Sat. Sun.
Monday - day off.
Tuesday. First workout after the weekend. For those who played a lot - load planned at the level of average or below average. For the rest - average or above average. The game is being analyzed. Work on personal technology the simplest game interactions without protection.
Wednesday. The workload is above average. The intensity is average. Increase in volume due to performing exercises on the entire site (in 2, 3, 4, 5). Possible workout in the gym.
Thursday. The maximum load for this microcycle. The intensity is high. Psychological tension is high or maximum. Many contacts exercises. Wednesday and Thursday - shock training.
Friday. The load is less than on Wednesday, but more than on Tuesday.
Saturday. The day before the game. The workout is shorter than usual. Small exercises included volume, but with high intensity. There are no game, contact exercises. A lot of throws. Team interactions without protection.
Sunday. Game day. If there is no official game, then hold a friendly or game team training 5 * 5 for the whole or 1/2 of the site.
Priority development of physical qualities in the microcycle: speed, strength, endurance.
Very it is important to take into account the dynamics of intensity and mental tension training loads not only in the microcycle, but also in each training lesson. Underestimation of these components leads to the fact that training basketball players becomes monotonous, there is little load within one training dynamic, which leads to rapid adaptation of the body and the creation of a "barrier training", which does not allow the basketball player to reach more high level of training (physical, technical, tactical, psychological).
Macrocycle consists of microcycles. The idea of load planning is the same, but the development physical qualities - another: endurance, strength, speed.
separately about the 3rd microcycle (shock microcycle). If the games are on Saturday and Sunday, then on these days of the third microcycle the maximum load is given, possible for a given team in a given period. However, in the next microcycle it is necessary to plan the load in such a way as to achieve recovery.
Impact microcycle. Impact microcycle allows:
- wavy distribution of training loads in
micro and macrocycles, which is due to the interaction of processes
fatigue and recovery, patterns of adaptation to
loads and fluctuations in the states of individual functions and entire systems
organism;
- periodic use of the principle of "impact"
(over load), i.e. concentrated impact on
directivity training work, according to its volume and
intensity.
Duration competitive period and the participation of teams in various competitions puts forward the task of more careful management of the sports form of basketball players. In connection with the fact that it is impossible to maintain the optimum of physical and mental activity player for 6-8 months, it is necessary to plan in advance, and in some cases and deliberately "provoke" the regular ups and downs states of training.
Correct training load planning in meso, macro and micro cycles will help complete this task.
Idea load variation is simple. The load during training should in general match the load received by the athlete during the game. In this case the player will be ready to perform all the techniques and tactical tasks qualitatively, at the appropriate speed and with possible opposition.
If the load in training is lower than during the game, then the player will not withstand the pace and "sit down". If the load in training is constantly high, then this will lead to overtraining. The consequences in this case are dire. Missing psychological freshness. Lost speed, strength, endurance, accuracy implementation of technical methods. The body is depressed, conflict situations are possible in the team, the likelihood of injury; possible serious diseases of the central nervous and cardiovascular systems.
Therefore, construction of the load according to the rule: small work-restoration; average work-restoration; great restoration work; average work- recovery; rest, etc. , applied in the planning of a single training session, microcycle, macrocycle, mesocycle, allows you to keep fit for a certain, planned level during the season. And load variation allows you to achieve optimal athletic shape or provoke its decline, when it is necessary.
It is not always possible for a coach to strictly follow this rule. Age team players, the number of training sessions in the microcycle, training time, the condition of the players in this training and other reasons may prevent building the training process strictly in accordance with the proposed planning system. But knowledge and observance of the basic provisions of planning will help the coach in the preparation of the team and players.
2. Structure and focus of training
John Wooden: "A coach who knows how to properly plan training sessions and choose the necessary exercises for the most effective solution of rising in the course of engaging in private tasks, greatly increases the possibility success . .. The time and duration of classes can depend on many factors, but the coach must always remember that there is no alternative work and the path to success cannot be artificially shortened. Carefully organizing training session after thinking in depth about the goals you hope to achieve on it, you will achieve more than on a poorly organized long duration training."
Consider known and used by almost all coaches the general structure of training: warm-up part, main part and final part.
from the fact that during one training session it is impossible to cover all aspects of basketball and for the assimilation of any material, repeated repetition is necessary, it is proposed, applying the general structure of the training, to work in blocks.
Block is a set of exercises with a specific focus, which is used in during the time determined by the coach (both in one training session and in microcycle, macrocycle). The exercises in the block are selected in such a way that principle "from simple to complex", first to consolidate skills, and then improve them. Moreover, in one training session several blocks: basketball school block, individual work block, defense block and the main topic of the lesson. The duration of the blocks can be different and depend on on what technical level the players (school) are at and what tasks put before the team soon (main theme).
One the basketball school block is usually worked out in the warm-up part during one microcycle. In the next microcycle, the next block of the school is being worked out and so on.
basketball schools.
- movement technique: running, jumping, stopping, turning, moving in a protective standing position, setting the back, feints with the body and legs, various imitation exercises, coordination exercises
Block individual work can be prepared both for a group of players (center, attackers, defenders), and for individual players. Executed in the main parts.
For younger and middle ages are characterized by planning blocks of individual preparations for groups. At this time, individual tricks of the game are being mastered. defense and attack, which are used by players of all roles and exercises are performed in groups that can be selected either by level of training, either by growth data, or by any other principle. The main task preparation - mastery of the players The whole arsenal of techniques and actions that used in basketball.
B Senior Blocks are planned for each player or groups of players of the same Role. At the same time, it is important to plan training in such a way as to maximize develop the Player's Strengths. At this time, the coach needs to have a Model player. When modeling, it is very useful to involve the player in this process.
Block the main topic of the lesson. Its duration depends on the level of training. teams, the degree of assimilation of the material, tactics of the game in defense and attack in upcoming game, from the game schedule. It is convenient to schedule work in blocks when official games are held once a month or once a week, it is more difficult when the games are held more often, but this already applies to the teams of men's and women's leagues. However However, the championship is played by opponents of different strength and style, the games have different value, or an important tournament is coming up in the near future. All this allows highlighting the main tasks for the season, plan work in blocks. Duration one block can be from one day to six (one microcycle).
B depending on the Strategic tasks for the season, on the tactical tasks for the nearest time - the topic of the main topic block and the order of topics can be different:
* defense game (personal, zone, zone pressing, pressing,
mixed, transition from attack to defense)
* organization of a fast break, transition from defense to attack
* overcoming personal and zone pressure
* play in attack against various types of defenses One of the blunders that is undesirable allow
Child coaches are attempts in one exercise to simultaneously work on defense and attack. In principle, this statement applies to one workout. New material (not fully learned), for example, it will be very difficult to protect assimilate with new fast-break material, etc. Especially during training camp, during the pre-season it is wiser to have one orientation of the training and achieve the assimilation of the material, without throwing out side to side. In one block, several questions of the topic are being worked out, the assimilation of the material is stabilized. After that, during training and games, you need to to achieve the correct actions learned in this block from the players. The number of questions to be worked out and the duration of the block are determined by the trainer.
Block protection. When the basic principles and technical actions of the team players in the game in defense are learned, that is, there is an opportunity and a need (if the coach wants the team defended well) at each training session for 10-20 minutes work to protect the team. It's not about learning new tricks or interactions, but about consolidating already mastered actions. Ideally, you can each training session to work out all the principles and technical actions of the game in defense in fours or fives on one half. The emphasis is on protection and it is proposed to keep score in the game not by goals scored, but by the number of reflected attacks. The team that managed to defend itself defends again. This is one of the possible options.
then other blocks are worked out according to the same principle. Training planning blocks allows the trainer to move in a spiral, from simple to complex. Periodically repeating the material of the topics covered and, stepwise increasing it difficulty, by increasing the speed or degree of execution resistance actions, the introduction of new ones - the coach will achieve high-quality assimilation of a large material.
For success of the classes, it is necessary to dwell on a very important issue. Availability of jobs in the hall. In training with any age you need to have enough rings. In the leading schools of Moscow ("Trinta" and "Gloria") in the hall there are at least ten rings.
Starting since 1996, the Russian Basketball Federation began to systematically conduct seminars with children's trainers, inviting leading trainers to them Russia, Ukraine, Serbia and Montenegro, Italy, Germany, USA. So here's the thought that it is necessary to have at least six rings in the hall, it was voiced several times from various experts. A large number of rings allows you to significantly increase the density of the lesson and organize high-quality work in groups and individually.
+ Tactics of the game in defense and attack - the subject of the macrocycle
- microcycle subject -
+ training theme block + school block
+ individual work unit + protection unit
= set of exercises for each part of the workout.
3. Exercises
Having decided with the load and the theme of the blocks, we proceed to the selection of exercises.
Meaning rational combinations of exercises in training cannot be overestimated. With them assistance, almost all issues of technical, tactical and physical preparation.
Base the success of the coach's work is to convince the players of the need to perform exercises.
Success exercise depends on its correct start, slow development and gradually increasing speed until the skills being practiced are firmly fixed. Exercises that look spectacular on the outside, but do not have applied value, should be excluded from classes. In every exercise there should be a direction, and based on the direction, clearly spaced and accents are controlled.
"Required scrupulously observe the laws of the learning process. Technical reception needed explain and show: a correctly shown technique must be imitated players, and their performance is subjected to constructive analysis and criticism, and then fixed. After that, the players must repeat the move many times, following its correct model, until the correct skill is established, and the reaction will not become automatic... The coach must have patience, force their players to understand what they are doing wrong and what is right ... Simple knowledge technology is not enough. Players must perform them correctly. But even this is not enough. They must perform these tricks quickly." D. Wooden.
Five or ten minutes should be enough to learn a new technique. After the players understand the essence of the exercise, several repetitions of it can bring more benefits than a long, aimless implementation of it. Technical technique is studied according to the principle "from simple to complex".
None under what circumstances players should not be allowed to perform exercises later sleeves, avoid them or engage in chatter.
important detail in the application of exercises is the use of a special terminology. This applies both to exercises in general and to specific ones. actions on the site. Each trainer has favorite exercises with a certain orientation. But the essence is not so much in the construction of the exercise itself, but in correct accents, dosage and quality control of technical or tactical actions by players.
Each Exercise can be helpful, but it can also be harmful.
Useful the exercise is aimed at further developing or consolidating the technical (technical), tactical (tactical), physical (physical) skills or abilities and organically fits in the subject and load into the microcycle and workout. At the same time, the technique for performing technical reception and correctly placed accents. The physical, technical and tactical readiness of athletes to perform this exercise.
Harmful exercise:
1. The exercise is not aimed at further consolidation or development of skills athlete. Does not become more difficult in terms of technique, tactical use, speed performing a technical or tactical action, according to practical application in conditions close to gaming, in terms of complexity and load. The player is standing still.
2. Does not fit into the theme of the microcycle (no focus), training. Not accents. The sequence of studying the material is not observed, given scattered information to the athlete, which scatter his attention, which is not
contributes solid consolidation of skills. It is impossible in one exercise to work on defense and attack, over the development of a new technique or tactical action and work on speed (speed endurance), on technique and tactics and etc.
3. The load in the exercise does not correspond to the current state of the athlete or is given not during the actual workout. By load in this case we mean physical, and technical, and tactical, and psychological. Any forcing harmful. In technology, this leads to an increase in marriage by
fulfillment technical reception and fixing wrong skills. In tactics - to the inability to perform a complex action, since the simple skill is not fixed. AT physical fitness - to overtraining, which can lead to lowering the quality of the game at best. At worst - to injuries, serious diseases of the cardiovascular and nervous systems.
4. Technical errors of players are not controlled and not corrected (school basketball). No comment. In a workout that lasts 1.5-2 hours the number of exercises in the main block should be from five to seven. Next microcycle training, you can add one or two new exercises, excluding from training one or two exercises of the previous day, if the players have learned the material in volume planned by the coach.
Was it would be logical to repeat the exercises that were given in one of the training sessions in throughout the season over and over again, complicating it in one way or another.
High discipline of the coach and players in training is essential. Any coach distraction from training during the lesson is unacceptable. Basic working principle coach: "Come (be present), see (diagnose) and win (correct)" must be observed during the entire workout.
Distinctive feature of the work of the Yugoslav coaches, representing the best day European school of coaches, is the highest discipline in the gym. it applies to everyone in the room. During the coach's explanation, no one has the right to speak or be distracted. Violation of this requirement may result in removal from the hall (staff, guests, players). About shots in the basket, dribbling ball is out of the question. Any command from the coach to stop the task is a signal to everyone that you need to take the ball in your hands, quickly approach or run up to the coach and listen carefully. All of these requirements are children from the first lesson and are supported throughout the entire time of classes basketball. This achieves a high concentration and density of the lesson. I bring opinion about the attitude towards coach V. Obukhov: "In America and Yugoslavia, to the coach is treated like a meter, and in Russia - like a teacher physical education."
Interesting example with CSKA player Money. During Ivkovic's explanation, he allowed himself sit on a bench and turn away. The master's reaction was instantaneous and revealing: the player was expelled from the hall very harshly and expressively. This incident happened in at the very beginning of Ivkovic's work at CSKA. After that, all the players understood how to behave in training, and Monya was the first to take a place next to the coach and listened carefully to all his instructions. By and large, the player is case was not at fault. He was accustomed to such behavior, or rather, allowed himself so carry on, the trainers who have worked with him before. Many coaches allow players to "stand out" both in training and in games. Released from panties the jersey is a sign of promiscuity and loss of concentration by the player. He doesn't think about what he does, but how he looks. In one of the interviews with A. Kirilenko said that in training at Utah, he doesn’t even think about to wear a t-shirt over shorts. Immediately followed by a fine.
Starting from middle age it is necessary to accustom players to conscious work. Player should be imbued with the idea that in team training he himself is working on himself, and the coach helps him. Thoughtless player training, even very disciplined and executive, brings much less benefit if if he understood what he was doing, why he was doing it and how in the game he could apply this acceptance or action. Often a simple question to the player: "What are your strengths and weaknesses in the game and how do you work on them?" confuses him and he finds it difficult to answer.
Required accustom the player to independent work. The most amazing thing is that the worked team training of a young player is often not haunted by the thought that there is a need to work on shooting, passing, dribbling or physical preparing on your own. There are plenty of reasons not to do it. Repeatedly I had to observe how a player who started on his own work, sharply adds and becomes much stronger basketball player. Such a player has much better prospects than capable but lazy. Convince your student of the need independent work and teach him to think - one of the main tasks of the trainer.
Arrange teamwork so that the motto "Basketball is a religion, and a coach is god "determined the life of the team is possible and necessary. The coach can be dictator or democrat, but, in any case, according to D. Wooden have the following qualities:
1. Knowledge their subject (basketball).
2. Desire improve.
3.General education.
4. Methodical skill.
5.Professional relation.
6. Discipline.
7. Organizational abilities
8. Relationships in the "coach-athlete" system.
9. Friendly attitude towards others.
List used literature.
1. Kolomeytsev Yu. A. Relationships in a sports team. - M., Physical culture and sport, 1984.
2. Cozy B., Power F. Analysis and concepts in modern basketball. - M., Physical culture and sport, 1975.
3. Cretty Bryant J. Psychology in modern sport. Per. from English. Khanina Yu. L. — M., "Physical culture and sport", 1978.
4. Kuzin V.V., Polievsky S.A., Basketball. The initial stage of training, - M., Physical culture and sports. 1999.
5. Lindbergh F. Basketball: Games and learning. - M .: Physical culture and sport. 1971..
6. Lysenko V. V., Mikhailina T. M., Dolgova V. A., Zhilenko V. A. Workshop on sports metrology. Tutorial. - Krasnodar: KGAFC. 1997.
7. Malchikov A. V. Social and psychological foundations of sports management team. - Smolensk: SGIFK. 1987.
8. Matrunin V.P. Basketball in the lessons in grades V-VI. Physical education at school 1. 1990.
9. Manasanyan Zh. A. Ephorective means and methods of teaching basketball to children primary school age. / Abstract. - M. 1986
10. Matveev L.P. Theory and methods of physical culture. - M., Physical culture and sport. 1991.
11. Miroshnikova R. V., Potapova N. M., Kudryashov V. A. Primary education basketball. - Volgograd, 1994.
12. Nesterovsky D. I., Zheleznyak Yu. D. Basketball lessons, Physical education in school, 2. 1991.
13. Teaching Basketball Techniques: Method. recommendations for IFC students. comp. Ermakov V. A. - Tula 1992.
Many times, visiting the training of children's teams in Ukraine and Portugal, I have seen and still see that most coaches do not have a pre-prepared training plan in their pocket. For some trainers, exercises last 20-25 minutes each. The coach thinks that this is how he achieves the successful completion of this exercise, not realizing that the players get bored doing the same action for a long time, and they lose interest and concentration. It was very rare that I saw a coach reach into his pocket and, having taken out a training plan, look at what was next in his training and what time was allocated for the next exercise. And it is very important whether this exercise is suitable for the age and technical preparedness of your players. On this occasion, I would like to offer you an article by American basketball blogger Coach Mac - How to Create a Youth Basketball Practice Plan and a statement by leading coaches.
"Players win games. Coaches win practices." Practice is the time when coaches have the greatest opportunity to influence a player's basketball skills... However, I've attended practices so irrationally run that half of the coaching session is just trying to figure out which drill to do next. All coaches should spend most of their time encouraging and providing feedback to your players. How can a coach fix this and make training more effective? We create a basketball practice plan.
Here are just a few quotes from great coaches that highlight the importance of having a plan to follow in a workout
"I always prepare my plan the night before a workout and then make adjustments a few hours before the workout starts" - Bobby Knight . "I spend almost as much time planning a workout as I do the workout itself. Everything is planned for every day" - John Wooden. Knowing how important it is to have a plan for every workout, let me show you the structure you should use to plan every workout.
Workout structure We break down a typical workout into 5 sections ... 1. Dynamic warm-up / body movements 2. Mastery work 3. Team strategies 4. Games / games in small groups 5. Cool down First, let's look at each section of the structure in more detail, and then later on, consider how much time you should spend on each of the sections.
Dynamic warm-up / body movements
Unfortunately, many of the children's basketball coaches are quickly released from this section. They have their team drills done in 2 minutes of dynamic warm up and immediately move on to other sections of the workout. When I watch children's games, it becomes obvious that the best players have fantastic balance, coordination and speed and change directions quickly accordingly. And there are those players who are struggling, trying, but who have not yet learned to control their body properly. It's extremely important that we help players build a sports base early on. With this foundation, it becomes much easier to learn new basketball skills as they progress. This workout section will help your players much more than their basketball skills. This will help them avoid injury and help in their movements in life. Here are some examples of body movements and coordination moves to include in your dynamic warm up. - Jogging - Sprinting - Back Pedaling - Side Stepping - Changing Direction - Changing Pace - Jumping - Landing - Lunging - High Knee Running For more information on the best body movement exercises you must use Alan Stein's YouTube channel.
Mastery work Individual technique work should take up most of the training time at the level of the children's basketball team. Training should be fun and interesting, and at the same time improve the skills of your players. This includes drills that teach players how to properly perform skill skill moves, along with drills that help them learn when and how to use that skill. Drills that allow the player to learn when and how to use this skill are generally skipped.
As for shooting, there's a little quote from Jeff Van Gundy on it ... Shooting hit percentage depends as much on the player's decision making as it does on his shooting technique - Jeff Van Gundy
This rule applies to all skills, not just throws. We need to put players in positions that require them to make decisions and learn from experience. Here's a simple example to explain my point of view on the drill... Many trainers will practice the V-snatch to open up on the perimeter. They will show the players how to sprint, footwork to cover their defender and then rush in to get the ball. They will even show their players how to grab the ball and use 1- or 2-hit dribbles to complete a jump shot or double step shot. But when a player gets into a real game, and although he knows his rushing technique and footwork pretty well, he can't open up and get the ball. Why? Because they haven't learned when and how to use movement in competition. They didn't have enough experience with a defender to know when and how to rush behind the back and get the ball, etc. The bottom line is that we should include drills that teach the players' individual technique, and definitely drills that will allow them to gain experience on when and how to use it competitively. I recommend trying and splitting these two types of drills 50/50. Dribbling is an example: 5 minutes of steady ball handling and then a 1 on 1 game of hard tackling. Throws - example: 5 minutes of throwing technique and then 1 on 1 with a partner entering a defensive position where the thrower should decide whether to shoot or pass. Passing - example: 5 minutes of passing technique and then 10 minutes of 5 vs 4 play, so the attacking team has the advantage and will always have one player open. When I flip through games in small squads at the end of a workout, I still use them in this section to improve individual decision making skills. "Perform exercises that make your players think" - Bobby Knight.
TIP: At the youth basketball level, exercises should be no longer than 10 minutes. Players become uninterested in completing after this time. Keep the exercises short and fun! Team strategy. Let me start by saying that "team strategy" is by far the least important part of kids' basketball training, and in my opinion not essential for players under the age of 10.
Training section *Team strategy* includes:
- Attack.
- Protection.
- Game schemes for attacking.
- Special situations.
If you decide to use this section of the training session with your team, please allow only a small amount of time for it. I see way too many coaches stealing practice time from skill development and spending half the practice helping players remember where they need to be for multiple play formations. Remember, we want to teach our players how to play basketball, not give them a couple of spots on the floor where they have to work every time they have the ball. Don't get me wrong, I don't mind teaching team strategy to players. - I include it in my basketball training. - I'm opposed to wasting half of your precious training time on this.
Team Wrestling and Small Team Games
These two sections are very important for every workout. What's the point of your players learning how to crossover with great technique if they don't understand when and how to use it in the game? The technical side of the performance is important, but it is also very important that allows children to use this technique in the game. This doesn't mean letting them loose in a 5-on-5 game in every practice though (even if this is indeed the case). One-sided games with a small composition include games 1v1, 2v2, 3v3, etc.
There are many benefits to using mini games for your players including:
- Touching the ball more times.
- More space for movement training.
- More opportunities to hit the ball in the basket.
- And much more.
All of these benefits help players develop faster and have more fun! So if you have more than one hoop and enough balls, use them and play in small formations using all the baskets in your court. Another thing I like to do in 5v5 and small team games is to apply different rules to work on different skills. For example, one of my favorite rules is "no dribbling". It forces the kids to read the game and make tugs to open up. Without this rule, you will find a common youth habit of a player dribbling with 5 or 6 head down dribbles before throwing a wild hook into the basket while 3 of his teammates are standing wide open.
Cool Down
Cool Down - This part of your training should consist of a few minutes of slow jogging and walking up and down the gym, followed by a few minutes of static stretching. This allows the body to lower its temperature, and static stretching aids in flushing out waste products (lactic acid), among other things. I find stretching part of the cooldown important for communicating with the players. We could talk about the upcoming game/tournament or how we feel about our practice.
Structure of the Workout Plan
Now that you understand each section of the workout, let's talk about how much time during the workout should be dedicated to each section. Below is how I distribute minutes depending on the duration of the workout.
60 minutes
Dynamic Warm-up / Body Movement - 10 minutes Skill Work - 25 minutes Team Strategy - 10 minutes Team Wrestling / SSG Small Squads - 10 minutes Cool Down - 5 minutes
90 minutes
Dynamic Warm Up / Body Movement - 15 minutes Skill Work - 45 minutes Team Strategy - 10 minutes SSG Team Wrestling and Small Squads - 15 minutes, Cool Down - 5 minutes 9000
120 minutes
Dynamic Warm-up / Body Movement - 20 minutes Skill Work - 60 minutes Team Strategy - 15 minutes SSG Team Wrestling and Small Squads - 20 minutes Cooldown - 5 minutes Using this structure, I believe that it combines the teaching of individual technical skills with the practical application of these skills.