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How to play basketball rules for kids


Simplified Explanation of Basketball Rules for Kids

Basketball like any other sport, requires that you play the game in order to know the technicalities and the rules by heart. If you’re enrolling for the tryouts for your school, it would be wise to catch up on the rules and penalties of this game, so that you can put your best foot forward for the upcoming trial.

Learning a sport from a younger age makes kids more familiar with the tiny nuances of a game. Kids learn faster and therefore will be able to grasp the rules and regulations better. Through continuous practice they will get better at their game. Games such as basketball also help inculcate team spirit as well as leadership qualities. It helps develop a sense of independence and achievement among the children, while making sure that they stay mentally and physically healthy.

Scoring System

The score system is very simple. All the baskets made from within the key or within the three-point arc will score 2 points, except in case of a foul, for which a free penalty-shots is allowed. In such cases, shots from the free-throw line, count for 1 point. Baskets made from the three-point arc and beyond, will account for 3 points for each basket.

Offensive and Defensive Team

There are two teams playing against one another, and each team has 5 members playing active roles during the game time. There are extras of 4-5 other players who are kept as replacements or buffer. The team that holds possession of the ball is called the offensive while the one trying to take possession of the ball is known as the defensive team.

It is the defensive team’s job to try to prevent the other team from scoring a basket. While defending, you cannot grab the opponents team members hand or any other body part. You cannot push or pull at the other players. Nor can you tap the ball while it’s still in the hand of the opponent. While the ball is midair you can slide the ball out of the players possession and proceed towards scoring for your team or pass on to another team member.

Most games revolve around the ‘Man to Man’ defense, wherein one player is allotted to only one specific opponent. This helps bring discipline into the game by removing any form of confusion. Therefore an opponent who is exceptionally good at dribbling will be allotted a team member who is good at checking the ball out of possession during dribbling. Or if one of the opponents is very tall, he’ll be checked by a tall team member. This helps balance out the drawbacks of the team.

Basic Rules for Kids

The first rule of basketball, pertains to how you dribble the basketball. There are certain basic dos and don’ts that need to be followed, when it comes to basketball for kids. They are mentioned below.

  • The key factor to be kept in mind while dribbling, is that you should never hold the ball with both your hands, while you are moving forward with the ball.
  • If and when the player holds the ball with both hands, he has to stop and fix both his feet firmly on the ground so as to avoid any further movements.
  • In case he leaves a leg free for movement while the other is fixed to the point of stopping, then it is called the pivot stance. Having once stopped at a particular spot, the player will need to pass the ball to his fellow team member or shoot to attempt for a basket.
  • It’s considered as a ‘Traveling Violation’, if the player is found running with the ball without dribbling. If a player grabs the ball with both hands and then attempts to dribble the second time, it constitutes a ‘Double Dribble Violation’. After any violation, the possession of the ball changes from the team that commits the violation, to the other team.
  • Sometimes, the player with the possession may suddenly stop, in which case he may either pass the ball, or shoot, or hold the ball by crouching forward in a protective stance. This way the ball will remain in possession of the player until either someone takes the ball away or until the referee puts a stop to it.
  • The player in possession of the ball cannot carry the ball, which means that he cannot hold the ball from underneath and then resume dribbling. This is known as a ‘Carrying-Violation’.
  • The player with the possession of the ball can interchange his hands while dribbling. This prevents the ball from being slid out of control by an opponent.
  • The ball must stay within the boundary line of the court, while it’s within the possession of the offensive player, else it constitutes an ‘Out-of-Bounds-Violation’.
  • A ‘Backcourt Violation’ occurs when the offensive player with the ball possession tries to dribble the ball back from his offensive half of the court to his defensive half of the court. The only way the offensive team can return to their own side of the court is when the ball is brought in by the defensive team.

Penalties for Fouls Committed

  • The defensive team need to make sure that they do not commit any foul. If any defensive team player tries to touch the offensive player in a way that it interferes with his shot while attempting a basket, it will be called out as a foul. The penalty will include 2 free shots from the center and 3 free shots in case the shot was attempted from beyond the three-point arc.
  • When 6 non-basket fouls are committed by the defensive team, within any quarter of the game, then the offensive team gets 2 free shots from the free throw line.
  • A player will be eliminated from the game if he makes 5 fouls at any point in the game.

Follow these while playing with their parents or with a group of friends. The game can also be played between 1-1, 2-2, 4-4 as well, depending on the number of kids available. Kids can begin playing a half court game so as to practice board shots from the D-section or key. This will help sharpen their shooting skills.

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Youth Guidelines – Rules and Standards

Youth Guidelines – Rules and Standards


Jump to: Rules & Standards || Equipment & Court Specifications || Game Structure || Game Tactics || Highlighted Game Play Rules || Full Recommendation by Age Segment

ABOUT

Basketball is a great game that is played by millions of young people in the United States and around the world. Playing basketball fosters the development of peer relationships, self-esteem, leadership qualities, and physical health.

To date, however, the sport of basketball has lacked guidelines around health and wellness and consistent game play standards. To help foster player health, age- and stage-appropriate skill development, and a positive and enjoyable on-court experience for young people, the NBA and USA Basketball have developed a set of rules and standards to enhance the playing experience for young athletes. 

These guidelines aim to combat the overemphasis on early competitive success and the lack of a clear development pathway through the sport – two issues that exist across youth sports, including basketball.

The NBA and USA Basketball are committed to helping shape a youth basketball environment that prioritizes the health and well-being of young athletes and promotes their enjoyment and development in the game.

RULES & STANDARDS

Basketball is played in countless settings and locations across the U. S. –  and though the game remains fundamentally the same, there are many variables that can impact a young player’s experience.  USA Basketball and the NBA want all players to enjoy the game and have a fun, developmentally appropriate experience.

Parents and coaches frequently ask certain questions, especially when their kids are young:

  • How high should we set the basket?
  • What size ball should we use?
  • Should we play zone defense?

These are important questions, and we understand that playing with the correct equipment and establishing age-appropriate rules significantly impacts the experience for youth as they learn the game.  Therefore, the NBA and USA Basketball have established detailed guidelines to help young players develop at a natural pace that is suitable to their age and physiological abilities. 

Rules and Standards Elements

USA Basketball and the NBA have worked closely with an expert working group on Playing Standards to develop age- and stage-appropriate rules and standards for youth basketball.   Aligning with the Player Segmentation Model, these guidelines will help young players appropriately learn the fundamentals of the game, achieve and maintain early success, and provide enhanced long-term development.  

The rules and standards address four key areas:

  • Equipment & Court Specifications (e.g., proper height of the basket, size of the ball, and court dimensions and lines).
  • Game Structure (e.g., length of the game, scoring and timeouts).
  • Game Tactics (e.g., equal playing time, player-to-player vs. zone defense, pressing vs. no pressing).
  • Game Play Rules (e.g., use of a shot clock, substitutions, clock stoppage).

Rules and Standards Charts

See below for detailed rules and standards information.  Please keep in mind:

  • The playing rules and standards below are to serve as guidelines and recommendations for those administering basketball competitions.
  • USA Basketball and the NBA have adopted FIBA (International Basketball Federation) rules for the grades 9-12 age- segment and created progressive sets of rules and standards for younger age segments (ages 14 and under).  Where a specific rule or standard is not explicitly indicated, the recommendation is to follow official FIBA rules.
  • USA Basketball and the NBA will utilize these playing rules and standards in all events and competitions they may host.

*We understand that organizations and facilities may not always be able to accommodate all recommendations and that modifications will need to be made in certain instances due to practical limitations (e.g., inability to raise or lower the height of a basket, re-draw court lines, or not having a shot clock).

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EQUIPMENT AND COURT SPECIFICATIONS

Playing Segment

Size of Ball

Height of Basket

Size of Court

Distance of 3-Point Arc

Distance of Free-Throw Line

Ages 7-8

Boys and Girls size 5 (27. 5”)

8’

50’x42’

Not applicable

14’

Ages 9-11

Boys and Girls size 6 (28.5”)

9’

74’x50’

Not applicable

14’

Ages 12-14

Girls size 6 (28.5”) Boys size 7 (29. 5”)

10’

84’x50’ or 94’x50’

19’9”

15’

Grades 9-12

Girls size 6 (28.5”) Boys size 7 (29.5”)            

10’

94’x50’

22’2” or the next available line under 22’2”

15’


Note: 3-on-3 half-court play is also recommended for young players to foster enhanced participation and development.

RATIONALE

Distance of 3-Point Arc: For 7-8 and 9-11 year-olds, although the 3-point arc may exist on the floor, all baskets made beyond this arc only count as two points. Therefore, the distance of the line is not applicable for these age segments. Eliminating the 3-point basket at these age segments will encourage players to shoot from within a developmentally-appropriate range.  For 9th-12th graders, a 22’2” arc is preferred, but if this line is not on a court the next available line under 22’2” is recommended.

Distance of Free-Throw Line: 7-8 and 9-11 year-olds should take free throws 14 feet from the basket to develop proper form and increase success.

Height of Basket: Utilizing a lower basket height for 7-8 and 9-11 year-olds allows children to develop proper shooting form and increases the opportunity for shooting success.

Scoring: All field goals for 7-8 and 9-11 year-olds are worth two points to encourage children to shoot within a developmentally-appropriate range. This allows for proper mechanics and form. While these age segments may attempt a shot behind the 3-point arc, any field goal made behind the arc will only count as two points.

Size of Ball: A smaller basketball for the younger age segments is advised due to the size of a child’s hand as well as their developing skill level. A smaller ball allows for better control and success.

Size of Court: For 7-8 year-olds, a 50’x 42’ court is contemplated to be a cross-court game on a full-sized basketball court. This dimension is more appropriate for younger children based on their relative size in space.

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GAME STRUCTURE


Playing Segment

Game Length

Time Between Periods

Extra Period(s)

Scoring

Timeouts

 Start of Game Possession

Ages 7-8

Four 8-minute periods

1 minute

2 minutes

Free throw: 1 point

All field goals: 2 points

No 3-point field goals

  • Two 60-second timeouts permitted in the first half of play.   Two 60-second timeouts permitted in the second half of play
  • One 60-second timeout granted for each extra period
  • Unused timeouts may not carry over to the next half or into extra periods

Coin flip.  Team awarded possession starts with throw-in at half court

Ages 9-11

 Four 8-minute periods

1 minute

2 minutes

Free throw: 1 point

All field goals: 2 points

No 3-point field goals

  • Two 60-second timeouts permitted in the first half of play.   Two 60-second timeouts permitted in the second half of play
  • One 60-second timeout granted for each extra period
  • Unused timeouts may not carry over to the next half or into extra periods

Coin flip.  Team awarded possession starts with throw-in at half court

Ages 12-14

Four 8-minute periods

1 minute

4 minutes

Free throw: 1 point

All field goals: 2 points

Field goal outside of 3-point arc: 3 points

  • Two 60-second timeouts permitted in the first half of play.   Three 60-second timeouts permitted in the second half of play
  • Maximum of 2 timeouts permitted in the final 2 minutes of the fourth period
  • One 60-second timeout granted for each extra period
  • Unused timeouts may not carry over to the next half or into extra periods

Jump ball

Grades 9-12

Four 10-minute periods

2 minutes

5 minutes

Free throw: 1 point

All field goals: 2 points

Field goal outside of 3-point arc: 3 points

  • Two 60-second timeouts permitted in the first half of play.   Three 60-second timeouts permitted in the second half of play
  • Maximum of 2 timeouts permitted in the final 2 minutes of the fourth period
  • One 60-second timeout granted for each extra period
  • Unused timeouts may not carry over to the next half or into extra periods

Jump ball


RATIONALE

Start of Game Possession: For 7-8 and 9-11 year-olds, a coin flip will determine the team that will start with the ball to mitigate significant differences in height and coordination among children. Alternating possession rules will then ensue throughout the game.

Timeouts: Managing the way timeouts are called allows for better game flow and decision-making by the player(s).

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GAME TACTICS

Playing Segment

Playing Time

Set Defense

Pressing Defense

Double-Team/Crowding

Stealing from the Dribbler

Ages 7-8

Equal playing time

Only player-to-player defense throughout the competition

Pressing is not allowed throughout the competition

Double-team/crowding is not allowed throughout the competition

Stealing from a dribbler is not allowed throughout the competition

Ages 9-11

Equal playing time in periods 1-3. Coaches discretion in the fourth period and each extra period

Only player-to-player defense throughout the competition

Player-to-player defense may be extended full court in the fourth period and each extra period

Leading team may not extend the defense over half court when leading by 25 points or more

Double-team/crowding is not allowed throughout the competition

Coaches discretion throughout the competition

Ages 12-14

Coaches discretion throughout the competition

All allowed throughout the competition at coaches discretion

Pressing allowed throughout the competition

Leading team may not press when leading by 25 points or more

Allowed throughout the competition at coaches discretion

Coaches discretion throughout the competition

Grades 9-12

Coaches discretion throughout the competition

All allowed throughout the competition at coaches discretion

Pressing allowed throughout the competition

Allowed throughout the competition at coaches discretion

Coaches discretion throughout the competition

Definitions:

  • Player-to-Player Defense –
    • Each player is responsible for guarding and moving with one offensive player.   This requires the defensive player to move according to the offensive player’s movements with or without the ball.
    • The defensive player must stay on the same side of the court as the offensive player, divided by the rim line.
    • If an offensive player with the ball advances past their defensive player, another defender may rotate to guard that offensive player.
  • Pressing Defense – Defensive guarding, either on or off the ball, within the backcourt.
  • Double-Team/Crowding – Two or more defensive players guarding a single offensive player
RATIONALE

Double-Team/Crowding: Crowding the ball with multiple players (referred to as “double-teaming”) is not allowed for 7-8 or 9-11 year-olds due to skill and size discrepancies among children at these ages. Crowding is allowed for 12-14 year-olds and older to remain consistent with pressing defense standards.

Playing Time: To ensure that all young children participating in the sport have an opportunity to experience the game, equal and fair playing time is recommended for 7-8 year-olds.  For 9-11 year-olds, equal playing time is recommended for periods 1-3, while allowing coaches discretion in the fourth and extra periods. Equal and fair playing time is encouraged throughout all segments.

Pressing Defense: Pressing defense is prohibited for 7-8 year-olds to help children develop principles of movement with and without the ball in a half-court setting. For 9-11 year-olds, permitting player-to-player defense to extend full-court in the fourth and extra periods allows players to become accustomed to full-court defense while not having to understand sophisticated zone presses.  It also allows for an introduction to competitive tactics.

Set Defense: The player-to-player requirement for 7-8 and 9-11 year-olds encourages physical activity and movement, and promotes the development of individual skill related to guarding a player both on and off the ball.

Stealing from the Dribbler: At ages 7-8, players are not allowed to steal the ball from an active dribbler.  This allows ball-handlers to develop dribbling skills and confidence with the basketball.

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HIGHLIGHTED GAME PLAY RULES

 

Playing Segment

Backcourt Timeline

Shot Clock

5 Seconds Closely Guarded

Clock Stoppage

Ages 7-8

Not applicable

Not applicable

Not applicable

On any dead ball

Ages 9-11

10 seconds

Not applicable

 

Only when the offensive player is holding the basketball

On any dead ball

Ages 12-14

10 seconds

30 seconds

  • Full 30 second reset on offensive and defensive rebounds 
  • Full 30 second reset on any foul

Only when the offensive player is holding the basketball

  • On any dead ball
  • After a made field goal in the last 2 minutes of the fourth period and in each extra period

Grades 9-12

8 seconds

24 seconds

  • 14 second reset for offensive rebound
  • Full 24 second reset for fouls committed in the backcourt
  • If a foul is committed in the frontcourt and the shot clock is above 14 seconds, there will be no reset and the clock will continue from the time it was stopped
  • If a foul is committed in the frontcourt and the shot clock is under 14 seconds, it shall be reset to 14 seconds

Only when the offensive player is holding the basketball

  • On any dead ball
  • After a made field goal in the last 2 minutes of the fourth period and in each extra period

RATIONALE

Backcourt Timeline: Not having a timeline violation for 7-8 year-olds allows coaches to communicate to players before they reach half court. This assists coaches in teaching children, particularly for those first learning the game. The progression to 10 seconds for 9-11 and 12-14 year-olds, and later to eight seconds for Grades 9-12, allows the game to flow while developing skills such as ball-handling, passing and decision-making.

Clock Stoppage: Stopping the clock following a made basket within the last two minutes of the fourth period and any extra periods for 12-14 year-olds and 9th-12th graders allows for additional strategic decision-making. Fewer clock stoppages for 7-8 and 9-11 year-olds allows for a better game flow.

Shot Clock: The 30-second shot clock for 12-14 year-olds, along with the 24-second shot clock for 9th-12th graders, allows for more possessions for each team, better game flow and places decision-making elements in the hands of players.

 

HIGHLIGHTED GAME PLAY RULES CONTINUED

Playing Segment

Length of Time for a Free Throw

Number of Players Permitted on Free-Throw Lane

Substitutions

Advancement of Ball after a Timeout

Ages 7-8

10 seconds

Offense may have 3 players on the lane, including the shooter

Defense may have 3 players on the lane

Either team may substitute when the clock is stopped

Not applicable

Ages 9-11

10 seconds

Offense may have 3 players on the lane, including the shooter

Defense may have 3 players on the lane

Either team may substitute when the clock is stopped

Not applicable

Ages 12-14

8 seconds

Offense may have 3 players on the lane, including the shooter

Defense may have 3 players on the lane

  • Either team may substitute on any dead ball
  • Either team may substitute before the first free throw attempt or after the last free throw if made
  • A non-scoring team may substitute after any field goal scored in the last 2 minutes of the fourth period and each extra period.   If the non-scoring team substitutes, the scoring team may also substitute

In the last 2 minutes of the fourth period and each extra period following a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table

Grades 9-12

5 seconds

Offense may have 3 players on the lane, including the shooter

Defense may have 3 players on the lane

  • Either team may substitute on any dead ball
  • Either team may substitute before the first free throw attempt or after the last free throw if made
  • A non-scoring team may substitute after any field goal scored in the last 2 minutes of the fourth period and each extra period.   If the non-scoring team substitutes, the scoring team may also substitute

In the last 2 minutes of the fourth period and each extra period following a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table


RATIONALE

Advancement of the Ball after a Timeout: For 7-8 year olds, the focus is on development over strategy. Therefore, there is no pressing defense at this level, and the ball will not automatically advance after a timeout. Similarly, the ball does not advance after a timeout for 9-11 year olds because the focus remains on development over strategy.

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To see the full recommendations by age segment, see the links below.

  •   Ages 7-8 (PDF document)
  •   Ages 9-11 (PDF document)
  •   Ages 12-14 (PDF document)
  •   Grades 9-12 (PDF document)

 

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Basketball rules for schoolchildren: clear and concise

Few people know, but it was in one American school that the first basketball appeared. One teacher challenged himself to come up with an intense and fun game, and his students really liked his idea. Many years have passed since then, but basketball remains one of the most popular sports in physical education classes. The rules and refereeing have become a little easier, but for the students and schools it has only benefited.

Brief history

Rugby was the most popular sport in the United States until the 20th century. It was a good relaxation and load for the students, but it required a lot of strength and heavy build of the players. James Naismith, a schoolteacher at one of the schools, set himself the task. He needed to come up with a game in which agility and speed would be the most important attributes of the players. Thus, James in 1891 came up with the first basketball prototype.

The PE teacher set up two baskets on opposite sides and told the students to throw the ball into someone else's basket. In the beginning, the basketball score might not differ much from the football score. The players pushed hard, and it rarely came to throws. However, with the help of word of mouth, the game suddenly began to gain popularity.

James began to come up with new rules and make basketball stricter and more spectacular. He placed the rings at a certain height and fastened them to metal shields. Wooden buckets now have a bottom cut out so that the ball can quickly fall to the players.

For about 50 years, basketball has evolved unevenly. He had bad moments, which were dictated by the Great War, the depression of the 30s, the Second World War. But at the same time, the game is starting to gain popularity in colleges and universities. In parallel with this, basketball came to the USSR. George Dupperon popularized this sport, and also held the first official games in 1906 year.

In 1946, the National Basketball Association (NBA) was formed. From now on, the game goes to a new level. Now basketball receives accreditation from partners and states that began to compete in the World and European Championships. Since the middle of the 20th century, millions of spectators have been riveted to the matches of this game.

NBA Logo

The 10 Basic Rules of Basketball

The rules of basketball have been the same for years. In order for the game to be as fair and interesting as possible, the main ones are:

  1. No more than 5 players from each team can be on one field. Each team has 7 more members in reserve. The stock can change with the base at any time.
  2. The main goal is to shoot the ball into the enemy basket as many times as possible. Throws from longer distances give more points.
  3. The game consists of 4 parts, the break between them is 2 minutes. Between the two halves of the match, the break is longer - 15 minutes.
  4. The game starts with a jump ball. The referee throws the ball up, and the two players in the center try to knock it into their own half of the field.
  5. The technique of moving with the ball across the field is important: it is imperative to run with the ball, hitting it on the floor, and deliberately hitting it with your foot or fist is a violation.
  6. The team with the most points in the limited time wins. If at the agreed time the score is equal, then an additional time of 5 minutes is played. It will run until one of the teams wins by points.
  7. Game time limits must be respected. So, 24 seconds are given for an attack in the opponent's half of the field, and no more than 8 seconds for taking the ball out of one's own zone. The three-second rule says that you can stay under the ring for no more than 3 seconds, then the ball is out of bounds.
  8. Basketball is a non-contact game in which physical pressure cannot be exerted on the opponent. If the contact of the players was too rough, then such a violation is punishable by free throws.
  9. If the ball goes out of bounds, it must go to the opposing team.
  10. You cannot return the ball to your own half of the field after an attack. This is a violation.

How many points are given for what

As already mentioned, in basketball, different numbers of points are given for different shots. In total, there are three options for accruing when the ball hits the basket:

  • 1 point. Given on a free throw. The team throws the ball into the basket from a line close to the ring.
  • 2 points. For hitting from medium and close range. The most frequently scored points in basketball.
  • 3 points. The ball hit the basket from a distance. Usually such throws can be made from a distance of more than 7 meters.

Although long-range shots are the most valued, the score in the game is gained mainly due to 2-point shots. This is due to the fact that even for professionals such hits are complex and rare.

Is it possible to play by simplified rules?

For schoolchildren of all ages, playing basketball according to the official rules can seem quite difficult, so schools do not penalize so much for violations. It is possible to play by simplified rules, but for this you will need to agree among yourself on what can and cannot be done. Most often, the rules remain unchanged: the ban on physical contact, match on points, hitting the ball in touch, the rule of the "middle" line.

To simplify the game, teachers in grades 5-6-7 most often forget about time limits. So for an attack, an unlimited amount of time is given (instead of 24 seconds), and for defense, you can pass passes for quite a long time in your own half. Since students rarely throw the ball further than 7 meters from the ring, three points during the game are rarely awarded.

Rules of the Seconds

In basketball there are time slots that all players and both teams must play. Violation of these rules will be regarded as a foul:

  • 3 seconds. The athlete spent more than three seconds in the “paint”. In order to "reset" the timer, you need to go with both feet over the line. Otherwise, the violation will be punished with an out and the transfer of the ball to the opposite team.
  • 5 seconds of passivity. When closely guarded by the opponent (less than 1 meter), the athlete does not pass or throw for 5 seconds. This is a violation and is punishable by an out and passing the ball to the other team.
  • 8 seconds. If the players of the team do not remove the ball from their own half of the field during this time, then a violation is counted. After the lead athlete has entered someone else's zone, the ball cannot be returned back.
  • 10 seconds. The free throw must be taken within this time. Otherwise, all additional attempts will be canceled and the other team will receive the ball.
  • 24 seconds. The attack must be carried out within this time. If the players did not have time to complete it due to some circumstances (foul or out), then their stay time can be increased to 14 seconds. If this time the attack is not completed, then the team is declared a violation.
  • 30 seconds. A throw attempt must be made at least once during this time. Otherwise, the ball will go to the other team.

The rules of seconds are quite strictly observed in professional basketball, but they are not followed in school. Otherwise, the game turns into an endless violation of the rules and the imposition of penalties because of this.

Fouls and Penalties

If the seconds rules are eliminated, there are two areas for fouls - physical contact and loss of the ball. If one of the teams plays too rough, the referee may issue a warning. If such warnings were given to one player 5 during one match, then this person is removed from the field.

Do not grab the opponent by the arms or enclose him in tongs. You need to play mainly by covering the partners of the enemy team and blocking the passes and throws of the player. If the violation is gross, the referee will award free throws. Their number may vary depending on the severity of physical contact.

A special role is given to how to dribble the ball. You can not pick it up and walk around the field. You need to lead it rhythmically, hitting the floor every time you take a step. Otherwise, the player is credited with a "run", and the team passes the ball to their opponents. You cannot dribble the ball with both hands at the same time or purposely kick it with your foot. This is also considered a violation.

Playing basketball

Position of the players

Since there are 5 players in the team, the positions are the same:

  1. Point guard. The main brain of the team and the "conductor" of its orchestra. The point guard tends to have the smallest physical attributes, but focuses not on speed or shooting, but on passing and dribbling. Such a player always has several options in his head for playing, as well as for carrying out an attack. In fast playing conditions, he never gets lost and helps his team by creating scoring chances.
  2. Attacking defender. The person who is responsible in the team for successful long-range and medium throws. These players usually don't have any obvious strengths, but they need to be fast enough to cover the distance from their own ring to someone else's. The shooting guard has one of the most important roles in scoring goals.
  3. Light forward. This player is higher than the previous ones, but his main task is no longer defense, but attack and score. A light forward will achieve results through good dribbling and speed. This player scores the most goals, and therefore he can be considered the main person responsible for the team's performance. Well blocks throws on the approach of opponents. Also, this player can move into the category of powerful forwards if he gains enough muscle and mass.
  4. Power forward. One of the easiest roles in the team. Its goal is quite easy to understand, but only truly powerful and tall players will be able to achieve it. This player has the largest height and mass in the team. When attacking, he stands in the zone for 3 seconds and tries to pick up the ball. Usually in this area of ​​the site the most intense struggle takes place, in which the power forward must pick up the ball and throw it into the basket. The number four has recently started to play as an attacking player, before that he played the role of rebounding the ball in defense under his ring.
  5. Center. The main task is to recover the ball at the beginning of the match and in controversial moments. The center player is versatile in terms of his set of qualities, but at the same time he must be as strong and big as a powerful forward. This person picks up balls from the enemy basket and fights in the center of the field. Good free throws are important to him, as well as the ability to block opponent passes. He usually scores the highest number of blocks and successful rebounds per game.
Placement of basketball players on the field

Now the roles of the players are rather blurred and universal. Due to the great popularity of basketball in good teams, there is always a choice between a more enduring player or a taller one. Therefore, the roles are often mixed up, supplemented, and the coaches themselves say: the main thing is not your role in the team, but how much you benefit it.

Basic terms

To easily navigate the game, it is worth understanding some words. Players use them during the match, as they are shorter and clearer than their long counterparts. For example, there are such concepts:

  • Paint. This is the 3 second zone where 2-point shots are made and the main fight takes place.
Basketball red zone
  • Dunk. This is a way to shoot the ball when a small or power forward jumps to the ring and puts the ball in the basket. Looks very impressive.
  • Treshka. This is a throw worth 3 points. Sometimes it is called distant or arc.
  • Vi-cat. This is an opening for your partner to receive a pass or get out of pressure.
  • Brick. When thrown, the ball hit the ring and its metal rod, but the backboard was not hit.
  • Jogging. An offense in which a player with the ball in his hands took more than two steps and did not pass, did not shoot.
  • Lay-up. Throw from under the basket.
  • Assistant A pass to a player who immediately scored a goal after it.
  • Pick. After a throw or block, an attempt to reach the ball and take possession of it.

Of course, this is not the whole list of game terms, but if you list all the slang and concepts of basketball, then you can make a list of a couple of dozen A4 sheets. Here are the most common concepts that both professionals and beginners should know.

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