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How to read fantasy basketball scores
How to read fantasy basketball scores
Fantasy basketball guide: How scoring works, drafting for Roto, h3H leagues and more
I may be biased but fantasy basketball is the porridge of the small bear from Goldilocks and the Three Bears — it’s just right. While fantasy football is the most popular fantasy sport, it is only once a week, 18 times a year and is strictly played in a points format (more on that later) — too hot. Fantasy baseball is a grueling 162-game marathon with layers of strategy due to categorical needs (more on that later too) — too cold. Fantasy basketball is 82 games, has the least amount of variance and can be played in a multitude of ways. In this piece, I will describe the basics of fantasy basketball and highlight some of the different ways one can play.
Scoring Format
You, my mother and Susie from accounting know how to play fantasy football. There are certain positions that need to be rostered, usually one quarterback, two running backs, two wide receivers, one tight end, a kicker and a defense. You get a certain amount of points for each touchdown, reception and yard gained. Each team is matched up against a different team each week and the team with the most points notches a win and moves up the standings. Pretty straightforward.
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Points league formats for fantasy basketball are identical to fantasy football. Each point, rebound, assist, steal, block and 3-pointer provide a certain amount of points depending on the league settings. At the end of the scoring format, whichever team has the most points wins. Easy, peasy.
The more prevalent format for fantasy basketball is category scoring. In this format, whoever scores the most points for each category wins. In a typical league, there are nine categories: Points, Rebounds, Assists, Steals, Blocks, 3-Pointers, Field-Goal Percentage, Free-Throw Percentage, Turnovers. If your team scores 100 points and your opponent scores 90, then you win the Points category. If you get 50 rebounds and your opponent has 75, then you lose the Rebounds category.
Some leagues provide 1 point if you win at least five categories — in other words, a majority of the nine categories. If a league runs 20 weeks and you win five-plus categories every week, then your record would be 20-0.
Other leagues keep a running tally of every category won. For example, say you win five categories and lose four categories every week and your league runs 20 weeks. Your overall record will be 100-80 because you have won 100 categories and lost 80 categories. There will be ties, though, so the overall record could be something like 95-80-5.
Category leagues provide an element of strategy that points leagues don’t offer. Some players are elite in grabbing rebounds but may be poor free-throw shooters. Is boosting the rebound category worth it due to the hit in the free-throw category?
As mentioned above, there are differences in category leagues which adds another element of strategy. If a league provides just 1 point for a cumulative win, then the goal is to just win five categories each week because you don’t get extra points for winning all the categories, going 9-0. On the flip side, if a league provides a point for each category win, then it pays to be more balanced because each category win can affect the overall standings and playoff positioning.
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That’s the basic primer for scoring formats. Now let’s get into the nitty gritty of what makes fantasy basketball and fantasy baseball Sudoku on steroids.
Roto vs. Head-To-Head (h3H)
Roto is short for Rotisserie — no, this section is not brought to you by Kentucky Fried Chicken. These leagues are based on category scoring and are the accumulation of stats for the entire season. If there are 12 teams in a league, then each category has 12 points up for grabs. Whichever team has the most total points at the end of the season is the winner.
For example, if a team nets the most steals in the league, that team is awarded 12 points for the Steals category. If that same team finishes right dab in the middle for the remaining eight categories, then 60 total roto points would be the score — 12 points for the points category and 6 points for each of the other categories.
Since the goal of Roto leagues is to finish with the most overall points, strategy usually dictates taking a balanced approach. Every point counts. As a result, there are certain players who are downgraded or elevated in this format. For example, Rudy Gobert is elite in field-goal percentage, rebounds and blocks, so he makes a tremendously positive impact in three categories. Unfortunately, the free-throw shooting isn’t great and he doesn’t contribute much in 3-pointers and assists.
Decisions need to be made with players such as Gobert and roster construction becomes of paramount importance.
On the flip side, a player like Mikal Bridges gets elevated in Roto formats. He does not excel in any one category like Gobert but he contributes a bit of something across the board without hurting you in any category. In addition, he hasn’t missed a game in his career (I just kiboshed him, huh?) so his total numbers are extremely valuable.
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Head-to-head formats take that roided up Sudoku puzzle and inject it with Ritalin. The amount of strategy and divergent paths that one can take make my head hurt just thinking about them. Instead of worrying about season-long stats like for Roto, h3H leagues are usually weekly matchups.
How your league allocates win points will alter the strategy, but the basic premise is to just win more categories than your opponent. Winning all nine categories on a weekly basis is not only difficult but probably a fool’s errand. Therefore, since there is no overall component to worry about, you can just focus on your weekly matchup.
PuntingGoing back to the Gobert example above, he is elite in three categories and has obvious weaknesses. Those weaknesses are heightened in Roto leagues, but in h3H leagues they can be ignored.
This is where punting categories come into play and, if you’re not punting in head-to-head leagues, you’re probably not winning because most of your competitors will likely be doing so.
The basic premise of punting is to accentuate your strengths and allocate all your resources towards those strengths. Remember, the goal isn’t to try and win all nine categories. The goal is to win at least five every week.
You can punt any category and multiple categories if you so choose. Which path you take will be dependent on your first few picks. Say you draft Giannis Antetokounmpo in the first round. His main weakness is free-throw shooting but he is awesome in points, rebounds, field-goal percentage and provides a decent amount of defensive stats. Remember that Rudy Gobert guy we talked about earlier? He’s not so good at free-throw shooting but is elite in rebounds, blocks and field goal percentage. Pairing those two players makes your team unbelievably strong in rebounds, blocks, field-goal percentage but weak in free-throw shooting, assists and 3-point shooting. You’re punting free-throw percentage, so there are no longer any concerns with drafting poor free-throw shooters in the ensuing rounds, but how you choose to proceed depends on your vision.
You could go full punt on four categories (free-throw shooting, assists, points and 3-pointers) and just strengthen rebounds, blocks and field goal percentage. If going that path, you will likely win turnovers because you are not drafting high-usage guards so then you can focus all your attention on steals.
If you choose not to go full punt, you could focus on free-throw shooting and assists. Is your headache as bad as mine now? There are just so many paths to take and each path is dependent upon which players you draft.
Another beauty of punting is that the value of players dramatically changes depending on which punt path you take. Therefore, the player pool becomes more tunnel visioned and you can bypass many players in the pool, which means less competition for the players who fit your build.
8-CAT vs. 9-CAT9-CAT (category) leagues consist of Points, Rebounds, Assists, Steals, Blocks, 3-Pointers, Field-Goal Percentage, Free-Throw Percentage, Turnovers. In 8-CAT leagues, the Turnover category is eliminated.
Let’s think about the categories. Points, Assists, Steals, 3-Pointers and free-throw percentage are dominated by guards whereas rebounds, blocks and field-goal percentage are big man stats. I see a disturbance in the Force. That is why turnovers were introduced into the equation, to balance things out as guards handle the ball often, therefore turn the ball over more often.
Most Roto leagues are 8-CAT while most head-to-head leagues are 9-CAT.
If playing in a 8-CAT head-to-head league, you will likely want to side more with the guards because of the inherent advantage built in. In 9-CAT head-to-head leagues, I wouldn’t put too much emphasis on turnovers but it is a category and can be used to your advantage. It all comes down to roster construction.
Typical League Settings
Most leagues consist of the following:
- Point Guard (PG)
- Shooting Guard (SG)
- Guard — point or shooting (G)
- Small Forward (SF)
- Power Forward (PF)
- Forward — small or power (F)
- Center (C)
- FLEX — any position
In addition, there are 4 Bench slots, and 2 IR (injured reserve) slots
This is harped by all but it truly is the greatest piece of advice out there: know your league settings!
If a league requires two centers, that elevates the position, especially since the drop off comes hard and fast.
How many bench slots are available? The deeper the bench, the more room to stash players. In more shallow benches, lottery tickets (players who could pay off handsomely if everything breaks right, but the odds of that happening are long) are tougher to hold onto.
Daily vs. weekly lineup changes are one of the most important settings. If you can set lineups on a daily basis, then it becomes about maximizing minutes and games played, making sure all available guys are playing on each day. In weekly leagues, mapping out schedules ahead of time is important because you cannot adjust your lineup after you set it for the week ahead.
How many pickups are allowed each week? Most leagues put a cap on pickups so that the impact of streaming is negated. Streaming is the concept of inserting/churning players off the waiver wire who are in a good matchup or provide a particular statistical category that you need. For example, if you are a little light in the blocks category in a weekly matchup, then finding a blocks specialist off the wire becomes palatable.
DraftsThis is how the player pool is allocated before a league starts. Most leagues utilize a snake (serpentine) draft with draft order determined randomly. So drafts begin with the manager who lucked into the No. 1 pick spot and proceed chronologically. When the last manager makes a selection in Round 1, he or she then gets the first pick in Round 2. When the draft returns to the No. 1 spot, that manager gets to select first in Round 3. This serpentine process continues for the remainder of the draft.
Recently, the inclusion of Third Round Reversal (TRR) has been implemented in order to balance things out. Nikola Jokic is head and shoulders above the rest of the player pool so, in a typical snake-style draft, the manager with the first pick gets to select Jokic then the chance at the 24th and 25th overall players (assuming a 12-team league) when the draft returns to that manager.
To balance this out, TRR flips the third round on its head. Instead of the Jokic manager selecting 24th and 25th, that changes to 24th and 36th. The manager at the end of the draft selecting 12th now gets the 12th, 13th and 25th picks instead of the 36th.
Snake drafts are fun and all, but the best and most fair way to distribute the player pool is via auction drafts. In this format, every manager is given a set budget to spend however they wish in compiling their roster. This way, every player is available to every manager. Let free markets reign!
If you have never participated in a fantasy auction draft, then you have not lived. They are so much fun, especially in the beginning when many are making it rain like James Harden in the club. As a result, many pursue a Stars and Scrubs strategy, which consists of paying a premium for a few studs and filling in the rest of the roster with lower-priced players.
This strategy is risky because it relies on a few players to carry the entire squad. If one of those star players gets hurt, it’s tough to make up. That said, if the stars perform up to expectation and the lower-priced players hit, then this team construction is awfully tough to beat.
The flip side to Stars and Scrubs is taking on a more balanced approach. Rather than allocating a significant portion of the budget on a couple of stars, the auction dollars are spread out across the whole squad. The floor is high and injuries can be weathered easier, but the ceiling is often lower.
An important caveat to which strategy should be employed is determined by the size of the league. In shallow leagues, Stars and Scrubs is more forgiving because of the options available on the waiver wire. The deeper a league gets, the risk/reward ratio becomes less favorable. For example, I participate in multiple 30-team leagues, and let me tell you, the waiver wire is not for the faint of heart. If a player has a pulse and played five minutes last week, it’s as if gold was discovered.
Redraft vs. DynastyRedraft leagues are for one season only. At the draft, the entire player pool is available and allocated accordingly. At the end of the season, all the players get placed back into the pool until the following season.
There are keeper leagues that allow for a certain number of players to be kept from year to year while the rest of the player pool is available the following season. The duration and amount of keepers is dependent on each individual league.
Dynasty leagues have an initial startup draft in which every player is available. In subsequent seasons, though, none of those players get thrown back into the player pool. Instead, they remain with the team that initially drafted them forever, or until they get traded or released. The only draft that occurs each season consists of the incoming rookies.
ConclusionFantasy basketball is an ever evolving puzzle, which is morphing and shifting when new information arrives. That said, it’s not something that should be viewed as overwhelming. No one has more information than anyone else. As with most things in life, it comes down to having a vision and executing it. Hopefully, this primer laid a foundation for this beautiful game. To take that next step, read and consume all that my colleague Eric Wong writes. He’s a fantasy basketball Hall of Famer for a reason!
(Top photo: Kelley L Cox-USA TODAY Sports)
Fantasy basketball - Points league strategy
Andre Drummond's free throw woes can sink your roto teams, but he carries more value in points leagues.
Photo by Ned Dishman/NBAE via Getty ImagesNov 16, 2020
There are many ways to test your fantasy basketball acumen, but head-to-head (h3H) points leagues provide a truly unique experience. It's essentially the same type of game used in fantasy football. You use a scoring system that rewards a certain amount of points for each stat accumulated (e.g., one point for a rebound, four points for a block). The total points generated by the players on your roster are tallied each week, and you get a W or an L based on whether you outscore your weekly opponent. At the end of the regular season, the top grouping of teams makes the playoffs and battles it out in an elimination bracket until there is a champion.
The 2020-21 NBA season may have already started, but you can create or join an ESPN Fantasy Basketball league at any time and start your season from when you draft your team.
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h3H points basketball leagues have some advantages over football. To begin with, the season is longer and there are dozens more games played by each team. That means most weeks, your players will play three or four games rather than one game like in football. An extra two months of games help make the regular season a little more forgiving too. With a longer season, a slow start doesn't mean your team is dead by Week 4 like fantasy football teams often are. Plus, players have time to develop over the course of the season, unlike the sprint approach we have in football.
Scoring systems
What really makes fantasy points games fun is that you can add weight to different scoring stats to stress different parts of the game. You can make blocks more valuable than steals to give more value to big men. Or you can stress assists and turnovers to increase the value of point guards. This season ESPN is introducing a new default scoring system, which you can read about here. I love this new format, because it gives well-rounded players extra value but still has room for other good players to shine if they score, play defense or hit the glass well.
In other words, players such as Dennis Schroder and Domantas Sabonis might be be around the same per-game value despite the different ways they generate those stats (point guard vs. big man). It doesn't matter that Schroder racks up dimes and swipes but sports a shaky FG%, while Kanter double-doubles with great percentages; all that matters is that they should generate a similar weekly score.
With that in mind, you'll see that the beauty of this type of system is that instead of focusing on certain stats like you do in roto leagues, you are simply trying to draft the best overall player each round.
A side effect of points scoring is that it diminishes the value of one- or two-stat wonders such as Ricky Rubio, while forgiving, to an extent, the poor free throw shooting of someone like Andre Drummond. His issues at the line can sink your free throw category in roto games, but in some points systems, he could be a top-10 player due to his overall dominance when he is on top of his game.
Pre-draft: Do the math
Once you have your scoring system in place, it's time to do the math. Copy and paste your projections into a spreadsheet and create a formula based on your scoring system to generate a season total and per-game average for each player. The per-game average is the key to look at when ranking players. You'll need to factor in the risk of missing games, but when a player is healthy and active in your lineup, you'll want him to crank out as many points as possible.
The draft: Constructing your roster
The primary factor to consider when building your team on draft day is to be sure your starting lineup is filled with players with little downside. I have a strong habit of taking risks in roto hoops leagues, but it doesn't work as well in this format. In roto -- where you are concerned only with season-long totals -- you can invest in an up-and-comer, knowing that the totals he'll generate over the course of an entire season will be fine, so you can afford to wait for him to get going.
You can't wait around in h3H leagues, though. You know how frustrating it is in fantasy football when you have an injured player or a guy who doesn't show up for weeks. You end up having to fill that hole with some underachiever you picked up off waivers. Now imagine that player missing three or four games each week. Now imagine filling that hole for months on end while you battle teams that have decent players in every spot in their starting lineups. It's a recipe for a long, painful basketball season. I know; I've been there before and learned my lesson.
That doesn't mean you should ignore upside. I like to say that you earn a spot in the playoffs by having steady players in every roster spot, but you win the title because of your breakout players. So focus on adding players who have guaranteed, steady roles on their teams over players who are prone to injury or have volatile roles. Between two steady players of similar value, take the one with the most upside.
Consider the position requirements of your roster and position scarcity. This can play a big role in your efforts to make sure you have quality players at each position each week, especially in leagues that require two starting centers. Because getting the best value with each draft pick is so critical to this format, I don't recommend reaching to fill out your position requirements. Instead, it's important to plan ahead to avoid ending up in a bind later on. In other words, if your league starts two centers and you have an early choice between a center such as Rudy Gobert and a guard such Ja Morant, you should consider taking the center so you don't end up having to use JaVale McGee as your second center later.
Once your starting roster is set and you're filling out your bench, it's a good time to consider injured guys or younger ballers who might pay off weeks or months later. Again, you don't want to waste an early pick that will leave a hole in your starting lineup, but as a long-term bench investment, they can make sense. The same goes for rookies or guys who might have a chance to shuttle from the bench to the starting lineup as the season progresses.
Post-draft: Check the schedule grid
In fantasy football, it's prudent to see which teams your players will face in your league's final week. You don't want all of your players facing the top defenses. Considering your players' opponents in the final weeks of the season is a bit of a factor in h3H hoops, but the number of games played during your finals is even more important, so be sure to use our handy fantasy NBA schedule grid. Consider that a player half as good as LeBron James will match LeBron's stats in two games. So, in essence, a fantasy team could generate James' points value by plugging in a guy half as good but who plays twice as many games.
Ideally, you'll want to have the top players also playing maximum games over that stretch. It's something to consider during your draft if you have the time, but you'll definitely want to address it as the season progresses.
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Where to play fantasy NBA?
Since the season in the most spectacular basketball league has already started, which means that the most attentive daily fantasy sports sites have already taken care of that part of their players who follow this sport, and have launched tournaments within which you can play fantasy NBA.
We have made for you a selection of DFS sites where you can play fantasy basketball for money or for free. But first, we offer a refresher on the basics of NBA daily fantasy so you can approach the game fully equipped.
How to play fantasy NBA?
Below is the general principle of NBA Daily Fantasy. However, we ask you to be careful, as details may vary from site to site. Therefore, before you start playing on a particular DFS site, study its rules. In general, daily fantasy basketball is the following.
NBA Fantasy Team Recruitment
In each tournament you get a certain budget to create your own fantasy team, which on most sites will consist of 9NBA basketball players. The list of available players will include the participants of the matches of the selected game day.
The cost of a player usually depends on:
- Average points for the season
- Number of points earned in the last game
- Popularity (% player ownership)
Normally your team will consist of 9 players from the following positions:
- Point Guard (PG) - Point Guard
- Shooting Guard (SG)
- Small Forward (SF)
- Power Forward (PF)
- Center (C)
- Guard (G)
- Forward (F)
- 2 Utility Players (UTIL) - Player of any position
What are points awarded for in NBA Daily Fantasy?
In Daily Fantasy Basketball, during matches, your team members earn or lose points for their actions on the court. On most DFS sites where you can play fantasy NBA, when scoring the following events are taken into account :
- Point
- Three-Point Shot (3pt FG Made)
- Effective transmission (Assist)
- Rebound
- Blockshot (Block)
- Interception (Steal)
- Double-Double (Maximum 1 per player)
- Triple-Double (Maximum 1 per player)
- Loss (Turnover)
- Technical Foul
- Flagrant Foul
Before recruiting players to a team on a specific DFS site, study the available positions and the scoring system, as they differ on different sites.
Where to play NBA Daily Fantasy?
Now that you've got the NBA Daily Fantasy Rules in mind, check out the main articles from the Daily Fantasy Basketball Strategy section, as well as tips from DFS pro Peter "DraftCheat" Christensen . After that, you can start choosing a platform for playing daily fantasy basketball for money or for free.
Among the sites that provide the opportunity to play fantasy basketball, and the NBA in particular, we would like to highlight the following sites where you can play daily fantasy NBA from Russia, Kazakhstan, Belarus, Ukraine, Latvia or other European and CIS countries.
Sites where you can play NBA Daily Fantasy for money
The above sites accept players from Russia, Ukraine, Belarus and other CIS and European countries, and provide an opportunity to play NBA fantasy for money or for free.
There are other sites besides these sites, but it is not possible to play for money there if you do not live in the US or Canada. On such DFS sites, you can register using special programs to bypass blocking and play fantasy basketball for free. We do not recommend depositing money on such sites, as it may be difficult to withdraw winnings.
Sites where you can play fantasy basketball (including fantasy NBA) for free
NBA, NCAA
User reviews on the forum: DraftPot discussion
How to choose a site where to play fantasy basketball (NBA)?
You are now pretty well prepared to start playing fantasy basketball. You know the basic rules of the game, refreshed your memory of the strategy, and received complete information about all the existing DFS sites where you can play NBA daily fantasy. It remains only to choose one or more, make a deposit and enter the game. Here are some guidelines to help you choose the right DFS site for your needs:
- Look in what language is the platform interface . If you are uncomfortable playing on a site where most of the information is in English, pay attention to the DraftGaming site, which has a Russian-language interface. There is also Zweeler, where the main part of the site is machine translated. The rest of the sites presented in this review are created for an English-speaking audience, so you will need at least a superficial knowledge of English to play there.
- Read the reviews of our members of the forum in the Daily Fantasy Sports Sites section. You can ask for advice or take an interest in their opinion about this or that DFS site, as well as leave your feedback, which will help other players.
- Chat with the site's support team. Ask a few questions that interest you and wait for an answer. If the support service answers clearly, politely and quickly, this is a big plus.
- Learn the daily fantasy basketball rules on the websites and the scoring system. When it comes to fantasy NBA, there aren't as many differences across sites as there are, for example, in fantasy football. However, certain details in the scoring system can significantly influence your choice. If you are a beginner, choose the simplest scoring system to make it easier at first.
That's all we wanted to tell you about where to play NBA Daily Fantasy. Now you can register on the selected site and start playing fantasy basketball for money or for free. We hope that this review was useful to you, if you want to know about something in more detail, write about it in the comments, and we will supplement it.
Now stop reading! It's time to start playing!
Choose a site and play NBA daily fantasy!
Marina Dyachenko ★ Basketball read the book online for free
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Dyachenko Marina, Dyachenko Sergey
Basketball
“This is Sasha,” said the one standing behind Anton’s left shoulder. Sasha was a two-meter skinny guy in a faded yellow T-shirt with the number "nine" on his stomach. And this is Louis.
Ludovic was sitting on a stone in the shade of a rickety fence. Glasses in a thin bent frame kept sliding down his nose, and from time to time he tossed his head, throwing them back. Anton could not take his eyes off these glasses - it was as if he was being pulled by his eyes, like by a thread. Ludovik grinned and winked through the cloudy glass, and this grin and this wink made Anton's skin crawl.
- ...And this is a ball.
The orange ball bounced loudly and Anton automatically caught it. I felt pimples on the rubber surface, a familiar touch that immediately reminded me of something good. Something from a long time ago.
“Sasha is playing with Ludovik, and you will play with me,” the one who was standing behind Anton finally came out into the light. Raised his head, squinting at the sky:
— Well, it's hot today... Well, let's go.
He was called Mel, he was not tall - at least in comparison with Anton and Sasha. He wore an orange T-shirt with a yellow-turquoise design on the chest: a still life of two pears and an unnaturally blue plum. His jeans were rolled up to his ankles, revealing huge white sneakers.
- And here is our field. Like?
The basketball court was completely covered in snow. The snow - a layer as thick as a finger - melted and froze, and it was unpleasant, because from above the invisible, but no less evil sun was burning. And the snow lay.
“Here, guys,” Mel smiled, his smile made Anton calmer for some reason. - Warm up, shoot, and Ludovik and I will see...
Come on, Antosha, be bolder. There is nothing stranger than playing basketball on packed snow. From time to time the sneakers slipped; lanky Sasha allowed Anton to knock the ball a little, run, throw several times from the free kick into the ring - and then they stood in the center, face to face.
Sasha took the ball away from Anton and took it away almost immediately. And he rushed to the ring - Anton did not keep up with him; throw - the ball is hammered into the net. Sasha smiled nervously, then for some reason looked back at Ludovic and Mel, silently sitting in the shade:
— Come on, let's do it again. ..
They were circling around the site, forgetting about the snow under their feet and the invisible sun above their heads. Sasha was apparently a professional; Anton was ready to stop the game, give up and give up. At some point, Sasha's face was very close, Anton heard the acrid smell of sweat and confused words:
- You're running low... Play! He's looking! Play, bitch!..
Anton got angry. He opened Sasha with a deceitful movement, finally took the ball away, led him across the ice field, and with each blow on the white caked snow, his skills, reflexes, and the joy of the Game returned to him. He even managed to be surprised.
Someone else's breath behind the back; Anton spun around, circled Sasha and threw the ball into the ring - like putting an apple in a basket. The orange ball slid off the net as if buttered. There were several claps from the audience. Anton turned around; Mel applauded. Ludovic grinned, gleaming glasses.
“Well done,” Sasha said. His hair stuck like icicles to his temples. — Come on…
And they played some more. Sasha scored two goals, Anton three, and one of them - almost from the middle of the field. And every time Sasha's face was near, Anton heard a confused:
- Play... Don't filon...
Finally, the ball, bouncing off Sasha's knee, rolled right under the feet of the audience. Ludovik held him with a pointed boot, looked at Mel, shifted his gaze to Anton and Sasha, who had stopped five paces away.
"Come on guys," Mal said. - Anton, meet the team.
Sasha went ahead, Anton followed. They rounded the wooden fence; Anton could hardly resist not to turn to Mel and Ludovic, who were still sitting in the striped shadow of loose planks. Sasha licked his lips:
- You... you play well. Just don't suck. There was one before you ... Play, in short, only at full strength. Understood?
- And I play full, - said Anton. “It’s just that I…
“No one cares,” Sasha said.