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How to trade on espn fantasy basketball


Fantasy Basketball Trade Analyzer and Trade Calculator

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Jalen McDaniels CHA PF +20.0
Trey Murphy III NO SF +15.9
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Steven Adams MEM C +15. 2
Grant Williams BOS PF +12.3
Isaiah Stewart DET C +11.7
Royce O'Neale BKN SF +11.5
Precious Achiuwa TOR PF +11.2
Cameron Johnson PHO PF +11.2
De'Anthony Melton PHI PG +11.1
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Nick Richards CHA C +11.0
Jalen Smith IND PF +10.9
De'Andre Hunter ATL SF +10.8
Onyeka Okongwu ATL PF +10.6

Delon Wright WAS PG -14.9
Jeremiah Robinson-Earl OKC PF -12.7
Aaron Wiggins OKC SG -10.0
JaVale McGee DAL C -9.6
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miles bridges -7.6
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Terance Mann LAC SG -7.4
Marvin Bagley III DET PF -7.2
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Nicolas Batum LAC PF -6.6
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How Do You Turn On Draft Pick Trading In Espn Fantasy Basketball?

How do you turn on draft pick trading in espn fantasy basketball?
  1. Go to “LM Tools” then under Draft Tools, go to “Edit Draft Settings”
  2. Under Draft Settings, set Draft Order to ‘Manually Set by League Manager’ then set Allow Draft Pick Trading to ‘Yes’.
  3. Once enabled, managers will be able to propose trades and include draft picks, if they so desire.

Moreover, how do you trade draft picks in ESPN Fantasy Basketball?

  1. Go to the “Teams” menu and select the team you want to trade with.
  2. Click on “Propose Trade”
  3. Propose the draft pick trade.

You asked, how do you trade draft picks?

In this regard, how far out can you trade draft picks? Teams can only trade draft picks (in either round) up to seven years in the future.

Subsequently, how do you trade in fantasy basketball?

  1. Navigate to your team’s home page.
  2. Tap on the clock next to your team name.
  3. Tap on “Trade Proposals”
  4. Accept or decline the trade from this screen.
  1. Go to “Opposing Teams” and select the team you want to trade with.
  2. Click on “Propose Trade.
  3. Propose the draft pick trade.

Contents

  • Can you trade draft picks during the draft ESPN?
  • How does a draft pick work?
  • Can you trade NBA players for draft picks?
  • Can Bulls trade 2022 pick?
  • How do protected picks work in the NBA?
  • How do you veto a trade in ESPN Fantasy Basketball?
  • How long does it take for a trade to go through in ESPN Fantasy Basketball?
  • What does uphold trade mean ESPN?
  • How do I see my draft picks on ESPN fantasy football?
  • How do you enter a draft pick on ESPN fantasy football?

Can you trade draft picks during the draft ESPN?

Draft Pick Trading enables Team Managers to trade draft slots, – for example, a team manager might trade their 2nd and 3rd round pick slots to another team manager for their 1st round pick slot in return. Trades can be performed on the ESPN Fantasy App and on the web.

How does a draft pick work?

The order is determined by the standings at the end of the regular season: The club with the worst record will pick first, and the one with the best record will pick 20th. Teams that did qualify for the playoffs are assigned draft slots 21-32. … The team that lost the Super Bowl has the 31st pick in the draft.

Can you trade NBA players for draft picks?

TRADES. Each season, teams may trade or sell to one another player contracts, draft rights to a player, or draft choices. (The league’s Constitution and By-Laws prohibit any team from using loaned players, like international soccer.)

Can Bulls trade 2022 pick?

The Bulls possess their own first-round pick in 2022, but management traded away the 2023 and 2025 picks in its aggressive move to remake the roster and land Nikola Vucevic and DeMar DeRozan. So this pick carries some value.

How do protected picks work in the NBA?

It simply means that, if the Kings’ draft pick ends up being in the top 10, they get to keep their pick. Usually, when a pick is top-10 protected or lottery-protected, the pick will defer to the next draft, at which point there’s no protection.

How do you veto a trade in ESPN Fantasy Basketball?

  1. You will need to click “Vote on trade” and click “Vote” You can then elect to allow or VETO a trade.
  2. To veto a trade via Fantasy App:
  3. Once/If you receive an email regarding an accepted trade, you can click “Vote on Trade” on the email.
  4. You can then “Vote to Veto” or “Vote to Uphold”

How long does it take for a trade to go through in ESPN Fantasy Basketball?

Whether a deal is protested or not, the total process time is the same and takes 48 hours. If your league uses a trade review period — and a trade is accepted and not vetoed — it will process within the hour (not the exact minute) when the period expires.

What does uphold trade mean ESPN?

A number of teams listed must vote to veto the trade in order for it to be cancelled. If the number is not reached by the time the “Trade Review Period” expires, the trade will be upheld. … If the trade is vetoed by the League Manager, the trade is immediately cancelled.

How do I see my draft picks on ESPN fantasy football?

Go in to ESPN Fantasy sports. Go to your league. Find your league and go to the Draft Recap. Now they have two views: By Round and By Team.

How do you enter a draft pick on ESPN fantasy football?

  1. Click on the roster slot you wish to fill. As soon as you start typing, player names will begin to appear. Click on the desired player to fill the slot. Note: The example below shows Manny Machado being selected.
  2. Click Make Rosters Available when finished to share the rosters with the league.

Top 10 Basketball Games for Android

There are many good basketball games on Android. Here is the best basketball for Android!

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Basketball is one of the most popular sports in the world. It has a lot of great players, almost constant action and some of the greatest moments in all sports. Unfortunately, such a high score does not apply to mobile games. Developers have only recently begun putting effort into their basketball offerings. The segment is improving, albeit slowly. However, that doesn't mean you're out of luck. There are several Android basketball games that stand out from the rest and we think this list covers almost all of them. Here is the best basketball for android.

Basketball Battle

Developer: Unknown

Price: Free

Read also: Best arcade games for Android Something like a cheap NBA Jam. Games are customizable. You can play up to four periods of 90 seconds each. This means that no game can last longer than six minutes. It fits well with the arcade genre. Some of the game's features include easy controls, replays, various unlockable characters, character customization, and more. The game is completely free, but it contains ads.

Bouncy Basketball

Developer: Unknown

Price: Free


Dude Perfect 2

World famous for his intense sports precision videos. The game doesn't stand out much. You throw objects over, over, or around obstacles to get the perfect throw. It's not a difficult game, but it's fun if you need to kill time. Other game features include challenges, unlockable characters, and more. It's not a basketball game in the classic sense, but in this game you actually throw a basketball into a basket, so it counts.

Dude Perfect 2

Developer: Unknown

Price: Free

Also Read: Top 20 Free Android Games


ESPN Fantasy Sports

One of the largest fantasy basketball platforms on the internet. You can play with friends, join random leagues with strangers, and do everything fantasy basketball related like trading players or exploring free agency. The application allows you to edit the squad, add / remove players, customize the team and communicate with other league managers. That's basically all you need for such an application. There are a few bugs and we recommend checking your command on the computer from time to time to make sure the application is doing its job.

ESPN Fantasy Sports

Developer: Unknown

Price: Free

See Also: 15 Best Android Games of the Year


NBA 2K Mobile

This is 2K's big basketball release this year. It features a real basketball game with surprisingly decent graphics. The controls are a little mediocre, but still better than most games. Some of the game's features include a story mode featuring some of basketball's biggest names and franchises. Plus, there's a career mode for custom players, a modern soundtrack, and more. The game had several major bugs on its initial release. However, most of them have been removed. The game easily ranks among the best basketball games on Android.

NBA 2K Mobile Basketball Online

Developer: Unknown

Price: Free

Read also: 10 Most Relaxing Android Games


NBA JAM by EA SPORTS™

NBA Jam is perhaps our favorite Android basketball game. This is a port of the old classic arcade game of the same name. You play two-on-two basketball with a lighter set of rules. You can push, steal and dunk your way to victory. The game includes hardware controller support, Android TV support, local and online multiplayer support, campaign mode, and more. We wish all basketball games on mobile devices were this good. Basically, it's a flawless port of the arcade game 1990s. We also hope EA keeps updating it so it doesn't become out of date.

NBA JAM by EA SPORTS™

Developer: Unknown

Price: To be announced

Read also: The best retro games for Android


NBA LIVE Mobile

The official NBA game for Android. There are still redeeming qualities in the game. They include great graphics, decent controls, and every NBA team and player. You get online multiplayer, various game modes, live events, and more. Game updates tend to mess things up a bit. Plus, it's an EA sports game. However, it's fun, at least for a while, before the free content hits.

NBA LIVE Mobile Basketball

Developer: Unknown

Price: Free


NBA NOW 22

NBA Now 22 is new to the list. It uses the same elements as other basketball games. For example, you get new players for your team by getting decks of cards and opening them. Fortunately, that's not all. You can play real basketball although the controls are a bit simple. You get a joystick and when you move enough you get extras like shooting or passing. It's definitely not something you'll find on the console. However, it is much better than basketball games which are mostly just card collecting games.

NBA NOW 22

Developer: Unknown

Price: Free


Street Basketball Association

Another street basketball game. It's a free game, for better or worse. The game includes various game modes, including online and local multiplayer, quick play mode, league games, special events and training mode. The mechanics are simple. You play half court ball with fairly simple rules. Includes various difficulty levels. So you can challenge yourself or just smash some simple artificial intelligence on days when you just want to relax. A little slower for basketball, but not by much.

Street Basketball Association

Developer: Unknown

Price: Free

See also: 15 best platform games for Android


If we missed any great basketball games for Android, tell us about them in the comments. You can also with our latest lists of Android apps and games.

Thanks for reading. See these posts:

  • 15 Best Android 9 Multiplayer Games0017
  • Top 10 Sudoku Apps and Games for Android

More by Author

Why am I playing fantasy on ESPN? - World of Fantasy Basketball

Intro (you can skip it if you're lazy)

Many times in my articles and speeches, I have said that the Yahoo engine is the best option for a dreamer and all other engines are simply not worth using. I had to play on other engines in the past years. NBAcom, PASPN and the same ESPN. I swore off playing on any other engines except Yahoo. But in vain. Twelve years ago, on the NBAru forum, I had the signature "Never say never." Time passed, other thoughts and signatures appeared. And the first signature, the meaning of which concerns many issues, remains true.

Before the start of this season, I was going to play in four leagues: EDL, SLS, BUGAY'7wl, AEL. As a last resort, the fifth league was to be AEL-2. And all these leagues were planned, of course, on the Yahoo engine. As a result, I play in seven leagues, and two of them are on ESPN. How did it happen?

It all started with Ansverman - a man known for a large number of leagues. He is an EDL commissioner and one of his ideas was to introduce a two-week matchup into the playoff setup. Indeed, everyone knows the probabilistic nature of shoot-out games in a fantasy game. These games take place at the end of the NBA season and are characterized by unpredictable player performance. The top players on some teams are gaining strength before the NBA PO and don't play at all, while the permanent residents of the pool put out incredible statistical performances. Plus, the brevity of the matchup in the software makes the result more random and unreliable. One of the interesting partial solutions to the problem was offered by the ESPN engine - a two-week matchup in software. Ansverman wanted to include it in the EDL, but Yahoo does not provide such a setting. As a result, Ansverman cursed the Yahoo engine a lot and removed software from the EDL altogether, which adversely affected the league. But most importantly, this is the first time I've heard that some engine gives some useful customization that Yahoo doesn't have. It used to be said about PASPN that it allows you to build a dynasty from season to season, in terms of player cost and using many of the player management rules in the NBA. But I tried to play there. With all the pluses, this is a serious departure from fantasy, almost a different game. And ESPN offers a progressive setting just for the classic fantasy. By the way, when I tried to play on ESPN before, it was an “only points” league, also “not that fantasy”, so I naturally didn’t like it. Now the situation has changed, ESPN organizes classic fantasy games quite well.

Knowing the new cutting edge setup on ESPN didn't move me to play there. All off-season, I was solving another question: how many AEL leagues should I play in? Last season, there were 12 applicants who did not want to be divided into two leagues. The system was not built. Then we played in one league for 12 participants, with the expectation that in the new season only the best 8 will get into the AEL. So four had to fall off. Eight of the best have been identified, but where are the rest? Do all the same the second league? With transitions or not? Do you play it yourself? Recruiting 16 willing participants for two leagues so that they are ready for transitions between leagues at the end of the seasons is not so simple. Not in the mood to do it. Nerves, the years are not the same. At the same time, it is quite possible to fill two leagues with active volunteers, non-unique, capable of playing at least three leagues at the same time with such settings. I myself am one of those. But does it make sense? And then Ansverman shows up again and says that if I created a league on ESPN, then new members who do not play on Yahoo would join there. Why not try? Moreover, to study the new engine, so as not to overgrow with moss at all. So I created a league on ESPN with AEL settings. In the meantime, people who didn't get into AEL-1 and didn't play on ESPN signed up for AEL-3, on Yahoo. As a result, three AEL leagues came out unpredictably, two on Yahoo and one on ESPN. And I got 6 leagues.

It would seem that the season has begun, the number of leagues is determined. But new acquaintances playing on ESPN invited me to one of their leagues, where the participant dropped out. That's how I got 7 leagues, two of which are on ESPN. So, why did this happen, what good did I find in the new engine?

ESPN Engine Pros

As I said earlier, the ability to set two-week fights in the software. To enable this option, in the "Weeks per Playoff Matchup" setting, select the value "2 weeks per round". In the AEL league for 8 participants, it is convenient to make 4 teams enter the PO and go through both of its rounds in 4 weeks. In a long personal meeting, they decided who was stronger. This, of course, does not completely solve the problem of “sluggish fantasy software”, but makes the results more reasonable.

The ESPN engine opens a season earlier than Yahoo. For those who are in a state of rest from fantasy until the middle, or even until the end of September, this does not matter. I belong to the category of fantasy people who are looking forward to the start of the new season. In the last days of August, I check daily to see if leagues are open on Yahoo. Moreover, in the EDL league, drafts are already underway in August. So in September there is already a desire to make the first moves, to correct the mistakes of the draft. Even to those who don't play in a league with an early draft, information that comes out early can be important and welcome. ESPN, with an early opening, satisfies the primary informational hunger of active fantasists.

Among the information appearing on the engine, a special place is occupied by "Projections" - predictive statistical indicators of players compiled by the site's specialists. Fantasists often struggle with the universal formula for the utility of players, forgetting that it should be applied not to last year's statistical indicators, but to expected ones. Modeling predictive statistics yourself for each player is extremely troublesome. You can use paid resources, such as the notorious BM, but everything here is free. And the Yahoo engine uses projections very carefully, and already during the season.

After the opening of the season on the engine, usually everyone looks at what rating this or that player has. I like ratings. Different, all. The rating is a ready-made guideline for the order of choice in the draft. Of course, one should not take any rating as the ultimate truth. Among fantasists, it is customary to scold ratings. It `s naturally. Scolding LeBron, as if towering over him, at least mentally. By swearing at the ratings, you rise above all the site's analysts (ESPN, Yahoo or whatever) and above all other fantasy people. And you don’t even have to prove something with personal victories. The principle "Oh Pug, know she is strong, that she barks at the elephant" applies. I like ratings. And the more of them, the better. You can compare, analyze the difference, find the average, or otherwise form your rating. So, the ratings of Yahoo and ESPN differ. Not so globally that Wiggins was number 1 on one of the engines. But still, there is a difference. And both sites are respected, so there is something to think about, there is something to compare.

In continuation of this paragraph. Recently, online drafts have become more commonplace. The engines analyze all the drafts going through and helpfully offer an average, which is a good guideline for newbies. By the end of October, these numbers are such that you can draft them without thinking about anything at all and without preparing at all. That's why I started liking the draft auction. He's less predictable. Although now there are average and forecast prices from the engine at auction prices. However, the real prices depend on the course of the draft and the tactics of the participants. But the main thing is that these prices differ on the engines! When drafting auctions at the same settings on Yahoo and ESPN, I took into account which players were given a lower forecast (and boldly traded for these players), and which ones were higher (and bypassed them). And it wasn't the same players on different engines.

The ESPN site, I don't know how to put it, "easier." It loads faster, there are no such heavy components that slow down the work. Previously, the NBA sinned this. I stopped going there. Now it's Yahoo's turn. It is clear that the authors are counting on the increasingly accelerating Internet in developed countries and are trying to interest the client as much as possible with beautiful graphics. But for me, those days are long gone when a new game is described by rave reviews like "Everything is drawn in detail, everything is like the real thing." In any toy, playability and functionality are important. Heroes of Magic and Might 3 remains a model game for me. Everything that happened before and after is not so interesting. And I still play it with pleasure. As for the design of the fantasy engine, it certainly wasn't perfect twelve years ago. Rearranging the players in the roster by selecting a position from the drop-down list, then you press the confirm button and it turns out that two players were mistakenly sent to the same position by you, and all over again. Over time, the procedure for transferring the player was facilitated, and it became good. But now all the innovations only make the site heavier. In contrast, ESPN's design looks like the old Yahoo design, minus the mess.

What a fantasy engine! Even the Scores / Schedule tab on the site, and when you go to the box score of a particular match, it loads the video. At home I'm still fine, but at work it even hangs right. Either the speed of the Internet is limited, or the farwall fights off any encroachments from the site, but the fact remains that it is loaded reluctantly. Recently, the Daily Fantasy ads have been getting more and more. It's also on ESPN, but again, not as intrusive.

The simplicity of displaying information, I repeat, does not affect its quality. Even more than that, in some cases, ESPN has seen a great deal of thoughtfulness in the display.

An additional "+/-" column has been added to the Players and My Team tabs. The value there shows how much the percentage of owners of this player has changed. A cheap and effective replacement for the Research function, while retaining these functions for the need for deeper analysis.

Similarly, when watching friendly, alien or free players, you can see news - the latest available news on the player, but in one short line. Yahoo highlights when there is fresh news for a player. But usually, there is a lot of news and all of them are too lazy to read. Sometimes someone is interesting, and you start to select everything according to him. And so, to shortly and quickly, for all players at once, and it doesn’t matter if the news is old or new, but the latest one is available, and everything is in front of your eyes at once on one page, this is convenient.

Another trick for viewing players is in the Player tab on ESPN. You can select and sort those who play on a specific day. Why is this needed? It's no secret that one of the reasons for moves can sometimes be cheating human games. Even if this is not a specific goal, it can still be a decisive factor for the move. Why do you need a pool player who plays on the same day as most players on your roster? On Yahoo you can see who has matches on the next day, you can also look at the calendar of all players for the week. But if you start sorting, then there will be porridge. On ESPN, you can safely select any day, remove non-players on it, and then sort by any column.

On Yahoo, the current account change can be viewed on StatTracker. I remember the times when it was paid, almost no one used it and everyone either counted the account change manually, or waited for noon when the stats were updated in the main part of the engine. Now StatTracker is free and everything seems to be fine. But on ESPN, the Scoreboard tab lets you see the current score update across all of the league's matchups on one page.

You can also look in more detail for your matchup.

At the same time, there is also Launch FantasyCast - an analogue of StatTracker, with no less, even greater functions. And it loads faster.

When I created the league, I did not find the setting for who makes the decision on the trade. Yahoo has this setting: either the commissioner decides, or the "league veto" rule is used. At one time, I promoted the “league veto” rule, for which I was scolded by everyone. But really, is a commission agent always able to be both impartial and competent enough to evaluate any trade? I, as a commission agent, simply would not even want to spend such a responsibility on myself. There were cases when strong, authoritative managers had absolutely opposite opinion on any trade. And no matter what decision you, as a commission agent, would make, you would remain guilty. So I was upset when I didn't find "league veto" on ESPN. However, it turned out that the engine gives the commission agent the right to decide in each specific case whether he is ready to take the decision on this trade on himself, or he gives this trade at the mercy of the league. That is, if the commission agent is sure that the trade is exactly equal, then he can easily conduct it himself. If he is sure that the trade is unequal, he can reject the trade himself. And if he doubts, then press one button, and the trade will go to the vote of the league. It seems nothing new, on Yahoo the commission agent can also manually carry out any manipulation with the lineups. Or arrange a golosilku on the forum. But it will look like an interference with the compositions, like an artificial adjustment to the engine. And ESPN does it naturally. Indeed, it's been a long time since I've seen accepted unequal trades in my leagues. A league veto has one unpleasant feature - the loss of time. By accepting good trades quickly, we save time. By submitting incomprehensible trades to a vote, we do not allow an act of voluntarism and deceit to be committed.

Another plus regarding exchanges. True, subjective, and perhaps controversial. I'm generally wary of exchanges. But many say they love them. However, any fantasist, with an honest answer to the question of when there were more trades, will say that in the first season, when everyone was young and inexperienced, there were a lot of trades. For some reason, in the first year or two of the game, everyone is somehow more frivolous towards the players, they think less, it is easier to agree to trades. As it were, youth is characterized by significant and thoughtless actions. With age, everyone becomes smarter, tighter, meaner. This applies not only to age, as such, but also to fantasy. It is not uncommon for leagues where there is not a single trade at all during the season. There are talks, many express a desire to trade (as a hidden desire to hurt someone), but the negotiations do not bring results. So, I don't know what the experience of those I first encountered on the ESPN engine was, but it turned out that a bunch of trades went through at once. That is, new people, new experience, more opportunities for trading and an interesting game.

Well, from the little things, I will note the presence of a chat on the engine. This is also a debatable advantage. It would be more useful for a forum when all communication is within itself. And so that everything written is preserved, increasing a certain intellectual capital of the forum. Therefore, chat, even within the forum, impoverishes the forum itself a little. A bunch of beautiful statements and smart thoughts can disappear in the chat and no one will see them, except for those who were in the chat at a given time. However, the presence of a chat facilitates the process of negotiating trades, making other operational negotiations. Therefore, those new acquaintances that I have made also communicate in Skype chat, which has its pluses and minuses.

Speaking of cons.

Cons of the engine ESPN.

One of the factors that prompted me to write the article is the statement that the ESPN engine is inconvenient.

Perhaps this is out of habit. I quickly managed to figure out the engine. If you remember what was unusual, then I note that in the league on ESPN I am not a commission agent, but a "League Manager", abbreviated as LM (almost like cigarettes). Therefore, I did not immediately find the “LM Tools” tab.

But this, of course, is a trifle.

The main, and the only serious disadvantage of ESPN, like any other engine, is the lack of history.


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