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How do playoffs work in fantasy basketball
Playoff Fantasy Basketball Rules
Overview
Welcome to FantasyPostseason.com - your postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus. What follows is a detailed listing of our Playoff Fantasy Basketball rules; this includes our league configuration options, scoring, lineup setting, and waivers.
League Configuration Options
Commissioners can customize their leagues in many ways (review Settings / View League Settings for the settings selected by your league commissioner):
League Access | Private Group Public |
Max Managers | 2-20 (Premium Pool offline drafts can support up to 200; Corporate up to 1000) |
League Format | Total Points Head-to-Head Total Points Head-to-Head Categories Rotiserrie |
Number of League Divisions | 1 2 |
Reserve Last Game Week for Championship Matchup | Yes No |
Salary Cap | Yes No |
Salary Cap Value | $50-$500 |
Auction Budget | 100-250 |
Draft Type | Live Draft - Snake, Banzai, Straight, 3RR, Auction Auto Draft - Snake, Banzai, Straight, 3RR Off-line Draft |
Allow Managers To Create Team | Yes No |
Allow Managers To Own Multiple Teams | Yes No |
Require Managers to Select New Team Each Round | Yes No |
Draft Date and Time | TBD |
Seconds Per Pick | 60 90 120 180 240 300 No Timer - Slow Draft |
Lineup Setting | Daily |
# Of Managers That Can Own Each Player | 1-5 Unlimited |
Allow Co-Managed Teams | Yes No |
Automatically Activate League Upon First Game | Yes No |
Allow New Managers to Join Activated League | Yes No |
Send League Join Notifications to Commish | Yes No |
Require Managers To Share Email Addresses | Yes No |
Allow Managers To Send League Emails | Yes No |
Hide Rosters | Yes No |
Limit Players Per Postseason Team | Yes No |
Max # Players Per Postseason Team | 1-5 Unlimited |
Limit Player Starts | Yes No |
# Starts Allowed | 1-15 Unlimited |
Per Team Multipliers | Yes No |
Per Player Multipliers | Yes No |
Allow Free Agency | Yes No |
# Free Agent Moves Per Team | 1-10 15, 20, 25, 30, 35, 40, 45, 50 Unlimited |
Unlimited Free Agency Before Postseason | Yes No |
Allow Eliminated Players to be Dropped | Yes No |
Allow Players To Be Dropped Without Adding A Player | Yes No |
Waiver Wire | Yes No |
Waiver Priority | Continual Rolling List Free Agent Acquisition Budget |
Waiver Period | Post Game All the Time |
Last Day for Free Agency | Last day of the playoffs |
Allow Trades | Yes No |
Trade Review | Commissioner League Vote None |
Trade Review Period | 12 hours 24 hours 48 hours |
Trade Deadline | Last day of the playoffs |
Players Per Team | Guards (0-5) Forwards (0-5) Centers (0-2) Forwards/Centers (0-5) Util (0-20) Bench (0-5)Notes: *The Util and Bench slots can be used on any position. *If Util is set to 0 and a position is set to 0 (i.e. G), no players at that position (i.e. G) will appear in the pool. |
Count All Games | Yes No |
Scoring | Cumulative Totals Averages |
Fantasy Scoring | -20.0 to 20.0 |
Per Round Multipliers | -20.0 to 20.0 |
Drafts
For details on drafts, please see Draft Types.
Scoring
Playoff Fantasy Basketball Scoring (Defaults):
Category | Default Value |
---|
Per Point | 1.0 |
Per Rebound | 1.0 |
Per Offensive Rebound | 0.0 |
Per Defensive Rebound | 0.0 |
Per Assist | 1.0 |
Per Steal | 1.0 |
Per Block | 1.0 |
Per Turnover | -1. 0 |
Per Missed FG | 0.0 |
Per Missed FT | 0.0 |
Bonus Scoring (Defaults):
Category | Default Value |
---|
Per 3 PT | 0.0 |
Double-Double | 3.0 |
Triple-Double | 8.0 |
30+ Points | 5.0 |
FG >= 50% (Min. 8 attempts) | 0.0 |
Important Note: The Double-Double and Triple-Double categories are not cumulative (if a player earns a Triple-Double, they do not get additional points for a Double-Double).
Playoff Fantasy Basketball Scoring (Total Points Example):
A league may choose to only track Points, Rebounds and Assists. Points are assigned a value of 0.5, Rebounds a value of 1.0 and Assists a value of 1.0, while the bonus categories are all set to 0. The Per Round Multiplier is set as follows: Rd 1 (1.0), Rd 2 (1.0), Conference Finals (1.0), and Finals (*2.0). In the below example, player John Doe will accumulate a total of 158 fantasy points:
Player John Doe (F):
Round | Points | Rebounds | Assists | Round Value |
---|
1 | 30 | 10 | 5 | 30 |
2 | 20 | 15 | 10 | 35 |
Conf Finals | 40 | 8 | 5 | 33 |
Finals | 30 | 10 | 5 | 60 |
- Value by Round:
- Round 1 = 30 (30 * 1.0)
- Round 2 = 35 (35 * 1.0)
- Conf Finals = 33 (33 * 1.0)
- Finals = 60 (30 * 2.0)
Important Note: For full scoring details, please see Scoring.
Roster Management / Free Agency / Trades
For full details, please see Roster Management, Free Agency, and/or Trades.
Lineup Setting
Commissioners have a choice of two lineup setting options:
- Daily: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST. If game scoring occurs after 12 AM EST, players will remain locked until that time.
- Per Week: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 3 AM EST on the morning following the last day of each game week. Note: This option is only recommended for Head-to-Head leagues.
Important Notes: If there are no bench slots and free agency is disabled, no lineup moves are allowed and this setting has no effect.
For leagues with benches, a 'Daily Auto Set Lineup' option is available. If checked, once daily (after waivers process at approximately 11:30 AM eastern), the best players available will be inserted into starter slots who play that day. If the box is unchecked, team managers must manually manage their starter/bench slots daily. If the 'Recommended Lineup' button is pressed, the recommended lineup changes will be made immediately and saved.
Waivers
Free agency can be configured with or without a waiver wire.
- Waiver Wire: If a waiver wire is enabled, players are held in a queue during a waiver period which can be configured in a number of ways:
Waiver Priority: - Continual Rolling List: Waivers are processed based on waiver priority position, which defaults to the reverse of the draft order for live and auto-drafts, and is randomly generated for offline drafts (however, commissioners have the ability to override the waiver order). Those with successful claims continually get put at the bottom of the list.
- Free Agent Acquisition Budget (FAAB): Managers have a budget of 100 pts to blind bid on free agents.
Important Note: If FAAB is used with 'All the Time' waivers, every free agent transaction will involve a bid. If FAAB is used with 'Post Game' waivers, only those free agent transactions with players that are on waivers will involve a bid (otherwise players that are not locked can be acquired on demand).
Waiver Period: - Post Game: On days where at least one game is played, all free agents are placed on waivers after games complete (from the time they are unlocked until 11 AM EST the next morning). If no games are played on a given day, players can be acquired on demand.
- All the Time: All free agents must pass waivers and there is no unrestricted period. All waiver claims are processed each day at 11 AM EST.
- No Waiver Wire: If a waiver wire is not configured, players that are not locked can be acquired on demand.
Winning the Game
Winning a Fantasy Postseason league is dependent upon the league format:
- Total Points: In a Total Points league, points are accumulated round by round. The manager with the most points at the end of the post-season wins the league. In the event that a league should end in a tie, each manager will get a share of the title.
- Head-to-Head Total Points: In a Head-to-Head Total Points league, points are accumulated over eight game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager that wins the title week, or has the best record at the end of the post-season wins the league. Total points serve as tie-breaker - in the event a league remains dead-locked, each manager will get a share of the title.
- Head-to-Head Categories: In a Head-to-Head Categories league, category wins are accumulated over eight game weeks. Team managers compete to win the most categories by the end of the week. The manager that wins the title week, or has the best record at the end of the post-season wins the league. Points followed by Rebounds will serve as tie-breaker. In the event a league remains dead-locked, each manager will get a share of the title.
- Rotisserie: In a Rotisserie league, points are accumulated by category. Category leaders earn a number of points equal to the number of managers in the league, while managers at the bottom of a category earn only 1 point. Team managers compete to accumulate the most points by the end of the postseason. Points followed by Rebounds will serve as tie-breaker. In the event a league remains dead-locked, each manager will get a share of the title.
The Commissioner Series: A Guide to Creating a Fun, Competitive League | by Mike
Welcome back class! If you missed Commissioner 101 or 102, go back and read them quick. Thus far we’ve covered league size, scoring, rosters, draft, waivers and trades. This section is about setting up your divisions, schedule and playoffs. This is the last segment in the 100 series of commissioner basics before we move into some deeper topics.
Divisions
Just because the NFL has conferences and divisions doesn’t mean fantasy football leagues must. There are plenty of reasons to keep it simple and proceed without divisions. However, divisions can be a great addition to a league when they mean something. From building and/or continuing rivalries to having an impact on scheduling and playoff berths, the divisions can have a huge impact on your league. We’ll dig into more about divisions as we move into the other sections.
Schedules
One of the best parts of the season is that matchup with your best friend, that annoying know-it-all coworker or your arch rival in the league. There was a guy in one of my leagues that was the biggest trash talker aroudn. He wasn’t very good, but in never failed, I would face him in a week with half my team on a bye. He’d still be talking about his victory at the following year’s draft.
If a guy is talking about his week nine victory over my backups a year later, you know how important the scheduling can be. There are endless possibilities with schedules, but the bottom line is that it needs to be randomized. Every. Single. Season. I found this out the hard way as a rookie commissioner. After about three seasons, I realized that I played that same loudmouth owner in a key bye week every year. I also realized that the schedule we used was keeping us from playing one owner every year.
What should you do? The answer is heavily tied to your league size and divisional setup.
- Always try to have each owner play every other owner at least once, if possible.
- Always randomize your schedule when setting up the league or renewing the league.
- If you use divisions, make sure your schedule doesn’t negatively impact the reason for the division.
- Do not, under any circumstances, change the schedule after the league draft. (This is the first sign of an unsavory commissioner. Using your commissioner power to tweak the schedule, even if it doesn’t benefit you, will make your owners think you’re doing something shady. Just don’t do it.)
Combining Divisions and Scheduling
There are a lot of options when it comes to schedules when divisions are involved. Your best bet is to keep it simple. For ten team leagues, the league software will typically have you replay the same five teams that you played in weeks 1–5. Again, make sure you randomize the franchises in subsequent seasons so that you’re not playing the same five teams twice in each season.
In twelve team leagues, there are even more options. My preferred set-up is three divisions of four teams. Each team will play their division rivals twice and seven other teams once. In this setup, randomizing the schedule between years is a must.
(In your best Jim Mora voice)
Playoffs
For a ten team league with no divisions, the four best records making the playoffs are pretty standard. However, because luck is sometimes a cruel temptress, I like to have the fourth playoff spot set as a wild card for the team with the most points that was not one of the top three records. I’ve see too many times where the highest scoring team misses the playoffs due to the luck of schedule.
If you run a ten team league with two divisions of five, I would suggest sending the two division winners, a wild card for the best record not to win their division and the most points. While a four team playoff bracket is straightforward with two games in week 15 and a championship game in week 16, there are other options to make it unique. One suggestion is two-week games. Weeks 13–14 and then the championship game in week 15–16.
In a twelve team league with six teams making the playoffs, each division winner gets in, two wildcards to the two best records that don’t win their division and a final wildcard, again for the most points not otherwise making the playoffs. I love bye weeks for the top two seeded teams in week 14. This assures your two best teams of at least playing for third place. I’ve run this setup for a long time and my owners love it.
One thing I always recommend is re-seeding after each round of the playoffs, just like the NFL. The highest seeded team always plays the lowest remaining seeded team.
Other Leagues and Settings
There are so many options and tweaks that you can make that I cannot cover them all. If you have any questions or want to run an idea by me, you can find me on the Fantasy Life App as @mpw270 or on Twitter under the same username.
You can hear me on the “Fantasy Life OG Podcast” available on iTunes (https://itun.es/us/pdGv-.c) and SoundCloud! Join our “FL OG Podcast” chat on the FLApp to further discuss this series!
The Fantasy Life app is the best sports community app to talk fantasy football, basketball, baseball, hockey, soccer, WWE, MMA, Nascar, golf, eSports, or anything else you would hear about at a sports bar. Find or post funny memes, polls, GIFs, or join chats about your teams. Matthew Berry (ESPN, The Talented Mr. Roto), the face of fantasy football co-founded the app as a place for fans to chat about sports, get fantasy advice, or find sleepers for your team. Find Matthew on the app @matthewberry
Download the iPhone or Android app at fantasylifeapp.com. Also available in the App Store and Google Play.
90,000 NBA playoffs 2022: what is it?
Popular games now are football, hockey, tennis and, of course, basketball. At the same time, basketball is in no way inferior to football in terms of entertainment and dynamism. In America, basketball is considered the second most popular sport after baseball. In addition, the strongest basketball league in the world is undoubtedly the North American NBA.
The NBA playoffs (also known as the NBA playoffs) are closely related to eSports.
Basketball simulations such as Visual Concepts' NBA 2K22 are becoming so realistic that some people experience the sport in video game format for the first time.
Many people in the US are into basketball, but it is possible that in the future NBA 2K will surpass it in popularity. If you like to watch games, play online and make predictions, this is the best option for you.
The most important time of the year for the NBA League is the start of the NBA playoffs. It is in this tournament that the champion of the season is determined. Thus, the winner can definitely be called the number one team nationwide.
Esports players choose the NBA playoffs because the matches are fast paced with a very tight schedule, and the tournament itself is played in a best-of-four format. The NBA 2K league is similar.
What is the NBA playoff draw?
The beauty of the NBA Playoffs is that it brings together the Eastern and Western Conferences. As a result, one overall winner is determined. Each team starts in its own NBA playoff bracket, and the best teams from East and West meet in the finals.
How many teams are in the NBA playoffs?
It's at this stage that things get heated, as 16 teams have a chance to win the title.
Which teams made it to the NBA playoffs in 2022?
Read this list to see who made the NBA playoffs this year:
Eastern Conference
- Miami Heat
- Atlanta Hawks
- Philadelphia Seventy Seekers
- Toronto Raptors
- Milwaukee Bucks
- Chicago Bulls
- Boston Celtics
- Brooklyn Nets
Western Conference
- Phoenix Suns
- New Orleans Pelicans
- Dallas Mavericks
- Utah Jazz
- Golden State Warriors
- Denver Nuggets
- Memphis Grizzlies
- Minnesota Timberwolves
What is the schedule for the NBA playoffs?
In the NBA playoffs, teams play each other in a best-of-four elimination game. The winner advances to the next round. Here is a summary of the schedule:
First round. The highest ranked team from each conference faces the lowest ranked team in their division. The second place is opposed to the seventh and so on.
Semi-final of the conference. The winners of the first and second, as well as the third and fourth games of each conference play each other.
Conference final. The remaining two teams from each conference compete for a place in the finals.
NBA Finals. The top teams from each conference meet in the final to become the champion of the season.
When is the NBA playoffs?
The NBA playoffs begin at the end of April and continue through June. In 2022, the final game was scheduled for June 20.
In preparation for this event, the NBA 2K league season ends in early June. This means that both gamers and basketball fans will be looking forward to the NBA playoffs.
Who reached the final this season?
Before entering the 2022 NBA playoffs, all the top teams in two conferences, including the Celtics, Warriors, Grizzlies, Heat, Suns and Bucks, had a chance to make it to the end .
The Boston Celtics and the Golden State Warriors competed for the NBA Finals. The Celtics have won 17 championships, most recently in 2008.
Although the Golden State won the championship as recently as 2018, they have only won five NBA championships before.
Who became the champion of the NBA 2022?
You probably already know that the Golden State Warriors won this year. For them, this is the fourth championship in the last 8 years. The team became triumphant in 2015, 2017, 2018 and finally 2022. The Warriors are one of the best dynasties in NBA history. For many fans above - only the Chicago Bulls, who dominated almost all 90th years of the last century.
Stars such as Michael Jordan, Scottie Pippen, Dennis Rodman and Phil Jackson have been replaced by new faces. First of all, Stephen Curry shines brightest in Golden State. He received the MVP of the NBA Finals - a long-awaited trophy, which has not yet been in the collection of the leader of the "warriors". The tears of the player in the final only confirm the importance of this achievement, which can now be added to the next championship ring.
Why do eSports fans like NBA playoffs?
Eco-Motion engine made NBA 2K so realistic that the game can hardly be distinguished from the broadcast of the real tournament. If you are looking for games with the best graphics on PC, check out this franchise.
Basketball is the perfect game for the console, as it requires both quick reactions and team management skills to succeed. Excitement adds the fact that it belongs to the category "PvP online games", where you can fight with a real opponent or have fun with a friend.
In addition, the basketball simulator contains elements of a strategy game where you need to create a team with great potential. If you want to download strategies, then opt for NBA 2K.
Most Valuable Players (MVPs) get better stats in NBA 2K games.
Much of what happens in the real world is later transferred to NBA 2K games. For example, with the release of the next update, the MVP statistics from the NBA playoffs often improve.
Take, for example, Giannis Antetokounmpo, who was awarded the Bill Russell Award in the 2021 NBA Finals. Subsequently, Antetokounmpo received a whopping 9 rating.7 in NBA 2K22. He became the highest rated star in the game, while he was rated 91 in 2017-18. (now his rating is 95) and Kevin Durant in 2018 (his current rating is 96).
Video game users can try different scenarios to predict the winner.
Everyone loves to predict who will win the NBA playoffs. Perhaps the best way to accurately predict the winner is to play out different scenarios in NBA 2K22.
At the end of the regular season, you can organize a tournament using the NBA playoff schedule with the respective teams. Playing with friends, you can determine the champion of the entire series.
If you play in PVP mode against an opponent of the same level as you, it is likely that the teams with the best statistics will advance to the final. It will be possible to make a fairly accurate forecast. I wonder if you can guess exactly which team will be crowned the winner?
Try different options to get the highest prediction probability. Of course, you won’t be able to download such games for free, but NBA 2K is worth the money.
Enjoy the NBA Playoffs
There's no doubt that the NBA Playoffs are the most exciting time of the year for basketball fans. This is also a great period for those who prefer esports as the NBA 2K League season ends around the same time.
Virtual matches can be matched in time with real basketball teams, which will make the game even more interactive.
Why am I playing fantasy on ESPN? - World of Fantasy Basketball
Introduction (you can skip it if you're lazy)
Many times in my articles and speeches, I have said that the Yahoo engine is the best option for a dreamer and all other engines are simply not worth using. I had to play on other engines in the past years. NBAcom, PASPN and the same ESPN. I swore off playing on any other engines except Yahoo. But in vain. Twelve years ago, on the NBAru forum, I had the signature "Never say never." Time passed, other thoughts and signatures appeared. And the first signature, the meaning of which concerns many issues, remains true.
Before the start of this season, I was going to play in four leagues: EDL, SLS, BUGAY'7wl, AEL. As a last resort, the fifth league was to be AEL-2. And all these leagues were planned, of course, on the Yahoo engine. As a result, I play in seven leagues, and two of them are on ESPN. How did it happen?
It all started with Ansverman - a man known for a large number of leagues. He is an EDL commissioner and one of his ideas was to introduce a two-week matchup into the playoff setup. Indeed, everyone knows the probabilistic nature of shoot-out games in a fantasy game. These games take place at the end of the NBA season and are characterized by unpredictable player performance. The top players on some teams are gaining strength before the NBA PO and don't play at all, while the permanent residents of the pool put out incredible statistical performances. Plus, the brevity of the matchup in the software makes the result more random and unreliable. One of the interesting partial solutions to the problem was offered by the ESPN engine - a two-week matchup in software. Ansverman wanted to include it in the EDL, but Yahoo does not provide such a setting. As a result, Ansverman cursed the Yahoo engine a lot and removed software from the EDL altogether, which adversely affected the league. But most importantly, this is the first time I've heard that some engine gives some useful customization that Yahoo doesn't have. It used to be said about PASPN that it allows you to build a dynasty from season to season, in terms of player cost and using many of the player management rules in the NBA. But I tried to play there. With all the pluses, this is a serious departure from fantasy, almost a different game. And ESPN offers a progressive setting just for the classic fantasy. By the way, when I tried to play on ESPN before, it was an “only points” league, also “not that fantasy”, so I naturally didn’t like it. Now the situation has changed, ESPN organizes classic fantasy games quite well.
Knowing the new cutting edge setup on ESPN didn't move me to play there. All off-season, I was solving another question: how many AEL leagues should I play in? Last season, there were 12 applicants who did not want to be divided into two leagues. The system was not built. Then we played in one league for 12 participants, with the expectation that in the new season only the best 8 will get into the AEL. So four had to fall off. Eight of the best have been identified, but where are the rest? Do all the same the second league? With transitions or not? Do you play it yourself? Recruiting 16 willing participants for two leagues so that they are ready for transitions between leagues at the end of the seasons is not so simple. Not in the mood to do it. Nerves, the years are not the same. At the same time, it is quite possible to fill two leagues with active volunteers, non-unique, capable of playing at least three leagues at the same time with such settings. I myself am one of those. But does it make sense? And then Ansverman shows up again and says that if I created a league on ESPN, then new members who do not play on Yahoo would join there. Why not try? Moreover, to study the new engine, so as not to overgrow with moss at all. So I created a league on ESPN with AEL settings. In the meantime, people who didn't get into AEL-1 and didn't play on ESPN signed up for AEL-3, on Yahoo. As a result, three AEL leagues came out unpredictably, two on Yahoo and one on ESPN. And I got 6 leagues.
It would seem that the season has begun, the number of leagues is determined. But new acquaintances playing on ESPN invited me to one of their leagues, where the participant dropped out. That's how I got 7 leagues, two of which are on ESPN. So, why did this happen, what good did I find in the new engine?
ESPN Engine Pros
As I said earlier, the ability to set two-week fights in the software. To enable this option, in the "Weeks per Playoff Matchup" setting, select the value "2 weeks per round". In the AEL league for 8 participants, it is convenient to make 4 teams enter the PO and go through both of its rounds in 4 weeks. In a long personal meeting, they decided who was stronger. This, of course, does not completely solve the problem of “sluggish fantasy software”, but makes the results more reasonable.
The ESPN engine opens a season earlier than Yahoo. For those who are in a state of rest from fantasy until the middle, or even until the end of September, this does not matter. I belong to the category of fantasy people who are looking forward to the start of the new season. In the last days of August, I check daily to see if leagues are open on Yahoo. Moreover, in the EDL league, drafts are already underway in August. So in September there is already a desire to make the first moves, to correct the mistakes of the draft. Even to those who don't play in a league with an early draft, information that comes out early can be important and welcome. ESPN, with an early opening, satisfies the primary informational hunger of active fantasists.
Among the information appearing on the engine, a special place is occupied by "Projections" - predictive statistical indicators of players compiled by the site's specialists. Fantasists often struggle with the universal formula for the utility of players, forgetting that it should be applied not to last year's statistical indicators, but to expected ones. Modeling predictive statistics yourself for each player is extremely troublesome. You can use paid resources, such as the notorious BM, but everything here is free. And the Yahoo engine uses projections very carefully, and already during the season.
After the opening of the season on the engine, usually everyone looks at what rating this or that player has. I like ratings. Different, all. The rating is a ready-made guideline for the order of choice in the draft. Of course, one should not take any rating as the ultimate truth. Among fantasists, it is customary to scold ratings. It `s naturally. Scolding LeBron, as if towering over him, at least mentally. By swearing at the ratings, you rise above all the site's analysts (ESPN, Yahoo or whatever) and above all other fantasy people. And you don’t even have to prove something with personal victories. The principle "Oh Pug, know she is strong, that she barks at the elephant" applies. I like ratings. And the more of them, the better. You can compare, analyze the difference, find the average, or otherwise form your rating. So, the ratings of Yahoo and ESPN differ. Not so globally that Wiggins was number 1 on one of the engines. But still, there is a difference. And both sites are respected, so there is something to think about, there is something to compare.
In continuation of this paragraph. Recently, online drafts have become more commonplace. The engines analyze all the drafts going through and helpfully offer an average, which is a good guideline for newbies. By the end of October, these numbers are such that you can draft them without thinking about anything at all and without preparing at all. That's why I started liking the draft auction. He's less predictable. Although now there are average and forecast prices from the engine at auction prices. However, the real prices depend on the course of the draft and the tactics of the participants. But the main thing is that these prices differ on the engines! When drafting auctions at the same settings on Yahoo and ESPN, I took into account which players were given a lower forecast (and boldly traded for these players), and which ones were higher (and bypassed them). And it wasn't the same players on different engines.
The ESPN site, I don't know how to put it, "easier." It loads faster, there are no such heavy components that slow down the work. Previously, the NBA sinned this. I stopped going there. Now it's Yahoo's turn. It is clear that the authors are counting on the increasingly accelerating Internet in developed countries and are trying to interest the client as much as possible with beautiful graphics. But for me, those days are long gone when a new game is described by rave reviews like "Everything is drawn in detail, everything is like the real thing." In any toy, playability and functionality are important. Heroes of Magic and Might 3 remains a model game for me. Everything that happened before and after is not so interesting. And I still play it with pleasure. As for the design of the fantasy engine, it certainly wasn't perfect twelve years ago. Rearranging the players in the roster by selecting a position from the drop-down list, then you press the confirm button and it turns out that two players were mistakenly sent to the same position by you, and all over again. Over time, the procedure for transferring the player was facilitated, and it became good. But now all the innovations only make the site heavier. In contrast, ESPN's design looks like the old Yahoo design, minus the mess.
What a fantasy engine! Even the Scores / Schedule tab on the site, and when you go to the box score of a particular match, it loads the video. At home I'm still fine, but at work it even hangs right. Either the speed of the Internet is limited, or the farwall fights off any encroachments from the site, but the fact remains that it is loaded reluctantly. Recently, the Daily Fantasy ads have been getting more and more. It's also on ESPN, but again, not as intrusive.
The simplicity of displaying information, I repeat, does not affect its quality. Even more than that, in some cases, ESPN has seen a great deal of thoughtfulness in the display.
An additional "+/-" column has been added to the Players and My Team tabs. The value there shows how much the percentage of owners of this player has changed. A cheap and effective replacement for the Research function, while retaining these functions for the need for deeper analysis.
Similarly, when watching friendly, alien or free players, you can see news - the latest available news on the player, but in one short line. Yahoo highlights when there is fresh news for a player. But usually, there is a lot of news and all of them are too lazy to read. Sometimes someone is interesting, and you start to select everything according to him. And so, to shortly and quickly, for all players at once, and it doesn’t matter if the news is old or new, but the latest one is available, and everything is in front of your eyes at once on one page, this is convenient.
Another trick for viewing players is in the Player tab on ESPN. You can select and sort those who play on a specific day. Why is this needed? It's no secret that one of the reasons for moves can sometimes be cheating human games. Even if this is not a specific goal, it can still be a decisive factor for the move. Why do you need a pool player who plays on the same day as most players on your roster? On Yahoo you can see who has matches on the next day, you can also look at the calendar of all players for the week. But if you start sorting, then there will be porridge. On ESPN, you can safely select any day, remove non-players on it, and then sort by any column.
On Yahoo, the current account change can be viewed on StatTracker. I remember the times when it was paid, almost no one used it and everyone either counted the account change manually, or waited for noon when the stats were updated in the main part of the engine. Now StatTracker is free and everything seems to be fine. But on ESPN, the Scoreboard tab lets you see the current score update across all of the league's matchups on one page.
You can also look in more detail for your matchup.
At the same time, there is also Launch FantasyCast - an analogue of StatTracker, with no less, even greater functions. And it loads faster.
When I created the league, I did not find the setting for who makes the decision on the trade. Yahoo has this setting: either the commissioner decides, or the "league veto" rule is used. At one time, I promoted the “league veto” rule, for which I was scolded by everyone. But really, is a commission agent always able to be both impartial and competent enough to evaluate any trade? I, as a commission agent, simply would not even want to spend such a responsibility on myself. There were cases when strong, authoritative managers had absolutely opposite opinion on any trade. And no matter what decision you, as a commission agent, would make, you would remain guilty. So I was upset when I didn't find "league veto" on ESPN. However, it turned out that the engine gives the commission agent the right to decide in each specific case whether he is ready to take the decision on this trade on himself, or he gives this trade at the mercy of the league. That is, if the commission agent is sure that the trade is exactly equal, then he can easily conduct it himself. If he is sure that the trade is unequal, he can reject the trade himself. And if he doubts, then press one button, and the trade will go to the vote of the league. It seems nothing new, on Yahoo the commission agent can also manually carry out any manipulation with the lineups. Or arrange a golosilku on the forum. But it will look like an interference with the compositions, like an artificial adjustment to the engine. And ESPN does it naturally. Indeed, it's been a long time since I've seen accepted unequal trades in my leagues. A league veto has one unpleasant feature - the loss of time. By accepting good trades quickly, we save time. By submitting incomprehensible trades to a vote, we do not allow an act of voluntarism and deceit to be committed.
Another plus regarding exchanges. True, subjective, and perhaps controversial. I'm generally wary of exchanges. But many say they love them. However, any fantasist, with an honest answer to the question of when there were more trades, will say that in the first season, when everyone was young and inexperienced, there were a lot of trades. For some reason, in the first year or two of the game, everyone is somehow more frivolous towards the players, they think less, it is easier to agree to trades. As it were, youth is characterized by significant and thoughtless actions. With age, everyone becomes smarter, tighter, meaner. This applies not only to age, as such, but also to fantasy. It is not uncommon for leagues where there is not a single trade at all during the season. There are talks, many express a desire to trade (as a hidden desire to hurt someone), but the negotiations do not bring results. So, I don't know what the experience of those I first encountered on the ESPN engine was, but it turned out that a bunch of trades went through at once. That is, new people, new experience, more opportunities for trading and an interesting game.
Well, from the little things, I will note the presence of a chat on the engine. This is also a debatable advantage. It would be more useful for a forum when all communication is within itself. And so that everything written is preserved, increasing a certain intellectual capital of the forum. Therefore, chat, even within the forum, impoverishes the forum itself a little. A bunch of beautiful statements and smart thoughts can disappear in the chat and no one will see them, except for those who were in the chat at a given time. However, the presence of a chat facilitates the process of negotiating trades, making other operational negotiations. Therefore, those new acquaintances that I have made also communicate in Skype chat, which has its pluses and minuses.
Speaking of cons.
Cons of the engine ESPN.
One of the factors that prompted me to write the article is the statement that the ESPN engine is inconvenient.
Perhaps this is out of habit. I quickly managed to figure out the engine. If you remember what was unusual, then I note that in the league on ESPN I am not a commission agent, but a "League Manager", abbreviated as LM (almost like cigarettes). Therefore, I did not immediately find the “LM Tools” tab.
But this, of course, is a trifle.
The main, and the only serious disadvantage of ESPN, like any other engine, is the lack of history.