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How does playoffs work in fantasy basketball


Playoff Fantasy Basketball Rules

Overview

Welcome to FantasyPostseason.com - your postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus. What follows is a detailed listing of our Playoff Fantasy Basketball rules; this includes our league configuration options, scoring, lineup setting, and waivers.

League Configuration Options

Commissioners can customize their leagues in many ways (review Settings / View League Settings for the settings selected by your league commissioner):

League Access Private
Group
Public
Max Managers 2-20
(Premium Pool offline drafts can support up to 200; Corporate up to 1000)
League Format Total Points
Head-to-Head Total Points
Head-to-Head Categories
Rotiserrie
Number of League Divisions 1
2
Reserve Last Game Week for Championship Matchup Yes
No
Salary Cap Yes
No
Salary Cap Value $50-$500
Auction Budget 100-250
Draft Type Live Draft - Snake, Banzai, Straight, 3RR, Auction
Auto Draft - Snake, Banzai, Straight, 3RR
Off-line Draft
Allow Managers To Create Team Yes
No
Allow Managers To Own Multiple Teams Yes
No
Require Managers to Select New Team Each Round Yes
No
Draft Date and Time TBD
Seconds Per Pick 60
90
120
180
240
300
No Timer - Slow Draft
Lineup Setting Daily
# Of Managers That Can Own Each Player 1-5
Unlimited
Allow Co-Managed Teams Yes
No
Automatically Activate League Upon First Game Yes
No
Allow New Managers to Join Activated League Yes
No
Send League Join Notifications to Commish Yes
No
Require Managers To Share Email Addresses Yes
No
Allow Managers To Send League Emails Yes
No
Hide Rosters Yes
No
Limit Players Per Postseason Team Yes
No
Max # Players Per Postseason Team 1-5
Unlimited
Limit Player Starts Yes
No
# Starts Allowed 1-15
Unlimited
Per Team Multipliers Yes
No
Per Player Multipliers Yes
No
Allow Free Agency Yes
No
# Free Agent Moves Per Team 1-10
15, 20, 25, 30, 35, 40, 45, 50
Unlimited
Unlimited Free Agency Before Postseason Yes
No
Allow Eliminated Players to be Dropped Yes
No
Allow Players To Be Dropped Without Adding A Player Yes
No
Waiver Wire Yes
No
Waiver Priority Continual Rolling List
Free Agent Acquisition Budget
Waiver Period Post Game
All the Time
Last Day for Free Agency Last day of the playoffs
Allow Trades Yes
No
Trade Review Commissioner
League Vote
None
Trade Review Period 12 hours
24 hours
48 hours
Trade Deadline Last day of the playoffs
Players Per Team Guards (0-5)
Forwards (0-5)
Centers (0-2)
Forwards/Centers (0-5)
Util (0-20)
Bench (0-5)

Notes:
*The Util and Bench slots can be used on any position.
*If Util is set to 0 and a position is set to 0 (i.e. G), no players at that position (i.e. G) will appear in the pool.

Count All Games Yes
No
Scoring Cumulative Totals
Averages
Fantasy Scoring -20.0 to 20.0
Per Round Multipliers -20.0 to 20.0
Drafts

For details on drafts, please see Draft Types.

Scoring

Playoff Fantasy Basketball Scoring (Defaults):

Category Default Value
Per Point 1.0
Per Rebound 1.0
Per Offensive Rebound 0.0
Per Defensive Rebound 0.0
Per Assist 1.0
Per Steal 1.0
Per Block 1.0
Per Turnover -1. 0
Per Missed FG 0.0
Per Missed FT 0.0

Bonus Scoring (Defaults):

Category Default Value
Per 3 PT 0.0
Double-Double 3.0
Triple-Double 8.0
30+ Points 5.0
FG >= 50% (Min. 8 attempts) 0.0

Important Note:
  • The Double-Double and Triple-Double categories are not cumulative (if a player earns a Triple-Double, they do not get additional points for a Double-Double).
  • Playoff Fantasy Basketball Scoring (Total Points Example):

    A league may choose to only track Points, Rebounds and Assists. Points are assigned a value of 0.5, Rebounds a value of 1.0 and Assists a value of 1.0, while the bonus categories are all set to 0. The Per Round Multiplier is set as follows: Rd 1 (1.0), Rd 2 (1.0), Conference Finals (1.0), and Finals (*2.0). In the below example, player John Doe will accumulate a total of 158 fantasy points:


    Player John Doe (F):

    Round Points Rebounds Assists Round Value
    13010530
    220151035
    Conf Finals408533
    Finals3010560
    • Value by Round:
      • Round 1 = 30 (30 * 1.0)
      • Round 2 = 35 (35 * 1.0)
      • Conf Finals = 33 (33 * 1.0)
      • Finals = 60 (30 * 2.0)
    • Overall Value:
      • 158 = 30 + 35 + 33 + 60

    Important Note: For full scoring details, please see Scoring.

    Roster Management / Free Agency / Trades

    For full details, please see Roster Management, Free Agency, and/or Trades.

    Lineup Setting

    Commissioners have a choice of two lineup setting options:

    • Daily: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST. If game scoring occurs after 12 AM EST, players will remain locked until that time.
    • Per Week: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 3 AM EST on the morning following the last day of each game week. Note: This option is only recommended for Head-to-Head leagues.
    Important Notes:
  • If there are no bench slots and free agency is disabled, no lineup moves are allowed and this setting has no effect.

  • For leagues with benches, a 'Daily Auto Set Lineup' option is available. If checked, once daily (after waivers process at approximately 11:30 AM eastern), the best players available will be inserted into starter slots who play that day. If the box is unchecked, team managers must manually manage their starter/bench slots daily. If the 'Recommended Lineup' button is pressed, the recommended lineup changes will be made immediately and saved.

  • Waivers

    Free agency can be configured with or without a waiver wire.

    • Waiver Wire: If a waiver wire is enabled, players are held in a queue during a waiver period which can be configured in a number of ways:

    • Waiver Priority:
      • Continual Rolling List: Waivers are processed based on waiver priority position, which defaults to the reverse of the draft order for live and auto-drafts, and is randomly generated for offline drafts (however, commissioners have the ability to override the waiver order). Those with successful claims continually get put at the bottom of the list.

      • Free Agent Acquisition Budget (FAAB): Managers have a budget of 100 pts to blind bid on free agents.
      • Important Note: If FAAB is used with 'All the Time' waivers, every free agent transaction will involve a bid. If FAAB is used with 'Post Game' waivers, only those free agent transactions with players that are on waivers will involve a bid (otherwise players that are not locked can be acquired on demand).
      Waiver Period:
      • Post Game: On days where at least one game is played, all free agents are placed on waivers after games complete (from the time they are unlocked until 11 AM EST the next morning). If no games are played on a given day, players can be acquired on demand.
      • All the Time: All free agents must pass waivers and there is no unrestricted period. All waiver claims are processed each day at 11 AM EST.
    • No Waiver Wire: If a waiver wire is not configured, players that are not locked can be acquired on demand.
    Winning the Game

    Winning a Fantasy Postseason league is dependent upon the league format:

    • Total Points: In a Total Points league, points are accumulated round by round. The manager with the most points at the end of the post-season wins the league. In the event that a league should end in a tie, each manager will get a share of the title.
    • Head-to-Head Total Points: In a Head-to-Head Total Points league, points are accumulated over eight game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager that wins the title week, or has the best record at the end of the post-season wins the league. Total points serve as tie-breaker - in the event a league remains dead-locked, each manager will get a share of the title.
    • Head-to-Head Categories: In a Head-to-Head Categories league, category wins are accumulated over eight game weeks. Team managers compete to win the most categories by the end of the week. The manager that wins the title week, or has the best record at the end of the post-season wins the league. Points followed by Rebounds will serve as tie-breaker. In the event a league remains dead-locked, each manager will get a share of the title.
    • Rotisserie: In a Rotisserie league, points are accumulated by category. Category leaders earn a number of points equal to the number of managers in the league, while managers at the bottom of a category earn only 1 point. Team managers compete to accumulate the most points by the end of the postseason. Points followed by Rebounds will serve as tie-breaker. In the event a league remains dead-locked, each manager will get a share of the title.

    NBA Fantasy for Playoffs: how to play

    Dunkest NBA Fantasy Basketball continues also for the NBA Playoffs with a different formula designed to make the post season even more exciting.

    What happens to your fantasy teams with the Playoffs? Let’s see the fundamental points that characterize the game during the post-season.

    1) From Regular Season to Playoffs

    Regular Season and Playoffs in Dunkest’s NBA Fantasy Basketball are considered two separate phases of the season. Within the game you will find the possibility to select the two options:

    Here’s what happens based on your selection:

    • Regular: you will see the situation of your fantasy teams at the end of the Regular Season. Here you can check at any time your scores and your position in the various leagues.
    • Playoffs: here you can create and manage your fantasy teams and your leagues for the post-season.

    2) A new beginning

    With the Post Season everything starts again from the beginning:

    • Fantasy Teams keep existing with the same name, but will be “reset” so you have to choose the entire roster again.
    • The credit budget is back to 95 credits (105 for those who renew the purchase of the “MVP” package, at only € 9.99).
    • Each fantasy team can contain a maximum of 6 players of the same team.
    • Player ratings will be adjusted to based on the budget available and their expected performance.

    3) What about my leagues?

    Also for Classic Leagues and Draft Leagues it’s a new beginning:

    • The Main Classic Leagues (General, by Country and by favorite team) will be reset, all fantasy teams restart from 0 points
    • Private Classic Leagues have to be recreated
    • There will be also a cumulative League that put together the scores of the Regular Season with the ones you get during the Playoffs.

    4) Playoffs Calendar

    Given the frequency of matches, the fantasy basketball schedule changes slightly for the Playoffs:

    • Each Matchday is shorter and last an average of 2 Turns, but there are also Matchday composed by only 1 Turn.
    • At the end of each Matchday it’s possible to trade players to improve the team
    • All matches of the Playoffs will count towards scoring

    IMPORTANT: The Playoffs Matchday 1 calendar, will initially be “fictitious” until the official dates are available.

    5) Advantages

    The game advantages purchased during the Regular Season are valid until the end of the same. During the Playoffs it is necessary to make a new purchase, except for the “Remove Advertising” option which is valid for Regular Season & Playoffs.

    Let’go!

    You are now ready to enjoy the post season to the fullest. Create and manage your NBA fantasy team for the Playoffs!

    Dunkest is a self-financed project that has been supporting and promoting the world of basketball since 2013. If you want to help us grow, you can support us with a contribution.

    Make a donation

    Fantasy Basketball is the best way to follow the NBA. The main thing is to add a commissioner, a lottery, fake news and a ring - PRO Basketball - Blogs

    American fantasy basketball is a great way to follow the NBA, your favorite players and get the latest news.

    I only discovered this thing last year and immediately made a league of friends. Among them are amateur basketball players, a VTB United League player, coaches and just fans. Age of participants from 20 to 36 years. Someone has been following basketball since childhood, and someone started thanks to fantasy. The main thing is that everyone is equally interested. And in this article I will tell you why.

    You will be interested in the article:

    • if your idea of ​​fantasy ends with a tournament on Sports.ru;
    • if you don't know what fantasy is;
    • if you don't play because you don't speak English;
    • if you want to know more about the NBA;
    • if you have been playing fantasy for a long time, but you do not have enough real NBA attributes: draft lottery, news, commissioner or ring, for example.

    What is fantasy

    Let's take the ESPN.com tournament as an example.

    Fantasy is a virtual game for basketball fans. They recruit real basketball players from the NBA to their team and act as a general manager: they carry out the draft, form the starting lineup for the week, expell, sign and trade players.

    The essence is the same - every week to score more points than a rival in the league, to win, to rise in the standings and at the end of the season to become the strongest in the playoffs.

    This is the result of a match from last season and two fantasy squad

    Fantasy basketball is based on the statistics of players in real basketball matches. It is important for the manager to gather the most effective players in the squad. After all, besides the fact that the effective action of a player in a real match brings points to the fantasy team. His losses and misses take away these points. Therefore, Russell Westbrook, with his triple-doubles and trash throws, is not the best option for fantasy.

    The fantasy site or application calculates players' fantasy points in real time. Therefore, it is convenient and easy to follow. For example, a 3-pointer scored by Luka Doncic earns the team manager five fantasy points, and a Miles Turner block gives four points at once.

    The table shows all the scoring actions of players who score in fantasy:

    And this picture shows how the statistics of a player from a real match are translated into fantasy points:

    As you can see in a single confrontation, the center and point guard can be equally valuable.

    The most important thing about fantasy on ESPN is the interface and the possibilities. Everything resembles the official NBA website and helps to feel involved in the basketball world. And each real basketball player can only be on one team. Therefore, the number of teams in the league is limited - from 4 to 20.

    Why play fantasy

    Understand the NBA. Fantasy Tournament is a great introduction to the NBA. Even for those who played basketball only on the console and most of the players do not know at all. Such fans begin to deal with fantasy, select lineups and develop their own tactics. And they organically immerse themselves in the NBA: they start watching matches, find out the names of the players, understand the difference between role players and the main team, and gradually understand the rules.

    At the start, managers will definitely make mistakes and learn. For example, in our league, a basketball rookie gave away Drew Holiday and got Buddy Hill. This trade jeopardized the fantasy rookie season and helped the opponent win the championship.

    Keep a close eye on the regular season. Fantasy motivates you to follow all regular season matches. The manager of a virtual team must know everything about the players of his team and a little about the players of the opponent: who was injured and how much, who is on fire now, and who fell on the bench.

    At the same time, the manager monitors free players, reads the news and understands who replaces whom in real matches in order to sign the most valuable free agent. Therefore, every morning the fantasy manager checks the results of the matches, sometimes watches the games, finds the best players and changes his roster.

    Watch matches with excitement. The manager gathers players from different teams. Therefore, he can always choose a match with his players and worry about them. For example, the outcome of a fantasy duel is decided by the match between Indiana and Chicago. The manager in the Sabonis team, and the rival Lavigne. Whoever plays better will win. The manager turns on the match, worries about every productive action of Sabonis and gets angry from every hit of Lavin.

    Learn English. The site and app offer an English interface: main tabs, news, injury reports, statistics and forecasts.

    At first it is difficult to navigate, but then the manager begins to understand basic basketball terms, watch broadcasts with his players and understand American commentators.

    7 Tips for Making Fantasy Interesting

    To make fantasy exciting, you need to create an entourage of the real basketball world around it.

    1. Come up with a legend. When I launched the PRO League, I invited members through a letter from the NBA. The letter contains the date and time of the draft, highlights of the organization, and the commissioner's name and signature. Legend has it that Adam Silver appointed Kobe Bryant our heavenly commissioner. But a legend is nothing without live reinforcements.

    2. Appoint a secret commissioner. In real life, one of the league members or an outside observer is hiding behind the commissar's mask. Kobe Bryant was commissioner last year and Wilt Chamberlain this year.

    The commissioner explains the rules to the participants, conducts the draft lottery, helps with the application, resolves conflicts and takes comments from the managers.

    3. Create a Telegram channel and chat for discussions

    The commissioner writes to the league members on Telegram and asks them about tactics, trades, player injuries, match results and draft expectations. He turns it all into stories and publishes it in the closed Telegram channel "Office PRO League". And he makes it all look like cards from the NBA on ESPN Instagram account.

    Chat managers discuss each other's comments, matches, injuries and agree on exchanges. Sometimes they gather for a joint viewing. But most often they swear and tease each other in a comic manner. Therefore, the most reckless atmosphere can be created only in a chat with friends and acquaintances.

    4. Hold a draft lottery. One of the most important attributes of fantasy basketball. By default, the computer distributes spades randomly. But in our league, the commissioner runs the draft lottery two weeks before the draft. Managers have time to swap picks if necessary, prepare a draft strategy, draw up a list of desirable players and complain a little about bad picks.

    The commissioner runs the lottery backstage and then shoots a video of the draft order. It looks spectacular because the participants do not know the place in advance and do not know the person under the mask.

    This is how the lottery went this year:

    5. Call and conduct a draft. One of the most exciting parts of the fantasy tournament. The draft takes place on a certain day and a certain hour. So everyone should join. To make it more interesting, we arrange a video conference, because the participants live in different cities. This is how we show emotions when we take away other players or take away someone very desirable. At the same time, we have time to discuss our thoughts on teams and players. You can also get together live and assemble lineups face to face.

    6. Make bets and forecasts. This is optional. We play fantasy for fun and have not yet connected the financial part. But they began to think about paid participation and the purchase of various valuable prizes with the money raised. You can also add weekly motivations. For example, advance bets on the outcome of fantasy fights. Or a weekly cash transfer from the manager of the worst team to the manager of the best.

    7. Give the champion's ring. Fighting for such a prize is much more interesting than just playing for money. The ring is canonical and unique. After the first season, the champion received a 100 gram artifact with the inscription Fantasy Champion and a basketball hoop on the surface. He came from the USA exactly the size of the winner. Next year, the champion will receive an even more custom ring with their fantasy team logo and, ideally, the final score.

    That's it. Thank you for your time.

    Tell us in the comments what is interesting about your fantasy leagues. Leave questions here or in my Telegram.

    Why am I playing fantasy on ESPN? - World of Fantasy Basketball

    Introduction (you can skip it if you're lazy)

    Many times in my articles and speeches, I have said that the Yahoo engine is the best option for a dreamer and all other engines are simply not worth using. I had to play on other engines in the past years. NBAcom, PASPN and the same ESPN. I swore off playing on any other engines except Yahoo. But in vain. Twelve years ago, on the NBAru forum, I had the signature "Never say never." Time passed, other thoughts and signatures appeared. And the first signature, the meaning of which concerns many issues, remains true.

    Before the start of this season, I was going to play in four leagues: EDL, SLS, BUGAY'7wl, AEL. As a last resort, the fifth league was to be AEL-2. And all these leagues were planned, of course, on the Yahoo engine. As a result, I play in seven leagues, and two of them are on ESPN. How did it happen?

    It all started with Ansverman - a man known for a large number of leagues. He is an EDL commissioner and one of his ideas was to introduce a two-week matchup into the playoff setup. Indeed, everyone knows the probabilistic nature of shoot-out games in a fantasy game. These games take place at the end of the NBA season and are characterized by unpredictable player performance. The top players on some teams are gaining strength before the NBA PO and don't play at all, while the permanent residents of the pool put out incredible statistical performances. Plus, the brevity of the matchup in the software makes the result more random and unreliable. One of the interesting partial solutions to the problem was offered by the ESPN engine - a two-week matchup in software. Ansverman wanted to include it in the EDL, but Yahoo does not provide such a setting. As a result, Ansverman cursed the Yahoo engine a lot and removed software from the EDL altogether, which adversely affected the league. But most importantly, this is the first time I've heard that some engine gives some useful customization that Yahoo doesn't have. It used to be said about PASPN that it allows you to build a dynasty from season to season, in terms of player cost and using many of the player management rules in the NBA. But I tried to play there. With all the pluses, this is a serious departure from fantasy, almost a different game. And ESPN offers a progressive setting just for the classic fantasy. By the way, when I tried to play on ESPN before, it was an “only points” league, also “not that fantasy”, so I naturally didn’t like it. Now the situation has changed, ESPN organizes classic fantasy games quite well.

    Knowing the new cutting edge setup on ESPN didn't move me to play there. All off-season, I was solving another question: how many AEL leagues should I play in? Last season, there were 12 applicants who did not want to be divided into two leagues. The system was not built. Then we played in one league for 12 participants, with the expectation that in the new season only the best 8 will get into the AEL. So four had to fall off. Eight of the best have been identified, but where are the rest? Do all the same the second league? With transitions or not? Do you play it yourself? Recruiting 16 willing participants for two leagues so that they are ready for transitions between leagues at the end of the seasons is not so simple. Not in the mood to do it. Nerves, the years are not the same. At the same time, it is quite possible to fill two leagues with active volunteers, non-unique, capable of playing at least three leagues at the same time with such settings. I myself am one of those. But does it make sense? And then Ansverman shows up again and says that if I created a league on ESPN, then new members who do not play on Yahoo would join there. Why not try? Moreover, to study the new engine, so as not to overgrow with moss at all. So I created a league on ESPN with AEL settings. In the meantime, people who didn't get into AEL-1 and didn't play on ESPN signed up for AEL-3, on Yahoo. As a result, three AEL leagues came out unpredictably, two on Yahoo and one on ESPN. And I got 6 leagues.

    It would seem that the season has begun, the number of leagues is determined. But new acquaintances playing on ESPN invited me to one of their leagues, where the participant dropped out. That's how I got 7 leagues, two of which are on ESPN. So, why did this happen, what good did I find in the new engine?

    ESPN Engine Benefits

    As I said earlier, the ability to set two-week fights in the software. To enable this option, in the "Weeks per Playoff Matchup" setting, select the value "2 weeks per round". In the AEL league for 8 participants, it is convenient to make 4 teams enter the PO and go through both of its rounds in 4 weeks. In a long personal meeting, they decided who was stronger. This, of course, does not completely solve the problem of “sluggish fantasy software”, but makes the results more reasonable.

    The ESPN engine opens a season earlier than Yahoo. For those who are in a state of rest from fantasy until the middle, or even until the end of September, this does not matter. I belong to the category of fantasy people who are looking forward to the start of the new season. In the last days of August, I check daily to see if leagues are open on Yahoo. Moreover, in the EDL league, drafts are already underway in August. So in September there is already a desire to make the first moves, to correct the mistakes of the draft. Even to those who don't play in a league with an early draft, information that comes out early can be important and welcome. ESPN, with an early opening, satisfies the primary informational hunger of active fantasists.

    Among the information appearing on the engine, a special place is occupied by "Projections" - predictive statistical indicators of players compiled by the site's specialists. Fantasists often struggle with the universal formula for the utility of players, forgetting that it should be applied not to last year's statistical indicators, but to expected ones. Modeling predictive statistics yourself for each player is extremely troublesome. You can use paid resources, such as the notorious BM, but everything here is free. And the Yahoo engine uses projections very carefully, and already during the season.

    After the opening of the season on the engine, usually everyone looks at what rating this or that player has. I like ratings. Different, all. The rating is a ready-made guideline for the order of choice in the draft. Of course, one should not take any rating as the ultimate truth. Among fantasists, it is customary to scold ratings. It `s naturally. Scolding LeBron, as if towering over him, at least mentally. By swearing at the ratings, you rise above all the site's analysts (ESPN, Yahoo or whatever) and above all other fantasy people. And you don’t even have to prove something with personal victories. The principle "Oh Pug, know she is strong, that she barks at the elephant" applies. I like ratings. And the more of them, the better. You can compare, analyze the difference, find the average, or otherwise form your rating. So, the ratings of Yahoo and ESPN differ. Not so globally that Wiggins was number 1 on one of the engines. But still, there is a difference. And both sites are respected, so there is something to think about, there is something to compare.

    In continuation of this paragraph. Recently, online drafts have become more commonplace. The engines analyze all the drafts going through and helpfully offer an average, which is a good guideline for newbies. By the end of October, these numbers are such that you can draft them without thinking about anything at all and without preparing at all. That's why I started liking the draft auction. He's less predictable. Although now there are average and forecast prices from the engine at auction prices. However, the real prices depend on the course of the draft and the tactics of the participants. But the main thing is that these prices differ on the engines! When drafting auctions at the same settings on Yahoo and ESPN, I took into account which players were given a lower forecast (and boldly traded for these players), and which ones were higher (and bypassed them). And it wasn't the same players on different engines.

    The ESPN site, I don't know how to put it, "easier." It loads faster, there are no such heavy components that slow down the work. Previously, the NBA sinned this. I stopped going there. Now it's Yahoo's turn. It is clear that the authors are counting on the increasingly accelerating Internet in developed countries and are trying to interest the client as much as possible with beautiful graphics. But for me, those days are long gone when a new game is described by rave reviews like "Everything is drawn in detail, everything is like the real thing." In any toy, playability and functionality are important. Heroes of Magic and Might 3 remains a model game for me. Everything that happened before and after is not so interesting. And I still play it with pleasure. As for the design of the fantasy engine, it certainly wasn't perfect twelve years ago. Rearranging the players in the roster by selecting a position from the drop-down list, then you press the confirm button and it turns out that two players were mistakenly sent to the same position by you, and all over again. Over time, the procedure for transferring the player was facilitated, and it became good. But now all the innovations only make the site heavier. In contrast, ESPN's design looks like the old Yahoo design, minus the mess.

    What a fantasy engine! Even the Scores / Schedule tab on the site, and when you go to the box score of a particular match, it loads the video. At home I'm still fine, but at work it even hangs right. Either the speed of the Internet is limited, or the farwall fights off any encroachments from the site, but the fact remains that it is loaded reluctantly. Recently, the Daily Fantasy ads have been getting more and more. It's also on ESPN, but again, not as intrusive.

    The simplicity of displaying information, I repeat, does not affect its quality. Even more than that, in some cases, ESPN has seen a great deal of thoughtfulness in the display.

    An additional "+/-" column has been added to the Players and My Team tabs. The value there shows how much the percentage of owners of this player has changed. A cheap and effective replacement for the Research function, while retaining these functions for the need for deeper analysis.

    Similarly, when watching friendly, alien or free players, you can see news - the latest available news on the player, but in one short line. Yahoo highlights when there is fresh news for a player. But usually, there is a lot of news and all of them are too lazy to read. Sometimes someone is interesting, and you start to select everything according to him. And so, to shortly and quickly, for all players at once, and it doesn’t matter if the news is old or new, but the latest one is available, and everything is in front of your eyes at once on one page, this is convenient.

    Another trick for viewing players is in the Player tab on ESPN. You can select and sort those who play on a specific day. Why is this needed? It's no secret that one of the reasons for moves can sometimes be cheating human games. Even if this is not a specific goal, it can still be a decisive factor for the move. Why do you need a pool player who plays on the same day as most players on your roster? On Yahoo you can see who has matches on the next day, you can also look at the calendar of all players for the week. But if you start sorting, then there will be porridge. On ESPN, you can safely select any day, remove non-players on it, and then sort by any column.

    On Yahoo, the current account change can be viewed on StatTracker. I remember the times when it was paid, almost no one used it and everyone either counted the account change manually, or waited for noon when the stats were updated in the main part of the engine. Now StatTracker is free and everything seems to be fine. But on ESPN, the Scoreboard tab lets you see the current score update across all of the league's matchups on one page.

    You can also look in more detail for your matchup.

    At the same time, there is also Launch FantasyCast - an analogue of StatTracker, with no less, even greater functions. And it loads faster.

    When I created the league, I did not find the setting for who makes the decision on the trade. Yahoo has this setting: either the commissioner decides, or the "league veto" rule is used. At one time, I promoted the “league veto” rule, for which I was scolded by everyone. But really, is a commission agent always able to be both impartial and competent enough to evaluate any trade? I, as a commission agent, simply would not even want to spend such a responsibility on myself. There were cases when strong, authoritative managers had absolutely opposite opinion on any trade. And no matter what decision you, as a commission agent, would make, you would remain guilty. So I was upset when I didn't find "league veto" on ESPN. However, it turned out that the engine gives the commission agent the right to decide in each specific case whether he is ready to take the decision on this trade on himself, or he gives this trade at the mercy of the league. That is, if the commission agent is sure that the trade is exactly equal, then he can easily conduct it himself. If he is sure that the trade is unequal, he can reject the trade himself. And if he doubts, then press one button, and the trade will go to the vote of the league. It seems nothing new, on Yahoo the commission agent can also manually carry out any manipulation with the lineups. Or arrange a golosilku on the forum. But it will look like an interference with the compositions, like an artificial adjustment to the engine. And ESPN does it naturally. Indeed, it's been a long time since I've seen accepted unequal trades in my leagues. A league veto has one unpleasant feature - the loss of time. By accepting good trades quickly, we save time. By submitting incomprehensible trades to a vote, we do not allow an act of voluntarism and deceit to be committed.

    Another plus regarding exchanges. True, subjective, and perhaps controversial. I'm generally wary of exchanges. But many say they love them. However, any fantasist, with an honest answer to the question of when there were more trades, will say that in the first season, when everyone was young and inexperienced, there were a lot of trades. For some reason, in the first year or two of the game, everyone is somehow more frivolous towards the players, they think less, it is easier to agree to trades. As it were, youth is characterized by significant and thoughtless actions. With age, everyone becomes smarter, tighter, meaner. This applies not only to age, as such, but also to fantasy. It is not uncommon for leagues where there is not a single trade at all during the season. There are talks, many express a desire to trade (as a hidden desire to hurt someone), but the negotiations do not bring results. So, I don't know what the experience of those I first encountered on the ESPN engine was, but it turned out that a bunch of trades went through at once. That is, new people, new experience, more opportunities for trading and an interesting game.

    Well, from the little things, I will note the presence of a chat on the engine. This is also a debatable advantage. It would be more useful for a forum when all communication is within itself. And so that everything written is preserved, increasing a certain intellectual capital of the forum. Therefore, chat, even within the forum, impoverishes the forum itself a little. A bunch of beautiful statements and smart thoughts can disappear in the chat and no one will see them, except for those who were in the chat at a given time. However, the presence of a chat facilitates the process of negotiating trades, making other operational negotiations. Therefore, those new acquaintances that I have made also communicate in Skype chat, which has its pluses and minuses.

    Speaking of cons.

    Cons of the engine ESPN.

    One of the factors that prompted me to write the article is the statement that the ESPN engine is inconvenient.

    Perhaps this is out of habit. I quickly managed to figure out the engine. If you remember what was unusual, then I note that in the league on ESPN I am not a commission agent, but a "League Manager", abbreviated as LM (almost like cigarettes). Therefore, I did not immediately find the “LM Tools” tab.

    But this, of course, is a trifle.

    The main, and the only serious disadvantage of ESPN, like any other engine, is the lack of history.


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