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How to calculate possessions in basketball
Nylon Calculus 101: Possessions
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Nylon Calculus
by Justin Follow @AcrossTheCourt
Nylon Calculus 101 is TNC’s ongoing effort to provide a syllabus for learning the analytic approach to the game of basketball as well as a reference for terms, concepts and topics within the field of basketball analytics. It will likely never been “complete” because analysis never stops. In this edition, Justin Willard examines the basic unit of basketball analysis, the possession.
The basketball possession is the equivalent of an atom in science. It’s a basic building block from which an entire field of analysis was born.
A possession is named as such because it marks the entire time a team possesses the ball. This should not be confused with plays, which are separated by shot (or free throw) attempts and turnovers. Offensive rebounds extend possessions, not plays. Note: not everyone calls that a “play” but it’s an important distinction to make with offensive rebounds.
While the definition of a possession is pedestrian[1. Though the exact delineation can be tricky in practice.], the stats possible from its use are not. Offensive and defensive efficiency, for example, are extremely popular measures born out of per possession analysis. In fact, the most influential facet of the possession is the philosophy of thinking about how players perform per possession rather than the standard per game. It’s a preferred method over per minute too, by the way, because faster teams give players more opportunities to accrue stats compared to other teams. There’s still a lot of debate in this area about evaluating players per possession, but research has shown that players perform better when they get to play longer stretches and bench players who get promoted see their stats stay the same or even improve. In any case, this type of analysis is so common at the team and individual level that it’s important to understand exactly how these stats are created.
How do possessions end?
This is basic, but it’s essential to basketball analysis: possessions generally end with a made shot, a made free throw, a rebound, or a turnover. Possessions end with a defensive rebound, of course, but offensive rebounds have to be correctly accounted for because they extend possessions. There’s also one tricky type of rebound that makes this analysis more difficult: the team rebound.
What’s a team rebound?
For accounting purposes, whenever there’s a missed shot or free throw there’s always a rebound, even when it’s the first free throw in a pair. Team rebounds are credited to a team but not to any individual player. Since most calculations for possessions are based on shots taken, defensive team rebounds aren’t an issue. However, when a missed shot is touched by the defense but goes out of bounds, it’s a team offensive rebound, and those generally aren’t provided, which actually changed in the late 60’s. Most calculations ignore those or assume a constant rate. There are team turnovers too, by the way, but those are usually credited with team stats on most sites[1. If you ever compare a team’s total turnovers from a team stat section with the sum of individual turnovers for that specific team, you’ll notice a discrepancy.].
What’s pace?
Pace is a measure of possessions per 48 minutes — it’s 48 minutes instead of per game because of overtime. Qualitatively, it’s used to judge how “fast” teams play, as teams with more fast break plays will usually have a higher pace. But pace also depends on how fast the other team plays and it can be confounded by offensive rebounds and the other teams style and defensive ability or lack thereof, so it’s not a perfect measure of speed. Rather it simply describes how many possessions teams have in a typical game with a standard length, and it can be used to create other advanced team stats. Note: most equations average the team’s stats with the opponents for a more accurate estimate. With more information, like through play-by-play logs, this is not needed.
How are possessions calculated for individuals?
This is a crucial point few people know about: most sites assume a team’s pace is the same for every player on the team. This is not true in practice, as many teams play faster with certain perimeter players, especially stars. Consequently, the majority of advanced stats are built from estimates (of estimates) and are incorrect by a slight degree. The magnitude of the error isn’t large in most cases, but it’s something to be aware about.
How does basketball-reference calculate possessions?
The influential site basketball-reference.com uses a long but straightforward formula to calculate possessions[2. 0.5 * ((Tm FGA + 0.4 * Tm FTA – 1.07 * (Tm ORB / (Tm ORB + Opp DRB)) * (Tm FGA – Tm FG) + Tm TOV) + (Opp FGA + 0.4 * Opp FTA – 1.07 * (Opp ORB / (Opp ORB + Tm DRB)) * (Opp FGA – Opp FG) + Opp TOV)).] Like most estimations, the inputs are field goals attempted, free throws attempts, offensive rebounds, and turnovers. However, b-ref is also trying to factor in team rebounds through an estimate. It’s not an exact method, but it’s more accurate than leaving it out entirely.
How does stats.NBA.com calculate possessions?
The NBA’s stats site is vague on how they define possessions, but after some guess-work it’s actually a simple equation: (FGA + .44*FTA – ORB + TOV)/2 with totals from both teams included. This does not correctly factor in team rebounds. At the team level, their possessions are less accurate.
The major distinction between stats.NBA.com and other sites, however, is how they have pace/possession stats individualized for every player. For instance, most sites assume every player on the same team has the same pace, but this site calculates possessions based on accrued stats while a specific player is on the court. This is significantly more accurate.
How does ESPN calculate possessions?
ESPN uses the same equation that stats.NBA. com does: (FGA + .44*FTA – ORB + TOV)/2 with totals from both teams included. Like stats.NBA.com, this is an overestimate of possessions because team rebounds aren’t properly factored in. Thus, their team offensive and defensive efficiency stats are underestimates.
How does Nylon Calculus calculate possessions?
Viewed here, our stats use the same basic equation used elsewhere but all rebounds are accounted for properly and so are free throws: (FGA + FT trip – ORB + TOV) where free throws pairs or triplets (i.e. taking three at a time) are counted and all others are ignored. The extra stats are pulled directly from play-by-play logs.
There’s actually another method used sometimes for calculating possessions and it’s the same as the stats.NBA.com/ESPN method but everything is multiplied by 0.96 to account for team offensive rebounds. For example, Kevin Pelton’s WARP uses this equation[3. Comparing it to Nylon’s pace and the stats.NBA.com/ESPN method, it actually wasn’t significantly accurate: it became an underestimate instead of an overestimate. ].
The chart below compares the various methods to Nylon Calculus’s numbers from seasons 2014 and 2015. Basketball-reference is the closest match, but its variation is the same as the other standard method. This means that using possession stats with that method is fine as long as it’s being compared to other stats calculated using the same possession calculation. But it’s more accurate to use actual possession counts, like our own here (Nylon Calculus is no longer tracking possessions).
Possessions are essential to basketball analysis, but they’re not as understood as they should be in the NBA community. The vast majority of the numbers people use are estimates, and there’s still no accepted way to count possessions. How should we deal with end of a period possessions, for instance? What if a team gets the ball with 20 seconds left and they’re unable to shoot? Should a possession starting in tbe backcourt with .5 seconds count? How about 1 second? 3 seconds? Isn’t that a defensive possession even if there was no shot, free throw, or turnover? There is no simple answer and at a certain point, consistency and ease of calculation trumps precision. Any and all of these estimates are accurate enough to do some excellent analysis, and with knowledge of the methods and limitations further errors can be avoided.
Learn a Stat: Possessions and Pace
The first chapter of Learn a Stat is dedicated to two statistics: possessions and Pace. Most of all advanced stats are based on possessions. Therefore, their understanding is essential to learn many other statistics.
ITALIAN VERSION
TABLE OF CONTENTS
1 POSSESSIONS
1.1 Introduction
1.2 Definition
1.3 Formula
1.4 How to read and analyze
2 PACE
2.1 Introduction
2.2 Definition
2.3 Formula
2.4 How to read and analyze
POSSESSIONS
Introduction
Possession is the unit of measurement of many advanced statistics: uniforming the number of points, assists, steals or turnovers referring to the number of possessions played allows a correct comparison, purifying them from the game speed. That’s because each team has its own pace: this factor affects the number of possessions in a game.
Therefore, compare assists per 100 possessions is better than use assists per game: a team that has run’n’gun in its DNA will probably produce more assists per game than a team with a low pace; not considering this fact is counterproductive for a correct analysis. In other words, we are not interested in the term “per game” but in terms of the possessions played.
Definition
First, we need to understand what “possession” means: we are in the mathematical field and, therefore, we have the necessity to define a value so that it has a unique meaning. According to Dean Oliver, possession is a game action that starts when a player gets the ball and ends only in one of the following ways:
A field goal made or free throw made;
An opponent’s defensive rebound;
A turnover;
Pay attention to this: an offensive rebound does not generate a new possession in the statistical field. Does a team grab three offensive rebounds after three missed shots? It is ONE possession. Knowing these important notions, we can observe the formula that allows calculating the possessions.
Formula
If we started from the definition of possession we would obtain the following formula:
There are these following elements:
FGA: attempted field goals;
FTA: free throws. This term is multiplied by a coefficient of 0.44 since obviously not all free throws conclude a possession. Following a foul on a shot, there are 2 (or 3) free throws; there is also the “and one” situation. That coefficient takes into account all these situations and allows obtaining an estimate of the free throws that actually concluded a possession. Drawn fouls after reached the bonus or as a result of techs / unsportsmanlike fouls cause the conclusion of possession as a normal shooting foul;
OR: offensive rebounds. Offensive rebounds must be subtracted, since, as we said, an offensive rebound does not generate new possession. So by subtracting this value the shots attempted later are excluded;
TO: turnovers;
Being in the statistical field, it is necessary to consider some variables that lead to a formula that is a bit more complicated, but with the same purpose (the previous formula remains valid: when you want to make a quick analysis it is certainly more convenient than the following):
In this second formula, offensive rebounds are not simply subtracted; this formula gives more weight to the offensive rebounds after a missed field goal (offensive rebounds after a free throw are quite rare and, therefore, Oliver preferred to not take this situation into consideration). For the rest, the terms are the same.
The two formulas shown calculate the possessions played by a single team; it’s easy to guess that the opponent also plays the same number of possessions. However, these are only estimations, so it is very rare to obtain the same number for the two teams: the coefficients related to free throws and rebounds generate some differences between the two team’s values. To get closer to the exact value of possessions played, the average of the two team’s values are calculated. Finally, this is the formula for calculating possessions for both teams:
How to read and analyze
The number of possessions serves to know the team pace: the greater the value, the greater the possessions played and consequently the game speed. Take for example the Italian Super Cup games and observe the possessions played in the two semifinals:
Using the second formula of the previous paragraph we can determine the estimated possessions for the four teams: here we can immediately notice how the values are similar but not equal, both for Milan – Trento and for Sassari – Venice. So by averaging the two values, we obtain a more correct number of possessions and this value will then be used for comparison and for the calculation of other statistics.
Now, let’s say that Milan – Trento ended after two overtimes, but with the same numbers of shots, turnovers, etc. We would get the same number of possessions, as can be seen in the table below:
It is a correct value for the use of the formula, but conceptually wrong: comparing the two games it would seem that there is a difference of 5/6 possessions, but actually the game ended after two extra periods will have had a very slower pace than the other game. Pace, an evolution of possessions, comes to help us.
PACE
Introduction
The Pace is used for remedying situations like the one shown before. Where the minutes are different from the canonical 40 (or 48), the classic considerations cannot be made by comparing the values of the possessions.
Definition
The Pace is the number of possessions spread over 40 (or 48) minutes. It is clear that by using Pace, we lost the real number of possessions played, but it does not matter: statistics almost always show trends and not real values.
Formula
To calculate it, the number of possessions has to be divided with the actual minutes of the game and then multiply by 40: with this simple formula, even the games ended after overtime(s) can be compared with those finished at regular times.
In statistical basketball, it is common to measure the minutes of the game as the sum of the players’ minutes played: this means that it is easy to come across 200 minutes (end of regular time, 40 minutes for each player, so 40 * 5) or 225 minutes (ending after an extra time, 45 minutes for each player, then 45 * 5). So if you divide the number of possessions by this sum of minutes, the multiplication factor will no longer be 40 but obviously 200 (40 * 5).
How to read and analyze
The analysis and the use of Pace are the same as those explained for the possessions: for convenience, this stat is always and only used for game pace comparisons. Taking again the previous example, we can calculate the Pace and make a direct comparison between the two semi-finals:
So the semi-final Milan – Trento ended after two extra periods was a very slow match compared to the other semi-final and we can notice it only thanks to Pace.
A very common question about Pace is: are there limit values that understand whether a team plays at a high or low speed? The answer is no; Pace (and possessions) are relative values that have to be compared with other values. It is convenient to calculate the League average Pace: knowing this value, you can make your considerations. Take for example a past regular season of LBA:
The average League Pace is around 74 possessions per game. Knowing this data and observing the teams’ Pace, you can understand which are the fastest and the slowest: in this case, Brindisi is the fastest, Sassari the slowest.
This Learn a Stat ends here. See you soon, your friendly neighborhood Cappe!
Points in basketball - how many points are given for a shot, for a victory, a record number of points for a match
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sports terms
Danila Chezhin
The object of a basketball game is to score more points than the opponent. What are the rules for scoring points? How many points can be scored in one attack? What are the most common results in basketball? The answers to these and other questions in our article.
Points for basketball shots
The only way to replenish your personal account in basketball is to shoot the ball into the basket. Each accurate hit increases the balance. Only the value of hits from different positions differs. The key to explaining this difference is the three-point arc - a basketball court marking, located in the region of seven meters from the ring. Any accurate shot from behind the 3-point arc is worth 3 points. Each hit on the target from its limits is worth 2 points.
It's important to mention here that three-point shots didn't appear all at once. Prior to 1980, there was no arc and two points in basketball was the only form of scoring from the field.
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Free Throw Points
Field goals are not the only things that add points in basketball. Basketball players get the right to take free kicks several times per match. This happens as a result of a violation of the rules - for example, for hitting the hand on a throw, or when a player allows an opponent to be pushed or blocked. Penalty point in basketball - an accurate hit from the free throw line. The attempt is executed from a static position. Each accurate throw is worth one point.
Depending on the situation, the player may be entitled to one, two or three tries from the penalty line. For example, for a foul when throwing from a three-point arc, it assigns 3 attempts, and for a technical foul - one.
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How many points are given at the end of the match
Points in basketball in the whole volume are expressed in the score on the scoreboard. A basketball match consists of 4 quarters - match periods. In the NBA, each such segment lasts 12 minutes. In FIBA European basketball - 10. After the completion of each segment, a pause follows, after which the teams change sides of the court and continue the match. The result of the quarter is intermediate. The main goal is to beat the opponent at the end of the whole match. So even if the team lost in all the initial three quarters, it has a chance to win the match by making a winning spurt in the fourth segment. The final score is the number of points scored by the teams for the entire game.
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A record number of points in a basketball game
In modern NBA basketball, the average score in matches is about 210 points, that is, each club scores about 105. The average score in FIBA basketball is around 160 points. 80 from both teams.
The average reflects the overall trend in scoring. But, as always and everywhere, there are exceptions. And the exceptions are insane and seemingly unbelievable. The absolute record for the number of points scored among all ages and leagues belongs to 13-year-old Swede Max Vermelin. At 19In the 74th year, he scored 272 points!
Similar achievements happen at higher level competitions. The biggest scoring in the NBA happened on March 2, 1962. The great basketball player Wilt Chamberlain, who played as a center, scored 100 points! Chamberlain played for the Philadelphia Warriors, and in that game his team defeated the New York Knicks 162-147.
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Rules of Basketball
How the rules have changed in your favorite game
How the rules have changed in your favorite game
WE ALL LOVE TO PLAY BASKETBALL, BUT DO WE KNOW THE RULES EXACTLY?
Basketball was invented by James Naismith in 1891. Everything was different back then: playgrounds, baskets, balls…
!!! Read about the evolution of balls in the article:
Basketball was invented by James Naismith in 1891. Everything was different back then: playgrounds, baskets, balls…
!!! Read about the evolution of balls in the article:
History of basketballs
History of basketballs
What balls are played now and how it happened
Beginning
The rules have also changed a lot during this time. Initially, there were only 13:9 in basketball0009
The ball may be thrown in any direction with one or both hands.
The ball may be hit with one or both hands in any direction, but never with the fist.
The player cannot run with the ball. The player must throw the ball from the point at which he caught it, except for a player running at high speed.
The ball must be held with the hands. You can not use the forearms and body to hold the ball.
In any case, hitting, grabbing, holding and pushing the opponent is not allowed. The first violation of this rule by any player shall be called a foul; the second foul disqualifies him until the next ball is scored, and if there was an obvious intention to injure the player, then a disqualification for the whole game. It is not allowed to replace a disqualified player.
Punching the ball is a violation of rules 2 and 4, the penalty is described in paragraph 5.
commit no foul).
A point is scored if a ball thrown or bouncing off the floor hits the basket and stays there. Defending players are not allowed to touch the ball or basket while shooting. If the ball touches the edge and the opponents move the basket, then a point is scored.
If the ball goes out of bounds, it must be dropped into the field by the first player to touch it. In the event of a dispute, the referee must throw the ball into the field. The thrower is allowed to hold the ball for five seconds. If he holds it longer, then the ball is given to the opponent. If either side tries to play for time, the referee must give them a foul.
The referee must monitor the actions of the players and fouls, and notify the referee of three consecutive fouls. He shall have the power to disqualify players under rule 5.
The referee must watch the ball and determine when the ball is in play (inbounds) and when it is out of bounds (out of bounds), which side should be in possession of the ball, and any other actions normally performed by the referee .
The game consists of two halves of 15 minutes each with a break of 5 minutes between them.
The side with the most goals during this time period is the winner.
The most important rule change in the history of basketball was the introduction of dribbling. In the original version of the game, this was prohibited by paragraph 3 of the rules.
One of the first changes in the game and the rules was the replacement of the basket with a ring with a net. It seemed to be very inconvenient to climb after the ball every time after a hit. Around the same time, free throws, dribbling appeared, and the composition of the teams was fixed for 5 players on the court at the same time. Before that, in some matches, up to 50 people could be on the court at the same time. All this happened back in 1896-1897.
The emergence of FIBA (International Basketball Federation)
Basketball at the beginning of the 20th century became more popular and the rules in each country could be different. This was one of the reasons why FIBA appeared in 1932 year. At the first FIBA Congress, the teams were approved (5 people and 2 substitutes), and it was decided that after each goal there would be a throw-in in the center. This rule was removed after 4 years to reduce the advantage of tall players.
Over the next few years, the main changes were related to the number of personal fouls, the number of players on the bench and the introduction of a time limit for getting the ball into the opponent's half of the court.
More changes came in 1952 after the Olympic Games. The game became very boring, because the teams held the ball, having received a minimal lead in the score. Everyone understood this and searched for solutions for several years in order to save the life of basketball. At 1954 Danny Biason proposed to the NBA to limit the time for the shot to 24 seconds. At the 1956 Olympics, there was a similar rule: it was necessary to make a throw in 30 seconds. At the same time, to add equality between defense and attack, another rule familiar to us appeared: you need to start dribbling the ball before the supporting leg comes off.
Then the game became similar to the modern one from a technical point of view: dribbling, shots, a three-second zone appeared. In 1979, the NBA added a three-point line, and in 19In 1984, FIBA also added an arc.
!!! Article about the evolution of the three-point shot and interesting facts:
10 interesting facts about the three-point shot.
10 interesting facts about the three-point shot.
Three-pointer evolution and insane records.
Changes in the rules and basketball since 1956 have included the number of free kicks, the situations in which these free kicks are given, and individual and team fouls. Some rules were introduced, and a few years later they were canceled. For example, the "3 for 2" rule: if a player was fouled in the shooting phase, then if one of the first two shots was missed, he could make another free throw. This rule was later removed.
Since the 1990s there have been constant changes: the introduction of alley-oops, changes in the timing and rewriting of the rules of running, which continue to this day.
From the most interesting: if the team has 0.3 seconds or less to throw the ball from behind, then it must be a one-touch throw. It takes at least 0.4 seconds to perform a full throw.
Derrick Fisher made similar throws:
And here is a small selection of videos of how they throw in 0.