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How to compare players on espn fantasy basketball


Accessing League and Team Pages

Sep 26, 2022

  • ESPN Fantasy

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Now that you've joined an ESPN fantasy basketball league, it's time to take a look around your league and team pages because this is where it all happens. Here is a brief look at each of the tabs you'll see at the top of the page, including what you can access by clicking the links inside each of the headings.

League

Home -- This is your league's home page. Among the things you'll find here is the League Manager's note, where your league manager can keep you up to date on vital league information. Below that, you'll find an area where everyone in your league can chat with one another. Under that is Recent League Activity, such as trades, waiver moves, etc.

Settings -- There are few things more important to being successful in fantasy than knowing your rules. Be sure to go over every angle of your league settings to make sure that you understand all of the following: roster size, how many players start at each position, scoring, acquisition and trade limits, keeper rules (if applicable), draft settings and playoff schedule. For a detailed look at the thinking behind each setting click here.

Members -- Do you want to email another manager to ask a question or talk trash? Come to this page, and you'll be able to contact them directly. You can go here to invite new members to the league or to add a secondary manager to your team.

Rosters -- This is a handy one-stop shop where you can see every team's roster in your league. It also shows each team's record.

Schedule -- Who are you playing next week? When do you face your biggest rival? Who is the top team in the league playing during the next two weeks? This is the place to go to get the answers to your schedule questions.

Message Board -- Go here to communicate with other members of the league, be it to ask questions about the upcoming draft or simply talk a little trash.

TranCounter -- This page shows the total number of moves made by every team in the league. As a commissioner, if you see a team has not been keeping their rosters up to date, you may want to give them a nudge to do so in order to keep the league as fair and competitive as possible. If your league charges for each transaction, those are tallied at the bottom of the page.

Email League -- If you want to send an email to every manager in your league, this is the place to do it. Quick and easy, just how it should be.

Recent Activity -- A list of all the most recent happenings from around the league, whether it be player transactions or posts on the message board. You can find it all here.

Players

Add Players -- You can sort players by position, availability (free agents, on waivers, etc. ), and whether they're on your Watch List. You can also search for players by name. To add a free agent, click on the orange circle/white plus sign to the right of the player's name. If you don't have an open roster spot available, you will be prompted to drop a player from your current roster to make room for the free agent. Click the red "drop" box next to that player's name and click submit to complete the transaction.

Watch List -- If you want to keep an eye on a free agent during the season and ensure that you don't forget about him, click the flag icon to the right of his name under the Action column. He will then appear in your watch list.

Live Draft Trends -- Go here to see where each player's average draft position (ADP) is for snake drafts, and whether they are being drafted higher or lower over the past seven days. You can also see each player's average cost in auction drafts, as well as how much that's fluctuated in the past seven days.

Added/Dropped -- Curious to see which players are the most popular pickups? Or maybe which ones are being let go by a lot of ESPN fantasy managers? Here you can view the Most Added and Most Dropped players for the past seven days.

Projections -- Go here for projected stats for the upcoming season for every player in the league. Be sure to also read the statistical-based paragraph on each player to help you make more informed decisions throughout the season.

Waiver Order -- This displays the order in which waiver claims of free agents will be selected, based on your league settings. Whoever is in position No. 1 will get first choice, etc.

Waiver Report -- A list of all the completed waiver claims.

Undroppables -- This is where you go to see which players are deemed "undroppable" according to ESPN. This list is subject to change at any time for reasons such as injuries, trades, etc. All standard ESPN leagues are subject to restrictions of this list, while customized leagues have the option to not employ it.

FantasyCast

Click here to see live up-to-the-minute updates of your team and the rest of the teams in your league.

Scoreboard

This is where the weekly magic happens! Keep track of your battle and every other matchup in the league on this page, which refreshes regularly on its own.

Standings

You'll want to pay close attention to this section to keep track of where your team ranks compared to the other teams. Which team(s) do you have to beat to climb into a playoff spot? Will you be able to hold off the competition to maintain the No. 1 seed? How far behind you are in assists or blocks? What kind of season is your fiercest rival having? These are some of the common things to look at, depending on your scoring format.

Opposing teams

A quick list of all the teams in your league and the names of their respective fantasy managers.

LM Tools

If you are the League Manager and want to tweak some settings, you'll find everything you need right here. From editing league settings, adding or deleting teams, editing the schedule, editing scoring settings and more, this is the place to make it happen.

Fantasy Basketball Trade Analyzer and Trade Calculator

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Trade Analyzer

Our fantasy trade analyzer is #1 in the industry and is a trusted source for a decade plus. Each player is assigned a trade rating that is updated daily. The side with the larger number has the stronger players.

Add as many players as you'd like to each trade scenario.

Trade Analyzer Ratings

Player ratings, aka FSP, are constantly updated and factors in past, future, and expected performance across dozens of categories. Check out the full trade value charts for a complete ranking list.

In depth player rating breakdowns can be found clicking the number.

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Fantasy Baseball - the basics. -First Base

601

Baseball seems to be a difficult sport to understand? You do not have enough endurance to plunge and feel all the delights of American sports, where brutal men brandish bats? Fantasy is the best way to get to know this sport and its rules. Such a pleasant acquaintance as a significant bonus will give you pleasure and good mood.

Fantasy is the best way to connect with old friends, an extra reason to meet them or even make new friends. Baseball fantas is notable for being one of the most unpredictable fantasy sports out there. To really see the future superstar, you need to immerse yourself in baseball. And it is after your young prospects become sharks that you experience an indescribable feeling of euphoria and high. Allow yourself these emotions along with baseball fantasy .

Our material is mostly intended for those who have already played fantasy in general and for whom baseball has remained an unconquered pinnacle. For those who want to try their hand at fantasy, but not necessarily baseball, we advise you to start with a simple Russian-language portal sports.ru, where you can play hockey, basketball, football or even biathlon.

A short tour of Fantasy baseball.

League scoring - the system for scoring points by your players, there are also different and several types. The photo shows 2 popular types of scoring.

Scoring system h3H league.

h3H format means that you will face your league colleagues depending on the format. Either you will have daily confrontations, or you will compete with one participant for a whole week. At the end of the week, whoever has more fantasy points (calculated on the left side of the table) or who has more won categories (calculated on the right side of the table) wins.

Scoring - fantasy points (fantasy points)

As you see above - the calculation method is carried out according to fantasy points. Each player scores a certain number of points depending on the actions performed. Made a hit - 1 point, received a strikeout, then the platform takes 1 point from your hitter. Hit a home run - score 8 points.

Scoring in leagues by categories is more popular than by fantasy points only because it is much easier, does not require total immersion in baseball, and it is also much easier to calculate the baseball players you need to calculate your categories.

In the photo below, we can clearly see that in this league there is a weekly h3H format by category. For hitters, runs, hits, home runs, erbies, stolen bases, runs, strikeouts, weekly average everage and also OPS (OBP+SLG) count. For example, all home runs scored by a team are summed up by normal addition and whose team scored more scores 1 point for this category. Here's what it looks like at the end of the week.

On the next photo you can see that the managers' week-long confrontation ended with the score 8-8. There are 18 categories in this league - 9hitters (uncles with bats) and 9 pitchers (uncles throwing the ball). The graphs that won at the end of the week are highlighted in bold black, and using the example of the top R-run indicator, we see that the team on the right scored 34 of them, and the team on the left only 25, which allowed the team with the New York Mets logo to win in this category and thereby score 1 point. You can see the same in other hitter indicators. Ordinary first-class math, but it seems that everything is very difficult.

Move on to the next picture below. The confrontation is already pitcher-wise with the same pair of opponents. So we see 9pitcher categories to compare them and see who was the winner. As we can see, the Trout Power team scored more inings during the week, but the Dudes from Queens team won by the number of saves and, accordingly, these winning categories are highlighted in bold black. In terms of the number of strikeouts and holds scored, both teams scored the same number of these indicators, and thus, in a draw, neither team receives points in the overall result. Summing up the result of this confrontation, we see that there were 18 categories. Both participants won in eight categories and also tied in two categories.

Every language, society and culture has its own terminology. In fantasy baseball, there is not much of it and it applies more to the draft. The Draft is the foundation of your success in both the One Year League and the Dynasty League. After all, well-chosen players are the key to your success. However, knowledge is not always power.

The most important thing - do not forget that real baseball is very different from fantasy baseball and if, in your opinion, conditional Many Machado or Bryce Harper are mega-stars that you need to chop off to your team,
then in fantasy, according to many ratings, they go to #13 and #19. Why? Because each league has its own rules and procedure for calculating points. Leagues, as a rule, are created by the players themselves and admission to these leagues is either free or secret by invitation link. The league can play from 6 to 20 participants, depending on your capabilities and desires.

As a rule, your fantasy platform on which you are going to play has its own rating of all MLB players, which, according to certain calculations, generates the importance of this or that player. Don't be surprised if fantasy baseball platforms are vastly different. For example, ESPN is different from Yahoo, Fantrax is different from Fantasypros, and CBSsports has completely different rankings and tips.

Ranking list for the 2019 season according to ESPN.

There are 3 main terms applied to fantasy players:

1) Sleeper (slipper or sleeper) - is a player who has more value than he actually is. Slipper is further away from his real place in the draft and is kind of a black horse that lurks deep and will overperform relative to his rating. A prime example of last season is Blake Snell, Mitch Haniger, Eduardo Rodriguez, Jennet Scooter. All of them did not lay very well in the early rounds, but in fact brought much more fantasy points than expected. Also, "slippers" are usually divided into 3 levels: "early", "midround" and "late".

2) Breakout (breakout) - is a player who for the first time will reach a level significantly higher than his own and thereby loudly declare himself. Or this definition can be attributed to players who are already strong middle players, but can make themselves known at the MVP level. A prime example of a breakout player from last season is Christian Yelich and Alex Bragman can be a stretch. Also in the rankings of "breakouts" it is customary to divide into 3 levels: "early", "late", "beginner".

3) Bust (bast) - is a player who will disappoint you, although he is ranked significantly higher. Calling a player a bust doesn't mean his career is nearing its end, but rather that he won't be able to match his level last year and his high draft position is completely misleading. A prime example of last season is Zach Cozart, Carlos Correa, Gary Sanchez and Daniel Murphy. Also, in the rankings, "busts" are usually divided into 3 levels: "bast 1 round", "top 100 busts", "newbie".

The subcategories of the three terms above apply solely depending on the portals you are exploring. In most cases, this terminology is used in general terms.

Few players who consistently show their level of performance both in baseball and fantasy-parameters. This is what makes fantasy baseball unique, that it is very difficult to design the future season of each player.

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Why am I playing fantasy on ESPN? - World of Fantasy Basketball

Introduction (you can skip it if you're lazy)

Many times in my articles and speeches, I have said that the Yahoo engine is the best option for a dreamer and all other engines are simply not worth using. I had to play on other engines in the past years. NBAcom, PASPN and the same ESPN. I swore off playing on any other engines except Yahoo. But in vain. Twelve years ago, on the NBAru forum, I had the signature "Never say never." Time passed, other thoughts and signatures appeared. And the first signature, the meaning of which concerns many issues, remains true.

Before the start of this season, I was going to play in four leagues: EDL, SLS, BUGAY'7wl, AEL. As a last resort, the fifth league was to be AEL-2. And all these leagues were planned, of course, on the Yahoo engine. As a result, I play in seven leagues, and two of them are on ESPN. How did it happen?

It all started with Ansverman - a man known for a large number of leagues. He is an EDL commissioner and one of his ideas was to introduce a two-week matchup into the playoff setup. Indeed, everyone knows the probabilistic nature of shoot-out games in a fantasy game. These games take place at the end of the NBA season and are characterized by unpredictable player performance. The top players on some teams are gaining strength before the NBA PO and don't play at all, while the permanent residents of the pool put out incredible statistical performances. Plus, the brevity of the matchup in the software makes the result more random and unreliable. One of the interesting partial solutions to the problem was offered by the ESPN engine - a two-week matchup in software. Ansverman wanted to include it in the EDL, but Yahoo does not provide such a setting. As a result, Ansverman cursed the Yahoo engine a lot and removed software from the EDL altogether, which adversely affected the league. But most importantly, this is the first time I've heard that some engine gives some useful customization that Yahoo doesn't have. It used to be said about PASPN that it allows you to build a dynasty from season to season, in terms of player cost and using many of the player management rules in the NBA. But I tried to play there. With all the pluses, this is a serious departure from fantasy, almost a different game. And ESPN offers a progressive setting just for the classic fantasy. By the way, when I tried to play on ESPN before, it was an “only points” league, also “not that fantasy”, so I naturally didn’t like it. Now the situation has changed, ESPN organizes classic fantasy games quite well.

Knowing the new cutting edge setup on ESPN didn't move me to play there. All off-season, I was solving another question: how many AEL leagues should I play in? Last season, there were 12 applicants who did not want to be divided into two leagues. The system was not built. Then we played in one league for 12 participants, with the expectation that in the new season only the best 8 will get into the AEL. So four had to fall off. Eight of the best have been identified, but where are the rest? Do all the same the second league? With transitions or not? Do you play it yourself? Recruiting 16 willing participants for two leagues so that they are ready for transitions between leagues at the end of the seasons is not so simple. Not in the mood to do it. Nerves, the years are not the same. At the same time, it is quite possible to fill two leagues with active volunteers, non-unique, capable of playing at least three leagues at the same time with such settings. I myself am one of those. But does it make sense? And then Ansverman shows up again and says that if I created a league on ESPN, then new members who do not play on Yahoo would join there. Why not try? Moreover, to study the new engine, so as not to overgrow with moss at all. So I created a league on ESPN with AEL settings. In the meantime, people who didn't get into AEL-1 and didn't play on ESPN signed up for AEL-3, on Yahoo. As a result, three AEL leagues came out unpredictably, two on Yahoo and one on ESPN. And I got 6 leagues.

It would seem that the season has begun, the number of leagues is determined. But new acquaintances playing on ESPN invited me to one of their leagues, where the participant dropped out. That's how I got 7 leagues, two of which are on ESPN. So, why did this happen, what good did I find in the new engine?

ESPN Engine Pros

As I said earlier, the ability to set two-week fights in the software. To enable this option, in the "Weeks per Playoff Matchup" setting, select the value "2 weeks per round". In the AEL league for 8 participants, it is convenient to make 4 teams enter the PO and go through both of its rounds in 4 weeks. In a long personal meeting, they decided who was stronger. This, of course, does not completely solve the problem of “sluggish fantasy software”, but makes the results more reasonable.

The ESPN engine opens a season earlier than Yahoo. For those who are in a state of rest from fantasy until the middle, or even until the end of September, this does not matter. I belong to the category of fantasy people who are looking forward to the start of the new season. In the last days of August, I check daily to see if leagues are open on Yahoo. Moreover, in the EDL league, drafts are already underway in August. So in September there is already a desire to make the first moves, to correct the mistakes of the draft. Even to those who don't play in a league with an early draft, information that comes out early can be important and welcome. ESPN, with an early opening, satisfies the primary informational hunger of active fantasists.

Among the information appearing on the engine, a special place is occupied by "Projections" - predictive statistical indicators of players compiled by the site's specialists. Fantasists often struggle with the universal formula for the utility of players, forgetting that it should be applied not to last year's statistical indicators, but to expected ones. Modeling predictive statistics yourself for each player is extremely troublesome. You can use paid resources, such as the notorious BM, but everything here is free. And the Yahoo engine uses projections very carefully, and already during the season.

After the opening of the season on the engine, usually everyone looks at what rating this or that player has. I like ratings. Different, all. The rating is a ready-made guideline for the order of choice in the draft. Of course, one should not take any rating as the ultimate truth. Among fantasists, it is customary to scold ratings. It `s naturally. Scolding LeBron, as if towering over him, at least mentally. By swearing at the ratings, you rise above all the site's analysts (ESPN, Yahoo or whatever) and above all other fantasy people. And you don’t even have to prove something with personal victories. The principle "Oh Pug, know she is strong, that she barks at the elephant" applies. I like ratings. And the more of them, the better. You can compare, analyze the difference, find the average, or otherwise form your rating. So, the ratings of Yahoo and ESPN differ. Not so globally that Wiggins was number 1 on one of the engines. But still, there is a difference. And both sites are respected, so there is something to think about, there is something to compare.

In continuation of this paragraph. Recently, online drafts have become more commonplace. The engines analyze all the drafts going through and helpfully offer an average, which is a good guideline for newbies. By the end of October, these numbers are such that you can draft them without thinking about anything at all and without preparing at all. That's why I started liking the draft auction. He's less predictable. Although now there are average and forecast prices from the engine at auction prices. However, the real prices depend on the course of the draft and the tactics of the participants. But the main thing is that these prices differ on the engines! When drafting auctions at the same settings on Yahoo and ESPN, I took into account which players were given a lower forecast (and boldly traded for these players), and which ones were higher (and bypassed them). And it wasn't the same players on different engines.

The ESPN site, I don't know how to put it, "easier." It loads faster, there are no such heavy components that slow down the work. Previously, the NBA sinned this. I stopped going there. Now it's Yahoo's turn. It is clear that the authors are counting on the increasingly accelerating Internet in developed countries and are trying to interest the client as much as possible with beautiful graphics. But for me, those days are long gone when a new game is described by rave reviews like "Everything is drawn in detail, everything is like the real thing." In any toy, playability and functionality are important. Heroes of Magic and Might 3 remains a model game for me. Everything that happened before and after is not so interesting. And I still play it with pleasure. As for the design of the fantasy engine, it certainly wasn't perfect twelve years ago. Rearranging the players in the roster by selecting a position from the drop-down list, then you press the confirm button and it turns out that two players were mistakenly sent to the same position by you, and all over again. Over time, the procedure for transferring the player was facilitated, and it became good. But now all the innovations only make the site heavier. In contrast, ESPN's design looks like the old Yahoo design, minus the mess.

What a fantasy engine! Even the Scores / Schedule tab on the site, and when you go to the box score of a particular match, it loads the video. At home I'm still fine, but at work it even hangs right. Either the speed of the Internet is limited, or the farwall fights off any encroachments from the site, but the fact remains that it is loaded reluctantly. Recently, the Daily Fantasy ads have been getting more and more. It's also on ESPN, but again, not as intrusive.

The simplicity of displaying information, I repeat, does not affect its quality. Even more than that, in some cases, ESPN has seen a great deal of thoughtfulness in the display.

An additional "+/-" column has been added to the Players and My Team tabs. The value there shows how much the percentage of owners of this player has changed. A cheap and effective replacement for the Research function, while retaining these functions for the need for deeper analysis.

Similarly, when watching friendly, alien or free players, you can see news - the latest available news on the player, but in one short line. Yahoo highlights when there is fresh news for a player. But usually, there is a lot of news and all of them are too lazy to read. Sometimes someone is interesting, and you start to select everything according to him. And so, to shortly and quickly, for all players at once, and it doesn’t matter if the news is old or new, but the latest one is available, and everything is in front of your eyes at once on one page, this is convenient.

Another trick for viewing players is in the Player tab on ESPN. You can select and sort those who play on a specific day. Why is this needed? It's no secret that one of the reasons for moves can sometimes be cheating human games. Even if this is not a specific goal, it can still be a decisive factor for the move. Why do you need a pool player who plays on the same day as most players on your roster? On Yahoo you can see who has matches on the next day, you can also look at the calendar of all players for the week. But if you start sorting, then there will be porridge. On ESPN, you can safely select any day, remove non-players on it, and then sort by any column.

On Yahoo, the current account change can be viewed on StatTracker. I remember the times when it was paid, almost no one used it and everyone either counted the account change manually, or waited for noon when the stats were updated in the main part of the engine. Now StatTracker is free and everything seems to be fine. But on ESPN, the Scoreboard tab lets you see the current score update across all of the league's matchups on one page.

You can also look in more detail for your matchup.

At the same time, there is also Launch FantasyCast - an analogue of StatTracker, with no less, even greater functions. And it loads faster.

When I created the league, I did not find the setting for who makes the decision on the trade. Yahoo has this setting: either the commissioner decides, or the "league veto" rule is used. At one time, I promoted the “league veto” rule, for which I was scolded by everyone. But really, is a commission agent always able to be both impartial and competent enough to evaluate any trade? I, as a commission agent, simply would not even want to spend such a responsibility on myself. There were cases when strong, authoritative managers had absolutely opposite opinion on any trade. And no matter what decision you, as a commission agent, would make, you would remain guilty. So I was upset when I didn't find "league veto" on ESPN. However, it turned out that the engine gives the commission agent the right to decide in each specific case whether he is ready to take the decision on this trade on himself, or he gives this trade at the mercy of the league. That is, if the commission agent is sure that the trade is exactly equal, then he can easily conduct it himself. If he is sure that the trade is unequal, he can reject the trade himself. And if he doubts, then press one button, and the trade will go to the vote of the league. It seems nothing new, on Yahoo the commission agent can also manually carry out any manipulation with the lineups. Or arrange a golosilku on the forum. But it will look like an interference with the compositions, like an artificial adjustment to the engine. And ESPN does it naturally. Indeed, it's been a long time since I've seen accepted unequal trades in my leagues. A league veto has one unpleasant feature - the loss of time. By accepting good trades quickly, we save time. By submitting incomprehensible trades to a vote, we do not allow an act of voluntarism and deceit to be committed.

Another plus regarding exchanges. True, subjective, and perhaps controversial. I'm generally wary of exchanges. But many say they love them. However, any fantasist, with an honest answer to the question of when there were more trades, will say that in the first season, when everyone was young and inexperienced, there were a lot of trades. For some reason, in the first year or two of the game, everyone is somehow more frivolous towards the players, they think less, it is easier to agree to trades. As it were, youth is characterized by significant and thoughtless actions. With age, everyone becomes smarter, tighter, meaner. This applies not only to age, as such, but also to fantasy. It is not uncommon for leagues where there is not a single trade at all during the season. There are talks, many express a desire to trade (as a hidden desire to hurt someone), but the negotiations do not bring results. So, I don't know what the experience of those I first encountered on the ESPN engine was, but it turned out that a bunch of trades went through at once. That is, new people, new experience, more opportunities for trading and an interesting game.

Well, from the little things, I will note the presence of a chat on the engine. This is also a debatable advantage. It would be more useful for a forum when all communication is within itself. And so that everything written is preserved, increasing a certain intellectual capital of the forum. Therefore, chat, even within the forum, impoverishes the forum itself a little. A bunch of beautiful statements and smart thoughts can disappear in the chat and no one will see them, except for those who were in the chat at a given time. However, the presence of a chat facilitates the process of negotiating trades, making other operational negotiations. Therefore, those new acquaintances that I have made also communicate in Skype chat, which has its pluses and minuses.

Speaking of cons.

Cons of the engine ESPN.

One of the factors that prompted me to write the article is the statement that the ESPN engine is inconvenient.

Perhaps this is out of habit. I quickly managed to figure out the engine. If you remember what was unusual, then I note that in the league on ESPN I am not a commission agent, but a "League Manager", abbreviated as LM (almost like cigarettes). Therefore, I did not immediately find the “LM Tools” tab.

But this, of course, is a trifle.

The main, and the only serious disadvantage of ESPN, like any other engine, is the lack of history.


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