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How to delete a team on espn fantasy basketball


How To Leave Fantasy League ESPN?

The Fantasy Football Leagues are in full swing, but despite this, sometimes you might need to leave a league.

If you’re in an ESPN fantasy football league and need to leave, it’s not as difficult as you may think.

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Fantasy Football on ESPN+ has millions of users and a variety of features to customize players, leagues and teams.

ESPN offers public, private and custom leagues with prizes for the winners. Different scoring options are available, including point-per-reception (PPR).

Play in the ESPN fantasy app or on the desktop site and in a variety of sports like baseball.

Follow these simple steps when you leave a league as a team manager:

  1. Click the fantasy link in the top right corner of the ESPN web page;

  2. Here is a list of your team names;

  3. Go to the team page of the team you are leaving;

  4. On the team page, click the “Leave League” link;

  5. Click on the leave league link to confirm;

  6. Click “Yes, I Want to Leave This League”.

It is a courtesy to follow the leave league link before the league’s draft occurs. Once drafted, you do not get the option to leave.

After the draft occurs, team managers can only leave the league by requesting that the league manager removes them. League managers can delete team managers. To do this, go to the desktop site’s league tab and find the league notes under the big picture on the main league page.

Once team managers have left a league, you will lose access to the team page.

League managers can choose the delete league option if they want to leave an entire league, ideally, before the league’s draft takes place.

To delete a league:

  1. Go to the “LM Tools tab” on the web

  2. Scroll below the “League and scoring settings tools” and find the “League Manager Tools” page under the heading “League administration tools.”

  3. Tap “Delete League” and confirm league deletion in the LM tools. You will have to confirm league deletion twice if you wish to delete the league.

League deletion is permanent.

If you are a manager of a league and want to leave the league, you can designate a new league manager:

  1. Go to the “League management page.

  2. Click on the “LM Tools Tab.”

  3. Find “Assign League Manager Powers.”

  4. From there, select a new league manager.

If you want to delete your ESPN account altogether:

  1. Go to the “Account settings page”.

  2. Click on “Delete account”.

  3. Confirm your decision.

  4. Click on “Yes, Delete This Account”.

You do not need to subscribe to ESPN+ to join a league. You can sign up for fantasy football on the web for free only during the draft. You can also cancel your ESPN+ subscription and keep playing fantasy football.

If you do want to watch the real football league or other sports, why not sign up for ESPN+?

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The fantasy league on ESPN is easy to use, join and play but also easy to leave, making it an excellent free option to play fantasy sports.

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how to delete teams off espn fantasy

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I was getting a lot of comments asking how to do it this is how #fantasy #fantasybasketball #fyp #foryou #foryoupage

113 Likes, 8 Comments. TikTok video from M (@giants..prodzz): "I was getting a lot of comments asking how to do it this is how #fantasy #fantasybasketball #fyp #foryou #foryoupage". Go to the App store and go to ESPN Fantasy | Then switch to the B ball tab and press join public league or create a league and invite friends | Pick all the settings You want i do 10 teams, HtH and snake draft | .... original sound.

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original sound - M

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ESPN YOU’RE SOFT BRO PLS #fantasyfootball #greenscreen #football #footballseason #footbasllszn #nfl #nationalfootballleague #footballgirl #sportsgirl #sportslover #espn #espnfantasyfootball

34.7K Likes, 1.6K Comments. TikTok video from Swilly ⚾️✨🏈 (@swilly_): "ESPN YOU’RE SOFT BRO PLS #fantasyfootball #greenscreen #football #footballseason #footbasllszn #nfl #nationalfootballleague #footballgirl #sportsgirl #sportslover #espn #espnfantasyfootball". ESPN WONT LET ME USE MY FANTASY FOOTBALL TEAM NAME 😠😠😠😠. Zou Bisou Bisou.

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Zou Bisou Bisou - Gillian Hills

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#walterpicks #fantasyfootball #fantasyfootballtips #fantasyfootballadvice

12.6K Likes, 185 Comments. TikTok video from WalterPicks (@walterpicks): "#walterpicks #fantasyfootball #fantasyfootballtips #fantasyfootballadvice". How I leave all my fantasy drafts w/ the highest upside roster | 🤖 | Gives you info to make your own best decision. | .... original sound.

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182 Likes, 104 Comments. TikTok video from 1MillionPoints (@1millionpointsfootball): "#fy #fypシ #goviral #viral #fantasyfootball #nfl #foryou #dontletthisflop". Due to teams being inactive I am removing them from the league | Here are the teams that are being removed | There are 4 open spots please comment if you want to join the league . Sunroof.

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Sunroof - Nicky Youre & dazy

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FFAZ (Better on IG)

You NEED to take advantage of this #espnfantasy #fantasyfootball #fyp #nfl #sports

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Fix your app #fyp #foryou #fantasyfootball #foryoupage #nfl

479 Likes, 39 Comments. TikTok video from JK_Sportstalk (@jk_sports_talk): "Fix your app #fyp #foryou #fantasyfootball #foryoupage #nfl". ESPN FIX YOUR APP | . original sound.

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10.2K Likes, 304 Comments. TikTok video from No BS FantasyFootball (@no_bs_fantasyfootball): "@espn you need to fix this! #fantasyfootball #nfl #fantasyfootballtips #viral". This could get you the fantasy 🏈 playoffs | Crazy bug on ESPN | It’s not cheating if you don’t get caught | .... original sound.

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Fantasy Football

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thank you - Lena

Why am I playing fantasy on ESPN? - World of Fantasy Basketball

Introduction (you can skip it if you're lazy)

Many times in my articles and speeches, I have said that the Yahoo engine is the best option for a dreamer and all other engines are simply not worth using. I had to play on other engines in the past years. NBAcom, PASPN and the same ESPN. I swore off playing on any other engines except Yahoo. But in vain. Twelve years ago, on the NBAru forum, I had the signature "Never say never." Time passed, other thoughts and signatures appeared. And the first signature, the meaning of which concerns many issues, remains true.

Before the start of this season, I was going to play in four leagues: EDL, SLS, BUGAY'7wl, AEL. As a last resort, the fifth league was to be AEL-2. And all these leagues were planned, of course, on the Yahoo engine. As a result, I play in seven leagues, and two of them are on ESPN. How did it happen?

It all started with Ansverman - a man known for a large number of leagues. He is an EDL commissioner and one of his ideas was to introduce a two-week matchup into the playoff setup. Indeed, everyone knows the probabilistic nature of shoot-out games in a fantasy game. These games take place at the end of the NBA season and are characterized by unpredictable player performance. The top players on some teams are gaining strength before the NBA PO and don't play at all, while the permanent residents of the pool put out incredible statistical performances. Plus, the brevity of the matchup in the software makes the result more random and unreliable. One of the interesting partial solutions to the problem was offered by the ESPN engine - a two-week matchup in software. Ansverman wanted to include it in the EDL, but Yahoo does not provide such a setting. As a result, Ansverman cursed the Yahoo engine a lot and removed software from the EDL altogether, which adversely affected the league. But most importantly, this is the first time I've heard that some engine gives some useful customization that Yahoo doesn't have. It used to be said about PASPN that it allows you to build a dynasty from season to season, in terms of player cost and using many of the player management rules in the NBA. But I tried to play there. With all the pluses, this is a serious departure from fantasy, almost a different game. And ESPN offers a progressive setting just for the classic fantasy. By the way, when I tried to play on ESPN before, it was an “only points” league, also “not that fantasy”, so I naturally didn’t like it. Now the situation has changed, ESPN organizes classic fantasy games quite well.

Knowing the new cutting edge setup on ESPN didn't move me to play there. All off-season, I was solving another question: how many AEL leagues should I play in? Last season, there were 12 applicants who did not want to be divided into two leagues. The system was not built. Then we played in one league for 12 participants, with the expectation that in the new season only the best 8 will get into the AEL. So four had to fall off. Eight of the best have been identified, but where are the rest? Do all the same the second league? With transitions or not? Do you play it yourself? Recruiting 16 willing participants for two leagues so that they are ready for transitions between leagues at the end of the seasons is not so simple. Not in the mood to do it. Nerves, the years are not the same. At the same time, it is quite possible to fill two leagues with active volunteers, non-unique, capable of playing at least three leagues at the same time with such settings. I myself am one of those. But does it make sense? And then Ansverman shows up again and says that if I created a league on ESPN, then new members who do not play on Yahoo would join there. Why not try? Moreover, to study the new engine, so as not to overgrow with moss at all. So I created a league on ESPN with AEL settings. In the meantime, people who didn't get into AEL-1 and didn't play on ESPN signed up for AEL-3, on Yahoo. As a result, three AEL leagues came out unpredictably, two on Yahoo and one on ESPN. And I got 6 leagues.

It would seem that the season has begun, the number of leagues is determined. But new acquaintances playing on ESPN invited me to one of their leagues, where the participant dropped out. That's how I got 7 leagues, two of which are on ESPN. So, why did this happen, what good did I find in the new engine?

ESPN Engine Advantages

As I said earlier, the ability to set two-week fights in the software. To enable this option, in the "Weeks per Playoff Matchup" setting, select the value "2 weeks per round". In the AEL league for 8 participants, it is convenient to make 4 teams enter the PO and go through both of its rounds in 4 weeks. In a long personal meeting, they decided who was stronger. This, of course, does not completely solve the problem of “sluggish fantasy software”, but makes the results more reasonable.

The ESPN engine opens a season earlier than Yahoo. For those who are in a state of rest from fantasy until the middle, or even until the end of September, this does not matter. I belong to the category of fantasy people who are looking forward to the start of the new season. In the last days of August, I check daily to see if leagues are open on Yahoo. Moreover, in the EDL league, drafts are already underway in August. So in September there is already a desire to make the first moves, to correct the mistakes of the draft. Even to those who don't play in a league with an early draft, information that comes out early can be important and welcome. ESPN, with an early opening, satisfies the primary informational hunger of active fantasists.

Among the information appearing on the engine, a special place is occupied by "Projections" - predictive statistical indicators of players compiled by the site's specialists. Fantasists often struggle with the universal formula for the utility of players, forgetting that it should be applied not to last year's statistical indicators, but to expected ones. Modeling predictive statistics yourself for each player is extremely troublesome. You can use paid resources, such as the notorious BM, but everything here is free. And the Yahoo engine uses projections very carefully, and already during the season.

After the opening of the season on the engine, usually everyone looks at what rating this or that player has. I like ratings. Different, all. The rating is a ready-made guideline for the order of choice in the draft. Of course, one should not take any rating as the ultimate truth. Among fantasists, it is customary to scold ratings. It `s naturally. Scolding LeBron, as if towering over him, at least mentally. By swearing at the ratings, you rise above all the site's analysts (ESPN, Yahoo or whatever) and above all other fantasy people. And you don’t even have to prove something with personal victories. The principle "Oh Pug, know she is strong, that she barks at the elephant" applies. I like ratings. And the more of them, the better. You can compare, analyze the difference, find the average, or otherwise form your rating. So, the ratings of Yahoo and ESPN differ. Not so globally that Wiggins was number 1 on one of the engines. But still, there is a difference. And both sites are respected, so there is something to think about, there is something to compare.

In continuation of this paragraph. Recently, online drafts have become more commonplace. The engines analyze all the drafts going through and helpfully offer an average, which is a good guideline for newbies. By the end of October, these numbers are such that you can draft them without thinking about anything at all and without preparing at all. That's why I started liking the draft auction. He's less predictable. Although now there are average and forecast prices from the engine at auction prices. However, the real prices depend on the course of the draft and the tactics of the participants. But the main thing is that these prices differ on the engines! When drafting auctions at the same settings on Yahoo and ESPN, I took into account which players were given a lower forecast (and boldly traded for these players), and which ones were higher (and bypassed them). And it wasn't the same players on different engines.

The ESPN site, I don't know how to put it, "easier." It loads faster, there are no such heavy components that slow down the work. Previously, the NBA sinned this. I stopped going there. Now it's Yahoo's turn. It is clear that the authors are counting on the increasingly accelerating Internet in developed countries and are trying to interest the client as much as possible with beautiful graphics. But for me, those days are long gone when a new game is described by rave reviews like "Everything is drawn in detail, everything is like the real thing." In any toy, playability and functionality are important. Heroes of Magic and Might 3 remains a model game for me. Everything that happened before and after is not so interesting. And I still play it with pleasure. As for the design of the fantasy engine, it certainly wasn't perfect twelve years ago. Rearranging the players in the roster by selecting a position from the drop-down list, then you press the confirm button and it turns out that two players were mistakenly sent to the same position by you, and all over again. Over time, the procedure for transferring the player was facilitated, and it became good. But now all the innovations only make the site heavier. In contrast, ESPN's design looks like the old Yahoo design, minus the mess.

What a fantasy engine! Even the Scores / Schedule tab on the site, and when you go to the box score of a particular match, it loads the video. At home I'm still fine, but at work it even hangs right. Either the speed of the Internet is limited, or the farwall fights off any encroachments from the site, but the fact remains that it is loaded reluctantly. Recently, the Daily Fantasy ads have been getting more and more. It's also on ESPN, but again, not as intrusive.

The simplicity of displaying information, I repeat, does not affect its quality. Even more than that, in some cases, ESPN has seen a great deal of thoughtfulness in the display.

An additional "+/-" column has been added to the Players and My Team tabs. The value there shows how much the percentage of owners of this player has changed. A cheap and effective replacement for the Research function, while retaining these functions for the need for deeper analysis.

Similarly, when watching friendly, alien or free players, you can see news - the latest available news on the player, but in one short line. Yahoo highlights when there is fresh news for a player. But usually, there is a lot of news and all of them are too lazy to read. Sometimes someone is interesting, and you start to select everything according to him. And so, to shortly and quickly, for all players at once, and it doesn’t matter if the news is old or new, but the latest one is available, and everything is in front of your eyes at once on one page, this is convenient.

Another trick for viewing players is in the Player tab on ESPN. You can select and sort those who play on a specific day. Why is this needed? It's no secret that one of the reasons for moves can sometimes be cheating human games. Even if this is not a specific goal, it can still be a decisive factor for the move. Why do you need a pool player who plays on the same day as most players on your roster? On Yahoo you can see who has matches on the next day, you can also look at the calendar of all players for the week. But if you start sorting, then there will be porridge. On ESPN, you can safely select any day, remove non-players on it, and then sort by any column.

On Yahoo, the current account change can be viewed on StatTracker. I remember the times when it was paid, almost no one used it and everyone either counted the account change manually, or waited for noon when the stats were updated in the main part of the engine. Now StatTracker is free and everything seems to be fine. But on ESPN, the Scoreboard tab lets you see the current score update across all of the league's matchups on one page.

You can also look in more detail for your matchup.

At the same time, there is also Launch FantasyCast - an analogue of StatTracker, with no less, even greater functions. And it loads faster.

When I created the league, I did not find the setting for who makes the decision on the trade. Yahoo has this setting: either the commissioner decides, or the "league veto" rule is used. At one time, I promoted the “league veto” rule, for which I was scolded by everyone. But really, is a commission agent always able to be both impartial and competent enough to evaluate any trade? I, as a commission agent, simply would not even want to spend such a responsibility on myself. There were cases when strong, authoritative managers had absolutely opposite opinion on any trade. And no matter what decision you, as a commission agent, would make, you would remain guilty. So I was upset when I didn't find "league veto" on ESPN. However, it turned out that the engine gives the commission agent the right to decide in each specific case whether he is ready to take the decision on this trade on himself, or he gives this trade at the mercy of the league. That is, if the commission agent is sure that the trade is exactly equal, then he can easily conduct it himself. If he is sure that the trade is unequal, he can reject the trade himself. And if he doubts, then press one button, and the trade will go to the vote of the league. It seems nothing new, on Yahoo the commission agent can also manually carry out any manipulation with the lineups. Or arrange a golosilku on the forum. But it will look like an interference with the compositions, like an artificial adjustment to the engine. And ESPN does it naturally. Indeed, it's been a long time since I've seen accepted unequal trades in my leagues. A league veto has one unpleasant feature - the loss of time. By accepting good trades quickly, we save time. By submitting incomprehensible trades to a vote, we do not allow an act of voluntarism and deceit to be committed.

Another plus regarding exchanges. True, subjective, and perhaps controversial. I'm generally wary of exchanges. But many say they love them. However, any fantasist, with an honest answer to the question of when there were more trades, will say that in the first season, when everyone was young and inexperienced, there were a lot of trades. For some reason, in the first year or two of the game, everyone is somehow more frivolous towards the players, they think less, it is easier to agree to trades. As it were, youth is characterized by significant and thoughtless actions. With age, everyone becomes smarter, tighter, meaner. This applies not only to age, as such, but also to fantasy. It is not uncommon for leagues where there is not a single trade at all during the season. There are talks, many express a desire to trade (as a hidden desire to hurt someone), but the negotiations do not bring results. So, I don't know what the experience of those I first encountered on the ESPN engine was, but it turned out that a bunch of trades went through at once. That is, new people, new experience, more opportunities for trading and an interesting game.

Well, from the little things, I will note the presence of a chat on the engine. This is also a debatable advantage. It would be more useful for a forum when all communication is within itself. And so that everything written is preserved, increasing a certain intellectual capital of the forum. Therefore, chat, even within the forum, impoverishes the forum itself a little. A bunch of beautiful statements and smart thoughts can disappear in the chat and no one will see them, except for those who were in the chat at a given time. However, the presence of a chat facilitates the process of negotiating trades, making other operational negotiations. Therefore, those new acquaintances that I have made also communicate in Skype chat, which has its pluses and minuses.

Speaking of cons.

Cons of the engine ESPN.

One of the factors that prompted me to write the article is the statement that the ESPN engine is inconvenient.

Perhaps this is out of habit. I quickly managed to figure out the engine. If you remember what was unusual, then I note that in the league on ESPN I am not a commission agent, but a "League Manager", abbreviated as LM (almost like cigarettes). Therefore, I did not immediately find the “LM Tools” tab.

But this, of course, is a trifle.

The main, and the only serious disadvantage of ESPN, like any other engine, is the lack of history. I have not yet found a list of leagues for past seasons on ESPN at all. I didn't play last season though. But there must be some page. Maybe there is. In any case, it (when available) will not compare with the similar one on Yahoo, where I have been playing for 13 years. And even taking into account that I had two more accounts, and not all leagues were included in the current one, there are many of them, there is something to remember and something to be proud of.

What is fantasy sports: game principles, history and prospects

Fantasy sports is a new direction in online competitions, the popularity of which is growing every day. While for some it is a hobby, for others it is already a way to earn money. Understanding the pros and cons of a new phenomenon

In the next 3-5 years, PwC experts predict the growth of the fantasy sports industry by an average of 7.2%. This is largely due to the legalization of sports betting at the federal level in the United States, as well as the pandemic, which has increased the importance of interactive online technologies. Although in Russia the fantasy direction is still in the "gray" legal zone, our audience is also actively involved in the game.

What is fantasy sports

This is a virtual game based on real competitions in different sports: football, baseball, basketball and so on. Usually it is arranged on the basis of a specific real tournament, whether it is the championship of Russia, Italy, England or the Champions League.

Fantasy managers, as people involved in the game are called, assemble virtual teams from existing players from different sports clubs. You can safely have both Lionel Messi and Cristiano Ronaldo in the same team, that is, you are not limited to one club.

In this case, there is a limit in the form of a bank - for example, 1,000 conventional units. In each tournament, the manager has a certain amount for "salaries", that is, it is impossible to fill the team with only top players from different clubs. It is also necessary to calculate everything and choose several promising, but less expensive ones. Therefore, for constant victories, you need to know one or another sport well, although a certain amount of luck also matters.

Conditions may differ depending on the specific tournament. For example, in fantasy competitions in the Russian Premier League, a team must consist of 15 players: 2 goalkeepers, 5 defenders, 5 midfielders, 3 forwards, the total value of which must not exceed 100 million units. You can select no more than 2 players from one club.

Then points are awarded for the effective actions of specific players in actual matches: for example, in football, these are mostly goals. If the same Lionel Messi scored, you get extra points. The tournament is won by the team with the highest total of points, respectively, the manager who collected it wins.

How it appeared

Fantasy sports originated in the USA in the 1960s. There are two points of view: some sources claim that it all started with football, and others that it started with baseball.

For example, in the 1960s, sociology professor William Gamson first began to organize the so-called "Baseball Seminar" - participants assembled lineups of real players on paper, and then competed to identify the winner according to various parameters. In 1980, editor Daniel Okrent, who had once learned about the game from one of the seminar participants, came up with detailed rules for a new game, which he called Rotisserie League Baseball.

Already in July of the same year, The New York Times wrote about fantasy baseball, then columns devoted to the nuances of the game appeared, and soon individual books began to be published. K 19In 1988, there were already 500,000 people playing all kinds of fantasy sports in the USA alone, by 1994 their number had reached 3 million.

And then the Internet appeared, and already in 1997 the fantasy games industry reached a new level. The Commissioner.com website was launched, offering real-time data updates, a closed league system with its own forums, and detailed statistics. Now ESPN, CBS and Yahoo! Sports, the largest American sports internet players, there are entire specialized divisions.

Fantasy games reached Russia in the early 2000s, and this direction is actively developing to this day. It is believed that a significant part of the players come here from online gambling: casinos and classic sports betting. In this case, the prospects for the direction are huge - the revenue of bookmakers operating in Russia in 2020 exceeded ₽238 billion. There are no special restrictions: it can be hockey, biathlon, tennis and so on. But, of course, there are the most popular options - for example, football.

According to the format of the game. One-on-one, 50/50 where half of the participants win, and tournaments where multiple players can win - there are many different options.

According to the prize format. There are tournaments for fun, with a physical prize like sports merchandise and, finally, fantasy sports for money.

According to the duration of the game from , the most popular are:

Seasonal lasts a long time and completely covers major competitions - a national championship or a world tournament. They are divided into tours. Not many actions are required from the manager, but they need to be carefully thought out and strategic decisions made in order to get a good result at the end of all rounds: take into account the weakness of the opposing team, keep personal statistics of their players, analyze the cost, and so on. The most famous example in this category is the Fantasy Premier League, the official seasonal fantasy game of the English Premier League.

Daily cover matches over a short period of time - this can be, for example, competitions for one match. Each match, prices for players change dramatically, and managers assemble completely new lineups. The daily is played for money - this is where the largest prize pools are played. An example is FanTeam, the main European daily platform.

How fantasy sports make money

Fantasy managers can earn serious money by winning tournaments or reaching finals. Prize pools grow from season to season. For example, from 2018 to 2020, the prize money of the FanTeam tournament for the English Football League championship increased tenfold - from €20,000 to €200,000.

Also popular are daily championships, which are in many ways similar to classic sports betting. Only in fantasy sports it depends more on the manager himself, because you form the team yourself.

Startups are also actively developing. For example, in September 2021, the fantasy football blockchain platform Sorare raised $680 million in the next funding round. Since its founding in 2018, the total investment in the French startup was $739.4 million, now it is estimated at $4.3 billion.

Who is the main audience of fantasy sports

According to the FSGA, the audience of fantasy sports is mainly people with permanent jobs and higher education. They play fantasy games twice as often as everyone else and willingly pay money: for data mining programs, for additional statistics, for participation in leagues with cash prizes.

In the USA and Canada, a study was conducted on the motivation of fantasy players. Most of them turned out to be hedonists - they go to restaurants, order food delivery and even go to social networks more often than others, that is, they actively consume. Such people often play for the sake of competitive spirit and communication with competitors. And the betting aspect, that is, making money, is important only for 30%. Even so, 78% of fantasy players bet on sports in 2018.

Sports leagues have their own interest in fantasy: according to NFL research, fantasy managers watch competitions one and a half times more often. Moreover, the anxious expectation of the success of "their" player can give additional interest to even the most ordinary game. Leagues are actively working with fantasy sports: for example, the Russian Premier League and fantasy football platform Sorare announced a partnership in 2021: digital player cards will be issued. This will create additional income for the league and increase the buzz among managers.

Fantasy sports not only gives you a chance to win big, but also increases interest in watching matches and changes the perception of the game — you follow your team players much more closely, you are afraid of substitutions, and you watch the match with hope until the final whistle.

What are the disadvantages of this hobby

Decrease in involvement in work. A study by Challenger, Gray & Christmas found that overemphasis on fantasy sports by employees costs their employers about $17 billion a year. Approximately 67% of active players have a full-time job, and on average everyone spends an hour of working time watching match results, selecting a team, and so on. Instead, the employee could be engaged in official duties and bring profit to the company.

Risk of becoming a gamer, facing psychological and other problems. A harmless interest in sports can over time take over a person's emotions, leading to pathology. Fantasy sports players are at serious risk of gambling in general, ruining personal relationships, losing their jobs, going broke, experiencing depression and suicidal thoughts.


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