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How to scorekeep a basketball game


How To... Scorekeep a Basketball Game

The following information details the step by step procedure required to properly score and time a basketball game. The 'Timer' is responsible for the game clock, score board and possession arrow. The 'Scorer' is responsible for completing the score-sheet. Use the completed sample scoresheet along with the information provided below is also available at each gym site by the Gym Supervisor.

SCORE CLOCK OPERATOR

  1. Game Times. STOPPED TIME (game clock stops at every whistle) - Varsity / Juvenile Club (Rising Stars): 4 x 10 minute quarters; 5 minute overtime if necessary - Junior Varsity: 4 x 8 minute quarters; 4 minute overtime if necessary - Junior High / Middle School: 4 x 8 minute quarters; 4 minute overtime if necessary - Club or younger: 4 x 8 minute quarters; 4 minute overtime if necessary - RUNNING TIME (game clock runs throughout game including timeouts) - Community Club: 1st Half – 25 min ‘running’ time; 2nd Half – 22 min ‘running’ time; last 2 minutes being ‘stopped’ time.
  2. Clock Operation. In ‘stopped’ time situations, start clock as referee drops hand (watch the referee that hands the ball into play) and stop clock at sound of all whistles - keep clock running after a score except if a field goal is scored in the last 2 minutes of the 4th quarter and the last 2 minutes of any overtime period including when the team scored upon requests a timeout.  Keep hand on clock switch at all times.
  3. Possession Arrow.  Point possession arrow to the basket of the team that loses the jump ball.  Switch “possession arrow” after every jump ball situation.
  4. Scoring.  Indicate on the score board one (1) point for every made free throw; two (2) points for every made field goal; three (3) points for every made 3-point field goal - watch the referee’s hands for what each shot is worth.
  5. Timeouts.  Are requested through the scoretable.  Granted to requesting team at the next whistle or if the requesting team is scored upon.   Two (2) one minute timeouts in the first half; three (3) one minute timeouts in the second half per team.  One (1) timeout per team per overtime period.  No carryovers.  Community Club games see two (2) one minute time outs for each team.  None in the last five minutes.  Sound the horn with 10 sec remaining in the 1 minute timeout.
  6. Quarter Breaks.  One to two minutes break (ask local host).  Sound the horn with 30 sec remaining in the quarter break.  Reset all bonus lights, team fouls.
  7. Halftime.  Five (5) to ten (10) minutes.  Ask game host. Reset all bonus lights, team fouls.
  8. Overtime. Games using 4 x 10 min quarters will use a five (5) minute overtime period; games using 4 x 8 min quarters will use a four (4) minute overtime period.   One (1) minute break heading into each overtime period.  The 4th quarter bonus situation carries over into all overtime periods.                  

Communicate with “scorer” at all times to ensure game score is correct

SCORESHEET 

  1. Team Rosters. Have coaches complete the game rosters - full names and numbers!  Include date, time & location (see reverse side for a sample).
  2. Scoring.  Mark running score first with a slash “ / “ mark.  Mark individual score second; “2” for a two-point score - “3” for a three-point score - full or empty circles to indicate made or missed free throws (1 point each)
  3. Personal Fouls.  Record personal fouls as “|” in ‘player fouls’ box next to the corresponding name - 5 personal fouls = disqualification.
  4. Technical Fouls.  Marked as “T” - go towards personal and team foul totals.  Mark coach’s ‘T’s’ next to their names
  5. Timeouts.  Are requested through the scoretable.  Granted to requesting team at the next whistle or if the requesting team is scored upon.  Record all time outs on sheet next to team’s name. Two (2) one minute timeouts in the first half; three (3) one minute timeouts in the second half per team.   One (1) timeout per team per overtime period.  No carryovers.  Community Club games see two (2) one minute time outs for each team.  None in the last five minutes.  
  6. Team Bonus.  After team reaches five (5) team fouls per quarter, other team is in ‘double bonus’ (2 shots).  Notify referee by sounding horn.  All team fouls reset going into the next quarter.
  7. Quarter and Halftime Breaks.  Indicate what quarter and halftime scores are; separate 1st half team fouls by drawing long line down ‘fouls’ column; draw long ‘squiggle’ line down 1st half score box to prevent marking of 2nd half stats in 1st half columns.
  8. Overtime. Time-outs DO NOT carry over to the overtime period(s).  Teams receive one timeout per overtime period (no carryover).
  9. End of Game.  Total all scores and write in “winning team” and “final score”; total all the individual points; home team / tournament host keeps original white copy, give yellow to “winning team” and pink to “losing team”.

Communicate with “timer” at all times to ensure game score is correct

SHOTCLOCK OPERATOR
When a shot clock is being used in a game, the time shall be set at 24 seconds.
Start the Clock whenever a team gains control of a live ball on the playing court.
Stop the clock when…

  • An official blows his whistle for a foul or violation.
  • A ball on a shot for a field goal or on a pass enters the basket.
  • A shot for a field goal touches the ring unless the ball lodges on the basket support. 
  • The game is stopped because of an action connected with the team not in control of the ball. 
  • The game is stopped because of an action not connected with either team, unless the opponents would be placed at a disadvantage.

Reset the clock to twenty-four (24) seconds with the display visible and restarted as soon as a team gains control of a live ball on the playing court. Note that the mere touching of the ball by an opponent does not start a new twenty-four second period if the other team remains in control of the ball.
Stop clock, but NO reset when the same team that previously had control of the ball is awarded a throw-in as a result of:

  • A ball having gone out-of-bounds. 
  • A player of the same team having been injured. 
  • A jump ball situation. 
  • A double foul. 
  • A cancellation of equal penalties against the teams. 50.4 Stopped,

Turn the clock off when a team gains control of a live ball on the playing court, and there are fewer than twenty-four (24) seconds remaining on the game clock in any period. Also note that the twenty-four second device signal does not stop the game clock or the game, nor cause the ball to become dead, unless a team is in a control of the ball.
MORE RESOURCES INCLUDING SCORESHEETS, SAMPLES AT. ..

How to Keep a Basketball Score Sheeet

How to Keep a Basketball Score Sheet

Keeping track of the score in basketball games is something that every person involved in the sport does, even if you are just an avid fan watching the match.

But basketball also includes detailed statistical categories other than the points a team compile when they successfully put the ball into the hoop. If you are tasked to be a scorekeeper, you also have to tally rebounds, assists, steals, blocks, turnovers and other important numbers essential in the rules of basketball.

This is not just one of those easy drills as the stats has to be accurate and should not include any discrepancy. If you are new to filling out a basketball stat sheet or you just want to refresh your knowledge of it, then read on as we go through the basics of basketball statistics.

Writing down the players' names and numbers

The first category to fill out consists of the names of the players and their jersey numbers, as well as the names of the coaches. You write down their names on the longest boxes you can see on the stat sheet, then place their numbers on their corresponding small boxes. The boxes for the coaches' names are usually located at the top, right beside the names of the teams. You have to be accurate in writing down their numbers because the referees will do a hand signal of a player's number when he commits a foul.

Moreover, the number printed at the back of a player's jersey is usually the largest one you can see on his uniform, making it easier for you to tally his points when he scores. In terms of the sequence of the players' names, you can list them down numerically so that you can find them on the stat sheet more quickly. After that, you should mark with an asterisk the starting line-up of each team or basically the first five players fielded in by the coaches. You can do this first category of the stat sheet by yourself, or you can ask the coaches or the managers to write them down for you.

Marking Change of Possesion on a Basketball Stat Sheet

Another important non-statistical category in basketball stat sheets is marking the change of possessions. This occurs in jump-ball situations, but there is a big difference between amateur and professional leagues. In amateur leagues, teams only jump for the ball at the start of the game and to begin an overtime period.

If there is a situation when there is a tie-up for the ball, the referees will refer to the scorekeeper to see which team will be rewarded with the possession. That is the main reason why you should be careful in marking this category. It is usually located at the top right corner of basketball stat sheets, in which you encircle the squad who won the first possession.

After that, you then just draw a line through each squad so that you would easily know who will be rewarded with the next possession.

Keeping track of team and individual player points

Now, we dive deep on most vital stat: points. It is the primary reason why we have a stat sheet in basketball. Two essential things to consider is that points are separated into two: team points and individual player points. You record team points through the Running Score section. When a player scores, you just put a slash mark in the corresponding box to keep track of teams' total points. As soon as a quarter ends, you will put the teams' total points in the Quarter Score section. After you record each made basket in the Running Score section, you then proceed to the players' points section. When a player makes a two-point basket, you just write "2" in the box. You write "3" when he successfully hits a three-pointer, then "1" for each free throw made. The individual scores are divided by the four quarters, which means that you have to record somebody's stats under the corresponding quarter.

Recording team and individual player fouls and timeouts

Yet, that is not where basketball stat sheets end. The next critical category you have to track is the fouls. Just like in the scoring section, there are team fouls and players' fouls. When a referee calls a foul, immediately record it at the teams' fouls section so that you would know if they hit the penalty situation. As for the individual fouls, you can see the boxes of the personal fouls beside the scoring section for the players. If someone commits a personal foul, put a slash mark on the "P1" box in the section. If he reaches five fouls, you have to inform the referees because it means that he has fouled out of the game and is not allowed to continue playing. You can also see the technical foul boxes in this section. Should someone be called for a technical foul, put a slash mark on the "T1" box. Bear in mind that a technical foul is also counted on the five allowed fouls for each player, and two technical fouls means that he is ejected from the game. Also, be reminded that timeouts are recorded in the stat sheet. This category is located at the Teams are usually allowed seven timeouts in games, and two timeouts for every quarter. Make sure you got this right so that coaches would know if they have already used up their allowed timeouts.

Tallying assists, rebounds, steals, blocks, turnovers and field goal attempts

Then, there are the other individual basketball stats that you have to keep track of if the tournament's committee deems it necessary. Usually, basketball stat sheets just record points and fouls under the individual categories. However, there is also the possibility that you need to mark down a player's assists, rebounds, steals, blocks, turnovers and field goal makes and misses. Today's coaches have been very mindful of these statistics as a helpful tool in figuring out the strengths, weaknesses and tendencies of their hoopers. But the thing is you cannot track all these stats alone so you have to ask help from two or three more people to watch the plays and mark down the stats.

We start with tracking each player's assists. Usually, point guards are the ones who tally the most assists but basketball has become a positionless game so everyone has the chance to dish out assists. When a player passes the ball to his teammate, who then successfully scores, you immediately mark a slash mark on the assists category of that hooper who passed the ball. Another important stat in basketball is the rebounds. Coaches would always say that a team controls games by controlling the rebounds. As the stats tracker, you have to be alert in identifying which player made the rebound, whether it be on offense or defense. Same with the assists, you just have to put a slash mark at the rebounds category and then just add it up for the total number of rebounds after the game. The next stat categories are defensive stats such as steals and blocks. These defensive stats act as excellent barometer for how players exert tremendous effort on defense, something that has been very underrated because most aspiring basketball athletes only want to score. Again, whenever a defensive player steals the ball or disrupts the passing lane and tips the ball to his teammate, put another slash mark on his corresponding steals section. On the other hand, if defensive players successfully blocks a shot from the opposing team, you just have to do the slash mark you did in the assists, rebounds and steals category. Coaches put a lot of emphasis in their squad's defense, so expect them to really dive deep in looking at their players' steals and blocks tally.

Then their are the other stats like field goal attempts and turnovers. Coaches would want to know how efficient their players are shooting the basketball, which is the main reason why you also have to tally how many times a hooper has shot the ball. Shots are divided by three sections: two-point shots, three-pointers and free throws. Also be reminded that you don't just keep track of how often a player shoots the ball. You should also mark how many times he has successfully put the basketball into the hoop. Through this, his coaches will be able to know how well he is shooting the basketball. Lastly, you also have to track players' turnovers as this is another barometer that tells how teams are executing their offensive plays during the games. When a player is handling the basketball then the defender from the opposing team steals it from him, that is automatically a tally in his turnovers count. Offensive fouls are also counted as turnovers so make sure to ask referees what kind of fouls they are calling.

 

Rules of the game of basketball - Internet portal Sportmaster Media

3 min.

Ball in the basket - victory is yours

Basketball

This is a material about the basic rules of playing basketball. We also have a text about the risks of injury in sports.

Basketball is a team game with a ball. The goal of each team is to attack the opponent's ring and score the most points during the match. We tell you how not to break the rules in a tough fight for the ball and become a winner.

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Each basketball team consists of 12 players who substitute for each other during the match. At the same time, five people from each team are on the site.

According to the rules of basketball, the whole team must have the same uniform and even socks of the same color. Jerseys of team members must be numbered.

For safety, remove jewelry and any accessories that could injure other players.

The game consists of four periods of 10 minutes. Breaks between the first and second quarters, as well as between the third and fourth, are 2 minutes. The longest break is 15 minutes, it is taken in the middle of the game, after the second quarter. At this moment, the teams change rings.

If the score is tied by the end of the match, the referee adds 5 minutes of overtime. Overtime is appointed as many times as necessary until the winner is revealed.

During the game, the team coach may take a time-out. This break lasts for a minute. Most often, a time-out is taken to adjust tactics.

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Basketball court measures 28 meters long and 15 meters wide. Each site should have markings. It is applied around the perimeter and zones are designated:

  • center circle
  • free-throw line
  • three-point hitting area
  • face-off lines
  • restricted area
  • semi-circle without fouls and collisions
  • It is suspended at a height of 3.05 m.

    In basketball, the ball is played only with the hands, it can be hit on the floor, passed, thrown and hit. You can’t run without a lead or kick the ball with him.

    With the ball in hand, you can take two steps, but only to stop, pass or throw into the ring.

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    • 1 point - counts for the penalty throw
    • 2 points - for a ball abandoned from the zone of biases
    • 3 points - for the ball abandoned from the three -point hits

    violations in the basketball, let's take basic.

    A run is the movement of a player with the ball in his hands without dribbling. For this, the referee appoints a throw-in by the opposing team.

    Three Second Rule - A player of the attacking team cannot stay in the highlighted area under the hoop for more than three seconds. For such a violation, the ball is transferred to the opponent.

    Foul is a touch on the opponent that limits his freedom of movement. In some cases, a free throw is awarded for a foul - this is decided by the referee. A throw from the penalty line is performed by a member of the opposing team, for a professional this is an almost guaranteed hit.

    You can also get a foul without contact - technical. It is given for unsportsmanlike behavior, disrespect for the referee or other participants in the game. Two technical fouls are followed by disqualification.

    Basketball matches are served by teams of referees. Usually 2-3 referees on the site and a secretary judge. Their task is to monitor compliance with the rules, keep track of time and impose a fine in case of violations.

    Entering data into the protocol, resolving controversial game moments and keeping the game score - these duties are also performed by the referees.

    During the match, the referees communicate with each other with gestures that help to quickly indicate the situation in the game.

    To shoot 3-pointers in every game, you need quality equipment that will make you feel comfortable on the court. Look for clothes, shoes and accessories for basketball in a special section on the Sportmaster website.

    Basketball

    Basketball rules for schoolchildren: clear and concise

    Few people know, but it was in one American school that the first basketball appeared. One teacher challenged himself to come up with an intense and fun game, and his students really liked his idea. Many years have passed since then, but basketball remains one of the most popular sports in physical education classes. The rules and refereeing have become a little easier, but for the students and schools it has only benefited.

    A Brief History of Origins

    Rugby was the most popular sport in the United States until the 20th century. It was a good relaxation and load for the students, but it required a lot of strength and heavy build of the players. James Naismith, a schoolteacher at one of the schools, set himself the task. He needed to come up with a game in which agility and speed would be the most important attributes of the players. Thus, James in 1891 came up with the first basketball prototype.

    The PE teacher set up two baskets on opposite sides and told the students to throw the ball into someone else's basket. In the beginning, the basketball score might not differ much from the football score. The players pushed hard, and it rarely came to throws. However, with the help of word of mouth, the game suddenly began to gain popularity.

    James began to come up with new rules and make basketball stricter and more spectacular. He placed the rings at a certain height and fastened them to metal shields. Wooden buckets now have a bottom cut out so that the ball can quickly fall to the players.

    For about 50 years, basketball has evolved unevenly. He had bad moments, which were dictated by the Great War, the depression of the 30s, the Second World War. But at the same time, the game is starting to gain popularity in colleges and universities. In parallel with this, basketball came to the USSR. George Dupperon popularized the sport and also held the first official games in 1906.

    In 1946 the National Basketball Association (NBA) was formed. From now on, the game goes to a new level. Now basketball receives accreditation from partners and states that began to compete in the World and European Championships. Since the middle of the 20th century, millions of spectators have been riveted to the matches of this game.

    NBA Logo

    The 10 Basic Rules of Basketball

    The rules of basketball have been the same for years. In order to make the game as fair and interesting as possible, the main ones are distinguished among them:

    1. No more than 5 players from each team can be on one field. Each team has 7 more members in reserve. The stock can change with the base at any time.
    2. The main goal is to shoot the ball into the enemy basket as many times as possible. Throws from longer distances give more points.
    3. The game consists of 4 parts, the break between them is 2 minutes. Between the two halves of the match, the break is longer - 15 minutes.
    4. The game starts with a jump ball. The referee throws the ball up, and the two players in the center try to knock it into their own half of the field.
    5. The technique of moving with the ball around the field is important: it is imperative to run with the ball, hitting it on the floor, and deliberately hitting it with your foot or fist is a violation.
    6. The team with the most points in the limited time wins. If at the agreed time the score is equal, then an additional time of 5 minutes is played. It will run until one of the teams wins by points.
    7. Game time limits must be respected. So, 24 seconds are given for an attack in the opponent's half of the field, and no more than 8 seconds for taking the ball out of one's own zone. The three-second rule says that you can stay under the ring for no more than 3 seconds, then the ball is out of bounds.
    8. Basketball is a non-contact game in which physical pressure cannot be exerted on the opponent. If the contact of the players was too rough, then such a violation is punishable by free throws.
    9. If the ball goes out of bounds, it must go to the opposing team.
    10. You cannot return the ball to your own half of the field after an attack. This is a violation.

    How many points are given for what

    As already mentioned, in basketball, different numbers of points are given for different shots. In total, there are three options for accruing when the ball hits the basket:

    • 1 point. Given on a free throw. The team throws the ball into the basket from a line close to the ring.
    • 2 points. For hitting from medium and close range. The most frequently scored points in basketball.
    • 3 points. The ball hit the basket from a long distance. Usually such throws can be made from a distance of more than 7 meters.

    Although long-range shots are the most valued, the score in the game is gained mainly due to 2-point shots. This is due to the fact that even for professionals such hits are complex and rare.

    Is it possible to play by simplified rules?

    For schoolchildren of all ages, playing basketball according to the official rules can seem quite difficult, so schools do not penalize so much for violations. It is possible to play by simplified rules, but for this you will need to agree among yourself on what can and cannot be done. Most often, the rules remain unchanged: the ban on physical contact, match on points, hitting the ball in touch, the rule of the "middle" line.

    To simplify the game, teachers in grades 5-6-7 most often forget about time limits. So for an attack, an unlimited amount of time is given (instead of 24 seconds), and for defense, you can pass passes in your own half for quite some time. Since students rarely throw the ball further than 7 meters from the ring, three points during the game are rarely awarded.

    Rules of the Seconds

    In basketball, there are time slots that all players and both teams must play. Violation of these rules will be regarded as a foul:

    • 3 seconds. The athlete spent more than three seconds in the "paint". In order to "reset" the timer, you need to go with both feet over the line. Otherwise, the violation will be punished with an out and the transfer of the ball to the opposite team.
    • 5 seconds of passivity. When closely guarded by the opponent (less than 1 meter), the athlete does not pass or throw for 5 seconds. This is a violation and is punishable by an out and passing the ball to the other team.
    • 8 seconds. If the players of the team do not remove the ball from their own half of the field during this time, then a violation is counted. After the lead athlete has entered someone else's zone, the ball cannot be returned back.
    • 10 seconds. The free throw must be taken within this time. Otherwise, all additional attempts will be canceled and the other team will receive the ball.
    • 24 seconds. The attack must be carried out within this time. If the players did not have time to complete it due to some circumstances (foul or out), then their stay time can be increased to 14 seconds. If this time the attack is not completed, then the team is declared a violation.
    • 30 seconds. A throw attempt must be made at least once during this time. Otherwise, the ball will go to the other team.

    The rules of seconds are quite strictly observed in professional basketball, but they are not followed in school. Otherwise, the game turns into an endless violation of the rules and the imposition of penalties because of this.

    Offenses and Penalties

    If the seconds rule is removed, there are two areas for offenses - physical contact and loss of the ball. If one of the teams plays too rough, the referee may issue a warning. If such warnings were given to one player 5 during one match, then this person is removed from the field.

    Do not grab the opponent by the arms or enclose him in tongs. You need to play mainly by covering the partners of the enemy team and blocking the passes and throws of the player. If the violation is gross, the referee will award free throws. Their number may vary depending on the severity of physical contact.

    A special role is given to how to dribble the ball. You can not pick it up and walk around the field. You need to lead it rhythmically, hitting the floor every time you take a step. Otherwise, the player is credited with a "run", and the team passes the ball to their opponents. You cannot dribble the ball with both hands at the same time or purposely kick it with your foot. This is also considered a violation.

    Playing basketball

    Position of the players

    Since there are 5 players in the team, the number of positions is the same:

    1. Point guard. The main brain of the team and the "conductor" of its orchestra. The point guard tends to have the smallest physical attributes, but focuses not on speed or shooting, but on passing and dribbling. Such a player always has several options in his head for playing, as well as for carrying out an attack. In fast playing conditions, he never gets lost and helps his team by creating scoring chances.
    2. Attacking defender. The person who is responsible in the team for successful long-range and medium throws. These players usually don't have any obvious strengths, but they need to be fast enough to cover the distance from their own ring to someone else's. The shooting guard has one of the most important roles in scoring goals.
    3. Small forward. This player is higher than the previous ones, but his main task is no longer defense, but attack and score. A light forward will achieve results through good dribbling and speed. This player scores the most goals, and therefore he can be considered the main person responsible for the team's performance. Well blocks throws on the approach of opponents. Also, this player can move into the category of powerful forwards if he gains enough muscle and mass.
    4. Powerful forward. One of the easiest roles in the team. Its goal is quite easy to understand, but only truly powerful and tall players will be able to achieve it. This player has the largest height and mass in the team. When attacking, he stands in the zone for 3 seconds and tries to pick up the ball. Usually in this area of ​​the site the most intense struggle takes place, in which the power forward must pick up the ball and throw it into the basket. The number four has recently started to play as an attacking player, before that he played the role of rebounding the ball in defense under his ring.
    5. Center. The main task is to recover the ball at the beginning of the match and in controversial moments. The center player is versatile in terms of his set of qualities, but at the same time he must be as strong and big as a powerful forward. This person picks up balls from the enemy basket and fights in the center of the field. Good free throws are important to him, as well as the ability to block opponent passes. He usually scores the highest number of blocks and successful rebounds per game.
    Basketball players on the field

    Now the roles of the players are rather blurred and universal. Due to the great popularity of basketball in good teams, there is always a choice between a more enduring player or a taller one. Therefore, the roles are often mixed up, supplemented, and the coaches themselves say: the main thing is not your role in the team, but how much you benefit it.

    Basic terms

    To easily navigate the game, it is worth understanding some words. Players use them during the match, as they are shorter and clearer than their long counterparts. For example, there are such concepts:

    • Paint. This is the 3 second zone where 2-point shots are made and the main fight takes place.
    Red zone in basketball